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by r0nalxd
Sun Apr 23, 2017 11:14 pm
Forum: Ideas and Suggestions
Topic: Rocket payloads
Replies: 1
Views: 2037

Rocket payloads

With the new rocket mechanics coming to 0.15, I wanted to share some possibilities for loading the rocket beside for science: radar, nukes and communications (logistic and circuit).


in fff-187 : Of course we also added support for mods, so you can define what do you get from sending a rocket, and ...
by r0nalxd
Sun Apr 23, 2017 10:49 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 173266

Re: Friday Facts #187 - Space science & 0.15 graphics

So many amazing changes!

Left this here, but also created a new topic in the suggestions forum. /viewtopic.php?f=6&t=44478 Please leave your comments there, as a manual inserter I apologize for suggesting something in the FFF forum.
[quote="hyspeed"]Hi,

With regard to the auto-launch of rockets ...
by r0nalxd
Wed Jan 04, 2017 5:21 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1134764

Re: Factorio Roadmap for 0.15 + 0.16



Factorio 0.15
Planned:

Nuclear power
Liquid wagon + universal barrelling

Factorio 0.16 (This is planned to become 1.0 when stabilised)
Planned:

Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)

Looking ...

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