Search found 40 matches

by LethargicChii
Wed May 24, 2017 2:52 am
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.8

Alright so I've got a github set up and I am welcoming serious contributors to help develop this mod. Here is the link: https://github.com/lethargicchii/rocket-turret Additional update: I am hard at work on v0.0.9 which will have acid rockets, masks for the turrets, and whatever else I can cram in i...
by LethargicChii
Tue May 23, 2017 6:30 pm
Forum: Modding interface requests
Topic: [Request] Turrets to support multiple ammo categories
Replies: 0
Views: 716

[Request] Turrets to support multiple ammo categories

Hello all! I'd like to request turrets to support multiple ammo categories much like the assemblers support crafting categories. Reason: I am currently developing a mod that adds a rocket turret and different rocket types, but, one in particular is giving me a hard time. I need it to have it's own a...
by LethargicChii
Tue May 23, 2017 4:40 pm
Forum: Modding help
Topic: Help with research damage boost
Replies: 2
Views: 1313

Re: Help with research damage boost

I think you are right. I tried lots of different stuff the other day. I did manage to get the damage bonus of rockets when researched to apply to the poison damage as well, but, I had to do this to the projectile: Projectile ----- Poison Rocket ----- { type = "projectile", name = "poi...
by LethargicChii
Mon May 22, 2017 7:37 pm
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.8

I'm going to have to extend the release of 0.0.9 to sometime this week. Rather than adding in just the rocket pods, I am taking a second look at the tech to upgrade the poison cloud damage for poison rockets, and I want to do the masks for the turrets. TLDR; Release: Later 0.0.9 Tasks: - Masks for t...
by LethargicChii
Mon May 22, 2017 7:33 pm
Forum: Modding help
Topic: Help with research damage boost
Replies: 2
Views: 1313

Help with research damage boost

Hello potentially helpful mod dev / reader. I have a little problem I haven't been able to solve. I'm trying to increase the damage of a poison cloud that is created by one of my custom rockets via research just like you can with laser and gun turrets. The custom rocket I made acts just like a capsu...
by LethargicChii
Sun May 21, 2017 7:58 am
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.7

v0.0.8 is going live in just as soon as I finish this post. Changes/Additions: Added Poison Rocket Added Hybrid Rocket Technology - Lyneria takes credit for tech name Nuclear turret max range changed from 80 to 55 to avoid activation bug Minor code changes and description corrections. Removed old co...
by LethargicChii
Sat May 20, 2017 1:01 am
Forum: Not a bug
Topic: [0.15.12]Gun Turret Behaves oddly if set above 55 for range.
Replies: 2
Views: 1151

Re: [0.15.12]Gun Turret Behaves oddly if set above 55 for range.

Wow thank you for that insight. I see now. Seems that I will have to reduce the range of the turret.
by LethargicChii
Fri May 19, 2017 6:30 pm
Forum: Modding help
Topic: Extremely Large Animations, Flip lag
Replies: 4
Views: 2235

Re: Extremely Large Animations, Flip lag

I didn't have any problems with it at all. I have a 1080 TI and settings are High for textures, and All for video memory. 20170519112454_1.jpg Thats really big by the way. I kinda like it. Edit: If you used blender to make that, I would give that inner metal square a texture to help it out. The flat...
by LethargicChii
Fri May 19, 2017 5:40 pm
Forum: Not a bug
Topic: [0.15.12]Gun Turret Behaves oddly if set above 55 for range.
Replies: 2
Views: 1151

[0.15.12]Gun Turret Behaves oddly if set above 55 for range.

Attachments and documentation: https://forums.factorio.com/viewtopic.php?f=93&t=47497&p=277549#p277549 I'm not sure if it can be classified as a bug, as to achieve this result you must modify the game code, although it is only 1 line and 1 setting. Set the turret range of the base game turre...
by LethargicChii
Fri May 19, 2017 4:31 pm
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.7

A little more on the Nuclear turret bug: So after some more testing the issue seems to be a bit more complicated or simple depending on how you look at it. The Nuclear turret has a string that defines it's minimum range, min_range = 43. At first I thought this setting was causing the issue as the no...
by LethargicChii
Fri May 19, 2017 3:18 pm
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.7

I've actually been wracking my brains trying to come up with some method of creating "rockets" out of pure electricity or pure fluid without them seeming like magical handwaving -- my brain insists on rationales like that. The best I've managed to come up with is a hybrid idea along railg...
by LethargicChii
Fri May 19, 2017 4:55 am
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.7

0.0.7 is live! This is a massive update so there could be a bug or two. My migration scripting knowledge is limited so expect to redo some research, sorry about this. Changes/Additions: -Basic Rocket Turret added with custom base image and original rocket turret extension graphic -Crude Rocket added...
by LethargicChii
Thu May 18, 2017 8:22 pm
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.6

Content Update Coming! I am currently deep in the mod and here is a list of things I am working on: - NEW Basic Rocket Turret with custom ammo for beginning/spaghetti phase with custom graphics - Restructure of graphics and code (Basic rocket turret will now use Rocket Turret Extension, and Advanced...
by LethargicChii
Thu May 18, 2017 4:55 am
Forum: Texture Packs
Topic: [Request] Large Accumulator - DONE
Replies: 7
Views: 4663

Re: [Request] Large Accumulator

You are very welcome, I'm glad you like it. I only started heavily using blender over the last week, and I really enjoy it, so the pleasure is mine. Enjoy.
by LethargicChii
Thu May 18, 2017 12:09 am
Forum: Texture Packs
Topic: [Request] Large Accumulator - DONE
Replies: 7
Views: 4663

Re: [Request] Large Accumulator

Well this is the best I could come up with. I'll need more time and understanding if you want realistic discharge, and not this halo effect I used. LargeAccumulatorAnimated.png Edit: This is the tutorial I followed: https://www.youtube.com/watch?v=6FYZrw8cci0 which was for an older version of blende...
by LethargicChii
Wed May 17, 2017 9:51 pm
Forum: Texture Packs
Topic: [Request] Large Accumulator - DONE
Replies: 7
Views: 4663

Re: [Request] Large Accumulator

Large Accumulator
Large Accumulator
LargeAccumulator.png (49.96 KiB) Viewed 4632 times
Phew, sorry that took so long, a lot of little parts and the wires took awhile too.

Edit: I'll see what I can do about animating it. Also I can upload the .blend file if anyone here is good at animating.
by LethargicChii
Wed May 17, 2017 6:53 pm
Forum: Texture Packs
Topic: [Request] Large Accumulator - DONE
Replies: 7
Views: 4663

Re: [Request] Large Accumulator

I will try and make up a model. I've never done more than a rotation animation, but, who knows, this how you learn! If not, at the very least I CAN get you a model. 4x4 tiles? Do you know the dimensions of a tile? If not just give me an X and Y resolution to work with. For now I'll make up a model a...
by LethargicChii
Wed May 17, 2017 6:35 pm
Forum: Modding help
Topic: Strange graphic behavior
Replies: 1
Views: 1029

Re: Strange graphic behavior

For anyone interested, I figured out the issue. It seems when I use blender and set the resolution to the numbers seen in the code for width and height (X and Y in blender) and then use spritify addon in blender that the sprite sheet will not come out at the exact resolution as the base games sprite...
by LethargicChii
Wed May 17, 2017 8:03 am
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.5

So I was really unhappy with the way the turret extension turned out, it just kept bugging me, so I beefed it up and have a new proposed model: New Turret Design 3D model.PNG New Turret Design 3.PNG Let me know what you guys think, I'm going to get some sleep, will upload new graphics sometime tomor...
by LethargicChii
Wed May 17, 2017 2:37 am
Forum: Mods
Topic: [MOD 0.15] Rocket Turret 0.0.8
Replies: 20
Views: 12546

Re: [MOD 0.15] Rocket Turret 0.0.5

Custom Graphics for the rocket turret have been added and the new version is up 0.0.6.

Changes
-New Graphics added
-shell particle removed from code, and will no longer display during firing.

Here are some screenshots of the new models
Screenshots

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