Search found 86 matches

by Omarflyjoemacky
Fri Nov 15, 2019 4:35 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 62
Views: 7234

Re: Friday Facts #321 - Countdown

Rue99 wrote:
Fri Nov 15, 2019 4:08 pm
September next year? Madness. Stick a '1.0' label on it, and ship it, it's beautiful right now, as it is. I'd rather be buying the first expansion DLC in September next year than watch you wonderful people gild the lily ad infinitum!
Second this!
by Omarflyjoemacky
Fri Nov 08, 2019 6:34 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 184
Views: 12631

Re: Friday Facts #320 - Color correction

Love the new colors\brightness. I play on a 55" 4K screen - will be an awesome improvement. Also, the map view - very awesome.

Seems the community is somewhat split, but A-OK with me! :D
by Omarflyjoemacky
Fri Nov 01, 2019 5:00 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 3492

Re: Friday Facts #319 - New T-shirts & Lua event filtering

Why no credit card options for payment?
by Omarflyjoemacky
Tue Oct 15, 2019 10:30 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 64
Views: 7087

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities? The map editor already allows you to import layers from existing saves. I did this just a few days ago to migrate a base with its surrounding starting ...
by Omarflyjoemacky
Fri Oct 11, 2019 4:56 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 64
Views: 7087

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

As always, love the FFF.

What would be extremely useful is the ability to copy one part of a map to another map (or a new map). Will the script do this? Including entities?
by Omarflyjoemacky
Wed Sep 04, 2019 1:08 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 66
Views: 18294

Re: Nauvis Post Collapse (16GB ram minimum required)

You bugger. I was floating around and saw your little "surprise" in the middle of the ocean. Nicely done, old chap. Also, excellent map. You should do a tutorial on the map editor now, as I imagine you have the absolute most experience, even over the devs. Edit: Meant to say, I play on a 52" screen,...
by Omarflyjoemacky
Sat May 04, 2019 11:15 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15925

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transactions, game stabilit...
by Omarflyjoemacky
Sat May 04, 2019 2:04 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15925

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

From kovarex: The famous quote of "Do unto others as you would have them do unto you" and also "No bullshit policy" is something we take very seriously all the time during the development since the early days. Things like pricing $30 instead of $29.99, no sales, no micro-transactions, game stabilit...
by Omarflyjoemacky
Sat May 04, 2019 1:52 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 15925

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there. I surf A...
by Omarflyjoemacky
Sun Apr 14, 2019 3:55 am
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 2334

Re: [MOD 0.17.x] Easy Refineries

V17.1.0 Updated for V0.17 ----- I have no idea why people find THIS one the most important mod. I personally never use it. I used it for like one game, because oil was scary back then, but once you get used to the mechanics this is entirely unnecessary. I don't use this mod but I was intrigued by t...
by Omarflyjoemacky
Fri Mar 29, 2019 9:08 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 650
Views: 52849

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Read the mod page comments on the new graphics. :( Totally understand the shift to the new style, sounds like it took a lot of work.
by Omarflyjoemacky
Fri Mar 08, 2019 3:11 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11774

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Update on fluids?
by Omarflyjoemacky
Sun Mar 03, 2019 11:52 pm
Forum: Gameplay Help
Topic: .17 How to hide the map in your custom scenario
Replies: 0
Views: 111

.17 How to hide the map in your custom scenario

Hello All In .16, you could create a scenario (edit a map, add resources and start points, etc), then load the scenario and the map for the player would be hidden. Like a new game. In .17, all the work did on the map is fully shown, so no surprises for the player. Rseding91 said there was a lua comm...
by Omarflyjoemacky
Sun Mar 03, 2019 11:45 pm
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 155

Re: BUG - Map revealed when scenario loaded

This command it turns out wipes everything you might have changed in a map. Frustrating.

Any advice? I know you're a busy guy. .16 hid the map automatically, I don't see how this is a feature on the new editor.
by Omarflyjoemacky
Fri Mar 01, 2019 5:32 pm
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 2334

Re: [MOD 0.16.x] Easy Refineries

Plans for a .17 release? Please! Woohoo! :D
by Omarflyjoemacky
Thu Feb 28, 2019 12:26 am
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 155

Re: BUG - Map revealed when scenario loaded

Thanks so much for your advice. Found a fix online. /c local surface = game.player.surface; game.player.force.cancel_charting(surface); local chunk_radius = 32; for chunk in surface.get_chunks() do if (chunk.x < -chunk_radius or chunk.x > chunk_radius or chunk.y < -chunk_radius or chunk.y > chunk_ra...
by Omarflyjoemacky
Thu Feb 28, 2019 12:23 am
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 155

Re: BUG - Map revealed when scenario loaded

Forgive me - I know you're a busy guy.

Like I mentioned, .16 did this automatically. I know nothing about Lua - can you help?
by Omarflyjoemacky
Wed Feb 27, 2019 10:07 pm
Forum: Not a bug
Topic: BUG - Map revealed when scenario loaded
Replies: 4
Views: 155

BUG - Map revealed when scenario loaded

Hello Dev's!

I'm playing with the map editor in .17, but when I go to test the scenario I've made, the explored areas of the map (areas created or explored in the editor) show up as already explored for the player. Verified in .16 that the map shows as unexplored when the scenario is loaded.
by Omarflyjoemacky
Wed Feb 27, 2019 6:35 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 650
Views: 52849

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I love your mods. Please update to .17 soon.
by Omarflyjoemacky
Fri Feb 22, 2019 7:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72596

Re: Friday Facts #283 - Prepare to Launch

So Monday the 25th... right? Early Christmas!! I. AM. EXCITED.

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