Search found 43 matches

by husky777
Fri Mar 28, 2025 2:49 am
Forum: Duplicates
Topic: [2.0.42] the issue of displaying tanks over solar panels
Replies: 1
Views: 171

[2.0.42] the issue of displaying tanks over solar panels

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23532423414.jpg (377.3 KiB) Viewed 171 times
by husky777
Sat Mar 15, 2025 4:00 pm
Forum: Duplicates
Topic: [2.0.39] The space platform does not get rid of unnecessary items.
Replies: 5
Views: 291

Re: [2.0.39] The space platform does not get rid of unnecessary items.

Loewchen wrote: Thu Mar 13, 2025 4:49 pm Post the save showing the issue please, see 3638.
Unfortunately, there was a bug with the save before the ship rebuild, but I rebuilt all of them and it worked. I didn’t think to send the save right away.

It was sent to you in another post—please take a look
by husky777
Thu Mar 13, 2025 8:48 am
Forum: Duplicates
Topic: [2.0.39] The space platform does not get rid of unnecessary items.
Replies: 5
Views: 291

[2.0.39] The space platform does not get rid of unnecessary items.

If there is a zero request for an item in the hub of the space platform, the platform only discards one stack upon arrival in the planet's orbit.
03-13-2025, 11-48-11.png
03-13-2025, 11-48-11.png (790 KiB) Viewed 291 times
by husky777
Sun Feb 23, 2025 4:03 am
Forum: Duplicates
Topic: [2.0.32] Small graphic bug
Replies: 1
Views: 114

[2.0.32] Small graphic bug

The stone on the conveyor is displayed under the chests.
02-23-2025, 07-01-25.png
02-23-2025, 07-01-25.png (2.18 MiB) Viewed 114 times
by husky777
Tue Feb 04, 2025 12:38 am
Forum: Ideas and Suggestions
Topic: Show "Quality Limit: 0%"
Replies: 3
Views: 320

Re: Show "Quality Limit: 0%"

Good idea. Perhaps this is done for mods? Although it would be nice to have a toggle button for modders
by husky777
Wed Jan 29, 2025 12:28 am
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 4309

Re: Show planet art in the background below space platforms while in orbit

I think this is one of the most obvious innovations for Space Age. As soon as I saw the ship in orbit, that was the first thing that came to mind.

Great idea!
by husky777
Wed Jan 29, 2025 12:12 am
Forum: Ideas and Suggestions
Topic: Expansion of the long-range system in the game
Replies: 1
Views: 255

Re: Expansion of the long-range system in the game

By the way, the radar could serve the function of missile guidance, and its use would make a lot of sense. The logic is as follows: a chunk is open if it has nests – launch the missile.
by husky777
Wed Jan 29, 2025 12:09 am
Forum: Implemented Suggestions
Topic: Changing the order of tags under the mini-map by dragging
Replies: 1
Views: 163

Changing the order of tags under the mini-map by dragging

TL;DR
Dragging tags created under the mini-map by holding the left mouse button.


What?
Hold and drag - it's that simple. Just like with other interface elements.

Why?
It's very inconvenient to recreate these tags every time.

https://sun9-22.userapi.com/impg/tZaBcfB ...
by husky777
Wed Jan 29, 2025 12:03 am
Forum: Ideas and Suggestions
Topic: Expansion of the long-range system in the game
Replies: 1
Views: 255

Expansion of the long-range system in the game

TL;DR
Expansion of the long-range system in the game: simplifying the crafting of artillery shells so that they can be crafted on Nauvis. Reducing the accuracy of artillery shells. Adding high-precision missile weapons with vertical launch silos.


What?
1. Make the crafting of shells available ...
by husky777
Tue Jan 28, 2025 11:45 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Issue with beacon reflections on water
Replies: 3
Views: 2237

Re: [2.0.23] Issue with beacon reflections on water

V453000 wrote: Fri Jan 24, 2025 10:21 am Hello, thank you for the bug report, it's fixed for 2.0.33
Thank you for your response! Could you tell me if the other reflections will be checked in a similar way?
by husky777
Fri Jan 03, 2025 3:49 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1976
Views: 716622

Re: Simple Questions and Short Answers



I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the ...
by husky777
Thu Jan 02, 2025 5:25 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1976
Views: 716622

Re: Simple Questions and Short Answers

I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...
by husky777
Sat Dec 14, 2024 10:34 pm
Forum: Gameplay Help
Topic: Quality of Life: Logistics Request via Blueprint
Replies: 3
Views: 648

Re: Quality of Life: Logistics Request via Blueprint

boskid wrote: Sat Dec 14, 2024 10:31 pm Could you try clicking "add section" while holding a blueprint?
You have no idea how much joy I experienced doing this!))))

Maybe it’s worth adding an explanation that this can be done in the in-game help?
by husky777
Sat Dec 14, 2024 10:28 pm
Forum: Gameplay Help
Topic: Quality of Life: Logistics Request via Blueprint
Replies: 3
Views: 648

Quality of Life: Logistics Request via Blueprint

TL;DR
Add the ability to click on a blueprint in a logistics request slot to automatically populate requests for all items from that blueprint.

What?
Add the ability to click on a blueprint while hovering over a logistics request slot in the player's inventory, so that requests for all items ...
by husky777
Thu Dec 12, 2024 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
Replies: 5
Views: 1364

Re: [2.0.23] Issue with drone rendering at 1920x1200 resolution


Thanks for the report.
Can you post your log, and also save at a moment the issue is happening, please? https://forums.factorio.com/3638


Yes, of course. This can be observed in any save, but I loaded one where it's clearly visible. Load the game without Space Age, just with the base mod. Zoom ...
by husky777
Thu Dec 12, 2024 6:12 am
Forum: Ideas and Suggestions
Topic: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
Replies: 5
Views: 805

Re: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements



[...]


As you were told, the experience has shown that more than one suggestion per thread is impractical. I suggest you use the template described here : https://forums.factorio.com/47316, and split your mega post into individual atomic suggestions.


Alright. Thanks for patiently explaining ...
by husky777
Thu Dec 12, 2024 6:09 am
Forum: Minor issues
Topic: [2.0.23] Game loading issue after mod switching
Replies: 1
Views: 236

[2.0.23] Game loading issue after mod switching

If you press the "Sync Mods and Load Game" button (after restarting the game), then later, for example, if you disable the mods and manually restart the game (without pressing the "Sync Mods and Load Game" button again), the game will attempt to load automatically again.
by husky777
Thu Dec 12, 2024 6:07 am
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Issue with beacon reflections on water
Replies: 3
Views: 2237

[2.0.23] Issue with beacon reflections on water

The reflections of beacons on the water appear incorrect. They look like those from older beacons. I haven't checked, but there may be similar issues with other machines as well.
by husky777
Thu Dec 12, 2024 6:04 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
Replies: 5
Views: 1364

[posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution

At a monitor resolution of 1920x1200, on some camera zoom levels, drones do not fly off the screen, but instead appear in its center
by husky777
Tue Dec 10, 2024 8:47 am
Forum: Ideas and Suggestions
Topic: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
Replies: 5
Views: 805

Re: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements

Tinyboss wrote: Mon Dec 09, 2024 3:45 pm It's going to be impossible to discuss all these things in a single thread.
How should I proceed? Should I break everything down into many smaller topics?

Or should I wait for the moderator to see what they say?

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