Search found 46 matches

by themadgunman
Thu Feb 06, 2020 3:55 pm
Forum: Mods
Topic: [MOD 0.17 - 0.18] Shuttle Train Continued
Replies: 9
Views: 2242

Re: [MOD 0.17.x] Shuttle Train Continued

0.18 release is now available on the mod portal
by themadgunman
Thu Nov 14, 2019 3:56 pm
Forum: Logistic Train Network
Topic: What is included in "Console Message level: Warnings"
Replies: 9
Views: 678

Re: What is included in "Console Message level: Warnings"

Im using LTN Tracker and LTN Combinators, both are excellent complements to LTN, but I find that having the delivery messages pop up on screen helps me spot mistakes outside the LTN network, for instance if I see multiple sequential deliveries to a station that shouldn't be requiring so much input I...
by themadgunman
Thu Nov 14, 2019 3:08 pm
Forum: Logistic Train Network
Topic: What is included in "Console Message level: Warnings"
Replies: 9
Views: 678

Re: What is included in "Console Message level: Warnings"

I actually have the opposite issue to this, i would really like to be able to disable the "no station supplying x" messages while retaining the actual dispatch messages as i have a huge (200+ station) LTN network in my angelbobs layout and the number of messages being spammed is getting ridiculous b...
by themadgunman
Sat Mar 16, 2019 4:26 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 41762

Re: Satisfactory - 3D Factorio?

So I've been following the whole "Epic Launcher is stealing your data" saga for the last few days and a few things have become clear, firstly it seems obvious that this is just another case of lack of security due to inattention, everything the launcher does is specified in the ToS, which you have t...
by themadgunman
Sat Mar 16, 2019 3:19 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 9067

Re: Changelog tutorial

Some text editors allow changing tabs to spaces, can save you a lot of time. For example, I am using "Sublime Text". Under menu "View" → "Indentation", there are whole bunch of options including "Indent Using Spaces", setting "Tab Width", "Convert Indentation to Spaces". I am sure other (free) mode...
by themadgunman
Sat Mar 16, 2019 2:42 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 9067

Re: Changelog tutorial

DaveMcW wrote:
Sat Mar 16, 2019 2:15 pm
Spaces won the whitespace war. If your IDE is any good you can configure it to convert tabs to spaces when it saves the file.
I just switched it to automatically indent with spaces rather than tabs, for some reason this never occured to me before, thanks for the tip
by themadgunman
Sat Mar 16, 2019 2:01 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 9067

Re: Changelog tutorial

This whole tab hatred thing really needs fixing, especially as most IDE's will automatically add a tab when you do a new line from an already indented line, I think I spend more time debugging my changelog than I do my actual mod code atm :evil: I suspect this is why 90% of mod changelogs don't actu...
by themadgunman
Fri Mar 15, 2019 11:17 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Update Request] Compound Splitters
Replies: 7
Views: 554

Re: [Mod Update Request] Compound Splitters

Mod was updated on the portal by me a few days ago if you hadn't seen it already :)
by themadgunman
Thu Mar 14, 2019 8:59 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34943

Re: [0.17] Please post bugs and balance issues here.

If you use RSO, then all base game methods to create ores, including the ones used by Bob's mods are disabled, and therefore your reports don't apply to my mods, they apply to RSO instead. Yeah that's my bad, I got a bit carried away and didn't realise RSO uses its own ratios for ore spread, apolog...
by themadgunman
Thu Mar 14, 2019 7:49 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34943

Re: [0.17] Please post bugs and balance issues here.

So last night I update the Resource Labels mod to 0.17 and just for laugh I generated 4 maps without water, charted a 2000x2000 area and counted the amount of Coal and Galena on each (excluding start area), the results were as follows: Map 1 had 37M Coal in 4 patches,10M Galena in 3 patches Map 2 ha...
by themadgunman
Wed Mar 13, 2019 10:38 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34943

Re: [0.17] Please post bugs and balance issues here.

Well I'm using RSO atm, mostly because I've always used it and it was set nicely to produce the denser/more spread out fields that I prefer, however in the current map I probably have at least 5x the amount of Coal than i have Galena (9 visible Coal vs 2 visible Galena), whether that's because of RS...
by themadgunman
Wed Mar 13, 2019 9:50 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34943

Re: [0.17] Please post bugs and balance issues here.

Yeah there used to a cool little mod called Map Labels that would label the ore patches on the map that could have helped but i wasn't able to find an updated version of it at the time, it does seem that some of the ratios are a bit off though but i haven't progressed enough in my current game to as...
by themadgunman
Wed Mar 13, 2019 9:15 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 41762

Re: Satisfactory - 3D Factorio?

Well i built my Central Hub thing right next to my first Iron deposit, which as luck would have it turned out to only be about 100m from the Copper deposit, I got the smelter up and connected and was just building more stuff but then it just felt like I was in a constant loop between the crafting be...
by themadgunman
Wed Mar 13, 2019 8:03 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 41762

Re: Satisfactory - 3D Factorio?

Well it just felt like one of the many survival games out there atm, gather resources, craft components, build items, repeat, didn't really feel like Factorio at all to me other than some of the components have similar names but then if your gonna use realistically named resources (iron,copper etc) ...
by themadgunman
Wed Mar 13, 2019 6:47 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 41762

Re: Satisfactory - 3D Factorio?

Had a quick hour on the early access version today, basically felt like I was playing the lovechild of Factorio and Ark but I don't think its gonna be as scalable as Factorio in that it seems very difficult to actually plan anything on a large scale due to fact that first person just doesn't give yo...
by themadgunman
Wed Mar 13, 2019 6:29 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34943

Re: [0.17] Please post bugs and balance issues here.

I found another problem is that some of the ore patches are incredibly hard to distinguish against the background of the map (Galena, I'm looking at you), I spent about 10 minutes literally crawling around my map view inch by inch at maximum zoom trying to find it as the 1 patch I had spawned on a d...
by themadgunman
Tue Mar 12, 2019 3:59 pm
Forum: Mods
Topic: [MOD 0.17 - 0.18] Shuttle Train Continued
Replies: 9
Views: 2242

Re: [MOD 0.17.x] Shuttle Train Continued

New version available with configurable depot names, filtered call function and a new OnExit mode for even more flexibilty :)
by themadgunman
Tue Mar 12, 2019 3:40 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 9067

Re: Changelog tutorial

Something to add to your overview is that you can use spaces for indentation, but not tabs. using tabs will cause the parsing to error with a generic error on the line. Failed to parse changelog for mod Zooming Out Screenshots: invalid changelog file, error on line 23. Best post ever, was tearing m...
by themadgunman
Tue Mar 12, 2019 11:35 am
Forum: Ideas and Requests For Mods
Topic: [Art Request] Custom Locomotive Graphic
Replies: 2
Views: 231

Re: [Art Request] Custom Locomotive Graphic

darkfrei wrote:
Tue Mar 12, 2019 8:16 am
Special forum viewforum.php?f=15

What it looks like?
Looks like a forum with a really bad name tbh, cuz what I'm after isn't actually a texture pack in any sense of the word I've ever heard so i would never have looked in there, but thanks for pointing it out
by themadgunman
Mon Mar 11, 2019 7:53 am
Forum: Ideas and Requests For Mods
Topic: [Art Request] Custom Locomotive Graphic
Replies: 2
Views: 231

[Art Request] Custom Locomotive Graphic

I'm currently looking to implement a custom double headed locomotive for my shuttle train mod and being as how i haven't touched Maya for a few years I just wondered if anyone with more artistic talent than me (which is practically everyone on the planet) is interested in making the custom spriteshe...

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