Search found 16 matches
- Sun Dec 15, 2019 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: (Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
- Replies: 2
- Views: 1032
Re: [0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
Can you open folder where Factorio is installed (for example right-click Factorio in Steam Libary, select Manage -> Browse Local files) and do file search for a file named circuit-connector-sprites.lua? How many files does it find? Actually, Search found 2 files. New one in Core folder and another ...
- Sun Dec 15, 2019 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: (Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
- Replies: 2
- Views: 1032
(Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
Cannot launch the game. An error "Loading mods" on startup: Failed to load mod "base": __base__/data.lua:5: __base__/prototypes/entity/demo-entities.lua:1224: attempt to index global 'circuit_connector_definitions' (a nil value) As you cannot disable Base mod, the only option is ...
- Thu May 17, 2018 6:18 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 5407
Re: [MOD 0.16] Trade empire
have you thought about paying licences and rent and such? like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers. safan, Actually, ...
- Tue May 01, 2018 1:20 pm
- Forum: Modding help
- Topic: Allow module only in mining drills
- Replies: 6
- Views: 2120
Allow module only in mining drills
Hi! Question 1: Can anyone advise me, how I can limit my newly-created module to be usable only in mining drills? "Limitation" parameter of the module does not work with mining, because mining is not a recipe. I tried to to create a separate module category but I do not see a way, how to l...
- Wed Apr 25, 2018 9:36 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 5407
Re: WIP: [MOD 0.16] Trade empire
This actually seems like a quite cool idea until space platforms and other planets gets to be reality for vanilla or dlc Factorio in the far flung future. I had a chance to check out Surviving Mars for a few hours the other day. There it seems the limiting factor become concrete, something that can...
- Fri Apr 20, 2018 1:34 pm
- Forum: Modding discussion
- Topic: Inserters stuck on items with stack of 1 (modded recipies)
- Replies: 3
- Views: 1505
Inserters stuck on items with stack of 1 (modded recipies)
I created a mod that adds a recipe that uses armor as an ingredient (for example, Power armor). Then I use Assembly machine to craft my new item. The problem is that inserter always tries to shove at least 2 x "ingredient required in the recipe" into Assembly machine. But armor has a stack...
- Sat Apr 14, 2018 6:30 pm
- Forum: Modding help
- Topic: AutoCraft 0.16?
- Replies: 3
- Views: 1287
Re: AutoCraft 0.16?
HandyHands has a lowest setting of 0.2 stacks which with big stack eats up my iron too fast while crafting too many inserters. I get either 200 on lowest setting or nothing at all. Hi Tierre, Theoretically, you may update the list of available stack settings in HandyHands by changing control.lua I ...
- Thu Apr 12, 2018 8:26 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 5407
Re: WIP: [MOD 0.16] Trade empire
This looks like a great concept! Have you considered having a building that allows you to repay or at least reduce the loan before reaching space capabilities? This might be a trading-pad where you can sell resources at a vastly discounted rate (since your bank is providing the transport to space)....
- Wed Apr 11, 2018 11:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 5407
[MOD 0.16] Trade empire
Type: Mod Name: Trade Empire Description: An attempt to add economic system to the game - you start with a loan that you need to repay by sending valuable items to automatic Trading stations in space. After repaying the loan you will be able to purchase useful items. Status: Proof of concept/MVP Lic...
- Tue Dec 20, 2016 2:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1226828
Re: Bugs & FAQ
Hi Angel, I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs. Had to comment migration scripts 0.5.0 and 0.5.1 to proceed. Water...
- Thu Dec 08, 2016 8:22 pm
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2521
Re: No-bobs: Question about total ore->plates and sulur ratios
Personally, I get sulfur primarily from slag-processing. You need a little bit of sulfur to get it started (e.g. from floatation), but it returns a ridiculous amount, enough to easily fill entire silos/warehouses up. I refine my ores to the very end - no slags are produced. Also, the fact that slag...
- Sun Dec 04, 2016 3:04 pm
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2521
No-bobs: Question about total ore->plates and sulur ratios
Hi! I tried to search for the answer but could nor find it. So, I am using vanilla+Angel's+UP+Yuoki's. Everything is refined to final (purified) state before being sorted or smelted. 1. How much final ore (i.e. iron+copper+modded ones) is created from 1 initial Angel's ore? Considering full refineme...
- Sun Dec 04, 2016 2:45 pm
- Forum: Angels Mods
- Topic: All oil fields are very small regardless of settings.
- Replies: 4
- Views: 2836
Re: All oil fields are very small regardless of settings.
Actually, with RSO+Angel's I also have very few oil wells, but each of them is 3-4 times larger than in vanilla. And I dont mind such setup, I hate piping oil wells.
- Fri Dec 02, 2016 7:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1226828
Re: Bugs & FAQ
Hi! It seems that the issue with "cleaning ceramic filter" recipe being extreemly inefficient in non-bob version stays unsolved. I've seen this being discussed in this topic back in June. Details: Ceramic filter can be used only 5 times (it costs 6 iron to produce) and it provides only 2 i...
- Tue Nov 29, 2016 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Alternate ways to store energy (PHES)
- Replies: 6
- Views: 2502
Re: Alternate ways to store energy (PHES)
The main disadvantage of PHS is the specialist nature of the site required, needing both geographical height and water availability. It takes a lot of stone to build a mountain. In real life you just need a small hill that is used to build the upper pool with lots of concrete, and a lake with a flo...
- Thu Nov 24, 2016 7:35 pm
- Forum: Ideas and Suggestions
- Topic: Alternate ways to store energy (PHES)
- Replies: 6
- Views: 2502
Alternate ways to store energy (PHES)
When I look at thousands and thousands of accumulators at my base, I always remember this solution: https://en.wikipedia.org/wiki/Pumped-storage_hydroelectricity Details: you should be able to build elevated pools of water using huge amount of stone (there is no good "resource" sink for st...