Search found 41 matches

by mathturtle
Fri Dec 06, 2019 5:12 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 97
Views: 12597

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Thank you Rseding for the optimizations! I can't wait to play with them!

The moving trees/water look amazing too guys :D

Biter footsteps were something I never really thought about but I like what you have right now!
by mathturtle
Mon Nov 04, 2019 4:31 pm
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 7753

Re: Version 0.17.75

I think the next obvious target for bulk building is belts: they are 1x1 and usually laid down in bulk. But a special case for belts may not be worth it.
by mathturtle
Thu Aug 29, 2019 4:44 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24413

Re: Friday Facts #309 - Controversial opinions

shortcut to toggle manual mode in trains YES PLEASE! I'm understand the exploit for returning ingredients.... but it's such an edge case that I'm with Rseding: bring it back. All it does is punish new players for not knowing. What can you get with it? A few free blue circuits at the cost of a lot o...
by mathturtle
Fri Aug 31, 2018 8:49 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 22815

Re: Friday Facts #258 - New autoplace

Another vote for fixing water generation here! Keeping all the ore from being underwater is a good start, but the map being swampy anywhere far from spawn is annoying. Although I guess landfill does give me something to do with all this stone... Oil not in the starting area is annoying. I like to ha...
by mathturtle
Fri Aug 03, 2018 9:52 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 28819

Re: Friday Facts #254 - No research queue for you

I understand the part about the new recipes being unlocked but not noticed. It is part of the reason that I don't like the auto-research mod and don't include it unless I am very familiar with a modpack. But the research queue is more of a reminder to myself that I'm working toward bots (for example...
by mathturtle
Thu Jun 07, 2018 12:10 pm
Forum: Ideas and Suggestions
Topic: Energy graphs on electric network info
Replies: 7
Views: 12040

Re: Energy graphs on electric network info

What I'd like is a graph of accumulator charge over time. This would let me check in the morning and see how low it got the previous night instead of trying to catch it right as it hits the nightly low.
by mathturtle
Fri Jun 01, 2018 7:59 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 22971

Re: Friday Facts #245 - Campaign concept

+1 for science pack technologies. I remember this being confusing for me as a new player in .14/.15 I bought the game for a friend a few months ago and he didn't enjoy the campaign much. The constant resetting of progress and the arbitrary 'mine X iron' goals didn't really give him a good feel for t...
by mathturtle
Sat May 12, 2018 12:38 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 10869

Re: Friday Facts #242 - Offensive programming

Rseding91 wrote: But I don't. That's why I asked for example saves because the ones I test with don't have this problem.
Rseding91, you should have a save now, I uploaded it in the performance optimizations thread.
by mathturtle
Sat May 12, 2018 12:36 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 263
Views: 100579

Re: Performance optimization - post your saves

@Rseding91 Here is a save that exhibits the behavior mentioned in the comments of the FFF. I load it and it sits for 6-8 seconds with a full progress bar before actually loading the game. (I have a 7700k with DDR4, so I don't think it is my pc being slow). I think it may have something to do with it...
by mathturtle
Sat Apr 28, 2018 3:11 am
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 8642

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

... I will say one quick not about the quick replace. It would be REALLY nice to have a hotkey(holding shift) to enable or disable quick replace (underground/splitter -> belt at least). When building complex structures with a lot of stuff around, it gets really annoying to have a belt move you and ...
by mathturtle
Tue Mar 13, 2018 10:26 pm
Forum: Duplicates
Topic: [.16.28] In game screenshots ignore mapview
Replies: 3
Views: 374

[.16.28] In game screenshots ignore mapview

I've been playing around with the /screenshot and /c game.take_screenshot commands on the console and I have a bug report/feature request. They are very nice and I've made some good screenshots, but right now the screenshot commands capture the area around the player character *regardless of what I ...
by mathturtle
Sun Feb 25, 2018 12:53 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 19301

Re: Friday Facts #231 - Belt compression & Crash log uploading

IMHO crash reports are missing one simple thing: A GUID that is added to the sent data AND displayed to the user as a way to link a specific crash report to a forum bug report. When the game crashes, the report is sent, and the user is told "If you want to report more details about what happened, f...
by mathturtle
Sat Feb 24, 2018 12:05 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 19301

Re: Friday Facts #231 - Belt compression & Crash log uploading

I admit I was skeptical about the crash logs at first. But I think you have convinced me. I will trust your personal data remover and the EU privacy laws (which are much better than here in the US). About belt compression: THANK YOU!!!!! I did wonder when the whole belts/bots debate started why you ...
by mathturtle
Fri Feb 23, 2018 12:49 pm
Forum: General discussion
Topic: 2 screen questions
Replies: 6
Views: 1268

Re: 2 screen questions

If you are playing on steam, that also has a 'take screenshot' button (I think F12 is the default).
by mathturtle
Fri Feb 23, 2018 12:44 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 20264

Re: Version 0.16.25

I'm sure everyone else has already said this, but thank you for belt compression!
by mathturtle
Tue Jan 16, 2018 2:21 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 129528

Re: Friday Facts #225 - Bots versus belts (part 2)

Sorry everyone haven't read more than half of the replies... apologies if this is a repeat. Twinsen, I sort of get where you are coming from, but your solution so far doesn't seem to fix the real problem. So it seems to me that the real problem is that belts and logibots are trying to fill the same ...
by mathturtle
Sat Jan 06, 2018 5:19 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 109763

Re: Friday Facts #224 - Bots versus belts

Having read through the first few pages of this here are my thoughts: Removing bots: please don't. You will prevent anyone who doesn't spend their life in-game from making >1k spm factories if you do this. I've seen some factories that do 1k spm or greater with belts, but the level of work involved ...
by mathturtle
Mon Dec 25, 2017 1:53 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 22159

Re: Friday Facts #222 - Christmas avalanche

Merry Christmas everyone! Devs, enjoy your time off with your families. No need to rush out the next bugfix release. I'm excited that belt compression from sideloading is back, especially sideloading two yellow belts to make a red. I will echo everyone else to say that if you adjust fluid wagons you...
by mathturtle
Sun Dec 17, 2017 9:09 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 34322

Re: 0.16 Map generation Feedback

After a few tries generating maps here is some feedback: Stone in the starting area is VERY limited. So is coal on most of the maps I've tried. Coal seems to run out about the same time as iron if not before. Uranium seems too common, they removed it from the starting area but I see one uranium patc...

Go to advanced search