Search found 9 matches
- Mon Aug 12, 2019 2:06 am
- Forum: Technical Help
- Topic: [0.17.60] crash unable to allocate something to swap
- Replies: 3
- Views: 2055
Re: [0.17.60] crash unable to allocate something to swap
Thanks everyone, I have not actually been able to reproduce this yet. I restarted once or twice and have not had re-occurrence... so maybe it was something transient on my end (sounds likely). maybe this can be closed out?
- Tue Jul 30, 2019 8:01 pm
- Forum: Technical Help
- Topic: [0.17.60] crash unable to allocate something to swap
- Replies: 3
- Views: 2055
[0.17.60] crash unable to allocate something to swap
While playing 0.17.60 I got a dialogue popup something like 'unable to allocate xxx to swap' or something similar. I hit OK and tried to save, then the game crashed out.
Unclear if this is one of the new mods I added recently or what.
I've got 16 GB Ram and about 8 GB RAM free when not playing ...
Unclear if this is one of the new mods I added recently or what.
I've got 16 GB Ram and about 8 GB RAM free when not playing ...
- Wed Feb 27, 2019 2:21 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 606
- Views: 345527
Re: Thank you (Make the dev-team happy today!)
Just spent an hour playing the new player tutorial.... completly blown away by the polish!
The scripting of the robot follower is an amazing touch. The performance is so much better on my 3440*1440 monitor. I've been playing since maybe 0.12... its amazing and soo gratifying to see how far you've ...
The scripting of the robot follower is an amazing touch. The performance is so much better on my 3440*1440 monitor. I've been playing since maybe 0.12... its amazing and soo gratifying to see how far you've ...
- Tue Apr 25, 2017 3:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Game won't launch on 0.15.x (doesn't even create window or log)
- Replies: 33
- Views: 23277
Re: [15.x] Game wont launch on 0.15.x
What OS?jdude700 wrote:Dont have any anti virus even installed. and windows defender is completely disabled.
- Tue Apr 25, 2017 2:25 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Game won't launch on 0.15.x (doesn't even create window or log)
- Replies: 33
- Views: 23277
Re: [15.x] Game wont launch on 0.15.x
I had the same issue Trend Micro Maximum Security v11.1.1045.
Disabling the AV protection was not sufficient, I had to quit the AV application successfully. Or add factorio.exe as a known whitelist executable (not ideal for long term).
I tried disabling all other settings a few at a time which did ...
Disabling the AV protection was not sufficient, I had to quit the AV application successfully. Or add factorio.exe as a known whitelist executable (not ideal for long term).
I tried disabling all other settings a few at a time which did ...
- Tue Apr 25, 2017 2:10 am
- Forum: Duplicates
- Topic: [15.0] Crash 2-3 times before startup, no log created
- Replies: 7
- Views: 3990
Re: [15.0] Crash 2-3 times before startup, no log created
Mainstream media reports Webroot AV issues today.After your marathon of bug fixes I would really like to know what actually caused the false positive, you seem like you have an idea.
- Fri Feb 17, 2017 5:40 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 124490
Re: [0.14] Reactors & Atomic Locomotives
My layout isn't pretty but I'm generating around 160 MW.
Some things I've learned along the way:
* power your reactors & uranium mine with an isolated solar/steam backup grid. Thats why my turbines are so far apart.
* using nixie tubes & leds to show stats for each reactor as well as average stats ...
Some things I've learned along the way:
* power your reactors & uranium mine with an isolated solar/steam backup grid. Thats why my turbines are so far apart.
* using nixie tubes & leds to show stats for each reactor as well as average stats ...
- Fri Feb 17, 2017 5:12 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 249076
Re: [MOD 0.14] Warehousing v0.0.11
It seems that requester warehouse will only request 20K of a single item, this is probably a known issue right?
http://steamcommunity.com/sharedfiles/filedetails/?id=865587792
Screenshot shows bots taking plates from off screen storage warehouse to top off requester warehouse only to 20K as belt ...
http://steamcommunity.com/sharedfiles/filedetails/?id=865587792
Screenshot shows bots taking plates from off screen storage warehouse to top off requester warehouse only to 20K as belt ...
- Tue Nov 29, 2016 3:48 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: high-speed producting: Stack inserter speed and input limits
- Replies: 21
- Views: 31168
Re: high-speed producting: Stack inserter speed and input limits
Are those all just the yellow inserters and fast inserters? Its a little hard to tell from the pic.DaveMcW wrote: The 8x8 layout is the best for minimizing module costs. But I prefer this version of it.
Thanks!