Most megabases I've seen has multiple train lines running same direction parallel.
Sometimes implemented so trains can change to another parallel line if first choice is occupied, that way allowing new trains to enter from a substation.
If trains on main line now has a priority they may reserve the ...
Search found 4 matches
- Mon Aug 12, 2019 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Implement priority signals for trains
- Replies: 38
- Views: 13943
- Fri Sep 22, 2017 7:59 am
- Forum: Gameplay Help
- Topic: Help with train stops and the logistic network
- Replies: 6
- Views: 4216
Re: Help with train stops and the logistic network
set up leave condition like Copper Ore < 10000 or whatever.
This will effectively stop trains from moving invane and they will just sit on the stacker until resources are required.
What will happen if all his trains has less than
Copper Ore < 10000 or whatever.
Will all his trains then just sit ...
This will effectively stop trains from moving invane and they will just sit on the stacker until resources are required.
What will happen if all his trains has less than
Copper Ore < 10000 or whatever.
Will all his trains then just sit ...
- Thu Sep 21, 2017 9:26 pm
- Forum: Gameplay Help
- Topic: Furnace switch based on belt being backed up
- Replies: 2
- Views: 1734
Furnace switch based on belt being backed up
I can only imagine someone has already designed it, but I can't find it here, on Reddit or anywhere else. If someone can help me, it would be much appreciated :-)
What I want is a switch for multiple furnace arrays of 70 electric furnaces, loading to an express belt.
1: If no Iron Ore is coming in ...
What I want is a switch for multiple furnace arrays of 70 electric furnaces, loading to an express belt.
1: If no Iron Ore is coming in ...
- Tue Dec 27, 2016 1:43 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 8100
What exactly needed for 1RPM, no mods or modules
I have already tryed to search, so no need for LMGTFY.
I have started a game with the aim of getting 1RPM without logistic robots, no solar, no active/provider chests AND no modules.
What exactly do I need of each kind of product, beside of oil? (Oil I intend to simply extend till needs are ...
I have started a game with the aim of getting 1RPM without logistic robots, no solar, no active/provider chests AND no modules.
What exactly do I need of each kind of product, beside of oil? (Oil I intend to simply extend till needs are ...