Search found 978 matches

by Nova
Fri Jun 26, 2026 12:27 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 211
Views: 130043

Re: Version 2.1.7

Wait wait wait...
Fixed that turret shooting speed didn't work at higher speeds depending on the turret animations.
Does that mean the railgun animation limitation is gone?
by Nova
Wed Jun 24, 2026 7:29 pm
Forum: Gameplay Help
Topic: Missing inserter far/near side setting
Replies: 4
Views: 505

Re: [2.1.7]

That was never a vanilla feature. You probably had a mod for that (Krastorio 2 has / had something like that), updated to 2.1.7 which disabled the mod (because not compatible yet) and then lost the feature.
by Nova
Wed Jun 24, 2026 9:50 am
Forum: Not a bug
Topic: [2.1.7] Asteroid signal no longer sets crushing recipe
Replies: 2
Views: 370

Re: [2.1.7] Asteroid signal no longer sets crushing recipe

Honestly, it's a bit weird that it worked at all because there's not only one recipe for the crusher for oxide asteroid chunks, so the signal is not unambiguous.
Did you research asteroid reprocessing in the meantime?
by Nova
Wed Jun 24, 2026 9:42 am
Forum: General discussion
Topic: 2.1: Kovarex hinted an achievement for getting all achievements in the same run
Replies: 9
Views: 2268

Re: 2.1: Kovarex hinted an achievement for getting all achievements in the same run

Kovarex' last post on the forum is from over a year ago and he didn't write / did anything in the latest FFFs (at least not mentioned by name) - that doesn't have to mean anything, but there's a real possibility that the new achievements got scrapped / never got beyond design phase.
by Nova
Wed Jun 24, 2026 7:48 am
Forum: Balancing
Topic: Fix Bugged Concrete Recycling Recipe
Replies: 6
Views: 1020

Re: Fix Bugged Concrete Recycling Recipe

The recycling time does not factor in the amount of items created by a recipe. That doesn't have to be a bug, but I absolutely think it's an inconsistency. Why is it a difference in recycling time if I craft 10 of something in 10 seconds, or 1 of something in 1 second?
The first one is an example ...
by Nova
Tue Jun 23, 2026 7:29 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 244
Views: 20963

Re: Please, DO NOT remove space casino

@ivan_349876: Yeah, Rseding often writes weird stuff like that.

Maybe the FFF this week will contain some clarification on this, but I wouldn't bet on it.

@radical_larry: Why do you think they don't care about other opinions? Just because some people say something doesn't mean they immediately ...
by Nova
Tue Jun 23, 2026 5:51 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 244
Views: 20963

Re: Please, DO NOT remove space casino

Just because you didn't get the outcome you wanted doesn't mean Wube didn't listen to the feedback. They absolutely know that this is a controversial change, but decided that it was still the correct one, at least for the first experimental release for 2.1.
Maybe they will change their mind after ...
by Nova
Tue Jun 23, 2026 5:35 pm
Forum: Ideas and Suggestions
Topic: Highlight resources during miner placement
Replies: 7
Views: 1254

Re: Highlight resources during miner placement

Yes please. Especially with the deco ores that are not true ores (scrap has it especially bad) it's not as easy as it could be to place miners.
by Nova
Tue Jun 23, 2026 11:54 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 3692

Re: Too many last minute changes

What are you talking about? How do you want to even know how quick these changes are pushed out except if you were a private tester for Wube?
What do you define as "short amount of time"? The time between announcing the changes in the FFF and the release? The changes were already internally tested ...
by Nova
Tue Jun 23, 2026 6:58 am
Forum: Show your Creations
Topic: Finally got there is no spoon
Replies: 4
Views: 605

Re: Finally got there is no spoon

Wait, you can get the achievement in a SA game?! Well that's shitty... :(
by Nova
Fri Jun 12, 2026 12:51 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 385
Views: 46894

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

@Hurkyl: Asteroid productivity doesn't buff the reprocessing, but the crushing, yes. The central point for this is the reprocessing recipe because you lose only a much smaller part of the asteroid in comparison to recyclers. Every reprocessed to legendary asteroid gives more legendary ores with ...
by Nova
Tue Jun 02, 2026 5:46 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 21087

Re: Friday Facts #440 - 2.1 plan

To be honest, I also think Space Age is not as polished as the base game. 2.0 is obvious better than 1.1, but Space Age is not the same as 2.0, and there are still some mods for 1.1 that are not compatible with 2.0. I had the same feeling of "unfinishedness" as I saw promethium science and the one ...
by Nova
Sat May 30, 2026 3:17 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2104
Views: 1144709

Re: Simple Questions and Short Answers

I can't see any special declaration for quality in the entity definition for the agriculture tower, the only thing for emissions, spores and pollution is this:
emissions_per_minute = { spores = 4 } -- necessary so attack groups find the entity

After that I did a small test ingame: I paused an ...
by Nova
Fri May 29, 2026 1:04 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 21087

Re: Friday Facts #440 - 2.1 plan

More FFF, more infos, nice!
by Nova
Fri Jan 30, 2026 12:43 pm
Forum: Gameplay Help
Topic: How to make quality rocket parts
Replies: 7
Views: 2168

Re: How to make quality rocket parts

... that doesn't do anything different, does it? :mrgreen:
by Nova
Sat Jan 24, 2026 4:42 pm
Forum: Not a bug
Topic: [2.0.73] Efficiency module "polution" and "consumption" effects stack
Replies: 3
Views: 581

Re: [2.0.73] Efficiency module "polution" and "consumption" effects stack

That's because of the specifics how pollution works: pollution scales with the energy consumption AND pollution multiplier. That's why efficiency modules reduce pollution and productivity modules are so bad for pollution: they raise the energy consumption AND the pollution.
by Nova
Mon Jan 12, 2026 8:14 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2104
Views: 1144709

Re: Simple Questions and Short Answers

Would be best if you could show us a screenshot of where it doesn't work. There was no change as far as I know.

On Windows you can make a Screenshot by pressing Windows + Shift + S. After that you can select the part of the screen you want to save and paste it into the forum directly with Ctrl + V.
by Nova
Mon Dec 22, 2025 2:57 pm
Forum: Minor issues
Topic: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip
Replies: 4
Views: 1168

Re: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip

I don't know what the code looks like, but would it really be complicated to flip not only entities, but also tiles? I would assume this is the expected behavior of mirroring, especially since rotating blueprints also changes tiles. It would be weird to have tiles change on rotation, but not on ...
by Nova
Sun Apr 27, 2025 1:28 am
Forum: Gameplay Help
Topic: Weird problems with EM plant green circuit build
Replies: 7
Views: 2550

Re: Weird problems with EM plant green circuit build

You can do something like this, removing all splitters and using the top two EM plants as a "gap filler" by having separate belts to sideload unto the main belts.
04-27-2025, 03-25-45.png
0eNrtXNtu2zgQ/Rc92wXvl/xKEBS2ow2EOrJXlrsbFP73pe0mUR3SmTl8aIE1UCB1ZJ1DDuemmVF+NMv1vt0OXT82dz+abrXpd83d ...

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