Search found 156 matches

by Brathahn
Wed Mar 11, 2026 7:20 pm
Forum: Ideas and Requests For Mods
Topic: Where to start with a planet mod?
Replies: 1
Views: 205

Re: Where to start with a planet mod?

maybe take a look at other popular planet mods if you are unsure how to start. also keep in mind that a planet mod is quite a task. there are numerous unfinished or sloppy planet mods already out there.
by Brathahn
Wed Feb 25, 2026 6:22 pm
Forum: Fixed for 2.1
Topic: [2.0.76] Decider combinator shows three parameter in alt view
Replies: 1
Views: 314

[2.0.76] Decider combinator shows three parameter in alt view

Hello,
i think i have found a graphical bug when you enable "show combinator settings in alt mode" in the interface settings:


2026-02-25 19_05_28-Factorio 2.0.76.png
2026-02-25 19_05_42-Factorio 2.0.76.png


What did you do?
i placed a decider combinator and "pipetted" the every/any signals ...
by Brathahn
Tue Jan 13, 2026 2:29 pm
Forum: Modding interface requests
Topic: [2.0] Non-consumption Inputs
Replies: 4
Views: 498

Re: [2.0] Non-consumption Inputs

maybe take a look at pyanodons mods, production buildings like the moss farm or tree farm.
there are catalyst items but instead of being in the recipe, they are actually modules that increase the crafting speed of the building. without any "catalysts" the building will produce nothing because the ...
by Brathahn
Tue Jan 06, 2026 6:23 pm
Forum: Fan Art
Topic: Brickbuild Factorio Designs
Replies: 66
Views: 9431

Re: Brickbuild Factorio Designs

to make it cheaper, you can also order the parts from bluebrix or any other lego clone
by Brathahn
Mon Jan 05, 2026 5:35 pm
Forum: Fan Art
Topic: Brickbuild Factorio Designs
Replies: 66
Views: 9431

Re: Brickbuild Factorio Designs

Very cool designs!
Maybe you should contact kovarex to make them into factorio merch!
by Brathahn
Thu Oct 16, 2025 7:27 pm
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 1916

Re: Give Combinators Higher Power Priority

+1

that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
by Brathahn
Fri Oct 03, 2025 12:02 am
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 16611

Re: Version 2.0.69

r89bufvp2fb51.jpg
r89bufvp2fb51.jpg (18.76 KiB) Viewed 12823 times
by Brathahn
Sun Aug 10, 2025 10:56 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 25
Views: 5063

Re: Let's overhaul smart belt!

GlassBricks wrote: Sun Aug 10, 2025 6:53 pm This redesign aims to mathematically cover every case.
i think this will go in the thounsands of possibilities. make sure you have an automaterd test for each of them aswell :D


good luck!
by Brathahn
Thu Jul 31, 2025 5:59 am
Forum: Not a bug
Topic: [2.0.61] Radar is missing circuit behavior description
Replies: 1
Views: 520

[2.0.61] Radar is missing circuit behavior description

Hello!
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
by Brathahn
Mon Jul 28, 2025 2:28 am
Forum: General discussion
Topic: FactorioForum.com + Free Hosting — What Will You Build?
Replies: 7
Views: 2571

Re: FactorioForum.com + Free Hosting — What Will You Build?

Havent you made the same topic like 3 or 4 times already?
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
by Brathahn
Fri Jul 11, 2025 3:37 pm
Forum: Ideas and Suggestions
Topic: wire color inversion
Replies: 3
Views: 678

Re: wire color inversion

you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
by Brathahn
Tue Jun 24, 2025 8:00 pm
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 6
Views: 1661

Re: Decider combinator: Duplicate condition


Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.


this would be another great use case for the selector combinator as stated in FFF-384
Since the scope of the Selector combinator is quite broad, there is ...
by Brathahn
Mon Jun 23, 2025 6:47 pm
Forum: Ideas and Suggestions
Topic: Orbital Weapons
Replies: 2
Views: 859

Re: Orbital Weapons

nuke-from-orbit.jpg
nuke-from-orbit.jpg (109.89 KiB) Viewed 772 times

also just drop a tungsten rod:
https://en.wikipedia.org/wiki/Kinetic_bombardment
by Brathahn
Mon Apr 28, 2025 12:33 am
Forum: Not a bug
Topic: [2.0.45] Artillery Wagon color missing
Replies: 1
Views: 530

[2.0.45] Artillery Wagon color missing

Hello,
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.

for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
by Brathahn
Tue Feb 11, 2025 6:07 pm
Forum: Ideas and Suggestions
Topic: Demolishers should damage each other
Replies: 7
Views: 1547

Re: Demolishers should damage each other

on my first trip to vulcanus i tried the exact same thing and was dissapointed it didnt work.
so +1 from me.

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