I cannot change the item category in inserter menu.
What I was doing at time of this autosave:
- Put down 2 stack inserters from 2 assemblers
- Connect red wire to chest for each
- Set 1 inserter up to work only if gears in chest < 250
- Copy filter over to second inserter, then want to change the ...
Search found 7 matches
- Sat May 27, 2017 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash when setting filter inserter
- Replies: 2
- Views: 1136
- Sat May 27, 2017 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Power Graph bug with switch?
- Replies: 3
- Views: 1602
[0.15.15] Power Graph bug with switch?
See screenshot.
Network is a switched network (seperate for green/red circuits), which is turned off right now, because beacons.
Included is also a save file.
Red circuits is not working yet, which is why I noticed it, but up north in green network you can see it switch between normal operation and ...
Network is a switched network (seperate for green/red circuits), which is turned off right now, because beacons.
Included is also a save file.
Red circuits is not working yet, which is why I noticed it, but up north in green network you can see it switch between normal operation and ...
- Fri May 26, 2017 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash research finished & click next research
- Replies: 3
- Views: 1574
Re: [0.15.14] Crash research finished & click next research
To clarify:
- Wait for research done popup for Character logistics slots 5
- Click on the next research slots 6 in the 'tree' view.
- Crash
But also:
- Wait for popup
- Close popup
- Open research window again
- Click on level 6 on left panel
- Then click on level 5 (which was just done!) in tree ...
- Wait for research done popup for Character logistics slots 5
- Click on the next research slots 6 in the 'tree' view.
- Crash
But also:
- Wait for popup
- Close popup
- Open research window again
- Click on level 6 on left panel
- Then click on level 5 (which was just done!) in tree ...
- Fri May 26, 2017 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash research finished & click next research
- Replies: 3
- Views: 1574
[0.15.14] Crash research finished & click next research
Game crashes on this save.
Happens when research finishes and I click the last level of requester slots research.
No mods used in this save game.
Attached is save file, with factorio logs.
Happens when research finishes and I click the last level of requester slots research.
No mods used in this save game.
Attached is save file, with factorio logs.
- Sat Feb 18, 2017 1:44 pm
- Forum: Desyncs with mods
- Topic: [14.22][desyc with mods] Desync after leaving game
- Replies: 3
- Views: 2420
Re: [14.22][desyc with mods] Desync after leaving game
Yes I was player three in the story.
So same map, server and mod pack.
Matjojo also experienced a desync .
Sorry I didn't read the FAQ properly. I've attached the mp-download (save at moment of desync) and factorio log file as well. I was connecting power poles manually like I said.
In the log ...
So same map, server and mod pack.
Matjojo also experienced a desync .
Sorry I didn't read the FAQ properly. I've attached the mp-download (save at moment of desync) and factorio log file as well. I was connecting power poles manually like I said.
In the log ...
- Fri Feb 17, 2017 8:25 pm
- Forum: Desyncs with mods
- Topic: [14.22][desyc with mods] Desync after leaving game
- Replies: 3
- Views: 2420
Re: [14.22][desyc with mods] Desync after leaving game
Yes, indeed.
This is the second desync issue I've had on this map. Unfortunately, the first time I was too naive/stupid to not document it properly.
That desync was caused by placing a roboport down with 2 red wires connected to 2 inserters, that would check the Y/T signals for no. of robots in ...
This is the second desync issue I've had on this map. Unfortunately, the first time I was too naive/stupid to not document it properly.
That desync was caused by placing a roboport down with 2 red wires connected to 2 inserters, that would check the Y/T signals for no. of robots in ...
- Fri Jan 13, 2017 9:01 pm
- Forum: Won't fix.
- Topic: [0.14.21][Linux] Drawing order of splitter and chemical lab
- Replies: 1
- Views: 1894
[0.14.21][Linux] Drawing order of splitter and chemical lab
See screenshot. The splitter and chemical lab are drawn in an odd way. I think it is probably because the splitter sprite is drawn first and then the oil chemical lab, but I'm no game programmer so could be wrong.
If a save is needed I can obey.
Further specs if it helps:
Xubuntu 16.04 64-bit ...
If a save is needed I can obey.
Further specs if it helps:
Xubuntu 16.04 64-bit ...