Search found 878 matches

by Nova
Fri Jan 18, 2019 3:43 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 120
Views: 5640

Re: Friday Facts #278 - The new quickbar

All the fame for ghost cursor please! :D
by Nova
Thu Jan 17, 2019 3:09 am
Forum: Off topic
Topic: contest
Replies: 1
Views: 171

Re: contest

Why should they make another game? Why should they finish Factorio fast? Don't you think that the quality of the game will rise if they invest more development time in it? Why do you even want the game finished? What do you get from a "finished" game? What if this "new" game is not your genre? You w...
by Nova
Thu Jan 17, 2019 1:23 am
Forum: Balancing
Topic: Logistics Chests - Configurable cap on concurrent worker actions
Replies: 3
Views: 115

Re: Logistics Chests - Configurable cap on concurrent worker actions

Workaround: replace your high content chest with a steel chest, place a stack inserter and a logistic chest beneath it. Now you set this logistic chest to some smaller amount. You may have to guess a bit - just try some values until the amount of robots looks correct. Now you connect the steel chest...
by Nova
Thu Jan 17, 2019 1:14 am
Forum: Balancing
Topic: Artillery Recipe Change
Replies: 7
Views: 199

Re: Artillery Recipe Change

Currently it's tedious to setup a production line to produce enough radars in the quantity that I want to be firing shells. Um, even one assembler can produce at least one Radar per second... so how many shells do you need? You run out of targets long before you run out of shells if the radar produ...
by Nova
Sat Jan 12, 2019 6:33 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 8256

Re: Friday Facts #277 - GUI progress update

They will release 0.17.0 without high-res icons because they have more important stuff to do and don't want to push the release even further back. Some time after 0.17.0 these icons will be released, probably together with bugfixes in 0.17.x
by Nova
Fri Jan 11, 2019 12:19 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 62
Views: 2693

Re: Did no one else notice massive nerf of tank in 0.17?

0.17 is the test for us to see if the tank changes are good or not. :)
by Nova
Thu Jan 10, 2019 2:33 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 53
Views: 15266

Re: Factorio annotated roadmap - 0.17+

Oh, sorry then. It did look like you still updated it as the "edit" time regularly changed.
by Nova
Thu Jan 10, 2019 2:31 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 53
Views: 15266

Re: Factorio annotated roadmap - 0.17+

@Bilka: Jap2.0 regularly updates the first post. If there are still incomplete / wrong informations, just tell him that so he can update it. :)
by Nova
Thu Jan 10, 2019 12:18 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 765
Views: 610969

Re: Factorio Roadmap for 0.17 & 0.18

You just want to cover your ass after giving us such a precise release date! :P
by Nova
Mon Jan 07, 2019 6:13 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20984

Re: Friday Facts #275 - 0.17 Science changes

It's also a way to get more oil if you have only few oil fields near your base or if they are already depleted.
by Nova
Mon Jan 07, 2019 6:12 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11548

Re: Friday Facts #276 - Belt item spacing & Script rendering

That's sad, but very understandable. Thanks for the answer, Bilka.

... and I really like your avatar... :mrgreen:
by Nova
Mon Jan 07, 2019 5:51 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11548

Re: Friday Facts #276 - Belt item spacing & Script rendering

Is it possible to mod the item spacing? Maybe even different per belt type?
by Nova
Mon Jan 07, 2019 4:05 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11548

Re: Friday Facts #276 - Belt item spacing & Script rendering

You can already do that. Connect a green / red wire to a belt piece and now you can control the activity of the belt. :)
by Nova
Sun Jan 06, 2019 5:55 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 62
Views: 2693

Re: Did no one else notice massive nerf of tank in 0.17?

We need that goddamn spidertron! :mrgreen:
by Nova
Sat Jan 05, 2019 3:35 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 153
Views: 11548

Re: Friday Facts #276 - Belt item spacing & Script rendering

Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall develo...
by Nova
Sat Jan 05, 2019 2:22 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20984

Re: Friday Facts #275 - 0.17 Science changes

Personally I dislike the launch without a satellite because it feels so useless. Suggestion: How about adding a "Test launch" feature to the rocket silo? This test launch does the same as a normal rocket launch without a satellite, but gives the player 100 space science packs. These can now be used ...
by Nova
Wed Jan 02, 2019 3:21 am
Forum: General discussion
Topic: Entity equations
Replies: 4
Views: 337

Re: Entity equations

I did unterstand absolutely nothing of what you said, sorry. :/ What is b1? Is dc one variable or a multiplication of d and c? What is dc / d and c? What do you mean with the arrow (→)? But even if I would understand this stuff (translating high complexity math is hard ^^), what do you want with thi...
by Nova
Fri Dec 28, 2018 2:06 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20984

Re: Friday Facts #275 - 0.17 Science changes

PRAISE THE SCIENCE!

And yes to science pack names. I prefer them over numbers. :)
Also yes to the merged military research. The system sounds better than the momentary.
by Nova
Wed Dec 19, 2018 8:06 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 5524

Re: Friday Facts #273 - Cutscene controller & Localisation plan

@Nightinggale: Not intended as "bait" or trolling at all - I don't mean you personally with "you", but person B. Just someone, whoever that might be - maybe you can be person B, I don't know for sure, but I also don't really care as I try to make my arguments / my viewpoint as neutral as possible. (...
by Nova
Wed Dec 19, 2018 3:59 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 5524

Re: Friday Facts #273 - Cutscene controller & Localisation plan

Say person A makes a mod, which unannounced has a feature, which shakes the screen really badly. Next person B downloads the mod without knowing this and is then exposed to it against his/her will. Then person B closes the game, deletes the mod, and done. It's that easy. If even extremely short exp...

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