Search found 25 matches

by triffid_hunter
Wed Feb 27, 2019 10:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Replies: 4
Views: 168

Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign

Heh think nothing of it, y'all must be inundated! Just remember to sleep sometime :P
by triffid_hunter
Wed Feb 27, 2019 10:27 am
Forum: Resolved Problems and Bugs
Topic: [0.17.x] Map preview on Linux shows garbage before rendering
Replies: 7
Views: 579

Re: [0.17.x] Map preview on Linux shows garbage before rendering

I didn't encounter this bug, pre-render preview background was matching grey

Ryzen 1500X, GTX1050Ti (w/ 396.54.09 driver), Mint(kde) 18.3
by triffid_hunter
Wed Feb 27, 2019 10:01 am
Forum: Resolved Problems and Bugs
Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Replies: 4
Views: 168

Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign

Oh I'm not worried about the research order stuff (which makes sense to me, if you added all the deps, the tech tree would look like a thousand spiders having an orgy)

This is simply a missing locale-specific string in your english translation file.
by triffid_hunter
Tue Feb 26, 2019 8:25 pm
Forum: Duplicates
Topic: [0.17] Some info boxes exceed screen boundaries with UI scale set to 125%
Replies: 1
Views: 48

[0.17] Some info boxes exceed screen boundaries with UI scale set to 125%

Image

Not sure if I bumped UI scale to 125% or the game auto-chose (due to 2k resolution), but a couple of dialogs are cut off at the screen boundary.
by triffid_hunter
Tue Feb 26, 2019 8:19 pm
Forum: Duplicates
Topic: [0.17] Camapin: Gun turret quest does not complete
Replies: 2
Views: 71

Re: [0.17] Camapin: Gun turret quest does not complete

This affects me too.

Grabbed a screenshot:

Image
by triffid_hunter
Sat Jun 23, 2018 4:55 am
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 11663

Re: Friday Facts #248 - Not Saturday Facts

Anyone else irritated by the zoom glitch video having content-disposition header so the browser downloads it instead of playing it?

Code: Select all

Content-Disposition: attachment; filename=fff-248-ui%20zooming.webm
:roll:
by triffid_hunter
Tue Apr 24, 2018 3:28 pm
Forum: Logistic Train Network
Topic: Can't find the manual?
Replies: 3
Views: 994

Re: Can't find the manual?

Between Nilaus video and the demo save there's not much more words could explain. As a result of working in embedded systems and electronics, I learn most easily from technical documents, and have a persistent experience of examples and videos glossing over many important details. I'd deeply apprec...
by triffid_hunter
Tue Apr 24, 2018 2:27 pm
Forum: Logistic Train Network
Topic: Can't find the manual?
Replies: 3
Views: 994

Can't find the manual?

Hi, the mod page at https://mods.factorio.com/mods/Optera/LogisticTrainNetwork says there's a "Complete Manual" here, but I can't find anything even vaguely resembling that. Am I missing something? Ideally it should be in a sticky post at the top or something.. Nothing came up when I searched the fo...
by triffid_hunter
Wed Jan 03, 2018 6:56 am
Forum: Ideas and Suggestions
Topic: Display releases on landing page with blog posts
Replies: 0
Views: 164

Display releases on landing page with blog posts

It would be great to splice release information into the "Recent blog posts" sidebar segment on the factorio.com front page, to show not just the developers' thoughts but also actual user-accessible progress together in one place.

The section may need renaming to "News" or somesuch as a result
by triffid_hunter
Tue Nov 07, 2017 2:23 am
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 2817

Re: [15.37] Train changes path after chainsignal (again)

The problem here is the train deciding to take an exit that isn't free and jamming the main line despite plenty of space in the stacker. I would much prefer the train be forced to take the 300th exit if that avoids this situation
by triffid_hunter
Sat Aug 12, 2017 4:05 am
Forum: Won't fix.
Topic: [kovarex] [0.15.31] trains that run out of fuel occupy one block in front.
Replies: 5
Views: 1224

[kovarex] [0.15.31] trains that run out of fuel occupy one block in front.

Noticed this in a multiplayer the other day, a train ran out of fuel in a siding so the main line was not physically blocked, however it held the next couple of signals reserved so no other train could pass that section of track even though it had no fuel and could not move. Please make trains that ...
by triffid_hunter
Thu Jul 06, 2017 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Replies: 22
Views: 5513

Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)

O, I didn't realize this was actually a bug, I'd always find a spot to place another chain signal to isolate so that a different train could travel through the same area... but I guess that once that other train has passed it prompts the stuck train to recalculate its path? Or I have not been victi...
by triffid_hunter
Thu Jul 06, 2017 6:59 am
Forum: Pending
Topic: [kovarex] [0.15.27] Factorio does not remember login information
Replies: 3
Views: 387

Re: [0.15.27] Factorio does not remember login information

A curious development - I renamed that file, steam cloud recreated it identically (checked using diff) and now factorio doesn't ask for my login details anymore.. Very strange! Apparently it's some weird interaction with steam cloud, although I can't imagine how this bug actually functions.. This s...
by triffid_hunter
Tue Jul 04, 2017 1:10 pm
Forum: Pending
Topic: [kovarex] [0.15.27] Factorio does not remember login information
Replies: 3
Views: 387

[kovarex] [0.15.27] Factorio does not remember login information

I remember this being marked as fixed several releases ago, yet factorio asks me every time I join multi after a fresh startup. Running Factorio 0.15.27 Steam build for Linux. Steam cloud sync is enabled but I currently only have steam running on one computer. The permissions on ~/.factorio/player-d...
by triffid_hunter
Tue Jul 04, 2017 12:52 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Replies: 22
Views: 5513

Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)

Does this fix roundabouts? Probably. I don't have a save that shows a reproducible problem with them so I couldn't test them. No. If a station is being disabled and the train changes route while in a roundabout it can still get stuck. (0.15.27) That's a different thing. There was an issue with trai...
by triffid_hunter
Tue Jul 04, 2017 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.13] Slow server = no input on client
Replies: 4
Views: 2010

Re: [0.15.13] Slow server = no input on client

I've run into this heaps of times, very infuriating especially in the middle of combat!
by triffid_hunter
Tue Jul 04, 2017 12:19 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
Replies: 2
Views: 949

Re: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

Again in 0.15.27: 0.016 2017-07-04 20:11:03; Factorio 0.15.27 (build 30601, linux64, steam) 0.105 Operating system: Linux (LinuxMint 17.3) 0.105 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.105 Read data path: /home/anne/.local/share/Steam/steamapps...
by triffid_hunter
Sat Jun 24, 2017 6:05 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."
Replies: 2
Views: 949

[kovarex] [15.23] Crash when joining multiplayer after: "Operation too slow..."

0.000 2017-06-24 13:56:03; Factorio 0.15.23 (build 30400, linux64, steam) 0.461 Operating system: Linux (LinuxMint 17.3) 0.462 Program arguments: "/home/anne/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.462 Read data path: /home/anne/.local/share/Steam/steamapps/common/Factorio/...
by triffid_hunter
Mon Jun 19, 2017 4:48 pm
Forum: General discussion
Topic: Noobs view of blue belts
Replies: 4
Views: 1309

Re: Noobs view of blue belts

4 belts? heh I've got 8 belts each for iron and copper and four for green circuits and they still get dry, have to supplement with bots as I've run out of room for more!

Go to advanced search