Devs you need to do better. Stop making things pretty ( in your mind) and add some options to get rid of crap that is not needed.
I have never been so disappointed in and an update as i was with 2.0.
Search found 18 matches
- Tue Oct 22, 2024 12:10 pm
- Forum: General discussion
- Topic: 2.0 Thumbs down
- Replies: 5
- Views: 1578
- Tue Oct 22, 2024 11:49 am
- Forum: Ideas and Requests For Mods
- Topic: Re-adding the ability to disable belt placement locking
- Replies: 2
- Views: 365
Re: Re-adding the ability to disable belt placement locking
+1 " I find it most annoying trying to connect anything to a medium-size balancer"
- Fri Oct 11, 2024 2:37 pm
- Forum: Gameplay Help
- Topic: Ghost replacement objects
- Replies: 5
- Views: 524
Re: Ghost replacement objects
That is why i need them gone. i dont have bots yet and need to see whats has been destroyed. Plus it would reduce clutter.astroshak wrote: Fri Oct 11, 2024 9:44 am Not sure why you want to get rid of those though. They remind you of what was there, and are construction orders for any bots that find the ghosts in network.
- Fri Oct 11, 2024 7:28 am
- Forum: Gameplay Help
- Topic: Ghost replacement objects
- Replies: 5
- Views: 524
Ghost replacement objects
Hello All.
Is there away to turn off the ghost replacement objects. When a object is destroyed there is a purple time count and the object stays ghosted. is there a way to turn that off and just leave the empty space?
thank you
monty1510
Is there away to turn off the ghost replacement objects. When a object is destroyed there is a purple time count and the object stays ghosted. is there a way to turn that off and just leave the empty space?
thank you
monty1510
- Sun Apr 25, 2021 12:47 pm
- Forum: Off topic
- Topic: Copyright?? Devs maybe should look into this
- Replies: 7
- Views: 6796
Copyright?? Devs maybe should look into this
Hello All
I was watching and movie and trying to find out how they should rounds, in semi auto's out of rifles and pistols. Having survived basic in the Canadian Reserves I know that all gas powered semis, need the round to go down the barrel and block some of the gas, to go back towards the bolt ...
I was watching and movie and trying to find out how they should rounds, in semi auto's out of rifles and pistols. Having survived basic in the Canadian Reserves I know that all gas powered semis, need the round to go down the barrel and block some of the gas, to go back towards the bolt ...
- Thu Jan 28, 2021 9:45 am
- Forum: Gameplay Help
- Topic: Armour & Gun quickbar location question
- Replies: 35
- Views: 16838
1.1.19
So something has move and, is really throwing me off. I dont know what is called but it is where the weapons are stored, and the body armour. its on the wrong side of the screen. how do i move it back to right corner.
thank you
paulq
thank you
paulq
- Sun Dec 30, 2018 7:17 pm
- Forum: Modding discussion
- Topic: Land Mover by lovely_santa
- Replies: 2
- Views: 1726
Re: Land Mover by lovely_santa
Cool Thank you. This was driving me crazy.
- Sun Dec 30, 2018 3:40 am
- Forum: Modding discussion
- Topic: Land Mover by lovely_santa
- Replies: 2
- Views: 1726
Land Mover by lovely_santa
Hey All
I have used the land mover , and now have a bunch of compressed land, but for the life of me i can not figure out how to place it back.Any ideas?
monty1510
I have used the land mover , and now have a bunch of compressed land, but for the life of me i can not figure out how to place it back.Any ideas?
monty1510
- Sat Dec 15, 2018 11:09 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 166
- Views: 332060
Re: You know you play Factorio too much when...
When you are working on excel and when your cursor is not moving, and then you look at the cell and see you typed dw
monty1510
monty1510
- Fri Nov 30, 2018 9:54 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: I have sent over 50,000 satellites.
- Replies: 41
- Views: 32227
Re: I have sent over 50,000 satellites.
How do you batch lauch the rocket if you cant use red or green cable to add it to the circut netowork???BigTrains wrote: Mon Nov 26, 2018 8:11 am It's also fun to batch 'em up for simultaneous launches. (This 750-rocket launch took me from 65144 satellites to 65894 ...)
BigLaunch-01.jpg
- Fri Nov 30, 2018 9:42 am
- Forum: Gameplay Help
- Topic: Why train is not entering empty space?
- Replies: 9
- Views: 4752
Re: Why train is not entering empty space?
To fix the problem you need to basically force the train to recalculate its path right before the stations. Good solution to this is having 2 consecutive signals right before the first chain signal (where the train is waiting on your screenshot), with last one set to close whenever the first one ...
- Fri Oct 12, 2018 10:58 pm
- Forum: Gameplay Help
- Topic: Sandbox and Avatar
- Replies: 2
- Views: 4990
Re: Sandbox and Avatar
Thank you . its nice to see the little guy again
- Fri Oct 12, 2018 9:48 pm
- Forum: Gameplay Help
- Topic: Sandbox and Avatar
- Replies: 2
- Views: 4990
Sandbox and Avatar
Hey,
Just curious if, when in sandbox mode can you have the avatar running around?
Monty1510
Just curious if, when in sandbox mode can you have the avatar running around?
Monty1510
- Fri Jun 08, 2018 1:28 am
- Forum: General discussion
- Topic: DevKit
- Replies: 6
- Views: 3428
DevKit
Hello
Is there a dev kit or a place i may obtain the models used in Factorio.. Models=inserters,belts, poles, assembly machine, trains...etc.
monty1510
Is there a dev kit or a place i may obtain the models used in Factorio.. Models=inserters,belts, poles, assembly machine, trains...etc.
monty1510
- Sat Mar 17, 2018 10:17 pm
- Forum: Gameplay Help
- Topic: Train taking blocked exit
- Replies: 9
- Views: 4550
Train taking blocked exit
Hello All
I have a double train system and a 6 spot parking lot. My train when full wont goto the empty line and tried to take a blocked line. how do i fix it. see graphic
I have a double train system and a 6 spot parking lot. My train when full wont goto the empty line and tried to take a blocked line. how do i fix it. see graphic
- Tue Feb 06, 2018 8:29 am
- Forum: Technical Help
- Topic: Nuclear Rocket performace hit.
- Replies: 3
- Views: 2113
Nuclear Rocket performace hit.
Hey all
1st off DEVS, are you bent on world domination. hopping on getting world leaders addicted to this little game. All i think about is my next factorio map phew thats done.
I just finished map with a huge bitter presence, and was using nuc's to clear the area's after the impact and the ...
1st off DEVS, are you bent on world domination. hopping on getting world leaders addicted to this little game. All i think about is my next factorio map phew thats done.
I just finished map with a huge bitter presence, and was using nuc's to clear the area's after the impact and the ...
- Sun Aug 06, 2017 9:45 am
- Forum: Gameplay Help
- Topic: replacing, swaping.
- Replies: 4
- Views: 2324
replacing, swaping.
Hey All.
So i have been playing Factorio for some time now. I have watched a lot of videos. I am having issue with moving belt and replacing or inserting a splitter. I have to right click to remove the belt, the place the spitter. is ther a better way to do this. Have look at this video. https ...
So i have been playing Factorio for some time now. I have watched a lot of videos. I am having issue with moving belt and replacing or inserting a splitter. I have to right click to remove the belt, the place the spitter. is ther a better way to do this. Have look at this video. https ...
- Mon Dec 12, 2016 4:16 pm
- Forum: 1 / 0 magic
- Topic: [posila] Factorio crashes when loading a saved game 0.14.21
- Replies: 5
- Views: 2943
Re: [posila] Factorio crashes when loading a saved game 0.14.21
So what is the fix here. could some one provided a little more detail. I have to feed my addiction.