Search found 289 matches

by torne
Mon Aug 24, 2020 4:38 pm
Forum: Gameplay Help
Topic: Trains and Circuits
Replies: 4
Views: 161

Re: Trains and Circuits

Is the global signal connected directly to the pickup/dropoff train stops, or are there combinators involved? If there's any combinators you might need to delay by more than one tick, since each combinator delays the signal by one more tick.
by torne
Wed Aug 05, 2020 11:56 pm
Forum: Gameplay Help
Topic: Combinator magic help ?
Replies: 3
Views: 177

Re: Combinator magic help ?

The right shift in the arithmetic combinator is what's called an "arithmetic right shift" as opposed to a "logical right shift". In an arithmetic shift the sign bit is preserved, which means that if you start with a negative number you will always have a negative number, and all the bits shifted "in...
by torne
Fri May 15, 2020 6:10 pm
Forum: Gameplay Help
Topic: Personal Roboport Bots Acting Wonky with Repairs
Replies: 13
Views: 429

Re: Personal Roboport Bots Acting Wonky with Repairs

The reason behind this is because the robots do not look for jobs to do - the jobs look for robots to do them. So, the game is constantly looping through all of the available jobs to check: 1) which roboport networks are in range of the job 2) do any of the in-range networks have the required materi...
by torne
Fri May 15, 2020 5:51 pm
Forum: General discussion
Topic: [0.18] There is No Spoon
Replies: 14
Views: 2072

Re: [0.18] There is No Spoon

But in that time you have habits and avoiding of clicking handcraft "automatically" would be certainly impossible for at least me. Is it possible to filter inventory now so that you can not collect raw materials? You can use /permissions to turn off your own permission to craft things once you've c...
by torne
Thu Apr 30, 2020 7:15 pm
Forum: Gameplay Help
Topic: Expand/Collapse Character screen
Replies: 2
Views: 213

Re: Expand/Collapse Character screen

If the issue is just that the screen is very tall, but all the individual elements are the usual size, then what probably happened is you finished researching a technology that unlocked a large number of new recipes (for example barreling recipes), and the UI has grown to make room for them. Complex...
by torne
Fri Apr 03, 2020 5:53 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 860
Views: 251569

Re: [MOD 0.14] AAI Programmable Vehicles

Version 0.6.4 released just a couple of days ago made it so that picking up a deployed AI vehicle will returns the normal version of the vehicle which allows it to be used in upgrades.
by torne
Thu Apr 02, 2020 8:13 pm
Forum: Gameplay Help
Topic: Angels/Bobs and Uranium Ore
Replies: 2
Views: 175

Re: Angels/Bobs and Uranium Ore

If you're using Angel's Refining then this is normal - just like iron and copper, you have to refine uranium from the new ores introduced by Angel's.
by torne
Wed Mar 25, 2020 10:57 pm
Forum: Gameplay Help
Topic: Issues understanding combinators output
Replies: 7
Views: 367

Re: Issues understanding combinators output

It outputs for two ticks because the input conditions are set to that for two ticks - the output is just delayed by one tick compared to the input. Check your screenshots: in tick 0 and tick 1, X and M are -4, and in tick 1 and tick 2, P is 1. If your goal is to have it produce P=1 for one tick then...
by torne
Mon Mar 23, 2020 3:43 pm
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 849

Re: Krastorio 2 - Remove wood from item requirements?

Yeah, the license/copyright info has to be preserved because that's what enables the license to be meaningfully applied (someone is declaring they hold the copyright for the work, and that as the copyright holder they grant these license terms) - so while it looks functionally like "giving credit" t...
by torne
Mon Mar 23, 2020 11:26 am
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 849

Re: Krastorio 2 - Remove wood from item requirements?

My understanding of the GNU GPL licenses is that you're free to distribute modified versions, but you're expected to include a link to the original source and credit the original authors on top of clarifying exactly what was modified. While I agree that it's rude and not changing the name or versio...
by torne
Mon Feb 24, 2020 6:18 pm
Forum: Gameplay Help
Topic: Battle is frustrating
Replies: 17
Views: 1048

Re: Battle is frustrating

Flame turrets are really good for defending your walls from attacks (since they do AOE damage), but they're not really useful for attacking, no.
by torne
Thu Dec 12, 2019 11:27 pm
Forum: Gameplay Help
Topic: Biters pathing logic
Replies: 8
Views: 928

Re: Biters pathing logic

You don't have to reduce flow for there to be a benefit, but you're right that the designs posted here won't really help. If you can convince the biters to take a longer path, even if that path has no bottlenecks and the overall flow rate remains the same, you can keep them inside turret ranges for ...
by torne
Tue Nov 12, 2019 5:45 pm
Forum: Gameplay Help
Topic: railway scheduling confusion
Replies: 9
Views: 683

Re: railway scheduling confusion

What I typically do is name all the supply stations the same thing and then put it into the schedule several times, so the train goes to: - depot - resupply - resupply - resupply or similar. This enables it to go to more than one station in a trip without it going to every single one of them. There'...
by torne
Mon Oct 07, 2019 10:29 pm
Forum: Gameplay Help
Topic: Drill pollution
Replies: 27
Views: 1731

Re: Drill pollution

Productivity massively increases pollution. Pollution is based on time * power consumed * pollution factor. Productivity modules slow the machine, increase power consumed, and increase the pollution factor. The only time they reduce pollution is when you're "post-game" using beacons, because if you...
by torne
Tue Sep 24, 2019 10:08 pm
Forum: General discussion
Topic: Kirk Calculator only has 3 slots for assembler prod modules? Why?
Replies: 3
Views: 577

Re: Kirk Calculator only has 3 slots for assembler prod modules? Why?

Unless you've reached the cap of one item per tick in an assembler (it can't go faster than this) then you should, in fact, need all four prod3 modules to get the quoted flow rate, and even if you are able to apply enough speed to an assembler that it *does* hit one item per tick (not sure this is p...
by torne
Tue Sep 24, 2019 10:03 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 190
Views: 115774

Re: how to check why train come to station?

i want to use same stations for receive and send items - so i want to check why this train come to station. what is the easy way to do it? the only difference is Logistic Train Stop Output have additional signals if train come to take goods. but it's hard for me to filter out these signals from alo...
by torne
Tue Sep 24, 2019 5:33 pm
Forum: General discussion
Topic: Kirk Calculator only has 3 slots for assembler prod modules? Why?
Replies: 3
Views: 577

Re: Kirk Calculator only has 3 slots for assembler prod modules? Why?

There are four slots - the one separated from the others to the left is also one of the slots for the machine. The reason it's separated like that is so that you can select one module in the leftmost slot and then hit the arrow button in between to set the other three slots to the same module.
by torne
Fri May 03, 2019 4:58 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1688
Views: 585761

Re: [0.17] Sea Block Pack 0.3.4

I'm slightly surprised about new recipe of dirt water electrolisers... If calculate in helmod, 30 electrolisers required 3 (15in - 12out) electrodes in second. To create them, needs 3 steel + 3 carbone. 3 steel makes from 12 iron, cteated from 45 slug(in second recipe) But 30 electrolyzers create o...
by torne
Fri May 03, 2019 4:54 pm
Forum: Logistic Train Network
Topic: Wiring Provider station to supply both 4 and 8 wagon trains
Replies: 8
Views: 627

Re: Wiring Provider station to supply both 4 and 8 wagon trains

The LTN side is simple enough: Set threshold to the size of an 8-wagon train. Set train size limit to <= 8. Done. LTN will decide which trains to use based on the train size limits of the requester and the amount of cargo to be transported. If you set the threshold to that of an 8-wagon train and h...
by torne
Thu May 02, 2019 7:36 pm
Forum: Logistic Train Network
Topic: Wiring Provider station to supply both 4 and 8 wagon trains
Replies: 8
Views: 627

Re: Wiring Provider station to supply both 4 and 8 wagon trains

Just setting the provider threshold to 8 wagons is fairly simple, but has two problems that I can see: - the downside you mention: if supply is >=4 wagons but <8 wagons then no 4-wagon deliveries will be dispatched. I don't think this is necessarily a big deal though: if you used a 4 wagon threshold...

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