Search found 19 matches

by Criperum
Sat Mar 21, 2020 10:47 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21021

Re: Friday Facts #339 - Beacon HR + Redesign process

Personally i don't like it. The red color doesn't fit the overall game style and looks more like part of the mod. And it's definitely doesn't look like something to speed things up. I think a huge blinking computer would fit better. Like it uses it's computational powers to optimize production of su...
by Criperum
Sun Dec 29, 2019 4:21 pm
Forum: Multiplayer
Topic: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Replies: 209
Views: 72747

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

At the moment of post this player griefed 4 servers.
Name codymath. Running around and deconstructing everything one by one.
by Criperum
Wed Oct 16, 2019 1:50 pm
Forum: Ideas and Suggestions
Topic: Trains to stick to rail signals hotkey
Replies: 0
Views: 98

Trains to stick to rail signals hotkey

TL;DR A hotkey to stick a locomotive to a train signal as it sticks to a station. What ? When you place a train near a station it sticks to it allowing neat alignment of inserters and other stuff. But when you build your train network or create intersections you sometimes need to adjust length of t...
by Criperum
Mon Jan 22, 2018 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] Cannot scroll servers list.
Replies: 2
Views: 380

[0.16.17] Cannot scroll servers list.

If you select a server the list won't let you scroll it so that selected server would not be visible. It jumps back so that the selected server is always visible. As long as the first server in the list is selected by default then you cannot scroll at all.
by Criperum
Tue Oct 03, 2017 12:00 pm
Forum: Ideas and Suggestions
Topic: Mods loading order and packs
Replies: 3
Views: 424

Re: Mods loading order and packs

I'm not about mod portal. But the mod loader in the game.
by Criperum
Tue Oct 03, 2017 10:44 am
Forum: Ideas and Suggestions
Topic: Mods loading order and packs
Replies: 3
Views: 424

Mods loading order and packs

TL;DR Make an option to choose mods before the game actually starts. Also make an option to create local mod packs to start game with. What ? Make some sort of mods chooser that launches before the game and allows us to choose mods we want ot play with. Also make an option to create you own bunches...
by Criperum
Tue Sep 26, 2017 1:24 pm
Forum: Implemented Suggestions
Topic: Performance Profiling
Replies: 3
Views: 959

Re: Performance Profiling

Ok. My bad.
by Criperum
Tue Sep 26, 2017 1:11 pm
Forum: Implemented Suggestions
Topic: Performance Profiling
Replies: 3
Views: 959

Performance Profiling

TL;DR I way to determine performance bottlenecks for big modded maps. What ? Experienced people know that some game mechanics are less UPS/FPS friendly than others. Like replacing nuclear reactors with solars will reduce CPU load due to deletion of fluids calculations for water and steam. The same ...
by Criperum
Sat Aug 12, 2017 8:51 pm
Forum: 1 / 0 magic
Topic: [15.33] Crash after: "ClientMultiplayerManager::receiveShouldStartSendingTickClosures"
Replies: 1
Views: 671

[15.33] Crash after: "ClientMultiplayerManager::receiveShouldStartSendingTickClosures"

was cathcing up to the server with lots of mods { "mods": [ { "name": "base", "enabled": true }, { "name": "aai-industry", "enabled": true }, { "name": "aai-programmable-structures", "enabled": true }, { "name": "aai-programmable-vehicles", "enabled": true }, { "name": "aai-signals", "enabled": true...
by Criperum
Thu Jun 08, 2017 1:49 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 16480

Re: Version 0.15.19

FactorioBot wrote: [*]Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
Gods be praised!
by Criperum
Wed May 10, 2017 10:37 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 75950

Re: Hidden ores

I see hidden resources this way: 1. Seismic analizer. This building shows the distance to the nearest underground deposit. 2. Player has to Triangulate the deposit position using several analizers 3. Deep drill, of course, to mine the ore 4. Hidden ore is uranium. And it is removed from the surface....
by Criperum
Mon May 08, 2017 10:10 am
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 586

Re: [0.15.9]Memory consumption

Oh, OK then
by Criperum
Sun May 07, 2017 7:40 pm
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 586

Re: [0.15.9]Memory consumption

Sprite resolution: High
by Criperum
Sun May 07, 2017 7:09 pm
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 586

[0.15.9]Memory consumption

I've just started Factorio without any mods. Didn't start any games or anything. Just main menu. And it took more than 2GB of memory. Is it right?
by Criperum
Tue May 02, 2017 1:17 pm
Forum: Translations
Topic: [0.9.8] Russian translation
Replies: 16
Views: 9750

Re: [0.9.8] Russian translation

Я даже не знаю куда написать. Скорее это не проблема локализации, а интерфейса. В русской локализации главного меню кнопка "Пользовательские сценарии" несколько шире остальных и, в итоге, "подложка" увеличилась для того чтобы вместить кнопку, а остальные кнопки не растянулись. В итоге эта кнопка дли...
by Criperum
Tue May 02, 2017 12:58 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 116376

Re: Solar panels less of a no-brainer

I sorry if this was suggested before, but what about making solar enegry avalable like other resources?
I mean solars should work only on desert tiles and requires lubricant to follow the sun.
by Criperum
Tue Apr 25, 2017 11:26 am
Forum: Not a bug
Topic: [0.15.1] Uran 235 not produced
Replies: 9
Views: 8022

Re: [0.15.1] Uran 235 not produced

It is produced. But in very-very-very low amounts.
I have processed about 30k uranium ore and got only 39 uranium-235.
by Criperum
Thu Jan 26, 2017 7:27 pm
Forum: Railway Setups
Topic: Factorio Meiosis Railway Blueprints Fixed
Replies: 9
Views: 6331

Re: Factorio Meiosis Railway Blueprints Fixed

Great blueprints! But I have an issue with them (or may be its just the blueprint system itself). I'm trying to build a straight line and straight exit and look like they cannot match each other. I can only move blueprint 2 tiles left or right, but I need to move it 1 tile to match rails smoothly. I...

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