Does that mean the railgun animation limitation is gone?Fixed that turret shooting speed didn't work at higher speeds depending on the turret animations.
Search found 978 matches
- Fri Jun 26, 2026 12:27 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 130043
Re: Version 2.1.7
Wait wait wait...
- Wed Jun 24, 2026 7:29 pm
- Forum: Gameplay Help
- Topic: Missing inserter far/near side setting
- Replies: 4
- Views: 505
Re: [2.1.7]
That was never a vanilla feature. You probably had a mod for that (Krastorio 2 has / had something like that), updated to 2.1.7 which disabled the mod (because not compatible yet) and then lost the feature.
- Wed Jun 24, 2026 9:50 am
- Forum: Not a bug
- Topic: [2.1.7] Asteroid signal no longer sets crushing recipe
- Replies: 2
- Views: 370
Re: [2.1.7] Asteroid signal no longer sets crushing recipe
Honestly, it's a bit weird that it worked at all because there's not only one recipe for the crusher for oxide asteroid chunks, so the signal is not unambiguous.
Did you research asteroid reprocessing in the meantime?
Did you research asteroid reprocessing in the meantime?
- Wed Jun 24, 2026 9:42 am
- Forum: General discussion
- Topic: 2.1: Kovarex hinted an achievement for getting all achievements in the same run
- Replies: 9
- Views: 2268
Re: 2.1: Kovarex hinted an achievement for getting all achievements in the same run
Kovarex' last post on the forum is from over a year ago and he didn't write / did anything in the latest FFFs (at least not mentioned by name) - that doesn't have to mean anything, but there's a real possibility that the new achievements got scrapped / never got beyond design phase.
- Wed Jun 24, 2026 7:48 am
- Forum: Balancing
- Topic: Fix Bugged Concrete Recycling Recipe
- Replies: 6
- Views: 1020
Re: Fix Bugged Concrete Recycling Recipe
The recycling time does not factor in the amount of items created by a recipe. That doesn't have to be a bug, but I absolutely think it's an inconsistency. Why is it a difference in recycling time if I craft 10 of something in 10 seconds, or 1 of something in 1 second?
The first one is an example ...
The first one is an example ...
- Tue Jun 23, 2026 7:29 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 244
- Views: 20963
Re: Please, DO NOT remove space casino
@ivan_349876: Yeah, Rseding often writes weird stuff like that.
Maybe the FFF this week will contain some clarification on this, but I wouldn't bet on it.
@radical_larry: Why do you think they don't care about other opinions? Just because some people say something doesn't mean they immediately ...
Maybe the FFF this week will contain some clarification on this, but I wouldn't bet on it.
@radical_larry: Why do you think they don't care about other opinions? Just because some people say something doesn't mean they immediately ...
- Tue Jun 23, 2026 5:51 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 244
- Views: 20963
Re: Please, DO NOT remove space casino
Just because you didn't get the outcome you wanted doesn't mean Wube didn't listen to the feedback. They absolutely know that this is a controversial change, but decided that it was still the correct one, at least for the first experimental release for 2.1.
Maybe they will change their mind after ...
Maybe they will change their mind after ...
- Tue Jun 23, 2026 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Highlight resources during miner placement
- Replies: 7
- Views: 1254
Re: Highlight resources during miner placement
Yes please. Especially with the deco ores that are not true ores (scrap has it especially bad) it's not as easy as it could be to place miners.
- Tue Jun 23, 2026 11:54 am
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3692
Re: Too many last minute changes
What are you talking about? How do you want to even know how quick these changes are pushed out except if you were a private tester for Wube?
What do you define as "short amount of time"? The time between announcing the changes in the FFF and the release? The changes were already internally tested ...
What do you define as "short amount of time"? The time between announcing the changes in the FFF and the release? The changes were already internally tested ...
- Tue Jun 23, 2026 6:58 am
- Forum: Show your Creations
- Topic: Finally got there is no spoon
- Replies: 4
- Views: 605
Re: Finally got there is no spoon
Wait, you can get the achievement in a SA game?! Well that's shitty... 
- Fri Jun 12, 2026 12:51 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 385
- Views: 46894
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
@Hurkyl: Asteroid productivity doesn't buff the reprocessing, but the crushing, yes. The central point for this is the reprocessing recipe because you lose only a much smaller part of the asteroid in comparison to recyclers. Every reprocessed to legendary asteroid gives more legendary ores with ...
- Tue Jun 02, 2026 5:46 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 21087
Re: Friday Facts #440 - 2.1 plan
To be honest, I also think Space Age is not as polished as the base game. 2.0 is obvious better than 1.1, but Space Age is not the same as 2.0, and there are still some mods for 1.1 that are not compatible with 2.0. I had the same feeling of "unfinishedness" as I saw promethium science and the one ...
- Sat May 30, 2026 3:17 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1144709
Re: Simple Questions and Short Answers
I can't see any special declaration for quality in the entity definition for the agriculture tower, the only thing for emissions, spores and pollution is this:
emissions_per_minute = { spores = 4 } -- necessary so attack groups find the entity
After that I did a small test ingame: I paused an ...
emissions_per_minute = { spores = 4 } -- necessary so attack groups find the entity
After that I did a small test ingame: I paused an ...
- Fri May 29, 2026 1:04 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 21087
Re: Friday Facts #440 - 2.1 plan
More FFF, more infos, nice!
- Fri Jan 30, 2026 12:43 pm
- Forum: Gameplay Help
- Topic: How to make quality rocket parts
- Replies: 7
- Views: 2168
Re: How to make quality rocket parts
... that doesn't do anything different, does it? 
- Sat Jan 24, 2026 4:42 pm
- Forum: Not a bug
- Topic: [2.0.73] Efficiency module "polution" and "consumption" effects stack
- Replies: 3
- Views: 581
Re: [2.0.73] Efficiency module "polution" and "consumption" effects stack
That's because of the specifics how pollution works: pollution scales with the energy consumption AND pollution multiplier. That's why efficiency modules reduce pollution and productivity modules are so bad for pollution: they raise the energy consumption AND the pollution.
- Mon Jan 12, 2026 8:14 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1144709
Re: Simple Questions and Short Answers
Would be best if you could show us a screenshot of where it doesn't work. There was no change as far as I know.
On Windows you can make a Screenshot by pressing Windows + Shift + S. After that you can select the part of the screen you want to save and paste it into the forum directly with Ctrl + V.
On Windows you can make a Screenshot by pressing Windows + Shift + S. After that you can select the part of the screen you want to save and paste it into the forum directly with Ctrl + V.
- Mon Dec 22, 2025 2:57 pm
- Forum: Minor issues
- Topic: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip
- Replies: 4
- Views: 1168
Re: [2.0.72] Hazard concrete does not mirror correctly on blueprint flip
I don't know what the code looks like, but would it really be complicated to flip not only entities, but also tiles? I would assume this is the expected behavior of mirroring, especially since rotating blueprints also changes tiles. It would be weird to have tiles change on rotation, but not on ...
- Sun May 11, 2025 12:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
- Replies: 6
- Views: 4789
Re: [Kovarex] [2.0.34] Smart belt dragging over belt curve fails
kovarex has uploaded a video showing how he fixed this bug: https://www.youtube.com/watch?v=AmliviVGX8Q
- Sun Apr 27, 2025 1:28 am
- Forum: Gameplay Help
- Topic: Weird problems with EM plant green circuit build
- Replies: 7
- Views: 2550
Re: Weird problems with EM plant green circuit build
You can do something like this, removing all splitters and using the top two EM plants as a "gap filler" by having separate belts to sideload unto the main belts.
04-27-2025, 03-25-45.png
0eNrtXNtu2zgQ/Rc92wXvl/xKEBS2ow2EOrJXlrsbFP73pe0mUR3SmTl8aIE1UCB1ZJ1DDuemmVF+NMv1vt0OXT82dz+abrXpd83d ...
04-27-2025, 03-25-45.png
0eNrtXNtu2zgQ/Rc92wXvl/xKEBS2ow2EOrJXlrsbFP73pe0mUR3SmTl8aIE1UCB1ZJ1DDuemmVF+NMv1vt0OXT82dz+abrXpd83d ...