Search found 4 matches

by Bimme
Mon Aug 12, 2019 2:13 pm
Forum: Ideas and Suggestions
Topic: Implement priority signals for trains
Replies: 38
Views: 10593

Re: Implement priority signals for trains

Most megabases I've seen has multiple train lines running same direction parallel. Sometimes implemented so trains can change to another parallel line if first choice is occupied, that way allowing new trains to enter from a substation. If trains on main line now has a priority they may reserve the ...
by Bimme
Fri Sep 22, 2017 7:59 am
Forum: Gameplay Help
Topic: Help with train stops and the logistic network
Replies: 6
Views: 3441

Re: Help with train stops and the logistic network

set up leave condition like Copper Ore < 10000 or whatever. This will effectively stop trains from moving invane and they will just sit on the stacker until resources are required. What will happen if all his trains has less than Copper Ore < 10000 or whatever. Will all his trains then just sit idle?
by Bimme
Thu Sep 21, 2017 9:26 pm
Forum: Gameplay Help
Topic: Furnace switch based on belt being backed up
Replies: 2
Views: 1432

Furnace switch based on belt being backed up

I can only imagine someone has already designed it, but I can't find it here, on Reddit or anywhere else. If someone can help me, it would be much appreciated :-) What I want is a switch for multiple furnace arrays of 70 electric furnaces, loading to an express belt. 1: If no Iron Ore is coming in, ...
by Bimme
Tue Dec 27, 2016 1:43 pm
Forum: Gameplay Help
Topic: What exactly needed for 1RPM, no mods or modules
Replies: 14
Views: 7102

What exactly needed for 1RPM, no mods or modules

I have already tryed to search, so no need for LMGTFY. I have started a game with the aim of getting 1RPM without logistic robots, no solar, no active/provider chests AND no modules. What exactly do I need of each kind of product, beside of oil? (Oil I intend to simply extend till needs are fullfill...

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