Search found 53 matches

by Criperum
Mon Mar 24, 2025 7:31 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 52
Views: 18268

Re: Thanks, Py, and a couple of ideas.

Not sure if its possible. But what if we use demolishers to process ore. In vanilla they seems to consume tungsten and incorporate it in its shell. So. What if we entrap it in electric fence, feed it with ore and it will excrete refined ore. Like in a snake game.
But its not a building like it is ...
by Criperum
Wed Mar 19, 2025 8:12 pm
Forum: Pending
Topic: [2.0.41] Map blincking while moving
Replies: 3
Views: 164

Re: [2.0.41] Map blincking while moving

Here
by Criperum
Wed Mar 19, 2025 7:14 am
Forum: Pending
Topic: [2.0.41] Map blincking while moving
Replies: 3
Views: 164

Re: [2.0.41] Map blincking while moving

I'll try to attach it once i'm home
by Criperum
Tue Mar 18, 2025 8:38 pm
Forum: Pending
Topic: [2.0.41] Map blincking while moving
Replies: 3
Views: 164

[2.0.41] Map blincking while moving

While moving a map with LMB it sometimes blinking (probably showing some other place in game)
Video attached
by Criperum
Fri Mar 14, 2025 7:36 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 52
Views: 18268

Re: Thanks, Py, and a couple of ideas.

I was talking about placing slag on the ground and growing special trees with SA mechanics. Then we burn that metal reach wood and get oxides.
by Criperum
Wed Mar 12, 2025 6:43 pm
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 52
Views: 18268

Re: Thanks, Py, and a couple of ideas.

Not really. Decohesion seems like ores from completely not ores.
Phytomining is more about actual mining.
by Criperum
Wed Mar 12, 2025 10:42 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 52
Views: 18268

Re: Thanks, Py, and a couple of ideas.

Have you guys thought of adding https://en.wikipedia.org/wiki/Phytomining into Py? Sounds like an interesting way to mine some rare resources on specific planets. Or getting additional regular resources from slag
by Criperum
Tue Nov 26, 2024 9:26 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 697058

Re: Simple Questions and Short Answers

Why is there fluid temperature if there are only 2 temperatures of steam and for fluoroketone there are literally 2 different liquids? Looks like there are 2 approaches but has to be one.
by Criperum
Fri Nov 15, 2024 10:54 am
Forum: Ideas and Suggestions
Topic: [2.0] Allow decider combinator to output a valued signal.
Replies: 1
Views: 399

Re: [2.0] Allow decider combinator to output a valued signal.

+1 completely agree. That would make things much more compact and simple
by Criperum
Thu Nov 14, 2024 8:07 pm
Forum: Bug Reports
Topic: [2.0.17] Edit network name button is overlapped by search input
Replies: 0
Views: 152

[2.0.17] Edit network name button is overlapped by search input

edit.png
edit.png (345.19 KiB) Viewed 152 times
by Criperum
Thu Nov 14, 2024 5:56 pm
Forum: Not a bug
Topic: [2.0.17] Trains station marked for deconstruction considered as valid
Replies: 2
Views: 274

[2.0.17] Trains station marked for deconstruction considered as valid

As it said in title. If station is marked for deconstruction it acts as valid station up until last moment. It persists on remote view. And the most important trains try to reach it leading to "no path error" if rails are gone by that moment.
by Criperum
Fri Nov 08, 2024 2:02 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 16905

Re: Friday Facts #436 - Lost in Translation

Probably not big enough for a bug report but in language drop down Georgian option looks like squares
Georgian.png
Georgian.png (3.06 MiB) Viewed 6913 times
by Criperum
Tue Nov 05, 2024 1:55 pm
Forum: Not a bug
Topic: [2.0.14] Combinators: EACH not allowing condition to be evaluated
Replies: 17
Views: 1581

Re: [2.0.14] Combinators: EACH not allowing condition to be evaluated

I think it's intentional. "Each" filters out signal from Input and then either transforms them into selected signal or outputs then as is. Since there are no inputs it's nothing to filter and nothing to transform/output
by Criperum
Tue Oct 29, 2024 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 1652

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

It just takes time to happen. But i'm sure it happens. I'll try to catch the moment and make a video
by Criperum
Tue Oct 29, 2024 7:25 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 1652

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

My ordering system is in initial state and i have only one working liquid train. So there is no race condition between them
by Criperum
Mon Oct 28, 2024 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 1652

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

Still experiencing this bug in 2.0.12
As you can see the train has request temp station. It cannot reach it because it's full. But interruption should not fire in first place in the situation
by Criperum
Mon Oct 28, 2024 8:25 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] p0_s for liquids returns 40 for formulas
Replies: 2
Views: 418

Re: [2.0.12] p0_s for liquids returns 40 for formulas

More likely any formulas with p0_s of liquids resolve to 40
by Criperum
Mon Oct 28, 2024 8:10 pm
Forum: Not a bug
Topic: [kovarex] [2.0.12] p0_s for liquids returns 40 for formulas
Replies: 2
Views: 418

[kovarex] [2.0.12] p0_s for liquids returns 40 for formulas

1. make a parametrized BP and use stack size variable in parameter formulas
2. Place BP choosing any liquid as actual value

Result:
Stack size is 40
Expected result:
Zero may be or some way to handle it inside formula itself

Go to advanced search