Search found 15 matches
- Fri Sep 20, 2024 12:38 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31548
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I wonder if you can make it run into itself with some clever running around.
- Mon Aug 28, 2023 8:02 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99340
Re: Friday Facts #373 - Factorio: Space Age
To all of those complaining about artillery and the spidertron being kicked to later in the tech tree, consider instead that the tech tree bit just before those has been expanded. Silly analogy: you have a lighthouse, now you want a taller lighthouse, so you need to take the top part off before buil...
- Fri Apr 17, 2020 9:21 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 24207
Re: Friday Facts #343 - Environmental particle effects
I somehow like that some decoratves remain after paving, but I would rather have stone bricks remove some, concrete remove some more, and refined concrete remove all.
- Fri Aug 30, 2019 12:19 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 44866
Re: Friday Facts #310 - Glowing Heat pipes
That is so cool, yet touches so many 'thats wrong' buttons inside my head. Lol.
- Mon Nov 26, 2018 7:59 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 43412
Re: Friday Facts #270 - HR Substation & Save/Load overview
This. Literally unplayablebobingabout wrote: βMon Nov 26, 2018 9:19 am Also it would seem the diagonal pole rotations are backwards.
- Tue Dec 19, 2017 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 61
- Views: 18118
Re: Burner inserter fuel bonus
From wiki:
Nuclear fuel: 1.21 GJ
Burner inserter: 188kW, so 6436 seconds (1:47 h)
Burner drill: 300kW, so 4033 seconds (1:07 h)
Nuclear fuel: 1.21 GJ
Burner inserter: 188kW, so 6436 seconds (1:47 h)
Burner drill: 300kW, so 4033 seconds (1:07 h)
- Tue Dec 19, 2017 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 61
- Views: 18118
Re: Burner inserter fuel bonus
Rocket-furnaces, ROCKET-FURNACES! :!: Yes! And now with .16 and nuclear fuel, burner inserters should be able to fully saturate a blue belt! [Edit:] autocorrect typo How long does a burner inserter and burner mining drill run with a single nuclear fuel? Don't have access to the game rn, but they ha...
- Mon Dec 18, 2017 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 61
- Views: 18118
Re: Burner inserter fuel bonus
And now with .16 and nuclear fuel, burner inserters should be able to fully saturate a blue belt!bobingabout wrote:Yes!darkfrei wrote:Rocket-furnaces, ROCKET-FURNACES!
[Edit:] autocorrect typo
- Mon Dec 18, 2017 5:00 pm
- Forum: General discussion
- Topic: nuclear fuel for trains added in .16?
- Replies: 14
- Views: 7220
Re: nuclear fuel for trains added in .16?
Now we definitely need fuel bonuses for burner inserters. Imagine the power of a nuclear-inserter!
- Sun Nov 19, 2017 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 61
- Views: 18118
Burner inserter fuel bonus
TL;DR Have burner inserters work faster with more advanced fuel types What? Currently burner inserters can only pull stuff from non-yellow belts if they are backed up. It would be interesting if, provided they be fueled with solid fuel or rocket fuel, they would speed up enough to be able to pick u...
- Tue Oct 04, 2016 11:04 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Looking for belt UNbalancer
- Replies: 13
- Views: 8071
Re: Looking for belt UNbalancer
You could use splitters to 'force feed' a selected line.
With three lines in parallel (and not adjacent), have a splitter in the top and bottom lines, with the second exit turning towards the middle lane and feeding into it.
With three lines in parallel (and not adjacent), have a splitter in the top and bottom lines, with the second exit turning towards the middle lane and feeding into it.
- Fri Dec 05, 2014 10:00 am
- Forum: Show your Creations
- Topic: Tired of babysitting expansions? Auto-supply w/ trains!
- Replies: 20
- Views: 31773
Re: Tired of babysitting expansions? Auto-supply w/ trains!
I've set up a refueling stop right before the exit of my main base, where trains stop for ~5 seconds and get loaded up with solid fuel. I've repurposed this stop to add wall, gate, laser turret (still unfinished), repair pack and construction robot loading arms; this way all of my trains get loaded ...
- Fri Dec 05, 2014 1:00 am
- Forum: Show your Creations
- Topic: Tired of babysitting expansions? Auto-supply w/ trains!
- Replies: 20
- Views: 31773
Re: Tired of babysitting expansions? Auto-supply w/ trains!
Yeah, I've seen that. But there's no way I'm setting that up on every outpost.
I guess I'll dump the repair kits onto a chest then. I have the train unload (robots and repair kits) directly into the roboport, and this way it fills it up, despite the filter on the smart inserter.
I guess I'll dump the repair kits onto a chest then. I have the train unload (robots and repair kits) directly into the roboport, and this way it fills it up, despite the filter on the smart inserter.
- Tue Dec 02, 2014 12:34 am
- Forum: Show your Creations
- Topic: Tired of babysitting expansions? Auto-supply w/ trains!
- Replies: 20
- Views: 31773
Re: Tired of babysitting expansions? Auto-supply w/ trains!
Wow, amazing. I just started doing this, only I'm also trying to supply construction robots, since they killed every now and then. My problem is that I can't seem to limit the amount of bots that get stored inside the roboport (or repair packs either, but those are cheap to produce), even with smart...
- Tue Nov 25, 2014 8:54 pm
- Forum: Show your Creations
- Topic: Even distribution of potions into labs using splitters
- Replies: 16
- Views: 17171
Re: Even distribution of potions into labs using splitters
I guess it highly depends on your play stile, but I usually burn through all the red/green only techs long before I have an established blue pack production, large enough to saturate the 8-10 labs I usually plop down...