Search found 11 matches
- Fri Jul 24, 2020 1:05 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 54469
Re: Friday Facts #357 - Nuke
Love the new additions. The nuke still feels slightly underwhelming, and I think it's because the sound effect is over before the actual shockwave completes. It might make sense to add a longer rumbling sound to the animation? just 1-2 seconds longer than it is currently would probably be effective ...
- Fri Jan 31, 2020 10:05 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 27370
Re: Friday Facts #332 - More sounds & Map color tweaks
Those new sound are really weird. Never really used combat robotics. but I never would expect them to sound like this.
As for the belts... They sound more intrusive than I can remember, and that's not a good thing.
As for the belts... They sound more intrusive than I can remember, and that's not a good thing.
- Fri Jan 31, 2020 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Wall and cliff angst
- Replies: 6
- Views: 3128
Re: Wall and cliff angst
So even when it "connects" to the cliff like in the second pic, there can be a gap? I use terrain for defense very frequently but I forget if I checked for that.
I do know that sometimes even when I bring the wall as close to a cliff as possible, there ends up technically being a gap there. This ...
- Sun Jan 19, 2020 10:09 am
- Forum: Ideas and Suggestions
- Topic: Wall and cliff angst
- Replies: 6
- Views: 3128
Wall and cliff angst
TL;DR
A visual connection between walls and cliffs to make sure you (or bugs) can't walk past it.
What ?
Just started up a new game to see what has changed in the recent half a year or so. I'm still using cliffs to aid in my defence. No need to waste more stone and turrets to defend some areas ...
A visual connection between walls and cliffs to make sure you (or bugs) can't walk past it.
What ?
Just started up a new game to see what has changed in the recent half a year or so. I'm still using cliffs to aid in my defence. No need to waste more stone and turrets to defend some areas ...
- Sat Aug 04, 2018 2:56 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 103171
Re: Friday Facts #254 - No research queue for you
Like others said: Just make it an option in the options menu. That way you can please the experienced players without making it less fun to play for new players.
- Sat Oct 28, 2017 10:08 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 78953
Re: Friday Facts #214 - Concrete rendering
That last picture is absolutely stunning! bonus points to whoever designed it. But the concrete does not look like actual concrete. It rather looks like a proper stone brick floor, not really the 'industrial concrete' you would expect in this game. I understand you don't want it to be completely ...
- Sat Jun 24, 2017 1:26 pm
- Forum: News
- Topic: Friday Facts #196 - Back on track
- Replies: 42
- Views: 27046
Re: Friday Facts #196 - Back on track
If you want to be certain that the tutorials are understandable and paced for every player, get some 10-12 year old kids to test them. If they succeed, the tutorials are foolproof
Just half a day at a local school should do the trick.

- Fri Mar 03, 2017 2:17 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 82823
Re: Friday Facts #180 - Map interaction
"Dude, where's my car?" Would be a nice feature in the map view. So many times I've lost my car and build a new one, only to end up with 10+ cars scattered all over the factory and a few more in storage chests somewhere.
- Sat Dec 10, 2016 2:07 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 90785
Re: Friday Facts #168 - Nightvision Nightmare
Oh wow that version of MiloRK is both beautiful and very useful. I'll take that any time over a green overlay.
- Fri Dec 09, 2016 7:50 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 90785
Re: Friday Facts #168 - Nightvision Nightmare
Why not pick the Fallout 4 way and let people pick their own colors for their huds/nightvision? With advanced enough science, it does not have to be a certain colour 

- Fri Nov 25, 2016 7:20 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 80306
Re: Friday Facts #166 - Combat Revisit
Biters are a nuisance because:
A) Once you've figured out the routine of attack, that's it.
B) Going out and killing detracts from basebuilding (sometimes its good, but atm its a meh experience after having it done more than 10 times because it is repetitive)
C) there's no variety in enemies
You ...
A) Once you've figured out the routine of attack, that's it.
B) Going out and killing detracts from basebuilding (sometimes its good, but atm its a meh experience after having it done more than 10 times because it is repetitive)
C) there's no variety in enemies
You ...