Search found 11 matches
- Fri Jul 24, 2020 1:05 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49814
Re: Friday Facts #357 - Nuke
Love the new additions. The nuke still feels slightly underwhelming, and I think it's because the sound effect is over before the actual shockwave completes. It might make sense to add a longer rumbling sound to the animation? just 1-2 seconds longer than it is currently would probably be effective ...
- Fri Jan 31, 2020 10:05 pm
- Forum: News
- Topic: Friday Facts #332 - More sounds & Map color tweaks
- Replies: 53
- Views: 25067
Re: Friday Facts #332 - More sounds & Map color tweaks
Those new sound are really weird. Never really used combat robotics. but I never would expect them to sound like this.
As for the belts... They sound more intrusive than I can remember, and that's not a good thing.
As for the belts... They sound more intrusive than I can remember, and that's not a good thing.
- Fri Jan 31, 2020 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Wall and cliff angst
- Replies: 6
- Views: 2790
Re: Wall and cliff angst
So even when it "connects" to the cliff like in the second pic, there can be a gap? I use terrain for defense very frequently but I forget if I checked for that. I do know that sometimes even when I bring the wall as close to a cliff as possible, there ends up technically being a gap ther...
- Sun Jan 19, 2020 10:09 am
- Forum: Ideas and Suggestions
- Topic: Wall and cliff angst
- Replies: 6
- Views: 2790
Wall and cliff angst
TL;DR A visual connection between walls and cliffs to make sure you (or bugs) can't walk past it. What ? Just started up a new game to see what has changed in the recent half a year or so. I'm still using cliffs to aid in my defence. No need to waste more stone and turrets to defend some areas is n...
- Sat Aug 04, 2018 2:56 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92654
Re: Friday Facts #254 - No research queue for you
Like others said: Just make it an option in the options menu. That way you can please the experienced players without making it less fun to play for new players.
- Sat Oct 28, 2017 10:08 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72861
Re: Friday Facts #214 - Concrete rendering
That last picture is absolutely stunning! bonus points to whoever designed it. But the concrete does not look like actual concrete. It rather looks like a proper stone brick floor, not really the 'industrial concrete' you would expect in this game. I understand you don't want it to be completely fea...
- Sat Jun 24, 2017 1:26 pm
- Forum: News
- Topic: Friday Facts #196 - Back on track
- Replies: 42
- Views: 24904
Re: Friday Facts #196 - Back on track
If you want to be certain that the tutorials are understandable and paced for every player, get some 10-12 year old kids to test them. If they succeed, the tutorials are foolproof Just half a day at a local school should do the trick.
- Fri Mar 03, 2017 2:17 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74327
Re: Friday Facts #180 - Map interaction
"Dude, where's my car?" Would be a nice feature in the map view. So many times I've lost my car and build a new one, only to end up with 10+ cars scattered all over the factory and a few more in storage chests somewhere.
- Sat Dec 10, 2016 2:07 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82307
Re: Friday Facts #168 - Nightvision Nightmare
Oh wow that version of MiloRK is both beautiful and very useful. I'll take that any time over a green overlay.
- Fri Dec 09, 2016 7:50 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82307
Re: Friday Facts #168 - Nightvision Nightmare
Why not pick the Fallout 4 way and let people pick their own colors for their huds/nightvision? With advanced enough science, it does not have to be a certain colour
- Fri Nov 25, 2016 7:20 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70924
Re: Friday Facts #166 - Combat Revisit
Biters are a nuisance because: A) Once you've figured out the routine of attack, that's it. B) Going out and killing detracts from basebuilding (sometimes its good, but atm its a meh experience after having it done more than 10 times because it is repetitive) C) there's no variety in enemies You hav...