Hello!
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
Search found 146 matches
- Thu Jul 31, 2025 5:59 am
- Forum: Not a bug
- Topic: [2.0.61] Radar is missing circuit behavior description
- Replies: 1
- Views: 188
- Mon Jul 28, 2025 2:28 am
- Forum: General discussion
- Topic: FactorioForum.com + Free Hosting — What Will You Build?
- Replies: 6
- Views: 1311
Re: FactorioForum.com + Free Hosting — What Will You Build?
Havent you made the same topic like 3 or 4 times already?
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
- Fri Jul 11, 2025 3:37 pm
- Forum: Ideas and Suggestions
- Topic: wire color inversion
- Replies: 3
- Views: 252
Re: wire color inversion
you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Tue Jun 24, 2025 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 929
- Tue Jun 24, 2025 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Decider combinator: Duplicate condition
- Replies: 6
- Views: 680
Re: Decider combinator: Duplicate condition
Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.
this would be another great use case for the selector combinator as stated in FFF-384
Since the scope of the Selector combinator is quite broad, there is ...
- Mon Jun 23, 2025 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Orbital Weapons
- Replies: 2
- Views: 296
- Wed May 14, 2025 7:20 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 55
- Views: 11900
Re: Please add a button to add a new blueprint parameter variable
+1
this seems like a good addition!
this seems like a good addition!
- Mon Apr 28, 2025 12:33 am
- Forum: Not a bug
- Topic: [2.0.45] Artillery Wagon color missing
- Replies: 1
- Views: 313
[2.0.45] Artillery Wagon color missing
Hello,
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.
for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.
for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
- Tue Feb 11, 2025 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Demolishers should damage each other
- Replies: 7
- Views: 787
Re: Demolishers should damage each other
on my first trip to vulcanus i tried the exact same thing and was dissapointed it didnt work.
so +1 from me.
so +1 from me.
- Sat Jan 25, 2025 9:45 pm
- Forum: General discussion
- Topic: Is there a way to decipher code from a blueprint?
- Replies: 5
- Views: 959
Re: Is there a way to decipher code from a blueprint?
there are some decoders around like this one:
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Mon Jan 20, 2025 8:26 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 1446
Re: Am I stuck on Gleba?
the game creates an autosave on your first trip to a new planet. maybe start over from there?
- Fri Jan 10, 2025 2:39 pm
- Forum: Questions, reviews and ratings
- Topic: k2 and se in sa
- Replies: 10
- Views: 6965
Re: k2 and se in sa
Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s
only 3 months after release. give the mod authors some time to play the expansion.
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of ...
- Sun Dec 29, 2024 4:59 am
- Forum: Minor issues
- Topic: [2.0.28] Window is unresponsive during launch
- Replies: 4
- Views: 833
Re: [2.0.28] Window is unresponsive during launch
I have the same "problem" or behavior. but i never seen it as a bug, just the game loading its stuff from the disk.
Moving the game from HDD to SSD helped to shorten the time the window is unresponsive a lot.
In my experience a lot of games have this behavior on starting.
Moving the game from HDD to SSD helped to shorten the time the window is unresponsive a lot.
In my experience a lot of games have this behavior on starting.
- Sun Dec 15, 2024 2:28 pm
- Forum: Gameplay Help
- Topic: Radar Perma-Reveal
- Replies: 5
- Views: 658
Re: Radar Perma-Reveal
Roboports have radar coverage now too
- Sat Nov 23, 2024 12:05 am
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 3016
Re: Agricultural Tower Grid
+1
also let us see the grid from the map/remote view
also let us see the grid from the map/remote view
- Tue Nov 19, 2024 12:44 pm
- Forum: Ideas and Suggestions
- Topic: A view mode that ignores elevated rails
- Replies: 15
- Views: 2665
Re: A view mode that ignores elevated rails
i second this.
in places like this, its really hard to see or change things if there are elevated rails on top
2024-11-19 13_34_09-Factorio_ Space Age 2.0.20.png
maybe a solution like rollercoaster-tycoon where you could make the rides transparent but still see a hint of them would be a good ...
in places like this, its really hard to see or change things if there are elevated rails on top
2024-11-19 13_34_09-Factorio_ Space Age 2.0.20.png
maybe a solution like rollercoaster-tycoon where you could make the rides transparent but still see a hint of them would be a good ...
- Mon Nov 18, 2024 4:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
- Replies: 9
- Views: 3724
Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
i know its already fixed but my workaround for this was to just super force build it twice to get the correct result
- Mon Nov 11, 2024 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 23
- Views: 10029
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
+1
the selector combinator would be perfect for this. as it stated in the FFF it woud be a catch-all solution for niche applications like this
https://factorio.com/blog/post/fff-384
Since the scope of the Selector combinator is quite broad, there is also room for further functions we could give it ...
the selector combinator would be perfect for this. as it stated in the FFF it woud be a catch-all solution for niche applications like this
https://factorio.com/blog/post/fff-384
Since the scope of the Selector combinator is quite broad, there is also room for further functions we could give it ...
- Fri Nov 08, 2024 2:17 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 24108
Re: Friday Facts #436 - Lost in Translation
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- Tue Nov 05, 2024 6:08 pm
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 5600
Re: It's possible to get science - softlocked on Vulcanus.
if you manage to get yourself to vulcanus without power poles, you still can send some with your space platform
Umm... no? Power poles aren't needed on the space platform, if you didn't load them in, and don't have bots to load them from Nauvis, this will not be possible.
There was a very ...