Search found 23 matches
- Fri Jun 16, 2017 4:29 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 16727
Re: Factorio 2 dev
Maybe with microgravity traintracks could finally go above/under each other without directly intersecting.
- Tue May 30, 2017 9:47 pm
- Forum: Not a bug
- Topic: [15.16] Logistic request not adding up
- Replies: 5
- Views: 1848
Re: [15.16] Logistic request not adding up
Then the filter on the right should be changed to suit this.TruePikachu wrote:This is working as intended, only the largest of the requests are handled. Basically, the bots see the first request for 750 and see there are 750 in the chest, so the request is already handled; repeat with the other two entries.
- Tue May 30, 2017 8:59 pm
- Forum: Not a bug
- Topic: [15.16] Logistic request not adding up
- Replies: 5
- Views: 1848
[15.16] Logistic request not adding up
Hey there
Logistic requests are not properly adding up.
As you can see in the following picture there is 3x 750 set for deliver but only 750 get delivered (not sure if intended since Filter says 2.2k)
Greetings
Logistic requests are not properly adding up.
As you can see in the following picture there is 3x 750 set for deliver but only 750 get delivered (not sure if intended since Filter says 2.2k)
Greetings
- Fri May 19, 2017 12:08 am
- Forum: Angels Mods
- Topic: Infinite Rubyte Ore, how the eff does this work?
- Replies: 3
- Views: 2511
Re: Infinite Rubyte Ore, how the eff does this work?
Hasn't occured to me so far. Tried it, works.timer67 wrote:Have you tried a converter valve?
Thanks so much!
- Thu May 18, 2017 9:13 pm
- Forum: Angels Mods
- Topic: Infinite Rubyte Ore, how the eff does this work?
- Replies: 3
- Views: 2511
Infinite Rubyte Ore, how the eff does this work?
Hey there
Can someone explain my why those miners are not working?
https://www.youtube.com/watch?v=usL6TZ89nAA
Greetings
Can someone explain my why those miners are not working?
https://www.youtube.com/watch?v=usL6TZ89nAA
Greetings
- Thu May 18, 2017 4:12 pm
- Forum: Not a bug
- Topic: [15.11] Mapzoom Bug
- Replies: 32
- Views: 13949
Re: [15.11] Mapzoom Bug
Hi
please increase the map view max zoom level to a value over player zoom level
Thank You
please increase the map view max zoom level to a value over player zoom level
Thank You
- Tue May 16, 2017 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Hotkeys
- Replies: 3
- Views: 1994
Re: [0.15.x] Hotkeys
They worked in previous versions if bound to the same key :/Klonan wrote:Some controls are simply not able to be bound to the same key
- Sat May 06, 2017 10:20 pm
- Forum: Not a bug
- Topic: [0.15.x] Hand crafting queue part cancel
- Replies: 4
- Views: 1926
Re: [0.15.x] Hand crafting queue part cancel
That's working as intended. Shift + click cancels all of that item from the crafting queue and in doing so you cancel all of the belts that need those items to be crafted. "Cancels all of that item from the crafting" but it cancelled all of the belts too while i had iron gear wheels alrea...
- Sat May 06, 2017 8:49 pm
- Forum: Not a bug
- Topic: [0.15.x] Hand crafting queue part cancel
- Replies: 4
- Views: 1926
[0.15.x] Hand crafting queue part cancel
Hey there Since 0.15 when i'm trying to part cancel a big crafting queue it cancels all of it. In this video I'm shift+clicking on the iron gear wheels to cancel that part of the queue but it removes all of the belts out of the queue as well (although I clearly have enough iron and wheels in my inve...
- Fri May 05, 2017 6:27 pm
- Forum: Duplicates
- Topic: 0.15.8 trains broke
- Replies: 42
- Views: 16874
Re: 0.15.8 trains broke
0.001 2017-05-05 20:23:46; Factorio 0.15.8 (build 29493, win64, steam) 0.001 Operating system: Windows 10 (version 1607) 0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: D:/Steam/steamapps/common/Factorio/data 0.001 Write data path: ...
- Fri May 05, 2017 5:07 pm
- Forum: General discussion
- Topic: Ctrl + Click (hold) - Shift + Click (hold)?
- Replies: 2
- Views: 1346
Re: Ctrl + Click (hold) - Shift + Click (hold)?
Yes, and take all the stacks to inventory/chest that you drag overShokubai wrote:Do you mean a shift click and drag like in the open world?
- Fri May 05, 2017 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Hotkeys
- Replies: 3
- Views: 1994
[0.15.x] Hotkeys
Hey there! If i assign switch weapon and enter vehicle to the same button (e.g. TAB) I cannot switch weapons even if there is no vehicle. Also assigned hotkeys do not let me use the alphanumeric characters assigned to them in chat after assigning (e.g. Key62 which is * and + on german keyboard) but ...
- Fri May 05, 2017 1:49 pm
- Forum: General discussion
- Topic: Ctrl + Click (hold) - Shift + Click (hold)?
- Replies: 2
- Views: 1346
Ctrl + Click (hold) - Shift + Click (hold)?
Hey everyone,
I want to ask about opinions if it should be possible to hold shift click to take stacks out of chests inventory since .15 now supports ctrl click to take stuff quickly out of multiple chests.
Greetings
I want to ask about opinions if it should be possible to hold shift click to take stacks out of chests inventory since .15 now supports ctrl click to take stuff quickly out of multiple chests.
Greetings
- Fri May 05, 2017 1:44 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 60781
- Wed Apr 26, 2017 3:41 pm
- Forum: Duplicates
- Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
- Replies: 7
- Views: 3874
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
A friend of mine is experiencing a similar issue 0.002 2017-04-26 17:28:18; Factorio 0.15.2 (build 29124, win64, steam) 0.002 Operating system: Windows 7 Service Pack 1 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data pa...
- Sun Apr 02, 2017 7:54 am
- Forum: Technical Help
- Topic: significant ram usage
- Replies: 3
- Views: 1478
significant ram usage
hey there
i tried exploring the world a bit and now i cant load the savefile anymore because it uses up 30gb ram (??)
posting this mainly so the developers can use it to optimize .15, if possible
i am unsure where this belongs, please move it to where it is appropiate
greetings
i tried exploring the world a bit and now i cant load the savefile anymore because it uses up 30gb ram (??)
posting this mainly so the developers can use it to optimize .15, if possible
i am unsure where this belongs, please move it to where it is appropiate
greetings
- Mon Jan 02, 2017 7:36 pm
- Forum: Multiplayer
- Topic: Could not keep up with the server
- Replies: 1
- Views: 1560
Could not keep up with the server
Hey there!
What does this message mean and is there a way to "fix" it?
Greetings
What does this message mean and is there a way to "fix" it?
Greetings
- Mon Jan 02, 2017 3:32 am
- Forum: Modding help
- Topic: remote.call only returns one value
- Replies: 6
- Views: 2541
Re: remote.call only returns one value
-- in remote function return { count, "Job done." } -- in calling function: local ret = remote.call( ..... ) local jobCount, report = ret[0], ret[1] if you index them numerically you can do local jobCount, report = unpack(ret) or even local jobCount, report = unpack(remote.call(...))
- Mon Jan 02, 2017 3:22 am
- Forum: Modding help
- Topic: Optimization - tile/surface management
- Replies: 2
- Views: 1394
Optimization - tile/surface management
Hey everyone! Since code says more than 100 words - I'm trying to achieve something like this: local pos = player.position local startingSurface = player.surface local tiles = {} for i = -1000, 1000 do for j = -1000, 1000 do tiles[#tiles + 1] = { name = ((i < -10 or i > 10) or (j < -10 or j > 10)) a...
- Wed Dec 28, 2016 6:39 am
- Forum: General discussion
- Topic: Out of map == water?
- Replies: 3
- Views: 2289
Re: Out of map == water?
Couldn't reproduce. I started a new vanilla sandbox game, all tech, added myself some landfill and offshore pumps, and can't do the first step (the glitchy landfill over land). How did you do that ? Made that landfill with a mod, it just places an "out-of-map" tile, if you want to reprodu...