Search found 4 matches

by arides
Sun Mar 10, 2019 11:51 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92471

Re: [MOD 0.13] Water Well - pump water from the underground

I love this mod, but the values seem too strong. What is does is it completely bypasses the water distribution issues by allowing the player to get water *anywhere*, instead of -say- using annoying long pipes or a train system. Grand. However it is strange that this auxiliary solution seems better t...
by arides
Mon Mar 06, 2017 1:13 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67157

Re: Friday Facts #180 - Map interaction

Showing the exact content of the ore field gets me thinking... 1. Why not have that gated behind tech? Just show the ore type, not the number, before that. 2. Add some kind of seismic scanning tech/building (similar to the radar) that can find new ore/oil patches far from the base (without the need...
by arides
Mon Dec 19, 2016 8:24 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 64248

Re: Friday Facts #169 - Combat revisit 2

May the one way to nerf turret creeping is to change the bitter attack AI. If the biters AI figures that they are being attacked by turret creeping, take out the electric poles that is out of the range of laser turrets before attacking them. I do agree that you should not change the base gameplay b...
by arides
Thu Dec 01, 2016 11:14 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63741

Re: Friday Facts #166 - Combat Revisit

Landmines Strange, I always considered landmines to be a very effective addition to the defense. Yes, their damage isn't great, but: They are dirt cheap and manufacture fast Drones are able to replenish used mines with no effort Blueprints with minefield make creating new fields nearly effortless T...

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