Search found 18 matches

by zyrus
Tue May 02, 2017 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
Replies: 8
Views: 3560

Re: [0.15.6]Crash when marking things for decontruction

Hi again,

Also seem to crash in the same spot when I deconstruct items by hand...

/Z
by zyrus
Tue May 02, 2017 3:49 pm
Forum: Resolved Problems and Bugs
Topic: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
Replies: 8
Views: 3560

[15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"

Hi,

Game crashes when I mark mining drill and express belt for deconstruction. (reproducible)

/Z
by zyrus
Tue May 02, 2017 3:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Crash, deconstruction cargo wagon
Replies: 4
Views: 1809

Re: [0.15.5] Crash, deconstruction cargo wagon

Hi,

I think that would be 0.12.x

/Z
by zyrus
Mon May 01, 2017 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Crash, deconstruction cargo wagon
Replies: 4
Views: 1809

[0.15.5] Crash, deconstruction cargo wagon

Hi,

I can reproduce crash by deconstructing cargo wagon #2 on my train.

/Z
by zyrus
Sun Nov 15, 2015 9:07 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 105902

Re: [0.11.22/0.12.x][v0.12.6] Bob's Enemies Mod

Hi,

I get an error when combining "enemies-0.12.6" with "library-0.12.3".

Best regard.
by zyrus
Sat Oct 31, 2015 7:35 am
Forum: Not a bug
Topic: [0.12.16] Shift click pole with concreate in hand
Replies: 1
Views: 3835

[0.12.16] Shift click pole with concreate in hand

Hi,

Shift click on electric pole when deploying ghost concrete results in disconnected wire.

/Z
by zyrus
Sat Jul 18, 2015 7:30 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0][Twinsen] Wire condition can't be copied
Replies: 1
Views: 993

[0.12.0][Twinsen] Wire condition can't be copied

Hi,

I can't copy (shift + right mouse ...) wire condition between pumps.

/Z
by zyrus
Fri Jan 30, 2015 4:25 am
Forum: Resolved Problems and Bugs
Topic: [0.11.13]Construction robots dosn't desconstruct marked item
Replies: 8
Views: 3634

[0.11.13]Construction robots dosn't desconstruct marked item

Hi, I experience the same issue over and over. When I mark buildings/trees for deconstruction the construction robots removes a couple of items then takes a break or even stops. (just load my save and it is obvious) Running on Windows 8.1 x64 save: https://www.dropbox.com/s/v43zdxl3s242ao0/New.zip?d...
by zyrus
Mon Jan 12, 2015 5:59 pm
Forum: Railway Setups
Topic: [Design] Two Cargo Wagons to Blue Belt fastest
Replies: 9
Views: 13063

Re: [Design] Two Cargo Wagons to Blue Belt fastest

After quite a bit of thought, I came up with a compact and relatively inexpensive way to unload a two-cargo wagon train onto a single blue conveyor belt at the fastest possible speed for one inserter per chest. The design can be put on both sides of a track to allow the coveted 10 second cargo unlo...
by zyrus
Tue Jan 06, 2015 5:49 pm
Forum: Not a bug
Topic: [0.11.10] Inserters don't pass item through electric pole
Replies: 4
Views: 2342

[0.11.10] Inserters don't pass item through electric pole

Hi,

Bug or intended feature, I don't know. This wasn't the case in 0.11.8

I hope you can fix this, my train stations are broken... :(

/Z
by zyrus
Sat Jan 03, 2015 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 19384

Re: [0.11.6] Performance problems

Hi, First i tried cyanit's save and played for a while in 60/60 FPS/UPS and thought the problem was only old hardware. My hardware is certainly not state of the art but I thought it was enough for Factorio(I even bought a new graphics card just to be able to play Factorio @ 60 FPS) Then I just trie...
by zyrus
Sat Jan 03, 2015 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 19384

Re: [0.11.6] Performance problems

That is impressive! I really like the terrain with all the lakes. But I have to admit I didn't look around too much - it's a bit frustrating when getting only 10 fps :) Now add 200ms ping, and imagine building anything like that :P When the performance tweaks are in, we'll continue and see how far ...
by zyrus
Thu Jan 01, 2015 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] crashes when game is saved
Replies: 4
Views: 1715

Re: [0.11.8] crashes when game is saved

Hi,

Ok, but my game also crashes in singleplayer... And multiplayer with only 1 player.

/Z
by zyrus
Thu Jan 01, 2015 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] crashes when game is saved
Replies: 4
Views: 1715

[0.11.8] crashes when game is saved

Hi, Playing for 2.5 h, 3 players without any problems. After save and load game is starting to crash. Managed to isolate the crash. Load save, deploy medium pole to connect the pole next to the asembler to the network, then save. "or wait for autosave" Single or multi makes no difference. ...
by zyrus
Sat Aug 30, 2014 1:50 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 84986

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Hi,

your machine sees to be a bit broken in 0.10.9.

Driving NE deploys NW-SE rails.
Driving NW deploys NE-SW rails.

/Z
by zyrus
Sat Aug 16, 2014 4:14 pm
Forum: Not a bug
Topic: [0.10.8] "space" fires combat shotgun out into the open
Replies: 7
Views: 6527

Re: [0.10.8] "space" fires combat shotgun out into the open

FishSandwich wrote:You weren't unclear, it's intended and has been that way for a long time.
...sorry my bad then.

/Z
by zyrus
Sat Aug 16, 2014 4:07 pm
Forum: Not a bug
Topic: [0.10.8] "space" fires combat shotgun out into the open
Replies: 7
Views: 6527

Re: [0.10.8] "space" fires combat shotgun out into the open

This is a feature not a bug, because shotgun doesn't need a target for it to shoot, where submachine gun and pistol does(that's why you have to manually target with c on those weapons). ...no, maybe I was unclear. I'm aware of the difference shotgun/submachine gun. The "bug" is when I pre...
by zyrus
Sat Aug 16, 2014 11:28 am
Forum: Not a bug
Topic: [0.10.8] "space" fires combat shotgun out into the open
Replies: 7
Views: 6527

[0.10.8] "space" fires combat shotgun out into the open

Hi,

After installing 0.10.8 pressing "space" when combat shotgun is enabled fires into the open normally one have to press "c" for that to happen.
Does not apply to sub-machinegun.

Keep up the good work.

/Z

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