Search found 12 matches
- Thu Dec 17, 2020 6:25 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The new blueprint for the Factorio 1.0.
- Replies: 13
- Views: 23412
Re: The new blueprint for the Factorio 1.0.
Thanks, I appreciate it. There are some very nice layouts.
- Wed Jul 17, 2019 1:26 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 122407
Error on loading savegames
Hello, I just started with LTN and soon stumbled across this Mod. However, I cannot get it to work with save games. If I start a new game with LTN + LTNT active, then there is no problem. I can open the GUI. If I save the new game and load it again, everything is fine.
But when I load any other ...
But when I load any other ...
- Sun Jan 28, 2018 1:54 am
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 152002
Re: Configuration & usage
Hi, I believe you have to put the green and red circuit wires in the cargo wagons too. FARL doesnt automatically put circuit wires from thin air, unlike the bots.
Yes, I forgot to mention it. I also tried to put them into different cars, e.g. the first one or the last one, but with no difference ...
Yes, I forgot to mention it. I also tried to put them into different cars, e.g. the first one or the last one, but with no difference ...
- Sat Jan 27, 2018 7:50 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 152002
Re: Configuration & usage
Hi there,
I have a problem with FARL 2.0.3 on factorio 16.20.
I can't get it to place red/green wire, Is there any trick I'm missing? It even doesn't save the setting to place signal wires.
If I tag the option and save the setting and open the configuration again, it is no longer marked.
I have a problem with FARL 2.0.3 on factorio 16.20.
I can't get it to place red/green wire, Is there any trick I'm missing? It even doesn't save the setting to place signal wires.
If I tag the option and save the setting and open the configuration again, it is no longer marked.
- Sun Jul 23, 2017 4:48 pm
- Forum: Gameplay Help
- Topic: Train Station Names in Train GUI
- Replies: 3
- Views: 2231
Re: Train Station Names in Train GUI
Do you use the names given by factorio? I can't remember them either.
I always rename the stations like: "Iron01", "Iron02" and so on. Same with "Copper01" and "Coal01" and all the other stuff. This makes it easy to handle these stations. Same is with the stations for delivery: I name them ...
I always rename the stations like: "Iron01", "Iron02" and so on. Same with "Copper01" and "Coal01" and all the other stuff. This makes it easy to handle these stations. Same is with the stations for delivery: I name them ...
- Tue Jul 11, 2017 2:47 pm
- Forum: Gameplay Help
- Topic: Size of concrete plates
- Replies: 2
- Views: 1687
Re: Size of concrete plates
Thanks, I figured out that it is caused by the Color Coding Mod. When it is active the NUM keys doesn't work.
*Edit: I had to reassign the keys to something different than the standard, so I use Num* and Num/ now. Then it works for me.
*Edit: I had to reassign the keys to something different than the standard, so I use Num* and Num/ now. Then it works for me.
- Tue Jul 11, 2017 11:31 am
- Forum: Gameplay Help
- Topic: Size of concrete plates
- Replies: 2
- Views: 1687
Size of concrete plates
Is it just me or isn't it any longer possible in version 15.28 to change the size for placing concrete with Num+ and Num-?
In Version 15.23 it still worked fine.
In Version 15.23 it still worked fine.
- Sun Jun 25, 2017 6:50 pm
- Forum: Technical Help
- Topic: Steam Beta "Experimental" missing
- Replies: 9
- Views: 8503
Re: Steam Beta "Experimental" missing
You're right, i didn't realize it. Thanks.mexmer wrote: you don't need key to switch to 0.15
just select 0.15.x - Latest 0.15 Experimental in betas and close window, it will automatically download 0.15
- Sun Jun 25, 2017 7:50 am
- Forum: Technical Help
- Topic: Steam Beta "Experimental" missing
- Replies: 9
- Views: 8503
Re: Steam Beta "Experimental" missing
I want to play the experimental inside steam and it asks me for a beta key. Where can I get it?
The version 0.14.x is working fine.
The version 0.14.x is working fine.
- Sun Jun 04, 2017 8:09 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 702679
Re: Simple Questions and Short Answers
Exactly what I was looking for, thank you.daniel34 wrote:https://mods.factorio.com/mods/Coppermi ... y-used-forthereaverofdarkness wrote:There might be a mod for that, and you can probably find the info posted somewhere, but it won't be found in the base game.
- Fri Jun 02, 2017 8:53 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 702679
Re: Simple Questions and Short Answers
Is there a list of all items with the information in which future to be produced items they are used?
For instance I like to know all items which needs steel bars (even later in the game). Thus I can better plan my factory and the belt layout for steel bars.
All I found so far were recipes what is ...
For instance I like to know all items which needs steel bars (even later in the game). Thus I can better plan my factory and the belt layout for steel bars.
All I found so far were recipes what is ...
- Sat Feb 11, 2017 8:25 pm
- Forum: Gameplay Help
- Topic: Convert signal type using decider combinators
- Replies: 7
- Views: 9045
Re: Convert signal type using decider combinators
Hi,
use an arithmetic combinator instead.
Set it to Input A multiplied by one
Set output to B
This will change the signal type from A to B
use an arithmetic combinator instead.
Set it to Input A multiplied by one
Set output to B
This will change the signal type from A to B