Search found 8 matches

by Foxite
Thu Nov 19, 2020 6:52 pm
Forum: Not a bug
Topic: [1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game
Replies: 2
Views: 1209

Re: [1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game

I have identified some issues with my program. Long story short, it works properly now, even in Factorio, although now I'm not sure how it was working properly outside of Factorio yesterday.

This report may be closed as invalid.
by Foxite
Wed Nov 18, 2020 5:56 pm
Forum: Not a bug
Topic: [1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game
Replies: 2
Views: 1209

[1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game

Background: I have a gaming mouse with several extra buttons, and the vendor has decided it's not worth porting their configuration software to Linux. This prevents me from changing the button bindings without rebooting into Windows. To solve this problem I assigned all buttons to single keypresses ...
by Foxite
Tue Apr 04, 2017 2:02 pm
Forum: General discussion
Topic: Factorio merch
Replies: 0
Views: 1010

Factorio merch

Just in case the staff haven't seen this:

https://www.reddit.com/r/factorio/comme ... _my_money/

A lot of people support the idea of factory merch. I would LOVE having a USB powered inserter and a lot of other ideas sound great as well.
by Foxite
Sun Dec 18, 2016 11:56 am
Forum: Gameplay Help
Topic: Is there a maximum distance for a biter force to attack?
Replies: 2
Views: 1599

Is there a maximum distance for a biter force to attack?

This is my current situation: http://i.imgur.com/iZXKFJN.png I'm getting frequent attacks every couple of minutes from various nests, and I can deal with those easily. I'm more concerned about the large nest in the top left. If the cloud reaches that nest, they might decide to attack. It's not that ...
by Foxite
Mon Dec 12, 2016 4:01 pm
Forum: Gameplay Help
Topic: Import excess items to logistics network
Replies: 2
Views: 1192

Re: Import excess items to logistics network

That worked, thanks.
by Foxite
Mon Dec 12, 2016 2:00 pm
Forum: Gameplay Help
Topic: Import excess items to logistics network
Replies: 2
Views: 1192

Import excess items to logistics network

Hi. I have this setup here to produce Science packs 3: http://i.imgur.com/hKhBw0Z.jpg As you can see, the top line produces Advanced Circuits and the bottom line produces SP3s. The top line is producing circuits much faster than the bottom line can use them, and I have other needs for advanced circu...
by Foxite
Fri Dec 09, 2016 10:44 pm
Forum: Gameplay Help
Topic: It stinks and they don't like it
Replies: 2
Views: 1588

Re: It stinks and they don't like it

Come to think of it, I actually removed my radars while I was redoing some belt networks. I'm going to put them back and see what happens.

Update: I started getting attacks soon after this. I've not yet discovered any new nests.
by Foxite
Fri Dec 09, 2016 9:11 pm
Forum: Gameplay Help
Topic: It stinks and they don't like it
Replies: 2
Views: 1588

It stinks and they don't like it

I just got the achievement out of the blue. I'm not generating enough pollution that the cloud covers any biter nests. I'm not getting any alerts.

Should I be worried?

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