Search found 8 matches
- Thu Jun 22, 2017 2:01 am
- Forum: General discussion
- Topic: Indefinite research
- Replies: 6
- Views: 2807
Re: Indefinite research
a good thing to add would probably be a checkbox/option either in the options menu or on the tech screen that allows infinite researches to just continue on in their current line once the current one finishes, so you don't have to keep on picking the same tech
- Thu Jun 15, 2017 3:58 pm
- Forum: General discussion
- Topic: Pollution is counter-intuitive?
- Replies: 37
- Views: 26929
Re: Pollution is counter-intuitive?
I think part of the problem here is expectations of what biters should be. You argue biters should be a challenge that threatens a lose condition (And hence provide difficulty this way). The way biters are (and the way I've always seen them) is they force an additional dimension on base construction...
- Thu Jun 01, 2017 4:44 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 144963
Re: Attacking biters with turrets makes all weapons pointless
In the mid-game, tanks are typically easier and more cost-effective, in the late game nukes have mostly obsoleted turret creeping. Also, uranium ammo has made even handheld guns relevant again (and this combined with buildings have fire resistance means that while the flamethrower is still great aga...
- Thu Jun 01, 2017 4:37 pm
- Forum: Balancing
- Topic: [0.15.12] Steam engine efficiently consumes 500C steam
- Replies: 12
- Views: 6172
Re: [0.15.12] Steam engine efficiently consumes 500C steam
I'm fine with how it works right now, provided the misleading label on the steam engine is removed. Turbines are simply 6x more efficient space wise; if you want to trade space for material, I don't see any reason why you should be able to use steam engines (or if you want to round out nuclear steam...
- Thu Jun 01, 2017 1:41 pm
- Forum: General discussion
- Topic: What do you do when everything needs to be rebuilt?
- Replies: 16
- Views: 12962
Re: What do you do when everything needs to be rebuilt?
With the addition of nukes I've decided to give each old factory an explosive send-off to celebrate the completion of the new one. This quickly clears the space for reclamation with having to manage/move/sort/store massive amounts of inventory.
- Tue May 30, 2017 4:24 pm
- Forum: General discussion
- Topic: even faster conveyor ?
- Replies: 16
- Views: 5389
Re: even faster conveyor ?
The true advantage of trains and centralized smelting and production is quite simple, and has nothing at all to do with total bandwidth of train vs belt in a given space: trains are plug and play. One mine runs out? plug another one into the train network with minimal track and station laying (2 tra...
- Wed May 24, 2017 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Typo or bad sentence structure in map generator
- Replies: 7
- Views: 2904
Re: [Klonan] Typo or bad sentence structure in map generator
For clarity I suggest describing what 'richness' means exactly: Resource patches will have more resources per square, meaning you will have to expand less. If you absolutely want to keep the 'improves as you move away from center' portion and be more verbose: Resource patches will have more resource...
- Fri Dec 16, 2016 5:24 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71588
Re: Friday Facts #169 - Combat revisit 2
In general, I'd prefer not to turret creep. But I do like it as an option. In fact, I see turret creeping as a pain and is definitely not free. You have to massively over-invested in power infrastructure to be able to afford to provide the both the huge immediate spike and overall supply demands in ...