Search found 22 matches

by monty1510
Sun Apr 13, 2025 9:19 am
Forum: Gameplay Help
Topic: spidertron follow and move
Replies: 7
Views: 363

Re: spidertron follow and move



Here is what happens when i try. see video https://drive.google.com/file/d/1ITwAssZNiusS8d2kMmaqLWyb1ssm517P/view?usp=drive_link


You have many mods and it's unclear which action you are doing, although it look clear that you are able to "select" spidertron they seem unresponsive to what you ...
by monty1510
Sun Apr 13, 2025 3:58 am
Forum: Gameplay Help
Topic: spidertron follow and move
Replies: 7
Views: 363

Re: spidertron follow and move




select remote to have it in cursor, left click and drag to create a selection box, select spider, remote gets attached to selected unit, ( visible next to cursor that turned into a remote, now next to a spider icon), now right click will task previously select spider to move.

If you ever ...
by monty1510
Sat Apr 12, 2025 5:25 pm
Forum: Gameplay Help
Topic: spidertron follow and move
Replies: 7
Views: 363

Re: spidertron follow and move


select remote to have it in cursor, left click and drag to create a selection box, select spider, remote gets attached to selected unit, ( visible next to cursor that turned into a remote, now next to a spider icon), now right click will task previously select spider to move.

If you ever select a ...
by monty1510
Fri Apr 11, 2025 1:00 pm
Forum: Gameplay Help
Topic: spidertron follow and move
Replies: 7
Views: 363

spidertron follow and move

Hello

I am playing in factorio 2.xx and i am in a sandbox. I found the remote for spidertrons but i cant get them to move after selecting or get them to follow. what am i missing?
by monty1510
Tue Oct 22, 2024 12:10 pm
Forum: General discussion
Topic: 2.0 Thumbs down
Replies: 5
Views: 1682

2.0 Thumbs down

Devs you need to do better. Stop making things pretty ( in your mind) and add some options to get rid of crap that is not needed.

I have never been so disappointed in and an update as i was with 2.0.
by monty1510
Tue Oct 22, 2024 11:49 am
Forum: Ideas and Requests For Mods
Topic: Re-adding the ability to disable belt placement locking
Replies: 2
Views: 491

Re: Re-adding the ability to disable belt placement locking

+1 " I find it most annoying trying to connect anything to a medium-size balancer"
by monty1510
Fri Oct 11, 2024 2:37 pm
Forum: Gameplay Help
Topic: Ghost replacement objects
Replies: 5
Views: 656

Re: Ghost replacement objects

astroshak wrote: Fri Oct 11, 2024 9:44 am Not sure why you want to get rid of those though. They remind you of what was there, and are construction orders for any bots that find the ghosts in network.
That is why i need them gone. i dont have bots yet and need to see whats has been destroyed. Plus it would reduce clutter.
by monty1510
Fri Oct 11, 2024 7:28 am
Forum: Gameplay Help
Topic: Ghost replacement objects
Replies: 5
Views: 656

Ghost replacement objects

Hello All.

Is there away to turn off the ghost replacement objects. When a object is destroyed there is a purple time count and the object stays ghosted. is there a way to turn that off and just leave the empty space?

thank you

monty1510
by monty1510
Sun Apr 25, 2021 12:47 pm
Forum: Off topic
Topic: Copyright?? Devs maybe should look into this
Replies: 7
Views: 6936

Copyright?? Devs maybe should look into this

Hello All

I was watching and movie and trying to find out how they should rounds, in semi auto's out of rifles and pistols. Having survived basic in the Canadian Reserves I know that all gas powered semis, need the round to go down the barrel and block some of the gas, to go back towards the bolt ...
by monty1510
Thu Jan 28, 2021 9:45 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 35
Views: 17677

1.1.19

So something has move and, is really throwing me off. I dont know what is called but it is where the weapons are stored, and the body armour. its on the wrong side of the screen. how do i move it back to right corner.

thank you

paulq
by monty1510
Sun Dec 30, 2018 7:17 pm
Forum: Modding discussion
Topic: Land Mover by lovely_santa
Replies: 2
Views: 1791

Re: Land Mover by lovely_santa

Cool Thank you. This was driving me crazy.
by monty1510
Sun Dec 30, 2018 3:40 am
Forum: Modding discussion
Topic: Land Mover by lovely_santa
Replies: 2
Views: 1791

Land Mover by lovely_santa

Hey All

I have used the land mover , and now have a bunch of compressed land, but for the life of me i can not figure out how to place it back.Any ideas?

monty1510
by monty1510
Sat Dec 15, 2018 11:09 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 168
Views: 346529

Re: You know you play Factorio too much when...

When you are working on excel and when your cursor is not moving, and then you look at the cell and see you typed dw

monty1510
by monty1510
Fri Nov 30, 2018 9:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: I have sent over 50,000 satellites.
Replies: 41
Views: 33092

Re: I have sent over 50,000 satellites.

BigTrains wrote: Mon Nov 26, 2018 8:11 am It's also fun to batch 'em up for simultaneous launches. (This 750-rocket launch took me from 65144 satellites to 65894 :) ...)


BigLaunch-01.jpg
How do you batch lauch the rocket if you cant use red or green cable to add it to the circut netowork???
by monty1510
Fri Nov 30, 2018 9:42 am
Forum: Gameplay Help
Topic: Why train is not entering empty space?
Replies: 9
Views: 4920

Re: Why train is not entering empty space?


To fix the problem you need to basically force the train to recalculate its path right before the stations. Good solution to this is having 2 consecutive signals right before the first chain signal (where the train is waiting on your screenshot), with last one set to close whenever the first one ...
by monty1510
Fri Oct 12, 2018 10:58 pm
Forum: Gameplay Help
Topic: Sandbox and Avatar
Replies: 2
Views: 5114

Re: Sandbox and Avatar

Thank you . its nice to see the little guy again :)
by monty1510
Fri Oct 12, 2018 9:48 pm
Forum: Gameplay Help
Topic: Sandbox and Avatar
Replies: 2
Views: 5114

Sandbox and Avatar

Hey,
Just curious if, when in sandbox mode can you have the avatar running around?

Monty1510
by monty1510
Fri Jun 08, 2018 1:28 am
Forum: General discussion
Topic: DevKit
Replies: 6
Views: 3578

DevKit

Hello

Is there a dev kit or a place i may obtain the models used in Factorio.. Models=inserters,belts, poles, assembly machine, trains...etc.


monty1510
by monty1510
Sat Mar 17, 2018 10:17 pm
Forum: Gameplay Help
Topic: Train taking blocked exit
Replies: 9
Views: 4700

Train taking blocked exit

Hello All

I have a double train system and a 6 spot parking lot. My train when full wont goto the empty line and tried to take a blocked line. how do i fix it. see graphic
by monty1510
Tue Feb 06, 2018 8:29 am
Forum: Technical Help
Topic: Nuclear Rocket performace hit.
Replies: 3
Views: 2217

Nuclear Rocket performace hit.

Hey all

1st off DEVS, are you bent on world domination. hopping on getting world leaders addicted to this little game. All i think about is my next factorio map phew thats done.

I just finished map with a huge bitter presence, and was using nuc's to clear the area's after the impact and the ...

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