With the new rocket mechanics coming to 0.15, I wanted to share some possibilities for loading the rocket beside for science: radar, nukes and communications (logistic and circuit).
in fff-187 : Of course we also added support for mods, so you can define what do you get from sending a rocket, and ...
Search found 3 matches
- Sun Apr 23, 2017 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Rocket payloads
- Replies: 1
- Views: 2037
- Sun Apr 23, 2017 10:49 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 173266
Re: Friday Facts #187 - Space science & 0.15 graphics
So many amazing changes!
Left this here, but also created a new topic in the suggestions forum. /viewtopic.php?f=6&t=44478 Please leave your comments there, as a manual inserter I apologize for suggesting something in the FFF forum.
[quote="hyspeed"]Hi,
With regard to the auto-launch of rockets ...
Left this here, but also created a new topic in the suggestions forum. /viewtopic.php?f=6&t=44478 Please leave your comments there, as a manual inserter I apologize for suggesting something in the FFF forum.
[quote="hyspeed"]Hi,
With regard to the auto-launch of rockets ...
- Wed Jan 04, 2017 5:21 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1134764
Re: Factorio Roadmap for 0.15 + 0.16
Factorio 0.15
Planned:
Nuclear power
Liquid wagon + universal barrelling
Factorio 0.16 (This is planned to become 1.0 when stabilised)
Planned:
Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)
Looking ...