But then why does it behave differently when it's the player going in (as seen in the video) ? When it's the player, the tracks are placed directly, even with the paved area waiting.
Also, most (if not all) tiles ghost placed where placed with the spidertron. These section of tracks where just ...
Search found 5 matches
- Mon Aug 17, 2020 10:29 am
- Forum: Not a bug
- Topic: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
- Replies: 8
- Views: 2362
- Sun Aug 16, 2020 9:23 pm
- Forum: Not a bug
- Topic: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
- Replies: 8
- Views: 2362
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
Please provide a save file
Find save file attached to this message.
Video of it happening : https://www.youtube.com/watch?v=I9Ndalp-UdQ
Save file status right after the capture of this video.
There are a few mods enabled, they kept on working from 0.18 despite some having no updates.
I'll do ...
Find save file attached to this message.
Video of it happening : https://www.youtube.com/watch?v=I9Ndalp-UdQ
Save file status right after the capture of this video.
There are a few mods enabled, they kept on working from 0.18 despite some having no updates.
I'll do ...
- Sun Aug 16, 2020 4:18 pm
- Forum: Not a bug
- Topic: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
- Replies: 8
- Views: 2362
[1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
When a blueprint is placed out of the spidertron's roboport's range, nothing will be built when the spiedertron gets in range of the ghost BP.
The placed ghost have to be in the construction range of the spidertron to be built by it.
I can provide a video of the phenomenon if needed.
Maybe related ...
The placed ghost have to be in the construction range of the spidertron to be built by it.
I can provide a video of the phenomenon if needed.
Maybe related ...
- Mon Nov 04, 2019 5:24 pm
- Forum: Not a bug
- Topic: [0.17.75] Chest Tooltips order
- Replies: 1
- Views: 838
[0.17.75] Chest Tooltips order
I just updated with the new version of the tooltips in 0.17.75, and the first thing I notice logging in is a problem that have been there forever.
Could we get the information above the content previsualisation on chests?
I you take a look at the video I sent with the post you'll understand.
Fast ...
Could we get the information above the content previsualisation on chests?
I you take a look at the video I sent with the post you'll understand.
Fast ...
- Wed Dec 14, 2016 10:30 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 614584
Re: [MOD 0.14] AAI Programmable Vehicles
Hi.
I found a quite annoying bug with your mod(s).
When I load a game, the bottom row of my items hotbar is emptied everytime and sent in the inventory (or on the ground if there isn't enought space in the inventory).
When I removed your mod to check, this bug disappeared.
For the context, I run ...
I found a quite annoying bug with your mod(s).
When I load a game, the bottom row of my items hotbar is emptied everytime and sent in the inventory (or on the ground if there isn't enought space in the inventory).
When I removed your mod to check, this bug disappeared.
For the context, I run ...