Search found 41 matches
- Tue Apr 07, 2020 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Mods with available updates not marked as installed
- Replies: 4
- Views: 1818
Re: [0.18.4] Mods with available updates not marked as installed
Ideally, there should be a separate 'upgradeable' icon - an up arrow perhaps?
- Tue Apr 07, 2020 5:33 pm
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 11430
Re: [0.18.0] Crash to Desktop (save process stalled with non-blocking save feature)
Sorry, haven't been able to reproduce, and unless factorio saves core dumps by default somewhere that I'm not aware of I didn't get one.
- Fri Mar 20, 2020 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Mods with available updates not marked as installed
- Replies: 4
- Views: 1818
Re: [0.18.4] Regression - some mods not marked as installed in 'install mods' tab
Edit: seems to be because an update is available.
Perhaps there should be a different sigil if an update is available, instead of the same visual representation as mods which are not installed?
Perhaps there should be a different sigil if an update is available, instead of the same visual representation as mods which are not installed?
- Fri Mar 20, 2020 9:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Mods with available updates not marked as installed
- Replies: 4
- Views: 1818
[0.18.4] Mods with available updates not marked as installed
Some mods are not marked as installed in the 'install mods' tab - the checkbox at the left is missing.
However, their status is correctly listed as 'Enabled'.
However, their status is correctly listed as 'Enabled'.
- Sun Mar 08, 2020 10:36 pm
- Forum: This Forum
- Topic: Bug - Forum fails to upload attachment.
- Replies: 5
- Views: 2905
Re: Bug - Forum fails to upload attachment.
Firefox 73.0.1 for Linux, no weird extensions - just ublock, noscript (with scripts for factorio.com allowed), youtube enhancer, google translate.
I can't imagine that server-side 'permission denied' errors could be caused by my browser though..?
I can't imagine that server-side 'permission denied' errors could be caused by my browser though..?
- Sun Mar 08, 2020 12:12 am
- Forum: This Forum
- Topic: Bug - Forum fails to upload attachment.
- Replies: 5
- Views: 2905
Bug - Forum fails to upload attachment.
I was getting "failed to parse server response" errors while trying to attach files, so I opened up my browser debugger to see what was going on. The server is giving the following in response to upload requests, and making the JSON parser upset: <b>[phpBB Debug] PHP Warning</b>: in file <...
- Wed Mar 04, 2020 1:41 am
- Forum: Logistic Train Network
- Topic: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
- Replies: 9
- Views: 5498
Re: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
That's -1, the default network id if you don't change it. Since network id is a bitmask, that means all 32 possible networks.
It's discussed here under Encoded Network ID.
Lovely, thanks!
- Mon Mar 02, 2020 9:59 pm
- Forum: Logistic Train Network
- Topic: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
- Replies: 9
- Views: 5498
Re: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
Reverting to 1.12.3 has everything working again as expected
- Mon Mar 02, 2020 9:56 pm
- Forum: Logistic Train Network
- Topic: 1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
- Replies: 9
- Views: 5498
1.12.4 - LTN keeps complaining "No station supplying x found in networks 0x1"
Just grabbed the latest update, and now LTN keeps complaining "No station supplying x found in networks 0x1" - even though there are definitely provider stations with more than enough items. This exact same save worked perfectly with LTN-1.12.3. I have my default network set to 0x1 because...
- Mon Mar 02, 2020 9:30 pm
- Forum: Duplicates
- Topic: [0.18.9] In some situations, inserters prefer to take from the far side of a belt
- Replies: 1
- Views: 833
[0.18.9] In some situations, inserters prefer to take from the far side of a belt
In some situations, inserters prefer to take from the far side of a belt. This causes my mines to drain unevenly, and I'd prefer to not lane-balance all the belts as a fix when this behaviour seems like a (minor) bug. screenshot-20200303-052503.png Blue inserters 1,2,4,5,6 all prefer the near side o...
- Fri Feb 28, 2020 7:41 pm
- Forum: Duplicates
- Topic: [0.18.9] UI issues with new blueprint window and large blueprints
- Replies: 0
- Views: 714
[0.18.9] UI issues with new blueprint window and large blueprints
The old window would zoom out to show the whole blueprint - not great with large ones, but less problematic than cutting them off. The new window seems to cut them off if they're too large. Ideally, we can scroll and zoom in the blueprint preview, so we can easily adjust which entities are included ...
- Fri Feb 14, 2020 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.18.4] Unoptimal code generation of Linux binary (too many redundant stores/loads)
- Replies: 11
- Views: 7012
Re: [wheybags] [0.18.4] Unoptimal code generation of Linux binary (too many redundant stores/loads)
Ooh more potential performance improvements for Linux? nice!
- Fri Feb 14, 2020 11:42 am
- Forum: Minor issues
- Topic: [0.18.0] Sound overlapping issues
- Replies: 1
- Views: 1433
Re: [0.18.0] Sound overlapping issues
I noticed this while having several mining drone outposts in close proximity all stacked with 116 drones.
The mining sounds prevented other sounds from playing.
It's pretty typical and sensible for games to have a limited number of simultaneous sounds, but perhaps we need a priority system?
The mining sounds prevented other sounds from playing.
It's pretty typical and sensible for games to have a limited number of simultaneous sounds, but perhaps we need a priority system?
- Fri Feb 14, 2020 11:35 am
- Forum: Duplicates
- Topic: [0.18.6] Bug or Feature, Miners taking crude Oil
- Replies: 4
- Views: 1782
Re: [0.18.6] Bug or Feature, Miners taking crude Oil
There's uranium in the mining patch.
I guess the devs haven't marked miners as 'acid only' for the new fluid mixing prevention mechanic.
I guess the devs haven't marked miners as 'acid only' for the new fluid mixing prevention mechanic.
- Fri Feb 07, 2020 7:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.18.4] Circuit signals no longer have appropriate background color when mousing over power poles
- Replies: 5
- Views: 3780
[Rseding] [0.18.4] Circuit signals no longer have appropriate background color when mousing over power poles
In 0.18.3 and earlier versions, when mousing over a power pole, it would show signals on red circuit wire with a red background, and signals on green circuit wire with a green background. 0.18.4 seems to have lost this feature. In 0.18.3: screenshot-20200207-151016.png In 0.18.4: screenshot-20200207...
- Thu Jan 23, 2020 5:25 pm
- Forum: Pending
- Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
- Replies: 35
- Views: 11430
[0.18.0] Crash to Desktop (save process stalled with non-blocking save feature)
Hi Wube team, Just had an interesting and rare occurrence - factorio crashed! I think this is my first crash since I bought the game circa 0.14, so you're doing an excellent job regarding stability! I was poking around in single player with a few minor mods (LTN, Whistle Stop, Mining Drones, Squeakt...
- Wed Feb 27, 2019 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
- Replies: 4
- Views: 1800
Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Heh think nothing of it, y'all must be inundated! Just remember to sleep sometime
- Wed Feb 27, 2019 10:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.x] Map preview on Linux shows garbage before rendering
- Replies: 7
- Views: 4107
Re: [0.17.x] Map preview on Linux shows garbage before rendering
I didn't encounter this bug, pre-render preview background was matching grey
Ryzen 1500X, GTX1050Ti (w/ 396.54.09 driver), Mint(kde) 18.3
Ryzen 1500X, GTX1050Ti (w/ 396.54.09 driver), Mint(kde) 18.3
- Wed Feb 27, 2019 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
- Replies: 4
- Views: 1800
Re: [0.17] Unknown key: "technology-description.electric-inserter" in campaign
Oh I'm not worried about the research order stuff (which makes sense to me, if you added all the deps, the tech tree would look like a thousand spiders having an orgy)
This is simply a missing locale-specific string in your english translation file.
This is simply a missing locale-specific string in your english translation file.
- Tue Feb 26, 2019 8:25 pm
- Forum: Duplicates
- Topic: [0.17] Some info boxes exceed screen boundaries with UI scale set to 125%
- Replies: 1
- Views: 754
[0.17] Some info boxes exceed screen boundaries with UI scale set to 125%
Not sure if I bumped UI scale to 125% or the game auto-chose (due to 2k resolution), but a couple of dialogs are cut off at the screen boundary.