Search found 161 matches
- Tue Oct 22, 2024 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui] 2.0.9 windows .zip download link is a copy of .exe link
- Replies: 2
- Views: 218
- Tue Oct 22, 2024 7:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui] 2.0.9 windows .zip download link is a copy of .exe link
- Replies: 2
- Views: 218
[Sanqui] 2.0.9 windows .zip download link is a copy of .exe link
Looks like somehow the typical windows .zip file used for headless server on 2.0.9 on Factorio.com is not linked correctly as that buttons downloads the same file as the .exe link next to it instead of the typical .zip file for headless servers.
- Mon Jun 06, 2022 5:04 pm
- Forum: Implemented Suggestions
- Topic: Transfer mod settings before the mod sync restart
- Replies: 3
- Views: 1457
Transfer mod settings before the mod sync restart
Transfer mod settings before the mod sync restart so players don't have to restart twice when the host is using non-default mod settings (a very common occurrence).
What?
Transfer mod settings before the mod sync restart so players don't have to restart twice when the host is using non-default ...
What?
Transfer mod settings before the mod sync restart so players don't have to restart twice when the host is using non-default ...
- Wed Jan 05, 2022 4:37 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 307834
Re: [0.17+] Space Exploration WIP
^^
my partner in my multiplayer game (me hosting) had the exact same issue. not sure whats up. no issues on my end as the host
my partner in my multiplayer game (me hosting) had the exact same issue. not sure whats up. no issues on my end as the host
- Tue Nov 09, 2021 6:54 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 307834
Re: Space Exploration
I have set up the signal and receiver and currently items are being loaded into the rocket but extremely slowly. How do you increase the speed and number of items being loaded into the rocket?
surround the silo with loaders (or a few layers of bobs inserters if you play with those). keep the ...
- Tue Feb 16, 2021 6:54 am
- Forum: Duplicates
- Topic: Full game crash during combat - 1.1.22
- Replies: 1
- Views: 966
Full game crash during combat - 1.1.22
Log file and save attached
Lots of mods including K2 an SE
Can recreate error
Lots of mods including K2 an SE
Can recreate error
- Sun Feb 07, 2021 3:32 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 3550
Re: [1.1.21] Searching Production UI for 'science' brings up unexpected results
I would think it would try find 'science' or 'sci' in any 1 word in the name or description. not various letters from inquiry in different words of name/description. The former seems a lot more helpful due to a lot less false positives than the latter.
- Sat Feb 06, 2021 10:23 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 3550
Re: Production screen: Filtering for 'science' bring up mostly anything but science
It also searches the item description, not just the name.
eg:
S peed module
In c reases mach i n e speed at a cost of i nc r e asing energy consumption.
According to https://forums.factorio.com/94844 this is intended.
oh boy, that's how it works? there is no hope. haha you can close this ...
- Sat Feb 06, 2021 9:57 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 3550
Re: Production screen: Filtering for 'science' bring up mostly anything but science
I would but then I would lose it's vast usefulness for everything else it is used for (crafting menu, log request, requester chests, combinators). I just dont see how fuzzy search leads to 'science' filter = burner drill and the other stuff I mentioned. Seems like a bug.
- Sat Feb 06, 2021 9:50 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 3550
Re: Production screen: Filtering for 'science' bring up mostly anything but science
log and save file attached. thank you
- Sat Feb 06, 2021 9:29 pm
- Forum: Not a bug
- Topic: [1.1.21] Searching Production UI for 'science' brings up unexpected results
- Replies: 10
- Views: 3550
[1.1.21] Searching Production UI for 'science' brings up unexpected results
https://imgur.com/a/nH8ZhPI
I'm not sure how loaders, burner drills, and speed modules have anything to do with 'science'
I'm not sure how loaders, burner drills, and speed modules have anything to do with 'science'
- Tue Nov 24, 2020 3:33 pm
- Forum: Not a bug
- Topic: [1.1.0] Menu item bar
- Replies: 10
- Views: 3473
Re: [1.1.0] Menu item bar
Not a good change for 1.1.0 :/
- Mon Jul 06, 2020 7:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.35] World creation slider tooltips show incorrect percentage values
- Replies: 8
- Views: 6638
Re: [0.18.35] World creation slider tooltips show incorrect percentage values
I see this behavior as well.
- Fri May 22, 2020 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow hiding/blacklist servers in public games GUI
- Replies: 0
- Views: 697
Allow hiding/blacklist servers in public games GUI
TL;DR
Multiplayer Games Portal Usability Enhancement - Allow hiding/blacklist servers (by IP address probably)
What ?
Allow hiding/blacklist servers (by IP address probably)
Why ?
The multiplayer browse public games GUI could use a lot of revisions to make it up to date with modern games ...
Multiplayer Games Portal Usability Enhancement - Allow hiding/blacklist servers (by IP address probably)
What ?
Allow hiding/blacklist servers (by IP address probably)
Why ?
The multiplayer browse public games GUI could use a lot of revisions to make it up to date with modern games ...
- Tue May 12, 2020 8:06 pm
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 3709
Re: disable blueprinted stop until ready
Thanks for the thread link. I can see from reading the thread that there is some confusion as the topic and how to implement it is not very intuitive for those not already in the know. I will give it a shot.
Cheers
- Tue May 12, 2020 7:03 pm
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 3709
Re: disable blueprinted stop until ready
I'll take that as a 'No' on the updated manual I guess. I would make one but I don't have the insider scoop.
What is missing from it? The manual thread and Optera's station examples will teach all there is to know about the mod...
Maybe how the encoded wagon/locos signals work? and again ...
- Sun May 10, 2020 5:26 am
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 3709
Re: disable blueprinted stop until ready
I don't know. It's been 3 years. Figured there's been updates to the mod that would make the manual incomplete. It sounds like you believe that is not the case.
- Sat May 09, 2020 4:56 pm
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 3709
Re: disable blueprinted stop until ready
I'll take that as a 'No' on the updated manual I guess. I would make one but I don't have the insider scoop.
Separate topic:
What is a straight forward / simple methodology or two for using the network ID signals given that higher numbers encompass lower numbers. I could come up with something if ...
Separate topic:
What is a straight forward / simple methodology or two for using the network ID signals given that higher numbers encompass lower numbers. I could come up with something if ...
- Fri May 08, 2020 8:30 pm
- Forum: Logistic Train Network
- Topic: disable blueprinted stop until ready
- Replies: 9
- Views: 3709
disable blueprinted stop until ready
What signal do I use in the provider/request station blueprint constant combinator so that the station is not automatically available to the LTN until I am ready? I guess for a requester I should just have a very high provider threshold and not set a default request in the blueprint but I'm not sure ...
- Tue Apr 14, 2020 12:31 am
- Forum: Duplicates
- Topic: 0.18.18 - Is there no BP book delete button for shared folder anymore?
- Replies: 1
- Views: 1014
0.18.18 - Is there no BP book delete button for shared folder anymore?
Used to be a button now I don't see one anymore (screenshot attached). Not sure how to delete BP books from the shared folder. Any ideas?