Search found 10 matches

by StahnAileron
Sat Feb 01, 2020 8:51 pm
Forum: Questions, reviews and ratings
Topic: Over/Under Splitter
Replies: 0
Views: 87

Over/Under Splitter

Does anyone know if it's even possible to create an Over/Under Splitter such that one of each input/output is a regular belt and an underground belt? If it is possible, I was hoping for it to be 2-blocks long and 1-wide. (I feel like that would kinda keep it on par with the normal splitters being 1-...
by StahnAileron
Tue Mar 12, 2019 4:28 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 1393

Re: Version 0.17.11

I know this seems like a silly little thing, but when you guys release version, you should start with version .01 or .001. If you start with 0.17.1 and move to 0.17.9. your next release of 0.17.10 will suddenly jump up and throw all the previous releases out of order. I noticed this because it is h...
by StahnAileron
Mon Jan 28, 2019 6:01 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 26034

Re: Friday Facts #279 - Train GUI & Modern Spitter

I'm still not convinced about the new texture of enemies. But nests are definitely too flat. Otherwise, I support the checkpoint suggestion. Or any mechanic that prevents trains to stockpile when trying to reach the same station while others identical stations are free. I agree about making fulfill...
by StahnAileron
Sat Jun 30, 2018 4:01 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 24869

Re: Friday Facts #249 - Dead end exploration

While you're at this with the blueprints, could we get something similar for Deconstruction Planners? (Or just integrate them into the Blueprint system?) Since Decon-Planners can have filters, I find I would want to have several of them with preset filters... But I won't because it would clutter the...
by StahnAileron
Wed Mar 07, 2018 2:48 am
Forum: Ideas and Suggestions
Topic: "No path" and "missing station" alerts (example shown)
Replies: 3
Views: 752

Re: "No path" and "missing station" alerts (example shown)

This would eliminate my need to install and track The Fat Controller mod, which does mostly this. Warnings are just text messages with the mod though. A clickable alert that centers you on the problem train in map view would be nice. (When you have dozens of trains spread across a large area and onl...
by StahnAileron
Wed Mar 07, 2018 2:43 am
Forum: Ideas and Suggestions
Topic: upgrade or reverse direction of belt segment
Replies: 6
Views: 1355

Re: upgrade or reverse direction of belt segment

There was actually a mod for mass belt reversal. Last I checked, it wasn't updated for 0.15+. (I don't recall using it in 0.15.x when I ported my 0.14 save and mods over.) It worked quite well. I think it was just called Belt Reverser. *A one minute search later* Ahahaha! Guess I was wrong about the...
by StahnAileron
Sun Aug 13, 2017 2:33 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 96352

Re: Version 0.15.0

Crude oil question: how is it expected to work with distance? Is it expected to start with more initial yield and slowly deplete to 20% or is it expected to stay somewhere higher, dependant on the distance? https://forums.factorio.com/viewtopic.php?f=18&t=51713 My understanding is that oil wells wi...
by StahnAileron
Sat Jun 24, 2017 10:18 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 800
Views: 751635

Re: Factorio Roadmap for 0.15 + 0.16

Having a train or wagon with only an equipment grid is actually a really cool idea, especially if there is a good variety of equipment you can use. I can imagine people would have fun creating complicated defense networks if you have lasers, shields, exoskeletons (which would have to be called some...
by StahnAileron
Thu Jun 22, 2017 1:26 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 16011

Re: Version 0.15.22

Just reverted back to 0.15.21 because of the Inserter changes, just to find out that my save can't be loaded, because I already saved it with the new version and apparently you can't load then. All autosaves are on the new version as well. Please revert that change, it breaks all my unloading stati...
by StahnAileron
Fri Apr 21, 2017 6:43 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 66322

Re: Friday Facts #187 - Space science & 0.15 graphics

Can we reuse the rocket? Time for a mod to add reusable rocket tech infinite science, gradually increasing the chance of successful rocket recovery and re-use... ;) If someone does this, I kinda hope it includes a "boat" vehicle that needs to be place in water somewhere to the right/east of the roc...

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