Search found 18 matches
- Mon Nov 11, 2024 6:18 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Storage ( spoilers )
- Replies: 6
- Views: 3054
Re: Belt Storage ( spoilers )
That is fantastic. Would you mind sharing the blueprint?
- Mon Nov 11, 2024 12:58 pm
- Forum: Gameplay Help
- Topic: Very Endgame setup - Promethium, Interplanetary logistics and Planet specialization
- Replies: 1
- Views: 3161
Very Endgame setup - Promethium, Interplanetary logistics and Planet specialization
Hi!
I wanted to ask everyone, how their endgame interplanetary logistics network looks like.
I mean, automated Promethium mining stage (I am around 80 promethium science packs produced per minute on average atm, with 2k other science per minute).
Do you have a central hub for everything? Do you ...
I wanted to ask everyone, how their endgame interplanetary logistics network looks like.
I mean, automated Promethium mining stage (I am around 80 promethium science packs produced per minute on average atm, with 2k other science per minute).
Do you have a central hub for everything? Do you ...
- Sun Dec 15, 2019 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: (Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
- Replies: 2
- Views: 1284
Re: [0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
Can you open folder where Factorio is installed (for example right-click Factorio in Steam Libary, select Manage -> Browse Local files) and do file search for a file named circuit-connector-sprites.lua? How many files does it find?
Actually, Search found 2 files. New one in Core folder and ...
- Sun Dec 15, 2019 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: (Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
- Replies: 2
- Views: 1284
(Solved)[0.17.79] [non-modded] Critical error on startup (Base mod: 'circuit_connector_definitions' nil), Windows 7
Cannot launch the game.
An error "Loading mods" on startup:
Failed to load mod "base": __base__/data.lua:5: __base__/prototypes/entity/demo-entities.lua:1224: attempt to index global 'circuit_connector_definitions' (a nil value)
As you cannot disable Base mod, the only option is to Exit.
Solution ...
An error "Loading mods" on startup:
Failed to load mod "base": __base__/data.lua:5: __base__/prototypes/entity/demo-entities.lua:1224: attempt to index global 'circuit_connector_definitions' (a nil value)
As you cannot disable Base mod, the only option is to Exit.
Solution ...
- Thu May 17, 2018 6:18 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 6210
Re: [MOD 0.16] Trade empire
have you thought about paying licences and rent and such?
like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers.
safan ...
like for each assembler you have to pay a licence fee, and for each sq area you use you have also a fee, after al you are using company property. So you get bonus for having a small base and not having many idle assemblers.
safan ...
- Tue May 01, 2018 1:20 pm
- Forum: Modding help
- Topic: Allow module only in mining drills
- Replies: 6
- Views: 2570
Allow module only in mining drills
Hi!
Question 1:
Can anyone advise me, how I can limit my newly-created module to be usable only in mining drills? "Limitation" parameter of the module does not work with mining, because mining is not a recipe. I tried to to create a separate module category but I do not see a way, how to limit it ...
Question 1:
Can anyone advise me, how I can limit my newly-created module to be usable only in mining drills? "Limitation" parameter of the module does not work with mining, because mining is not a recipe. I tried to to create a separate module category but I do not see a way, how to limit it ...
- Wed Apr 25, 2018 9:36 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 6210
Re: WIP: [MOD 0.16] Trade empire
This actually seems like a quite cool idea until space platforms and other planets gets to be reality for vanilla or dlc Factorio in the far flung future. I had a chance to check out Surviving Mars for a few hours the other day. There it seems the limiting factor become concrete, something that can ...
- Fri Apr 20, 2018 1:34 pm
- Forum: Modding discussion
- Topic: Inserters stuck on items with stack of 1 (modded recipies)
- Replies: 3
- Views: 1773
Inserters stuck on items with stack of 1 (modded recipies)
I created a mod that adds a recipe that uses armor as an ingredient (for example, Power armor).
Then I use Assembly machine to craft my new item. The problem is that inserter always tries to shove at least 2 x "ingredient required in the recipe" into Assembly machine. But armor has a stack of 1 ...
Then I use Assembly machine to craft my new item. The problem is that inserter always tries to shove at least 2 x "ingredient required in the recipe" into Assembly machine. But armor has a stack of 1 ...
- Sat Apr 14, 2018 6:30 pm
- Forum: Modding help
- Topic: AutoCraft 0.16?
- Replies: 3
- Views: 1537
Re: AutoCraft 0.16?
HandyHands has a lowest setting of 0.2 stacks which with big stack eats up my iron too fast while crafting too many inserters. I get either 200 on lowest setting or nothing at all.
Hi Tierre,
Theoretically, you may update the list of available stack settings in HandyHands by changing control.lua ...
Hi Tierre,
Theoretically, you may update the list of available stack settings in HandyHands by changing control.lua ...
- Thu Apr 12, 2018 8:26 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 6210
Re: WIP: [MOD 0.16] Trade empire
This looks like a great concept! Have you considered having a building that allows you to repay or at least reduce the loan before reaching space capabilities?
This might be a trading-pad where you can sell resources at a vastly discounted rate (since your bank is providing the transport to space ...
This might be a trading-pad where you can sell resources at a vastly discounted rate (since your bank is providing the transport to space ...
- Wed Apr 11, 2018 11:13 pm
- Forum: Mods
- Topic: [MOD 0.16] Trade empire
- Replies: 8
- Views: 6210
[MOD 0.16] Trade empire
Type: Mod
Name: Trade Empire
Description: An attempt to add economic system to the game - you start with a loan that you need to repay by sending valuable items to automatic Trading stations in space. After repaying the loan you will be able to purchase useful items.
Status: Proof of concept/MVP ...
Name: Trade Empire
Description: An attempt to add economic system to the game - you start with a loan that you need to repay by sending valuable items to automatic Trading stations in space. After repaying the loan you will be able to purchase useful items.
Status: Proof of concept/MVP ...
- Tue Dec 20, 2016 2:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1525166
Re: Bugs & FAQ
Hi Angel,
I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.
Water ...
I could not load my existing game after update, because migration script cannot find technology called "water-treatment-2". I am playing withOUT Bob's and do not see such techology at all, it exists only for Bobs.
Had to comment migration scripts 0.5.0 and 0.5.1 to proceed.
Water ...
- Thu Dec 08, 2016 8:22 pm
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2932
Re: No-bobs: Question about total ore->plates and sulur ratios
Personally, I get sulfur primarily from slag-processing. You need a little bit of sulfur to get it started (e.g. from floatation), but it returns a ridiculous amount, enough to easily fill entire silos/warehouses up.
I refine my ores to the very end - no slags are produced. Also, the fact that ...
I refine my ores to the very end - no slags are produced. Also, the fact that ...
- Sun Dec 04, 2016 3:04 pm
- Forum: Angels Mods
- Topic: No-bobs: Question about total ore->plates and sulur ratios
- Replies: 4
- Views: 2932
No-bobs: Question about total ore->plates and sulur ratios
Hi!
I tried to search for the answer but could nor find it.
So, I am using vanilla+Angel's+UP+Yuoki's.
Everything is refined to final (purified) state before being sorted or smelted.
1. How much final ore (i.e. iron+copper+modded ones) is created from 1 initial Angel's ore? Considering full ...
I tried to search for the answer but could nor find it.
So, I am using vanilla+Angel's+UP+Yuoki's.
Everything is refined to final (purified) state before being sorted or smelted.
1. How much final ore (i.e. iron+copper+modded ones) is created from 1 initial Angel's ore? Considering full ...
- Sun Dec 04, 2016 2:45 pm
- Forum: Angels Mods
- Topic: All oil fields are very small regardless of settings.
- Replies: 4
- Views: 3225
Re: All oil fields are very small regardless of settings.
Actually, with RSO+Angel's I also have very few oil wells, but each of them is 3-4 times larger than in vanilla. And I dont mind such setup, I hate piping oil wells.
- Fri Dec 02, 2016 7:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1525166
Re: Bugs & FAQ
Hi! It seems that the issue with "cleaning ceramic filter" recipe being extreemly inefficient in non-bob version stays unsolved. I've seen this being discussed in this topic back in June.
Details:
Ceramic filter can be used only 5 times (it costs 6 iron to produce) and it provides only 2 iron and ...
Details:
Ceramic filter can be used only 5 times (it costs 6 iron to produce) and it provides only 2 iron and ...
- Tue Nov 29, 2016 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Alternate ways to store energy (PHES)
- Replies: 6
- Views: 2943
Re: Alternate ways to store energy (PHES)
The main disadvantage of PHS is the specialist nature of the site required, needing both geographical height and water availability.
It takes a lot of stone to build a mountain.
In real life you just need a small hill that is used to build the upper pool with lots of concrete, and a lake with a ...
It takes a lot of stone to build a mountain.
In real life you just need a small hill that is used to build the upper pool with lots of concrete, and a lake with a ...
- Thu Nov 24, 2016 7:35 pm
- Forum: Ideas and Suggestions
- Topic: Alternate ways to store energy (PHES)
- Replies: 6
- Views: 2943
Alternate ways to store energy (PHES)
When I look at thousands and thousands of accumulators at my base, I always remember this solution:
https://en.wikipedia.org/wiki/Pumped-storage_hydroelectricity
Details: you should be able to build elevated pools of water using huge amount of stone (there is no good "resource" sink for stone ...
https://en.wikipedia.org/wiki/Pumped-storage_hydroelectricity
Details: you should be able to build elevated pools of water using huge amount of stone (there is no good "resource" sink for stone ...