Search found 60 matches

by Tankh
Wed Oct 16, 2019 8:00 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5151

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Is there any way you can learn from StarCraft zerglings when it comes to pathfinding for biters? The way zerglings almost "flow" around the map in a rush is very beautiful and is done with full collision activated. I'm sure some developer from Blizzard has done some writeup/presentation/whatever ab...
by Tankh
Fri Oct 11, 2019 3:55 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5151

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Is there any way you can learn from StarCraft zerglings when it comes to pathfinding for biters? The way zerglings almost "flow" around the map in a rush is very beautiful and is done with full collision activated. I'm sure some developer from Blizzard has done some writeup/presentation/whatever abo...
by Tankh
Mon Sep 16, 2019 12:16 pm
Forum: Ideas and Suggestions
Topic: Load Game as first menu entry
Replies: 6
Views: 372

Re: Load Game as first menu entry

No.. This is just going to confuse people and give a false sense of what a "game" is. If you last played a multiplayer map, would it connect to that again? (And fail if offline), or just keep playing on the local save file? Would the player understand what happened? Should it load autosave or the la...
by Tankh
Fri Aug 30, 2019 11:15 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11976

Re: Friday Facts #310 - Glowing Heat pipes

Drury wrote:
Fri Aug 30, 2019 11:01 am
Have fun guys, may your queues not be too long ;)

Image

And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
At least you're queueing IN the game..
by Tankh
Fri Mar 08, 2019 3:20 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11512

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Hmmm blood, eh?

I sort of want a more gore:y version now.
by Tankh
Wed Mar 06, 2019 11:32 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 1326

Re: Better mechanism for hand building over ghosts before robots

leadraven wrote:
Wed Mar 06, 2019 6:45 am
Yeah, ghosts/copy-paste/blueprints are absolutely useless without bots.
I fully disagree
by Tankh
Thu Feb 28, 2019 11:27 pm
Forum: Duplicates
Topic: [0.17.1] Moving sound settings sliders massively increases CPU Load (Windows Defender?)
Replies: 3
Views: 140

Re: [0.17.1] Moving sound settings sliders massively increases CPU Load (Windows Defender?)

Technically it was the other one that was a duplicate, but nice to hear =)
by Tankh
Tue Feb 26, 2019 10:14 pm
Forum: Duplicates
Topic: [0.17.1] Moving sound settings sliders massively increases CPU Load (Windows Defender?)
Replies: 3
Views: 140

[0.17.1] Moving sound settings sliders massively increases CPU Load (Windows Defender?)

Simply and a bit oddly. Pulling any slider in sound settings massively decreases FPS and if you keep doing it for a second or two the game freezes for a bit. It always returned to normal after a few seconds however. The strange part is that when I check Task Manager, its "Antimalware Service Executa...
by Tankh
Tue Feb 26, 2019 9:47 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 20700

Re: Version 0.17.1

I hope Wube is buyin y'all some pizza for the all-nighter ;)
by Tankh
Fri Jan 11, 2019 4:41 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 13176

Re: Friday Facts #277 - GUI progress update

I think there is a point in being able to replay the exact same scenario multiple times in order to improve your previous time, so maybe just make sure that you can manually enter the seed of map generation so you can perfect your strategy if you want. Then when you are bored of the same map, you co...
by Tankh
Wed Oct 03, 2018 9:46 am
Forum: Energy Production
Topic: Building a 1TW nuclear reactor
Replies: 19
Views: 17783

Re: Building a 1TW nuclear reactor

With neighborhood bonuses, A perfect square would be the most efficient. A 71×71 setup would work, but I doubt the heat pipes can be extended far enough to dissipate all the generated heat
Can you even build squares bigger than 2x2? How do you supply the inner reactors with fuel (automatically)?
by Tankh
Fri Sep 14, 2018 1:49 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 33710

Re: Friday Facts #260 - New fluid system

sooo on average, how many pipes do you need per section for every junction in a system for it to run than faster the old system?
by Tankh
Fri Jul 27, 2018 3:37 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 12096

Re: Friday Facts #253 - Fans & Fun

Love the merged wall!!
by Tankh
Fri Jul 06, 2018 4:56 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 17661

Re: Friday Facts #250 - Dead end conclusion

Hyratel wrote:still not a fan of the toolbelt becoming a Linkbar UNLESS the main inventory is expanded to compensate, adding 10 slots for every row of toolbelt slots
They said in an earlier FFF that they would indeed increase inventory to compensate
by Tankh
Mon Jul 02, 2018 9:35 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 21009

Re: Friday Facts #249 - Dead end exploration

How many people out there would have actually problems with the limitation of having around 30 blueprint books? ... The second problem that might be the fact, that you can't make a blueprint "just for this game" without putting it into the library. See, that "second problem" is potentially why the ...
by Tankh
Fri Jun 08, 2018 5:49 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 19950

Re: Friday Facts #246 - The GUI update (Part 3)

My god you guys... this looks amazing.

It's damn near GUI-porn... but don't let it get to your head just yet! You have to be consistent about GUI quality all the way to the end, but I have no doubt you will make it there in good shape =)
by Tankh
Mon Apr 16, 2018 7:34 pm
Forum: News
Topic: Price change
Replies: 108
Views: 15920

Re: Price change

Klonan wrote:$30 == €25
Ah yes, just noticed on steamdb.info

I just assumed it would be same number since it used to be $20 == €20 =)
by Tankh
Mon Apr 16, 2018 7:29 pm
Forum: News
Topic: Price change
Replies: 108
Views: 15920

Re: Price change

Ok so it looks like they ended up picking some sort of compromise?

Image

EDIT: Ok it seems they chose to separate the $ and € now

Image

EDIT2: And this is why:
Image
Technically us Europeans still overpay :D
by Tankh
Tue Mar 20, 2018 1:15 am
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 13313

Re: Friday Facts #234 - Office pictures

A bit disappointed that V453000 isn't using my Multiscreen Nuclear Reactor Wallpaper :P
by Tankh
Fri Mar 09, 2018 7:02 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 6501

Re: Friday Facts #233 - Wiki admin

A well working wiki is very important for this type of game. Good job Bilka and congratulations to your new job =)

Well done Gangsir also of course!

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