Good news fellow sideways belt draggers, the option has been added back in! I almost missed it until it was mentioned in the discord.
Thank you Wube! I was a little worried when it was first removed but I should have known. It's not easy to hold onto the "Best Dev Ever" but you guys really are
Search found 10 matches
- Mon Nov 11, 2024 11:37 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 7406
- Mon Nov 04, 2024 5:33 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 7406
Re: Smart Belt Dragging Setting
Oh I thought this was a bug and reported it as such, I'll add my voice here. Re learning hundreds of hours of belts, particularly when they don't give you as much functionality now, is kind of off putting.
I do wish to thank the devs for the great content as well as always having the old versions ...
I do wish to thank the devs for the great content as well as always having the old versions ...
- Tue Oct 22, 2024 11:00 pm
- Forum: Gameplay Help
- Topic: Can you disable the "snap to straight" belt feature?
- Replies: 7
- Views: 885
Smart Belt Setting has dissappeared
Hello,
My friends and I have been playing and enjoying the new Space Age DLC, which has been a great update. However I cannot for the life of me find the setting to turn off smart belt placement. It seems to have dropped off the interface settings menu at some point in the 2.0 development ...
My friends and I have been playing and enjoying the new Space Age DLC, which has been a great update. However I cannot for the life of me find the setting to turn off smart belt placement. It seems to have dropped off the interface settings menu at some point in the 2.0 development ...
- Sat Aug 26, 2023 4:14 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 112825
Re: Friday Facts #373 - Factorio: Space Age
I'm super excited for this! Factorio is easily my most looked forward to game to have updates and this will be a big one <3
- Fri Feb 05, 2021 11:28 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 200736
Re: Friday Facts #365 - Future plans
You guys have always been at the top of my favourite devs list and I can't wait to buy whatever it is you lads cook up because I know it's going to be awesome
- Sat Jan 30, 2021 3:13 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 40793
Re: Friday Facts #364 - 1.1 stable
If not a save file for that test map I'd absolutely love a little tour video of that base. It looks very nice and rather inspiring ![Smile :)](./images/smilies/icon_e_smile.gif)
Love the update, you guys are such good devs
![Smile :)](./images/smilies/icon_e_smile.gif)
Love the update, you guys are such good devs
- Wed Jul 22, 2015 3:11 am
- Forum: Bob's mods
- Topic: Crafting not recognizing regular wood
- Replies: 5
- Views: 8640
Re: Crafting not recognizing regular wood
Oh okay, than you guys for the replies!
- Tue Jul 21, 2015 11:00 pm
- Forum: Bob's mods
- Topic: Crafting not recognizing regular wood
- Replies: 5
- Views: 8640
Crafting not recognizing regular wood
Hello Bob, I'm sorry if this is not the correct place to put this topic, but here I go.
I've been playing your whole mod pack for a while now and have a 5 and 1/2 hour save file with it. I just got home and loaded it up and suddenly the recipes don't want to use regular wood to make basic circuit ...
I've been playing your whole mod pack for a while now and have a 5 and 1/2 hour save file with it. I just got home and loaded it up and suddenly the recipes don't want to use regular wood to make basic circuit ...
- Sat Nov 29, 2014 1:31 am
- Forum: Ideas and Requests For Mods
- Topic: Substance* powered generator
- Replies: 3
- Views: 2980
Re: Substance* powered generator
Oh nice, thank you for that
My fledgling modding powers could not figure it out![Laughing :lol:](./images/smilies/icon_lol.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
My fledgling modding powers could not figure it out
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Mon Aug 18, 2014 6:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Substance* powered generator
- Replies: 3
- Views: 2980
Substance* powered generator
I apologize in advance if this has already been made or suggested, but I couldn't find anything like this.
We have trains and cars that we can run off of coal, so.... My thought was why can't we have a small generator that we can throw a bit of coal into to maybe power a small base somewhere, or ...
We have trains and cars that we can run off of coal, so.... My thought was why can't we have a small generator that we can throw a bit of coal into to maybe power a small base somewhere, or ...