Search found 27 matches

by totobest
Sat May 23, 2020 1:36 pm
Forum: General discussion
Topic: Increase scroll speed in Sandbox / god mode?
Replies: 1
Views: 1045

Increase scroll speed in Sandbox / god mode?

all in the title :)
by totobest
Fri Jun 07, 2019 5:28 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

Hi there,

I had to stop playing the game for health reason. If anyone would like to take over this mod and all the others, let me know!
by totobest
Fri Jun 07, 2019 5:24 pm
Forum: Implemented mod requests
Topic: Access to the "formula" calculator for infinite technologies
Replies: 4
Views: 2168

Re: Access to the "formula" calculator for infinite technologies

Boodals wrote: ↑
Thu Jun 06, 2019 6:05 am
I have implemented the function game.evaluate_expression(...) for this purpose (I have source access). It will be in 0.17.46.
For the future, you can make an API request in the modding interface requests board, where it'll get seen much quicker (at least by me).
Wow that's awesome. Thank you.
by totobest
Sun Mar 24, 2019 8:37 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

BlackMarket 2 working in progress:
Screenshot_127.png
Screenshot_127.png (374.02 KiB) Viewed 6746 times
Banks will keep your ucoins

Some changes to the mod will come among.

I fixed the issues mentioned above in the next release.
by totobest
Sun Mar 24, 2019 8:35 pm
Forum: Not a bug
Topic: If you want to play with Compilatron by putting belts under him, then there is no way to remove the belt.
Replies: 1
Views: 872

If you want to play with Compilatron by putting belts under him, then there is no way to remove the belt.

and Compilatron does not move on belts, not fun :).
Screenshot_122.png
Screenshot_122.png (105.21 KiB) Viewed 872 times
by totobest
Sun Mar 24, 2019 5:58 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268131

Re: [0.17+] Space Exploration WIP

wow amazing work!! when do you think you will release it?
by totobest
Sun Mar 10, 2019 4:46 pm
Forum: Mods
Topic: [MOD 0.17] Power Cubes (ALPHA)
Replies: 0
Views: 966

[MOD 0.17] Power Cubes (ALPHA)

Infos Type: Mod Name: Power Cubes (ALPHA) Description: Store and transport energy using Power Cubes. Tested-With-Factorio-Version: 0.17.9 Locale: english Multiplayer compatible: should be. not tested. Tags: Power, transport energy, outposts License: CC BY-NC 4.0 . Portal download : https://mods.fac...
by totobest
Mon Mar 04, 2019 9:20 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

I noticed that in the newest 0.17 version, the UI for your inventory covers the UI to buy items. Since you can't move UIs anymore, this make sit impossible to buy most items. Thank you for reporting. Could you attach a screenshot of the issue? Also do you use the latest experimental version of Fact...
by totobest
Sun Mar 03, 2019 1:52 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

Mod migrated to Factorio 0.17.

Testing was fun:
Screenshot_126.png
Screenshot_126.png (513.5 KiB) Viewed 5072 times
Let me know if you find any bug.
by totobest
Sat Feb 23, 2019 9:12 pm
Forum: Already exists
Topic: Access to the "formula" calculator for infinite technologies
Replies: 0
Views: 972

Access to the "formula" calculator for infinite technologies

I am writing a mod that calculates the cost of technologies for the Black Market. It uses the count and the ingredients. For infinite technologies, there is no "count" properties but a "formula" property which allows to get the "count" based on the current level of the ...
by totobest
Sat Feb 23, 2019 8:39 pm
Forum: Implemented mod requests
Topic: Access to the "formula" calculator for infinite technologies
Replies: 4
Views: 2168

Re: Access to the "formula" calculator for infinite technologies

Thank you for your reply. I have already implemented the parser using gsub and load.
Thus it might not cover the case.
Hence my question.
by totobest
Sat Feb 23, 2019 8:34 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

py mods have gold plates too ( made much harder then the mining way) maybe add a coin mint for pyrawores mod too? I don't play much with py. I'll give a try. Thank you for the idea! also sellling lots of power made the price drop from 500 to 0 isnt there a %max that a price can drop? Yes, check 'dy...
by totobest
Fri Feb 22, 2019 7:47 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

usafphoenix wrote: ↑
Thu Feb 21, 2019 11:17 am
selling large amounts of u-coin results in uCoin becoming valued at 0u. whereas mod description /documentation lists it as always being 1u.
(3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important
Fixed in 1.1.2 !
by totobest
Thu Feb 21, 2019 12:50 pm
Forum: Implemented mod requests
Topic: Access to the "formula" calculator for infinite technologies
Replies: 4
Views: 2168

Access to the "formula" calculator for infinite technologies

Hi devs, For my mod TechnologyMarket, I would like to calculate the "cost" of a technology. I need the "count" and the ingredients. For infinite technologies, there is no "count" properties but a "formula" property which allows to get the "count" bas...
by totobest
Thu Feb 21, 2019 11:32 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 203939

Re: [MOD 0.13] Black Market (sell and buy on the market)

selling large amounts of u-coin results in uCoin becoming valued at 0u. whereas mod description /documentation lists it as always being 1u. (3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important Thank for the report. Yes, that's a bug. Fixed prices are not really fixed ...
by totobest
Wed Feb 20, 2019 10:29 pm
Forum: Mods
Topic: [MOD 0.16] Technology Market (buy technologies)
Replies: 14
Views: 7236

Re: [MOD 0.16] Technology Market (buy technologies)

When starting game with auto research mod, i'm getting this message in chat/console. Error when running interface function market.get_credits:__BlackMarket__/control.lua:3079: attemp to index local 'force_mem' (a nil value) stack traceback: __TechnologyMarket__/control.lua:46: in function <__Techno...
by totobest
Wed Feb 20, 2019 8:40 pm
Forum: Mods
Topic: [MOD 0.16] Technology Market (buy technologies)
Replies: 14
Views: 7236

Re: [MOD 0.16] Technology Market (buy technologies)

You should change the internal name of the mod to start with "z" or some other last-load-order character so it loads before all other mods load. I'm saying this because any mods that alphabetically go after "technology" are unaffected by this mod and therefore still have their t...
by totobest
Tue Feb 19, 2019 11:17 am
Forum: Mods
Topic: [MOD 0.16] Technology Market (buy technologies)
Replies: 14
Views: 7236

Re: [MOD 0.16] Technology Market (buy technologies)

edit 1: unzipping did enable it to load in vanilla, but crashes with angelspetrochem: "Failed to load mods: Error while running setup for technology prototype "rocket-silo_tm" (technology): Technology prerequisite: "angels-rocket-fuel" is registered more than once. edit 2: ...
by totobest
Tue Feb 19, 2019 10:55 am
Forum: Mods
Topic: [MOD 0.16] Technology Market (buy technologies)
Replies: 14
Views: 7236

Re: [MOD 0.16] Technology Market (buy technologies)

Thanks for the feedback! Loading the mod from the zip is fixed in 1.0.3. It was a typo in the "require". -- File is stdlib/log/logger.lua require("stdlib/log/Logger") -- Works when mod is unzipped. Fails when mod is zipped. I'm looking at the issue with Bob's Tech Revamp and Ange...

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