Thank you for the game.
4470 hours so far in base game
with only 3 trees burned with fire , as the final achievement left
lets hope i can keep it up with the dlc
Search found 11 matches
- Tue Oct 15, 2024 12:55 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 346590
- Wed May 30, 2018 6:32 pm
- Forum: Off topic
- Topic: poor cgp grey
- Replies: 1
- Views: 2655
- Sat Mar 24, 2018 6:17 pm
- Forum: Duplicates
- Topic: [0.16.35]item stacked extra on belt
- Replies: 4
- Views: 1647
Re: [0.16.35]item stacked extra on belt
went trough some old backups saves
was also there
so its not 16.35 bug
looks same as reportered
58207
was also there
so its not 16.35 bug
looks same as reportered
58207
- Sat Mar 24, 2018 6:07 pm
- Forum: Duplicates
- Topic: [0.16.35]item stacked extra on belt
- Replies: 4
- Views: 1647
Re: [0.16.35]item stacked extra on belt
dont know how it happend or when
and cant replicated it again on same belt
but there is about 200 items stacked on those 2 belts there
maby idea for tech , extra compressie belts
and cant replicated it again on same belt
but there is about 200 items stacked on those 2 belts there
maby idea for tech , extra compressie belts
- Sat Mar 24, 2018 5:54 pm
- Forum: Duplicates
- Topic: [0.16.35]item stacked extra on belt
- Replies: 4
- Views: 1647
[0.16.35]item stacked extra on belt
found this in
[0.16.35]
items extra compressed on a belt without a end
could also be created on a different patch, dont walk by the smelters that often
added save game
[0.16.35]
items extra compressed on a belt without a end
could also be created on a different patch, dont walk by the smelters that often
added save game
- Tue Jan 16, 2018 6:09 pm
- Forum: Gameplay Help
- Topic: [0.16.16] How to specify a specific instance of a train stop
- Replies: 5
- Views: 2151
Re: [0.16.16] How to specify a specific instance of a train stop
disable all other train stations by setting logistic value to something that is not true (or set a signal wire when train is stopped there)
so the only "White" allowed station is where you go to
so the only "White" allowed station is where you go to
- Sat Dec 30, 2017 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3372
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
after more testing and crashing
it only happens with 1 person on the server
when he does a request it triggers the crash
he got multiple request for same item in his bot window set.
we will remove the player data from our server save file and check again.
edit , removing player data fixed ...
it only happens with 1 person on the server
when he does a request it triggers the crash
he got multiple request for same item in his bot window set.
we will remove the player data from our server save file and check again.
edit , removing player data fixed ...
- Sat Dec 30, 2017 2:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3372
[16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
When leaving Logistic network when bots are coming to you , game crash
When canceling the request when a bot is coming it crashes
log of server added
and save also
could only replicated it in mutiplayer
and a screenshot of when a crash happend
https://imgur.com/OpHl4mu
When canceling the request when a bot is coming it crashes
log of server added
and save also
could only replicated it in mutiplayer
and a screenshot of when a crash happend
https://imgur.com/OpHl4mu
- Sat Dec 16, 2017 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [016.4] Desync when doing /color 0 NaN 0 0
- Replies: 1
- Views: 2480
[016.4] Desync when doing /color 0 NaN 0 0
We are playing on mp server , no mods
when doing "/color 0 NaN 0 0" as a player it will cause a dysnc
if server logts are needed contact primedead
when doing "/color 0 NaN 0 0" as a player it will cause a dysnc
if server logts are needed contact primedead
- Mon May 22, 2017 6:59 am
- Forum: Gameplay Help
- Topic: Send train straight back to the unloading station?
- Replies: 13
- Views: 5853
Re: Send train straight back to the unloading station?
you can wire a signal in front of the train stop , so pathing won't go to that one , if there is a one available
make it so , to set to allow , if "item needed" is less then X
so it wont even go from its unloading / wait station if the resource is not needed
setup needs lots of red/green wire ...
make it so , to set to allow , if "item needed" is less then X
so it wont even go from its unloading / wait station if the resource is not needed
setup needs lots of red/green wire ...
- Tue Dec 27, 2016 3:55 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7959
Re: What exactly needed for 1RPM, no mods or modules
you can do the inputs with this software
https://bitbucket.org/Nicksaurus/foreman
dont know how you can set it up , i use it as a guide to whats needed.
https://bitbucket.org/Nicksaurus/foreman
dont know how you can set it up , i use it as a guide to whats needed.