Search found 12 matches

by SchorschieMaster
Thu Dec 17, 2020 6:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The new blueprint for the Factorio 1.0.
Replies: 13
Views: 23412

Re: The new blueprint for the Factorio 1.0.

Thanks, I appreciate it. There are some very nice layouts.
by SchorschieMaster
Wed Jul 17, 2019 1:26 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 122407

Error on loading savegames

Hello, I just started with LTN and soon stumbled across this Mod. However, I cannot get it to work with save games. If I start a new game with LTN + LTNT active, then there is no problem. I can open the GUI. If I save the new game and load it again, everything is fine.

But when I load any other ...
by SchorschieMaster
Sun Jan 28, 2018 1:54 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 152002

Re: Configuration & usage

Hi, I believe you have to put the green and red circuit wires in the cargo wagons too. FARL doesnt automatically put circuit wires from thin air, unlike the bots.


Yes, I forgot to mention it. I also tried to put them into different cars, e.g. the first one or the last one, but with no difference ...
by SchorschieMaster
Sat Jan 27, 2018 7:50 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 152002

Re: Configuration & usage

Hi there,
I have a problem with FARL 2.0.3 on factorio 16.20.

I can't get it to place red/green wire, Is there any trick I'm missing? It even doesn't save the setting to place signal wires.

If I tag the option and save the setting and open the configuration again, it is no longer marked.
by SchorschieMaster
Sun Jul 23, 2017 4:48 pm
Forum: Gameplay Help
Topic: Train Station Names in Train GUI
Replies: 3
Views: 2231

Re: Train Station Names in Train GUI

Do you use the names given by factorio? I can't remember them either.

I always rename the stations like: "Iron01", "Iron02" and so on. Same with "Copper01" and "Coal01" and all the other stuff. This makes it easy to handle these stations. Same is with the stations for delivery: I name them ...
by SchorschieMaster
Tue Jul 11, 2017 2:47 pm
Forum: Gameplay Help
Topic: Size of concrete plates
Replies: 2
Views: 1687

Re: Size of concrete plates

Thanks, I figured out that it is caused by the Color Coding Mod. When it is active the NUM keys doesn't work.

*Edit: I had to reassign the keys to something different than the standard, so I use Num* and Num/ now. Then it works for me.
by SchorschieMaster
Tue Jul 11, 2017 11:31 am
Forum: Gameplay Help
Topic: Size of concrete plates
Replies: 2
Views: 1687

Size of concrete plates

Is it just me or isn't it any longer possible in version 15.28 to change the size for placing concrete with Num+ and Num-?

In Version 15.23 it still worked fine.
by SchorschieMaster
Sun Jun 25, 2017 6:50 pm
Forum: Technical Help
Topic: Steam Beta "Experimental" missing
Replies: 9
Views: 8503

Re: Steam Beta "Experimental" missing

mexmer wrote: you don't need key to switch to 0.15
just select 0.15.x - Latest 0.15 Experimental in betas and close window, it will automatically download 0.15
You're right, i didn't realize it. Thanks.
by SchorschieMaster
Sun Jun 25, 2017 7:50 am
Forum: Technical Help
Topic: Steam Beta "Experimental" missing
Replies: 9
Views: 8503

Re: Steam Beta "Experimental" missing

I want to play the experimental inside steam and it asks me for a beta key. Where can I get it?

The version 0.14.x is working fine.
by SchorschieMaster
Sun Jun 04, 2017 8:09 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 702679

Re: Simple Questions and Short Answers

daniel34 wrote:
thereaverofdarkness wrote:There might be a mod for that, and you can probably find the info posted somewhere, but it won't be found in the base game.
https://mods.factorio.com/mods/Coppermi ... y-used-for
Exactly what I was looking for, thank you.
by SchorschieMaster
Fri Jun 02, 2017 8:53 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 702679

Re: Simple Questions and Short Answers

Is there a list of all items with the information in which future to be produced items they are used?

For instance I like to know all items which needs steel bars (even later in the game). Thus I can better plan my factory and the belt layout for steel bars.

All I found so far were recipes what is ...
by SchorschieMaster
Sat Feb 11, 2017 8:25 pm
Forum: Gameplay Help
Topic: Convert signal type using decider combinators
Replies: 7
Views: 9045

Re: Convert signal type using decider combinators

Hi,

use an arithmetic combinator instead.

Set it to Input A multiplied by one
Set output to B

This will change the signal type from A to B

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