Search found 21 matches

by husky777
Sat May 14, 2022 12:01 pm
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 9720

Re: [MOD 1.0+] Larger Lamps

Hi! First of all: I really like your mods! I couldn't find a place to post a suggestion, so I'm writing here. There are mods that add glass, such as AAI Industry. Have you thought about adding integration in the form of a recipe change for glass? For example in AAI the lantern recipe is: 1 - glass 1...
by husky777
Sat Apr 09, 2022 9:05 pm
Forum: Duplicates
Topic: [1.1.57] is it a bug?
Replies: 2
Views: 288

Re: [1.1.57] is it a bug?

Loewchen wrote:
Sat Apr 09, 2022 8:51 pm
viewtopic.php?f=23&t=68994
Thank you for your answer. What a memory you have! That 2019 post
by husky777
Sat Apr 09, 2022 7:59 pm
Forum: Duplicates
Topic: [1.1.57] is it a bug?
Replies: 2
Views: 288

[1.1.57] is it a bug?

20220409224753_1.jpg
20220409224753_1.jpg (1.11 MiB) Viewed 288 times
When a train passes through one of these gates, they open all the way. The same happens if it comes to a stop behind them. But if the train stops in automatic mode (at a temporary station), blocking the gate, only the part of the gate that is on the rails remains open
by husky777
Wed May 27, 2020 3:49 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 22258

Re: Version 0.18.27

First thing I want to say: thank you for your work! You are probably the best team of game developers in all of steam. I also apologize for the pain of reading my English. A few moments on icons: - the lightning bolts on the battery pack look weird. I mean the moment when it is lying on the ground a...
by husky777
Fri Oct 19, 2018 9:17 pm
Forum: Fan Art
Topic: dragon side view(concrete)
Replies: 4
Views: 5887

dragon side view(concrete)

20181020000357_1.jpg
20181020000357_1.jpg (251.87 KiB) Viewed 5887 times
20181020000345_1.jpg
20181020000345_1.jpg (229.12 KiB) Viewed 5887 times
20181020000529_1.jpg
20181020000529_1.jpg (189.43 KiB) Viewed 5887 times
by husky777
Tue Aug 14, 2018 6:05 am
Forum: Ideas and Suggestions
Topic: Research queue in late game
Replies: 1
Views: 642

Re: Research queue in late game

Nice idea!
by husky777
Sat Feb 03, 2018 9:01 am
Forum: Not a bug
Topic: [0.16.19] perfomance issues
Replies: 13
Views: 3750

Re: [0.16.19] perfomance issues

Rseding91 wrote:Based off the save and looking at it I'm not seeing any bug here - simply the result of a bug fix where the biters are now active again and them being quite a performance drain as they've always been.
what can I do now? drop the game to the next updates or write to other topics?
by husky777
Sat Jan 27, 2018 11:47 am
Forum: Not a bug
Topic: [0.16.19] perfomance issues
Replies: 13
Views: 3750

Re: 0.16.19 perfomance issues

impetus maximus wrote:i'm guessing this fix might have something to do with it.
I think the reason is the increased aggressiveness of biters. Later they get stuck on the edges of the map or gather in large groups and slowly move to the base
by husky777
Fri Jan 26, 2018 7:58 am
Forum: Not a bug
Topic: [0.16.19] perfomance issues
Replies: 13
Views: 3750

Re: 0.16.19 perfomance issues

Rseding91 wrote:
husky777 wrote:after that update fps\ups decreased from 30-35 to 22 or low
Virtually all of the time on your save file is spent on biters trying to run around.
_autosave2.zip
(33.07 MiB) Downloaded 141 times
0.16.18 save file (30-35 fps\ups). Ten minutes(ingame time) between these two save files. on 0.16.19 and 0.16.18
by husky777
Fri Jan 26, 2018 6:02 am
Forum: Not a bug
Topic: [0.16.19] perfomance issues
Replies: 13
Views: 3750

[0.16.19] perfomance issues

after that update fps\ups decreased from 30-35 to 22 or low
before update
before update
20180125092619_1.jpg (425.86 KiB) Viewed 3750 times
after update
after update
20180126085709_1.jpg (292.67 KiB) Viewed 3750 times
by husky777
Tue Jan 23, 2018 8:14 am
Forum: Duplicates
Topic: Unknown crash 0.16.17 experimental release
Replies: 1
Views: 530

Unknown crash 0.16.17 experimental release

to reproduce wait for 10-15 minute. doing nothing 0.004 2018-01-23 10:51:04; Factorio 0.16.17 (build 35127, win64, steam) 0.004 Operating system: Windows 7 Service Pack 1 0.006 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.006 Read data path: E:/Stea...
by husky777
Sun Jan 21, 2018 3:12 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 377
Views: 177607

Re: Performance optimization - post your saves

Hello. ~~ I spent about 770 hrs on my last save(6900+ satellites launched), overall playtime is about 2000 hrs, active time – a bit more than 1000 hrs. I wanna ask developers to review my observations and ideas how to make the game optimization better. It’s the way for me to be grateful to developer...
by husky777
Fri Aug 18, 2017 12:40 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 412264

Re: [MOD 0.15.x] pY Coal Processing

Sand Extractor makes all their products from metal rod. Bug?
by husky777
Sat Feb 11, 2017 7:45 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 38011

Re: Friday Facts #177 - Difficulty settings

hello! I hope you will understand at least half(use google translate from russian) :D . I like this game. I played 400 hours online and about 300 hours offline There are a couple other minor tweaks taken from their own experience and opinions of people I've seen on the forums and community incentive...
by husky777
Wed Feb 01, 2017 8:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 764273

Re: Bugs & FAQ

blue boot loader has yellow tape
by husky777
Wed Feb 01, 2017 7:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 764273

Re: Bugs & FAQ

Hello! bug: vehicle "crawler" sometimes displayed under the tufts of grass balance: cargo roboport is too small a radius of cargo delivery. a lot of space occupied by small towers expand the radius Connect "crawler" wagon is that overlaps the next part of the train. I show it on ...
by husky777
Sun Jan 22, 2017 9:51 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 874
Views: 392855

Re: [MOD 0.14] AAI Programmable Vehicles

Hello! after the last update I noticed a small bug. Almost all vehicles are no longer in need of fuel. And longtime bug - no use of fuel progress bar

PS: mod one of the best I've seen
by husky777
Wed Jan 18, 2017 9:14 pm
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 10221

Re: [0.12.18+] Raven (airplane)

Есть несовместимость с модом AAI Vehicles, он добавляет программируемые машинки и видимо внедряет во все транспортные средства скрипты. Я заметил что в каждом ТС изначально как бы есть чуть-чуть топлива. Ворон едет но не взлетает если установлен AAI Vehicles. А еще народ тут просит твой функционал п...
by husky777
Wed Jan 18, 2017 6:49 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 95
Views: 53051

Re: [MOD 0.13] Time Tools (& Clock Combinator)

Please update. I added a always_day_enabled option in the config.lua file. So, you have to edit this file and change "always_day_enabled = false", then you won't be able to click on this button anymore, even if you are tempted ! :-) wow. It happens. You really made changes to the game wit...

Go to advanced search