Search found 14 matches
- Tue Oct 03, 2023 11:23 pm
- Forum: Gameplay Help
- Topic: Help. I have a map with no Oil
- Replies: 3
- Views: 2006
Help. I have a map with no Oil
I am playing with the Krastorio2 mod but I doubt that is the issue as I have played it several times before. I am several hours into the game and just now noticing that there are no oil patches on the map. I know I did not set that resource as 'few and far between' rather just the opposite: I tend t...
- Mon Mar 23, 2020 10:21 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
I just finished this mod play-through. I liked it a lot. I love the massive power requirements for the singularity labs. I noticed that you tweaked the rocket fuel requirement for the one tech card, down to 5 vice 20 or 30, which helped a lot. When I got to crushing the raw imersite, I ended up with...
- Tue Mar 17, 2020 10:05 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
One word: Recycle Machines mod.5thHorseman wrote: βTue Mar 17, 2020 6:33 amImagine my dilemma. I accidentally built two of them.
I'm deciding now on if I should start over or not.
- Tue Mar 17, 2020 5:14 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
Seems a bit of an un-balance of requirements for Utility Tech Card in regards to Rocket Fuel. Requirement is 10 Rocket fuel per Utility Tech Card, at 20 seconds crafting time, which equates to one every two seconds. But if it takes 30 seconds to make one Rocket Fuel, it means that to support ONE Res...
- Mon Mar 16, 2020 4:34 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
What happened to my U-235? I had like 25 pieces, then stole a few to make nuclear fuel cell, but still had quite a few in a chest near my uranium ore patch. Now they're gone. Like ZERO! I was looking forward to getting enrichment going soon, but now have NOTHING to seed the centrifuge. Oh, and where...
- Sat Mar 14, 2020 6:11 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
How does one harvest the biomass/creep that is left over under biter nests? standard mining drills don't work. You can't mine it by hand. Is there some special thing you need?
- Fri Mar 13, 2020 8:17 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
Ah, I updated to 0.18.x. Found it. Thanks.
- Fri Mar 13, 2020 6:54 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 157564
Re: [MOD 0.18] KRASTORIO^2
On Discord, Linver postet a countdown: https://www.tickcounter.com/countdown/1830588/krastorio-2-release Man, you mean I have to work for 3 more hours this week? Inacceptable!! :) Countdown time now at 4 x 00. I still don't see this awesome looking mod in the standard Factorio Mod list. Am I missin...
- Thu Nov 21, 2019 8:43 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407814
Re: [MOD 0.17] Industrial Revolution
I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs ...
- Thu Oct 11, 2018 7:41 pm
- Forum: Mods
- Topic: [0.17.x] [Z] Adventure
- Replies: 79
- Views: 32094
Re: [0.16.x] [Z] Adventure
I tried this mod. Then soon I discovered the layout that looked like your screen shot for "High-tech laboratory ready for all your needs. Just add some resources.." Seeing as the input arrows on the left-had side were new to me, I had NO IDEA what to do with this thing. Do I pipe conveyors...
- Sat Apr 14, 2018 11:47 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45726
Re: Friday Facts #236 - Building a rollup
What would MY response be?
"I give up, tell me, where IS Waldo?"
"I give up, tell me, where IS Waldo?"
- Wed Dec 27, 2017 4:03 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86356
Re: [MOD 0.15.x] Mining Space Industries
Primary Objective: "Managed to extract from GLaDOS the information...With contact lost, the space fleet will leave the system without you."FerrariMAF wrote:
Please tell me what is shown in your mission Control Button
GLaDOS: "I've been really bus. You know, after you KILLED me.!"
Thanks
- Wed Dec 27, 2017 12:48 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86356
Re: [MOD 0.15.x] Mining Space Industries
Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
- Fri Dec 22, 2017 9:27 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86356
Re: [MOD 0.15.x] Mining Space Industries
Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I ...