Great news!
You can always expect the best from the Factorio devs!
Maybe we can get tunnels or rail bridges in the future too?
Search found 99 matches
- Fri Sep 22, 2023 11:43 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 194
- Views: 28938
- Sun Sep 10, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 722
- Views: 72882
Re: Friday Facts #375 - Quality
Stop posting blatant lies!ilikegoodfood wrote: βSun Sep 10, 2023 11:57 am
On a different note, the all caps yelling by the developer comes across, to me, as extremely unproffesional.
Where did this happen? Provide a link.
- Sun Sep 10, 2023 11:06 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 722
- Views: 72882
- Fri Sep 08, 2023 3:47 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 722
- Views: 72882
- Fri Sep 01, 2023 2:09 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 198
- Views: 27616
Re: Friday Facts #374 - Smarter robots
If you make the robots themselves smarter, can you make roboports smarter too?
Like having a output to report missing construction materials to the circuit network. This would make outpost base construction so much easier.
Like having a output to report missing construction materials to the circuit network. This would make outpost base construction so much easier.
- Sat Aug 26, 2023 1:40 pm
- Forum: General discussion
- Topic: Overfunding
- Replies: 2
- Views: 574
Re: Overfunding
Seems like you have to rethink your setup
- Tue Aug 01, 2023 2:19 am
- Forum: Gameplay Help
- Topic: How to turn off the yellow warning icon?
- Replies: 8
- Views: 827
Re: How to turn off the yellow warning icon?
thats why i use fireproof bots all the time
- Tue Aug 01, 2023 1:56 am
- Forum: Gameplay Help
- Topic: I need help with this train system.
- Replies: 3
- Views: 431
Re: I need help with this train system.
A good way to find "no path" errors is to open the train gui and then trying to send it to a temporary location. just hold ctrl while in the gui and move the mouse along the track. you will see where your train can go or cant go. 2023-08-01 03_51_10-Factorio 1.1.88.png in case of your uran...
- Thu Jul 13, 2023 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Being able to move map tags once placed
- Replies: 22
- Views: 5635
- Wed May 03, 2023 5:14 am
- Forum: Mods
- Topic: [Mod 1.1] FactorioChem Proof-of-Concept
- Replies: 3
- Views: 618
Re: [Mod 1.1] FactorioChem Proof-of-Concept
As a former Spacechem player, i am simply amazed that you managed to recreate this concept in factorio. Just wow! Kudos to you! Also i think this might get some attention of other mod makers, as this is the rare occurence of a really new mod concept. i would really like to see how you managed to cre...
- Fri Jan 20, 2023 2:54 pm
- Forum: Questions, reviews and ratings
- Topic: Inventory management - one request for each item
- Replies: 2
- Views: 374
Re: Inventory management - one request for each item
not sure if this is what you are looking for exactly, but try the logistic request manager:
https://mods.factorio.com/mod/LogisticRequestManager
https://mods.factorio.com/mod/LogisticRequestManager
- Thu Jan 19, 2023 9:56 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a ore patch spawner mod
- Replies: 12
- Views: 1494
Re: Looking for a ore patch spawner mod
just use the creative mod.
https://mods.factorio.com/mod/creative-mod
it gives you a magic wand to spawn recources, enemies, terrain and all the other things. you can also delete stuff with it.
https://mods.factorio.com/mod/creative-mod
it gives you a magic wand to spawn recources, enemies, terrain and all the other things. you can also delete stuff with it.
- Fri Jan 13, 2023 7:22 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 13040
Re: Version 1.1.76
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
- Wed Sep 22, 2021 5:16 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 21259
Re: Version 1.1.40
Is there or will there be some appeal system for those on the ban recommendation list? Also what happens to people like me, who likes to join random (public) servers with people on it, that just outright kick/ban you the moment you join just because they are too dumb to make it private/set a passwo...
- Thu Apr 01, 2021 8:45 am
- Forum: Questions, reviews and ratings
- Topic: Biter Corpse
- Replies: 1
- Views: 1495
Re: Biter Corpse
Try Noxys Fading:
https://mods.factorio.com/mod/Noxys_QuickerStumpFade
you can set the time for corpses to fade away
https://mods.factorio.com/mod/Noxys_QuickerStumpFade
you can set the time for corpses to fade away
- Wed Oct 14, 2020 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 9801
Re: [0.18.14] Single steam engine shows 960kW available power
I, for one, think this issue should be moved to either "minor issues" or "wont fix".
As this is clearly not a feature nor intended behavior.
As this is clearly not a feature nor intended behavior.
- Sat Sep 19, 2020 10:06 am
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 8205
Re: Remote Controlled Circuit Switch
I created a remote switch ispired by the pump and tank design but without the need for a fluid. In case there is no water around. 2020-09-19 12_00_27-Window.png 2020-09-19 12_00_38-Window.png Its basically two counters and the one on the right resets the left when it has power. The lamp turns off th...
- Sat Sep 19, 2020 9:35 am
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 4029
Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
This looks really cool!
Can you provide a blueprint for others to explore it?
Can you provide a blueprint for others to explore it?
- Mon Sep 07, 2020 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 9801
Re: Power calculation not correct?
I did some more testing and found out that the power of connected consumers is also wrong. 20 radars with 300kW each should summarize to 6MW.. but the info shows 6,4MW 2020-09-07 20_36_36-Window.png also there is no extra power generated.. when i connect a single steam turbine to those radars it wil...
- Mon Sep 07, 2020 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 9801
Power calculation not correct?
Hi, im not sure if this is a bug so i post it here in case i have overlooked something. i took a look at my power setup and noticed something odd: the calculated maximum power in the electric network info window does'nt seem to be correct. for example i have a network of 240 steam engines so i assum...