Hi again,
Also seem to crash in the same spot when I deconstruct items by hand...
/Z
Search found 18 matches
- Tue May 02, 2017 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
- Replies: 8
- Views: 3560
- Tue May 02, 2017 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
- Replies: 8
- Views: 3560
[15.6] Crash when marking things for deconstruction on: "Train::resolveRailTransition"
Hi,
Game crashes when I mark mining drill and express belt for deconstruction. (reproducible)
/Z
Game crashes when I mark mining drill and express belt for deconstruction. (reproducible)
/Z
- Tue May 02, 2017 3:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Crash, deconstruction cargo wagon
- Replies: 4
- Views: 1809
Re: [0.15.5] Crash, deconstruction cargo wagon
Hi,
I think that would be 0.12.x
/Z
I think that would be 0.12.x
/Z
- Mon May 01, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Crash, deconstruction cargo wagon
- Replies: 4
- Views: 1809
[0.15.5] Crash, deconstruction cargo wagon
Hi,
I can reproduce crash by deconstructing cargo wagon #2 on my train.
/Z
I can reproduce crash by deconstructing cargo wagon #2 on my train.
/Z
- Sun Nov 15, 2015 9:07 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 105902
Re: [0.11.22/0.12.x][v0.12.6] Bob's Enemies Mod
Hi,
I get an error when combining "enemies-0.12.6" with "library-0.12.3".
Best regard.
I get an error when combining "enemies-0.12.6" with "library-0.12.3".
Best regard.
- Sat Oct 31, 2015 7:35 am
- Forum: Not a bug
- Topic: [0.12.16] Shift click pole with concreate in hand
- Replies: 1
- Views: 3835
[0.12.16] Shift click pole with concreate in hand
Hi,
Shift click on electric pole when deploying ghost concrete results in disconnected wire.
/Z
Shift click on electric pole when deploying ghost concrete results in disconnected wire.
/Z
- Sat Jul 18, 2015 7:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen] Wire condition can't be copied
- Replies: 1
- Views: 993
[0.12.0][Twinsen] Wire condition can't be copied
Hi,
I can't copy (shift + right mouse ...) wire condition between pumps.
/Z
I can't copy (shift + right mouse ...) wire condition between pumps.
/Z
- Fri Jan 30, 2015 4:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.13]Construction robots dosn't desconstruct marked item
- Replies: 8
- Views: 3634
[0.11.13]Construction robots dosn't desconstruct marked item
Hi, I experience the same issue over and over. When I mark buildings/trees for deconstruction the construction robots removes a couple of items then takes a break or even stops. (just load my save and it is obvious) Running on Windows 8.1 x64 save: https://www.dropbox.com/s/v43zdxl3s242ao0/New.zip?d...
- Mon Jan 12, 2015 5:59 pm
- Forum: Railway Setups
- Topic: [Design] Two Cargo Wagons to Blue Belt fastest
- Replies: 9
- Views: 13063
Re: [Design] Two Cargo Wagons to Blue Belt fastest
After quite a bit of thought, I came up with a compact and relatively inexpensive way to unload a two-cargo wagon train onto a single blue conveyor belt at the fastest possible speed for one inserter per chest. The design can be put on both sides of a track to allow the coveted 10 second cargo unlo...
- Tue Jan 06, 2015 5:49 pm
- Forum: Not a bug
- Topic: [0.11.10] Inserters don't pass item through electric pole
- Replies: 4
- Views: 2342
[0.11.10] Inserters don't pass item through electric pole
Hi,
Bug or intended feature, I don't know. This wasn't the case in 0.11.8
I hope you can fix this, my train stations are broken...
/Z
Bug or intended feature, I don't know. This wasn't the case in 0.11.8
I hope you can fix this, my train stations are broken...
/Z
- Sat Jan 03, 2015 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 19384
Re: [0.11.6] Performance problems
Hi, First i tried cyanit's save and played for a while in 60/60 FPS/UPS and thought the problem was only old hardware. My hardware is certainly not state of the art but I thought it was enough for Factorio(I even bought a new graphics card just to be able to play Factorio @ 60 FPS) Then I just trie...
- Sat Jan 03, 2015 12:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 19384
Re: [0.11.6] Performance problems
That is impressive! I really like the terrain with all the lakes. But I have to admit I didn't look around too much - it's a bit frustrating when getting only 10 fps :) Now add 200ms ping, and imagine building anything like that :P When the performance tweaks are in, we'll continue and see how far ...
- Thu Jan 01, 2015 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] crashes when game is saved
- Replies: 4
- Views: 1715
Re: [0.11.8] crashes when game is saved
Hi,
Ok, but my game also crashes in singleplayer... And multiplayer with only 1 player.
/Z
Ok, but my game also crashes in singleplayer... And multiplayer with only 1 player.
/Z
- Thu Jan 01, 2015 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] crashes when game is saved
- Replies: 4
- Views: 1715
[0.11.8] crashes when game is saved
Hi, Playing for 2.5 h, 3 players without any problems. After save and load game is starting to crash. Managed to isolate the crash. Load save, deploy medium pole to connect the pole next to the asembler to the network, then save. "or wait for autosave" Single or multi makes no difference. ...
- Sat Aug 30, 2014 1:50 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 84986
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Hi,
your machine sees to be a bit broken in 0.10.9.
Driving NE deploys NW-SE rails.
Driving NW deploys NE-SW rails.
/Z
your machine sees to be a bit broken in 0.10.9.
Driving NE deploys NW-SE rails.
Driving NW deploys NE-SW rails.
/Z
- Sat Aug 16, 2014 4:14 pm
- Forum: Not a bug
- Topic: [0.10.8] "space" fires combat shotgun out into the open
- Replies: 7
- Views: 6527
Re: [0.10.8] "space" fires combat shotgun out into the open
...sorry my bad then.FishSandwich wrote:You weren't unclear, it's intended and has been that way for a long time.
/Z
- Sat Aug 16, 2014 4:07 pm
- Forum: Not a bug
- Topic: [0.10.8] "space" fires combat shotgun out into the open
- Replies: 7
- Views: 6527
Re: [0.10.8] "space" fires combat shotgun out into the open
This is a feature not a bug, because shotgun doesn't need a target for it to shoot, where submachine gun and pistol does(that's why you have to manually target with c on those weapons). ...no, maybe I was unclear. I'm aware of the difference shotgun/submachine gun. The "bug" is when I pre...
- Sat Aug 16, 2014 11:28 am
- Forum: Not a bug
- Topic: [0.10.8] "space" fires combat shotgun out into the open
- Replies: 7
- Views: 6527
[0.10.8] "space" fires combat shotgun out into the open
Hi,
After installing 0.10.8 pressing "space" when combat shotgun is enabled fires into the open normally one have to press "c" for that to happen.
Does not apply to sub-machinegun.
Keep up the good work.
/Z
After installing 0.10.8 pressing "space" when combat shotgun is enabled fires into the open normally one have to press "c" for that to happen.
Does not apply to sub-machinegun.
Keep up the good work.
/Z