Search found 7 matches

by hans
Sat May 27, 2017 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.15] Crash when setting filter inserter
Replies: 2
Views: 1136

[0.15.15] Crash when setting filter inserter

I cannot change the item category in inserter menu.

What I was doing at time of this autosave:
- Put down 2 stack inserters from 2 assemblers
- Connect red wire to chest for each
- Set 1 inserter up to work only if gears in chest < 250
- Copy filter over to second inserter, then want to change the ...
by hans
Sat May 27, 2017 11:11 am
Forum: Resolved Problems and Bugs
Topic: [0.15.15] Power Graph bug with switch?
Replies: 3
Views: 1602

[0.15.15] Power Graph bug with switch?

See screenshot.
Network is a switched network (seperate for green/red circuits), which is turned off right now, because beacons.

Included is also a save file.
Red circuits is not working yet, which is why I noticed it, but up north in green network you can see it switch between normal operation and ...
by hans
Fri May 26, 2017 12:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash research finished & click next research
Replies: 3
Views: 1574

Re: [0.15.14] Crash research finished & click next research

To clarify:

- Wait for research done popup for Character logistics slots 5
- Click on the next research slots 6 in the 'tree' view.
- Crash

But also:

- Wait for popup
- Close popup
- Open research window again
- Click on level 6 on left panel
- Then click on level 5 (which was just done!) in tree ...
by hans
Fri May 26, 2017 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.14] Crash research finished & click next research
Replies: 3
Views: 1574

[0.15.14] Crash research finished & click next research

Game crashes on this save.

Happens when research finishes and I click the last level of requester slots research.

No mods used in this save game.

Attached is save file, with factorio logs.
by hans
Sat Feb 18, 2017 1:44 pm
Forum: Desyncs with mods
Topic: [14.22][desyc with mods] Desync after leaving game
Replies: 3
Views: 2420

Re: [14.22][desyc with mods] Desync after leaving game

Yes I was player three in the story.

So same map, server and mod pack.
Matjojo also experienced a desync .

Sorry I didn't read the FAQ properly. I've attached the mp-download (save at moment of desync) and factorio log file as well. I was connecting power poles manually like I said.

In the log ...
by hans
Fri Feb 17, 2017 8:25 pm
Forum: Desyncs with mods
Topic: [14.22][desyc with mods] Desync after leaving game
Replies: 3
Views: 2420

Re: [14.22][desyc with mods] Desync after leaving game

Yes, indeed.

This is the second desync issue I've had on this map. Unfortunately, the first time I was too naive/stupid to not document it properly.
That desync was caused by placing a roboport down with 2 red wires connected to 2 inserters, that would check the Y/T signals for no. of robots in ...
by hans
Fri Jan 13, 2017 9:01 pm
Forum: Won't fix.
Topic: [0.14.21][Linux] Drawing order of splitter and chemical lab
Replies: 1
Views: 1894

[0.14.21][Linux] Drawing order of splitter and chemical lab

See screenshot. The splitter and chemical lab are drawn in an odd way. I think it is probably because the splitter sprite is drawn first and then the oil chemical lab, but I'm no game programmer so could be wrong.

If a save is needed I can obey.

Further specs if it helps:

Xubuntu 16.04 64-bit ...

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