Search found 47 matches
- Sun Jan 31, 2021 9:19 am
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 7725
Re: [MOD 0.17 - 1.1.x] Shuttle Train Continued
Updated for 1.1 and totally social distancing compliant - 1 player per train
- Thu Feb 06, 2020 3:55 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 7725
Re: [MOD 0.17.x] Shuttle Train Continued
0.18 release is now available on the mod portal
- Thu Nov 14, 2019 3:56 pm
- Forum: Logistic Train Network
- Topic: What is included in "Console Message level: Warnings"
- Replies: 9
- Views: 4294
Re: What is included in "Console Message level: Warnings"
Im using LTN Tracker and LTN Combinators, both are excellent complements to LTN, but I find that having the delivery messages pop up on screen helps me spot mistakes outside the LTN network, for instance if I see multiple sequential deliveries to a station that shouldn't be requiring so much input I...
- Thu Nov 14, 2019 3:08 pm
- Forum: Logistic Train Network
- Topic: What is included in "Console Message level: Warnings"
- Replies: 9
- Views: 4294
Re: What is included in "Console Message level: Warnings"
I actually have the opposite issue to this, i would really like to be able to disable the "no station supplying x" messages while retaining the actual dispatch messages as i have a huge (200+ station) LTN network in my angelbobs layout and the number of messages being spammed is getting ri...
- Sat Mar 16, 2019 4:26 pm
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 67063
Re: Satisfactory - 3D Factorio?
So I've been following the whole "Epic Launcher is stealing your data" saga for the last few days and a few things have become clear, firstly it seems obvious that this is just another case of lack of security due to inattention, everything the launcher does is specified in the ToS, which ...
- Sat Mar 16, 2019 3:19 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54995
Re: Changelog tutorial
Some text editors allow changing tabs to spaces, can save you a lot of time. For example, I am using "Sublime Text". Under menu "View" β "Indentation", there are whole bunch of options including "Indent Using Spaces", setting "Tab Width", "Conv...
- Sat Mar 16, 2019 2:42 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54995
Re: Changelog tutorial
I just switched it to automatically indent with spaces rather than tabs, for some reason this never occured to me before, thanks for the tip
- Sat Mar 16, 2019 2:01 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54995
Re: Changelog tutorial
This whole tab hatred thing really needs fixing, especially as most IDE's will automatically add a tab when you do a new line from an already indented line, I think I spend more time debugging my changelog than I do my actual mod code atm :evil: I suspect this is why 90% of mod changelogs don't actu...
- Fri Mar 15, 2019 11:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Update Request] Compound Splitters
- Replies: 7
- Views: 2514
Re: [Mod Update Request] Compound Splitters
Mod was updated on the portal by me a few days ago if you hadn't seen it already
- Thu Mar 14, 2019 8:59 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156089
Re: [0.17] Please post bugs and balance issues here.
If you use RSO, then all base game methods to create ores, including the ones used by Bob's mods are disabled, and therefore your reports don't apply to my mods, they apply to RSO instead. Yeah that's my bad, I got a bit carried away and didn't realise RSO uses its own ratios for ore spread, apolog...
- Thu Mar 14, 2019 7:49 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156089
Re: [0.17] Please post bugs and balance issues here.
So last night I update the Resource Labels mod to 0.17 and just for laugh I generated 4 maps without water, charted a 2000x2000 area and counted the amount of Coal and Galena on each (excluding start area), the results were as follows: Map 1 had 37M Coal in 4 patches,10M Galena in 3 patches Map 2 ha...
- Wed Mar 13, 2019 10:38 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156089
Re: [0.17] Please post bugs and balance issues here.
Well I'm using RSO atm, mostly because I've always used it and it was set nicely to produce the denser/more spread out fields that I prefer, however in the current map I probably have at least 5x the amount of Coal than i have Galena (9 visible Coal vs 2 visible Galena), whether that's because of RS...
- Wed Mar 13, 2019 9:50 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156089
Re: [0.17] Please post bugs and balance issues here.
Yeah there used to a cool little mod called Map Labels that would label the ore patches on the map that could have helped but i wasn't able to find an updated version of it at the time, it does seem that some of the ratios are a bit off though but i haven't progressed enough in my current game to as...
- Wed Mar 13, 2019 9:15 pm
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 67063
Re: Satisfactory - 3D Factorio?
Well i built my Central Hub thing right next to my first Iron deposit, which as luck would have it turned out to only be about 100m from the Copper deposit, I got the smelter up and connected and was just building more stuff but then it just felt like I was in a constant loop between the crafting be...
- Wed Mar 13, 2019 8:03 pm
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 67063
Re: Satisfactory - 3D Factorio?
Well it just felt like one of the many survival games out there atm, gather resources, craft components, build items, repeat, didn't really feel like Factorio at all to me other than some of the components have similar names but then if your gonna use realistically named resources (iron,copper etc) ...
- Wed Mar 13, 2019 6:47 pm
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 67063
Re: Satisfactory - 3D Factorio?
Had a quick hour on the early access version today, basically felt like I was playing the lovechild of Factorio and Ark but I don't think its gonna be as scalable as Factorio in that it seems very difficult to actually plan anything on a large scale due to fact that first person just doesn't give yo...
- Wed Mar 13, 2019 6:29 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 156089
Re: [0.17] Please post bugs and balance issues here.
I found another problem is that some of the ore patches are incredibly hard to distinguish against the background of the map (Galena, I'm looking at you), I spent about 10 minutes literally crawling around my map view inch by inch at maximum zoom trying to find it as the 1 patch I had spawned on a d...
- Tue Mar 12, 2019 3:59 pm
- Forum: Mods
- Topic: [MOD 0.17 - 1.1.x] Shuttle Train Continued
- Replies: 11
- Views: 7725
Re: [MOD 0.17.x] Shuttle Train Continued
New version available with configurable depot names, filtered call function and a new OnExit mode for even more flexibilty
- Tue Mar 12, 2019 3:40 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54995
Re: Changelog tutorial
Something to add to your overview is that you can use spaces for indentation, but not tabs. using tabs will cause the parsing to error with a generic error on the line. Failed to parse changelog for mod Zooming Out Screenshots: invalid changelog file, error on line 23. Best post ever, was tearing m...
- Tue Mar 12, 2019 11:35 am
- Forum: Ideas and Requests For Mods
- Topic: [Art Request] Custom Locomotive Graphic
- Replies: 2
- Views: 1342
Re: [Art Request] Custom Locomotive Graphic
Looks like a forum with a really bad name tbh, cuz what I'm after isn't actually a texture pack in any sense of the word I've ever heard so i would never have looked in there, but thanks for pointing it out