Search found 151 matches

by Brathahn
Thu Oct 16, 2025 7:27 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 673

Re: Give Combinators Higher Power Priority

+1

that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
by Brathahn
Fri Oct 03, 2025 12:02 am
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 9898

Re: Version 2.0.69

r89bufvp2fb51.jpg
r89bufvp2fb51.jpg (18.76 KiB) Viewed 6112 times
by Brathahn
Sun Aug 10, 2025 10:56 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 25
Views: 3217

Re: Let's overhaul smart belt!

GlassBricks wrote: Sun Aug 10, 2025 6:53 pm This redesign aims to mathematically cover every case.
i think this will go in the thounsands of possibilities. make sure you have an automaterd test for each of them aswell :D


good luck!
by Brathahn
Thu Jul 31, 2025 5:59 am
Forum: Not a bug
Topic: [2.0.61] Radar is missing circuit behavior description
Replies: 1
Views: 340

[2.0.61] Radar is missing circuit behavior description

Hello!
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
by Brathahn
Mon Jul 28, 2025 2:28 am
Forum: General discussion
Topic: FactorioForum.com + Free Hosting — What Will You Build?
Replies: 7
Views: 1949

Re: FactorioForum.com + Free Hosting — What Will You Build?

Havent you made the same topic like 3 or 4 times already?
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
by Brathahn
Fri Jul 11, 2025 3:37 pm
Forum: Ideas and Suggestions
Topic: wire color inversion
Replies: 3
Views: 439

Re: wire color inversion

you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
by Brathahn
Tue Jun 24, 2025 8:00 pm
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 6
Views: 1036

Re: Decider combinator: Duplicate condition


Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.


this would be another great use case for the selector combinator as stated in FFF-384
Since the scope of the Selector combinator is quite broad, there is ...
by Brathahn
Mon Jun 23, 2025 6:47 pm
Forum: Ideas and Suggestions
Topic: Orbital Weapons
Replies: 2
Views: 459

Re: Orbital Weapons

nuke-from-orbit.jpg
nuke-from-orbit.jpg (109.89 KiB) Viewed 372 times

also just drop a tungsten rod:
https://en.wikipedia.org/wiki/Kinetic_bombardment
by Brathahn
Mon Apr 28, 2025 12:33 am
Forum: Not a bug
Topic: [2.0.45] Artillery Wagon color missing
Replies: 1
Views: 370

[2.0.45] Artillery Wagon color missing

Hello,
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.

for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
by Brathahn
Tue Feb 11, 2025 6:07 pm
Forum: Ideas and Suggestions
Topic: Demolishers should damage each other
Replies: 7
Views: 1029

Re: Demolishers should damage each other

on my first trip to vulcanus i tried the exact same thing and was dissapointed it didnt work.
so +1 from me.
by Brathahn
Mon Jan 20, 2025 8:26 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 2019

Re: Am I stuck on Gleba?

the game creates an autosave on your first trip to a new planet. maybe start over from there?
by Brathahn
Fri Jan 10, 2025 2:39 pm
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 10
Views: 9206

Re: k2 and se in sa


Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s


only 3 months after release. give the mod authors some time to play the expansion.
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of ...
by Brathahn
Sun Dec 29, 2024 4:59 am
Forum: Minor issues
Topic: [2.0.28] Window is unresponsive during launch
Replies: 4
Views: 1010

Re: [2.0.28] Window is unresponsive during launch

I have the same "problem" or behavior. but i never seen it as a bug, just the game loading its stuff from the disk.
Moving the game from HDD to SSD helped to shorten the time the window is unresponsive a lot.
In my experience a lot of games have this behavior on starting.
by Brathahn
Sun Dec 15, 2024 2:28 pm
Forum: Gameplay Help
Topic: Radar Perma-Reveal
Replies: 5
Views: 827

Re: Radar Perma-Reveal

Roboports have radar coverage now too
by Brathahn
Sat Nov 23, 2024 12:05 am
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 3752

Re: Agricultural Tower Grid

+1
also let us see the grid from the map/remote view

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