Search found 7 matches
- Sat May 27, 2017 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Crash when setting filter inserter
- Replies: 2
- Views: 974
[0.15.15] Crash when setting filter inserter
I cannot change the item category in inserter menu. What I was doing at time of this autosave: - Put down 2 stack inserters from 2 assemblers - Connect red wire to chest for each - Set 1 inserter up to work only if gears in chest < 250 - Copy filter over to second inserter, then want to change the g...
- Sat May 27, 2017 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.15] Power Graph bug with switch?
- Replies: 3
- Views: 1388
[0.15.15] Power Graph bug with switch?
See screenshot. Network is a switched network (seperate for green/red circuits), which is turned off right now, because beacons. Included is also a save file. Red circuits is not working yet, which is why I noticed it, but up north in green network you can see it switch between normal operation and ...
- Fri May 26, 2017 12:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash research finished & click next research
- Replies: 3
- Views: 1398
Re: [0.15.14] Crash research finished & click next research
To clarify: - Wait for research done popup for Character logistics slots 5 - Click on the next research slots 6 in the 'tree' view. - Crash But also: - Wait for popup - Close popup - Open research window again - Click on level 6 on left panel - Then click on level 5 (which was just done!) in tree vi...
- Fri May 26, 2017 12:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash research finished & click next research
- Replies: 3
- Views: 1398
[0.15.14] Crash research finished & click next research
Game crashes on this save.
Happens when research finishes and I click the last level of requester slots research.
No mods used in this save game.
Attached is save file, with factorio logs.
Happens when research finishes and I click the last level of requester slots research.
No mods used in this save game.
Attached is save file, with factorio logs.
- Sat Feb 18, 2017 1:44 pm
- Forum: Desyncs with mods
- Topic: [14.22][desyc with mods] Desync after leaving game
- Replies: 3
- Views: 2097
Re: [14.22][desyc with mods] Desync after leaving game
Yes I was player three in the story. So same map, server and mod pack. Matjojo also experienced a desync . Sorry I didn't read the FAQ properly. I've attached the mp-download (save at moment of desync) and factorio log file as well. I was connecting power poles manually like I said. In the log file ...
- Fri Feb 17, 2017 8:25 pm
- Forum: Desyncs with mods
- Topic: [14.22][desyc with mods] Desync after leaving game
- Replies: 3
- Views: 2097
Re: [14.22][desyc with mods] Desync after leaving game
Yes, indeed. This is the second desync issue I've had on this map. Unfortunately, the first time I was too naive/stupid to not document it properly. That desync was caused by placing a roboport down with 2 red wires connected to 2 inserters, that would check the Y/T signals for no. of robots in the ...
- Fri Jan 13, 2017 9:01 pm
- Forum: Won't fix.
- Topic: [0.14.21][Linux] Drawing order of splitter and chemical lab
- Replies: 1
- Views: 1725
[0.14.21][Linux] Drawing order of splitter and chemical lab
See screenshot. The splitter and chemical lab are drawn in an odd way. I think it is probably because the splitter sprite is drawn first and then the oil chemical lab, but I'm no game programmer so could be wrong. If a save is needed I can obey. Further specs if it helps: Xubuntu 16.04 64-bit NVIDIA...