Search found 23 matches

by Nebelwolfi
Fri Jun 16, 2017 4:29 pm
Forum: General discussion
Topic: Factorio 2 dev
Replies: 37
Views: 16727

Re: Factorio 2 dev

Maybe with microgravity traintracks could finally go above/under each other without directly intersecting.
by Nebelwolfi
Tue May 30, 2017 9:47 pm
Forum: Not a bug
Topic: [15.16] Logistic request not adding up
Replies: 5
Views: 1848

Re: [15.16] Logistic request not adding up

TruePikachu wrote:This is working as intended, only the largest of the requests are handled. Basically, the bots see the first request for 750 and see there are 750 in the chest, so the request is already handled; repeat with the other two entries.
Then the filter on the right should be changed to suit this.
by Nebelwolfi
Tue May 30, 2017 8:59 pm
Forum: Not a bug
Topic: [15.16] Logistic request not adding up
Replies: 5
Views: 1848

[15.16] Logistic request not adding up

Hey there

Logistic requests are not properly adding up.
As you can see in the following picture there is 3x 750 set for deliver but only 750 get delivered (not sure if intended since Filter says 2.2k)

Image

Greetings
by Nebelwolfi
Fri May 19, 2017 12:08 am
Forum: Angels Mods
Topic: Infinite Rubyte Ore, how the eff does this work?
Replies: 3
Views: 2511

Re: Infinite Rubyte Ore, how the eff does this work?

timer67 wrote:Have you tried a converter valve?
Hasn't occured to me so far. Tried it, works.

Thanks so much!
by Nebelwolfi
Thu May 18, 2017 9:13 pm
Forum: Angels Mods
Topic: Infinite Rubyte Ore, how the eff does this work?
Replies: 3
Views: 2511

Infinite Rubyte Ore, how the eff does this work?

Hey there

Can someone explain my why those miners are not working?
https://www.youtube.com/watch?v=usL6TZ89nAA

Greetings
by Nebelwolfi
Thu May 18, 2017 4:12 pm
Forum: Not a bug
Topic: [15.11] Mapzoom Bug
Replies: 32
Views: 13949

Re: [15.11] Mapzoom Bug

Hi

please increase the map view max zoom level to a value over player zoom level :?

Thank You
by Nebelwolfi
Tue May 16, 2017 12:48 am
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Hotkeys
Replies: 3
Views: 1994

Re: [0.15.x] Hotkeys

Klonan wrote:Some controls are simply not able to be bound to the same key
They worked in previous versions if bound to the same key :/
by Nebelwolfi
Sat May 06, 2017 10:20 pm
Forum: Not a bug
Topic: [0.15.x] Hand crafting queue part cancel
Replies: 4
Views: 1926

Re: [0.15.x] Hand crafting queue part cancel

That's working as intended. Shift + click cancels all of that item from the crafting queue and in doing so you cancel all of the belts that need those items to be crafted. "Cancels all of that item from the crafting" but it cancelled all of the belts too while i had iron gear wheels alrea...
by Nebelwolfi
Sat May 06, 2017 8:49 pm
Forum: Not a bug
Topic: [0.15.x] Hand crafting queue part cancel
Replies: 4
Views: 1926

[0.15.x] Hand crafting queue part cancel

Hey there Since 0.15 when i'm trying to part cancel a big crafting queue it cancels all of it. In this video I'm shift+clicking on the iron gear wheels to cancel that part of the queue but it removes all of the belts out of the queue as well (although I clearly have enough iron and wheels in my inve...
by Nebelwolfi
Fri May 05, 2017 6:27 pm
Forum: Duplicates
Topic: 0.15.8 trains broke
Replies: 42
Views: 16874

Re: 0.15.8 trains broke

0.001 2017-05-05 20:23:46; Factorio 0.15.8 (build 29493, win64, steam) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Steam/steamapps/common/Factorio/data 0.001 Write data path: ...
by Nebelwolfi
Fri May 05, 2017 5:07 pm
Forum: General discussion
Topic: Ctrl + Click (hold) - Shift + Click (hold)?
Replies: 2
Views: 1346

Re: Ctrl + Click (hold) - Shift + Click (hold)?

Shokubai wrote:Do you mean a shift click and drag like in the open world?
Yes, and take all the stacks to inventory/chest that you drag over
by Nebelwolfi
Fri May 05, 2017 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Hotkeys
Replies: 3
Views: 1994

[0.15.x] Hotkeys

Hey there! If i assign switch weapon and enter vehicle to the same button (e.g. TAB) I cannot switch weapons even if there is no vehicle. Also assigned hotkeys do not let me use the alphanumeric characters assigned to them in chat after assigning (e.g. Key62 which is * and + on german keyboard) but ...
by Nebelwolfi
Fri May 05, 2017 1:49 pm
Forum: General discussion
Topic: Ctrl + Click (hold) - Shift + Click (hold)?
Replies: 2
Views: 1346

Ctrl + Click (hold) - Shift + Click (hold)?

Hey everyone,

I want to ask about opinions if it should be possible to hold shift click to take stacks out of chests inventory since .15 now supports ctrl click to take stuff quickly out of multiple chests.

Greetings
by Nebelwolfi
Wed Apr 26, 2017 3:41 pm
Forum: Duplicates
Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Replies: 7
Views: 3874

Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"

A friend of mine is experiencing a similar issue 0.002 2017-04-26 17:28:18; Factorio 0.15.2 (build 29124, win64, steam) 0.002 Operating system: Windows 7 Service Pack 1 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data pa...
by Nebelwolfi
Sun Apr 02, 2017 7:54 am
Forum: Technical Help
Topic: significant ram usage
Replies: 3
Views: 1478

significant ram usage

hey there

i tried exploring the world a bit and now i cant load the savefile anymore because it uses up 30gb ram (??)

posting this mainly so the developers can use it to optimize .15, if possible

i am unsure where this belongs, please move it to where it is appropiate

greetings
by Nebelwolfi
Mon Jan 02, 2017 7:36 pm
Forum: Multiplayer
Topic: Could not keep up with the server
Replies: 1
Views: 1560

Could not keep up with the server

Hey there!

What does this message mean and is there a way to "fix" it?
Image

Greetings
by Nebelwolfi
Mon Jan 02, 2017 3:32 am
Forum: Modding help
Topic: remote.call only returns one value
Replies: 6
Views: 2541

Re: remote.call only returns one value

-- in remote function return { count, "Job done." } -- in calling function: local ret = remote.call( ..... ) local jobCount, report = ret[0], ret[1] if you index them numerically you can do local jobCount, report = unpack(ret) or even local jobCount, report = unpack(remote.call(...))
by Nebelwolfi
Mon Jan 02, 2017 3:22 am
Forum: Modding help
Topic: Optimization - tile/surface management
Replies: 2
Views: 1394

Optimization - tile/surface management

Hey everyone! Since code says more than 100 words - I'm trying to achieve something like this: local pos = player.position local startingSurface = player.surface local tiles = {} for i = -1000, 1000 do for j = -1000, 1000 do tiles[#tiles + 1] = { name = ((i < -10 or i > 10) or (j < -10 or j > 10)) a...
by Nebelwolfi
Wed Dec 28, 2016 6:39 am
Forum: General discussion
Topic: Out of map == water?
Replies: 3
Views: 2289

Re: Out of map == water?

Couldn't reproduce. I started a new vanilla sandbox game, all tech, added myself some landfill and offshore pumps, and can't do the first step (the glitchy landfill over land). How did you do that ? Made that landfill with a mod, it just places an "out-of-map" tile, if you want to reprodu...

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