Search found 99 matches

by Brathahn
Fri Sep 22, 2023 11:43 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 194
Views: 28938

Re: Friday Facts #377 - New new rails

Great news!
You can always expect the best from the Factorio devs!

Maybe we can get tunnels or rail bridges in the future too?
by Brathahn
Sun Sep 10, 2023 12:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 722
Views: 72882

Re: Friday Facts #375 - Quality

ilikegoodfood wrote: ↑
Sun Sep 10, 2023 11:57 am

On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional.
Stop posting blatant lies!
Where did this happen? Provide a link.
by Brathahn
Sun Sep 10, 2023 11:06 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 722
Views: 72882

Re: Friday Facts #375 - Quality

quality.png
quality.png (256.43 KiB) Viewed 1029 times
by Brathahn
Fri Sep 08, 2023 3:47 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 722
Views: 72882

Re: Friday Facts #375 - Quality

quality enjoyer.png
quality enjoyer.png (80.23 KiB) Viewed 1572 times
by Brathahn
Fri Sep 01, 2023 2:09 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 198
Views: 27616

Re: Friday Facts #374 - Smarter robots

If you make the robots themselves smarter, can you make roboports smarter too?
Like having a output to report missing construction materials to the circuit network. This would make outpost base construction so much easier.
by Brathahn
Sat Aug 26, 2023 1:40 pm
Forum: General discussion
Topic: Overfunding
Replies: 2
Views: 574

Re: Overfunding

Seems like you have to rethink your setup
by Brathahn
Tue Aug 01, 2023 2:19 am
Forum: Gameplay Help
Topic: How to turn off the yellow warning icon?
Replies: 8
Views: 827

Re: How to turn off the yellow warning icon?

dance0804 wrote: ↑
Mon Jul 24, 2023 4:52 am
Intentionally not using repair packs to avoid robots dying in the fire, only replenishing them when the walls are completely damaged
thats why i use fireproof bots all the time
by Brathahn
Tue Aug 01, 2023 1:56 am
Forum: Gameplay Help
Topic: I need help with this train system.
Replies: 3
Views: 431

Re: I need help with this train system.

A good way to find "no path" errors is to open the train gui and then trying to send it to a temporary location. just hold ctrl while in the gui and move the mouse along the track. you will see where your train can go or cant go. 2023-08-01 03_51_10-Factorio 1.1.88.png in case of your uran...
by Brathahn
Wed May 03, 2023 5:14 am
Forum: Mods
Topic: [Mod 1.1] FactorioChem Proof-of-Concept
Replies: 3
Views: 618

Re: [Mod 1.1] FactorioChem Proof-of-Concept

As a former Spacechem player, i am simply amazed that you managed to recreate this concept in factorio. Just wow! Kudos to you! Also i think this might get some attention of other mod makers, as this is the rare occurence of a really new mod concept. i would really like to see how you managed to cre...
by Brathahn
Fri Jan 20, 2023 2:54 pm
Forum: Questions, reviews and ratings
Topic: Inventory management - one request for each item
Replies: 2
Views: 374

Re: Inventory management - one request for each item

not sure if this is what you are looking for exactly, but try the logistic request manager:
https://mods.factorio.com/mod/LogisticRequestManager
by Brathahn
Thu Jan 19, 2023 9:56 pm
Forum: Questions, reviews and ratings
Topic: Looking for a ore patch spawner mod
Replies: 12
Views: 1494

Re: Looking for a ore patch spawner mod

just use the creative mod.
https://mods.factorio.com/mod/creative-mod

it gives you a magic wand to spawn recources, enemies, terrain and all the other things. you can also delete stuff with it.
by Brathahn
Fri Jan 13, 2023 7:22 pm
Forum: Releases
Topic: Version 1.1.76
Replies: 11
Views: 13040

Re: Version 1.1.76

FactorioBot wrote: ↑
Fri Jan 13, 2023 4:04 pm
[*] Fixed visual artifact in water when zoomed out.
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
by Brathahn
Wed Sep 22, 2021 5:16 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 21259

Re: Version 1.1.40

Is there or will there be some appeal system for those on the ban recommendation list? Also what happens to people like me, who likes to join random (public) servers with people on it, that just outright kick/ban you the moment you join just because they are too dumb to make it private/set a passwo...
by Brathahn
Thu Apr 01, 2021 8:45 am
Forum: Questions, reviews and ratings
Topic: Biter Corpse
Replies: 1
Views: 1495

Re: Biter Corpse

Try Noxys Fading:

https://mods.factorio.com/mod/Noxys_QuickerStumpFade

you can set the time for corpses to fade away
by Brathahn
Wed Oct 14, 2020 8:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.14] Single steam engine shows 960kW available power
Replies: 25
Views: 9801

Re: [0.18.14] Single steam engine shows 960kW available power

I, for one, think this issue should be moved to either "minor issues" or "wont fix".
As this is clearly not a feature nor intended behavior.
by Brathahn
Sat Sep 19, 2020 10:06 am
Forum: Combinator Creations
Topic: Remote Controlled Circuit Switch
Replies: 22
Views: 8205

Re: Remote Controlled Circuit Switch

I created a remote switch ispired by the pump and tank design but without the need for a fluid. In case there is no water around. 2020-09-19 12_00_27-Window.png 2020-09-19 12_00_38-Window.png Its basically two counters and the one on the right resets the left when it has power. The lamp turns off th...
by Brathahn
Sat Sep 19, 2020 9:35 am
Forum: Combinator Creations
Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
Replies: 7
Views: 4029

Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop

This looks really cool!
Can you provide a blueprint for others to explore it?
by Brathahn
Mon Sep 07, 2020 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.14] Single steam engine shows 960kW available power
Replies: 25
Views: 9801

Re: Power calculation not correct?

I did some more testing and found out that the power of connected consumers is also wrong. 20 radars with 300kW each should summarize to 6MW.. but the info shows 6,4MW 2020-09-07 20_36_36-Window.png also there is no extra power generated.. when i connect a single steam turbine to those radars it wil...
by Brathahn
Mon Sep 07, 2020 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.14] Single steam engine shows 960kW available power
Replies: 25
Views: 9801

Power calculation not correct?

Hi, im not sure if this is a bug so i post it here in case i have overlooked something. i took a look at my power setup and noticed something odd: the calculated maximum power in the electric network info window does'nt seem to be correct. for example i have a network of 240 steam engines so i assum...

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