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Search found 43 matches
- Fri Mar 28, 2025 2:49 am
- Forum: Duplicates
- Topic: [2.0.42] the issue of displaying tanks over solar panels
- Replies: 1
- Views: 171
- Sat Mar 15, 2025 4:00 pm
- Forum: Duplicates
- Topic: [2.0.39] The space platform does not get rid of unnecessary items.
- Replies: 5
- Views: 291
- Thu Mar 13, 2025 8:48 am
- Forum: Duplicates
- Topic: [2.0.39] The space platform does not get rid of unnecessary items.
- Replies: 5
- Views: 291
[2.0.39] The space platform does not get rid of unnecessary items.
If there is a zero request for an item in the hub of the space platform, the platform only discards one stack upon arrival in the planet's orbit.
- Sun Feb 23, 2025 4:03 am
- Forum: Duplicates
- Topic: [2.0.32] Small graphic bug
- Replies: 1
- Views: 114
[2.0.32] Small graphic bug
The stone on the conveyor is displayed under the chests.
- Tue Feb 04, 2025 12:38 am
- Forum: Ideas and Suggestions
- Topic: Show "Quality Limit: 0%"
- Replies: 3
- Views: 320
Re: Show "Quality Limit: 0%"
Good idea. Perhaps this is done for mods? Although it would be nice to have a toggle button for modders
- Wed Jan 29, 2025 12:28 am
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4309
Re: Show planet art in the background below space platforms while in orbit
I think this is one of the most obvious innovations for Space Age. As soon as I saw the ship in orbit, that was the first thing that came to mind.
Great idea!
Great idea!
- Wed Jan 29, 2025 12:12 am
- Forum: Ideas and Suggestions
- Topic: Expansion of the long-range system in the game
- Replies: 1
- Views: 255
Re: Expansion of the long-range system in the game
By the way, the radar could serve the function of missile guidance, and its use would make a lot of sense. The logic is as follows: a chunk is open if it has nests – launch the missile.
- Wed Jan 29, 2025 12:09 am
- Forum: Implemented Suggestions
- Topic: Changing the order of tags under the mini-map by dragging
- Replies: 1
- Views: 163
Changing the order of tags under the mini-map by dragging
TL;DR
Dragging tags created under the mini-map by holding the left mouse button.
What?
Hold and drag - it's that simple. Just like with other interface elements.
Why?
It's very inconvenient to recreate these tags every time.
https://sun9-22.userapi.com/impg/tZaBcfB ...
Dragging tags created under the mini-map by holding the left mouse button.
What?
Hold and drag - it's that simple. Just like with other interface elements.
Why?
It's very inconvenient to recreate these tags every time.
https://sun9-22.userapi.com/impg/tZaBcfB ...
- Wed Jan 29, 2025 12:03 am
- Forum: Ideas and Suggestions
- Topic: Expansion of the long-range system in the game
- Replies: 1
- Views: 255
Expansion of the long-range system in the game
TL;DR
Expansion of the long-range system in the game: simplifying the crafting of artillery shells so that they can be crafted on Nauvis. Reducing the accuracy of artillery shells. Adding high-precision missile weapons with vertical launch silos.
What?
1. Make the crafting of shells available ...
Expansion of the long-range system in the game: simplifying the crafting of artillery shells so that they can be crafted on Nauvis. Reducing the accuracy of artillery shells. Adding high-precision missile weapons with vertical launch silos.
What?
1. Make the crafting of shells available ...
- Tue Jan 28, 2025 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Issue with beacon reflections on water
- Replies: 3
- Views: 2237
Re: [2.0.23] Issue with beacon reflections on water
Thank you for your response! Could you tell me if the other reflections will be checked in a similar way?
- Fri Jan 03, 2025 3:49 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1976
- Views: 716622
Re: Simple Questions and Short Answers
I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the ...
- Thu Jan 02, 2025 5:25 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1976
- Views: 716622
Re: Simple Questions and Short Answers
I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...
- Sat Dec 14, 2024 10:34 pm
- Forum: Gameplay Help
- Topic: Quality of Life: Logistics Request via Blueprint
- Replies: 3
- Views: 648
Re: Quality of Life: Logistics Request via Blueprint
You have no idea how much joy I experienced doing this!))))boskid wrote: Sat Dec 14, 2024 10:31 pm Could you try clicking "add section" while holding a blueprint?
Maybe it’s worth adding an explanation that this can be done in the in-game help?
- Sat Dec 14, 2024 10:28 pm
- Forum: Gameplay Help
- Topic: Quality of Life: Logistics Request via Blueprint
- Replies: 3
- Views: 648
Quality of Life: Logistics Request via Blueprint
TL;DR
Add the ability to click on a blueprint in a logistics request slot to automatically populate requests for all items from that blueprint.
What?
Add the ability to click on a blueprint while hovering over a logistics request slot in the player's inventory, so that requests for all items ...
Add the ability to click on a blueprint in a logistics request slot to automatically populate requests for all items from that blueprint.
What?
Add the ability to click on a blueprint while hovering over a logistics request slot in the player's inventory, so that requests for all items ...
- Thu Dec 12, 2024 4:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
- Replies: 5
- Views: 1364
Re: [2.0.23] Issue with drone rendering at 1920x1200 resolution
Thanks for the report.
Can you post your log, and also save at a moment the issue is happening, please? https://forums.factorio.com/3638
Yes, of course. This can be observed in any save, but I loaded one where it's clearly visible. Load the game without Space Age, just with the base mod. Zoom ...
- Thu Dec 12, 2024 6:12 am
- Forum: Ideas and Suggestions
- Topic: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
- Replies: 5
- Views: 805
Re: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
[...]
As you were told, the experience has shown that more than one suggestion per thread is impractical. I suggest you use the template described here : https://forums.factorio.com/47316, and split your mega post into individual atomic suggestions.
Alright. Thanks for patiently explaining ...
- Thu Dec 12, 2024 6:09 am
- Forum: Minor issues
- Topic: [2.0.23] Game loading issue after mod switching
- Replies: 1
- Views: 236
[2.0.23] Game loading issue after mod switching
If you press the "Sync Mods and Load Game" button (after restarting the game), then later, for example, if you disable the mods and manually restart the game (without pressing the "Sync Mods and Load Game" button again), the game will attempt to load automatically again.
- Thu Dec 12, 2024 6:07 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Issue with beacon reflections on water
- Replies: 3
- Views: 2237
[2.0.23] Issue with beacon reflections on water
The reflections of beacons on the water appear incorrect. They look like those from older beacons. I haven't checked, but there may be similar issues with other machines as well.
- Thu Dec 12, 2024 6:04 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
- Replies: 5
- Views: 1364
[posila] [2.0.23] Issue with drone rendering at 1920x1200 resolution
At a monitor resolution of 1920x1200, on some camera zoom levels, drones do not fly off the screen, but instead appear in its center
- Tue Dec 10, 2024 8:47 am
- Forum: Ideas and Suggestions
- Topic: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
- Replies: 5
- Views: 805
Re: Enhancing Gameplay: Suggestions for Artillery, Combat, and Quality of Life Improvements
How should I proceed? Should I break everything down into many smaller topics?Tinyboss wrote: Mon Dec 09, 2024 3:45 pm It's going to be impossible to discuss all these things in a single thread.
Or should I wait for the moderator to see what they say?