Search found 10 matches

by noname1208
Mon Nov 11, 2024 11:37 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 7406

Re: Smart Belt Dragging Setting

Good news fellow sideways belt draggers, the option has been added back in! I almost missed it until it was mentioned in the discord.

Thank you Wube! I was a little worried when it was first removed but I should have known. It's not easy to hold onto the "Best Dev Ever" but you guys really are
by noname1208
Mon Nov 04, 2024 5:33 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 7406

Re: Smart Belt Dragging Setting

Oh I thought this was a bug and reported it as such, I'll add my voice here. Re learning hundreds of hours of belts, particularly when they don't give you as much functionality now, is kind of off putting.

I do wish to thank the devs for the great content as well as always having the old versions ...
by noname1208
Tue Oct 22, 2024 11:00 pm
Forum: Gameplay Help
Topic: Can you disable the "snap to straight" belt feature?
Replies: 7
Views: 885

Smart Belt Setting has dissappeared

Hello,

My friends and I have been playing and enjoying the new Space Age DLC, which has been a great update. However I cannot for the life of me find the setting to turn off smart belt placement. It seems to have dropped off the interface settings menu at some point in the 2.0 development ...
by noname1208
Sat Aug 26, 2023 4:14 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 112825

Re: Friday Facts #373 - Factorio: Space Age

I'm super excited for this! Factorio is easily my most looked forward to game to have updates and this will be a big one <3
by noname1208
Fri Feb 05, 2021 11:28 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 200736

Re: Friday Facts #365 - Future plans

You guys have always been at the top of my favourite devs list and I can't wait to buy whatever it is you lads cook up because I know it's going to be awesome
by noname1208
Sat Jan 30, 2021 3:13 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 40793

Re: Friday Facts #364 - 1.1 stable

If not a save file for that test map I'd absolutely love a little tour video of that base. It looks very nice and rather inspiring :)

Love the update, you guys are such good devs
by noname1208
Wed Jul 22, 2015 3:11 am
Forum: Bob's mods
Topic: Crafting not recognizing regular wood
Replies: 5
Views: 8640

Re: Crafting not recognizing regular wood

Oh okay, than you guys for the replies!
by noname1208
Tue Jul 21, 2015 11:00 pm
Forum: Bob's mods
Topic: Crafting not recognizing regular wood
Replies: 5
Views: 8640

Crafting not recognizing regular wood

Hello Bob, I'm sorry if this is not the correct place to put this topic, but here I go.

I've been playing your whole mod pack for a while now and have a 5 and 1/2 hour save file with it. I just got home and loaded it up and suddenly the recipes don't want to use regular wood to make basic circuit ...
by noname1208
Sat Nov 29, 2014 1:31 am
Forum: Ideas and Requests For Mods
Topic: Substance* powered generator
Replies: 3
Views: 2980

Re: Substance* powered generator

Oh nice, thank you for that :)

My fledgling modding powers could not figure it out :lol:
by noname1208
Mon Aug 18, 2014 6:53 pm
Forum: Ideas and Requests For Mods
Topic: Substance* powered generator
Replies: 3
Views: 2980

Substance* powered generator

I apologize in advance if this has already been made or suggested, but I couldn't find anything like this.

We have trains and cars that we can run off of coal, so.... My thought was why can't we have a small generator that we can throw a bit of coal into to maybe power a small base somewhere, or ...

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