Search found 146 matches

by Brathahn
Thu Jul 31, 2025 5:59 am
Forum: Not a bug
Topic: [2.0.61] Radar is missing circuit behavior description
Replies: 1
Views: 188

[2.0.61] Radar is missing circuit behavior description

Hello!
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
by Brathahn
Mon Jul 28, 2025 2:28 am
Forum: General discussion
Topic: FactorioForum.com + Free Hosting — What Will You Build?
Replies: 6
Views: 1311

Re: FactorioForum.com + Free Hosting — What Will You Build?

Havent you made the same topic like 3 or 4 times already?
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
by Brathahn
Fri Jul 11, 2025 3:37 pm
Forum: Ideas and Suggestions
Topic: wire color inversion
Replies: 3
Views: 252

Re: wire color inversion

you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
by Brathahn
Tue Jun 24, 2025 8:00 pm
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 6
Views: 680

Re: Decider combinator: Duplicate condition


Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.


this would be another great use case for the selector combinator as stated in FFF-384
Since the scope of the Selector combinator is quite broad, there is ...
by Brathahn
Mon Jun 23, 2025 6:47 pm
Forum: Ideas and Suggestions
Topic: Orbital Weapons
Replies: 2
Views: 296

Re: Orbital Weapons

nuke-from-orbit.jpg
nuke-from-orbit.jpg (109.89 KiB) Viewed 209 times

also just drop a tungsten rod:
https://en.wikipedia.org/wiki/Kinetic_bombardment
by Brathahn
Mon Apr 28, 2025 12:33 am
Forum: Not a bug
Topic: [2.0.45] Artillery Wagon color missing
Replies: 1
Views: 313

[2.0.45] Artillery Wagon color missing

Hello,
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.

for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
by Brathahn
Tue Feb 11, 2025 6:07 pm
Forum: Ideas and Suggestions
Topic: Demolishers should damage each other
Replies: 7
Views: 787

Re: Demolishers should damage each other

on my first trip to vulcanus i tried the exact same thing and was dissapointed it didnt work.
so +1 from me.
by Brathahn
Mon Jan 20, 2025 8:26 pm
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 1446

Re: Am I stuck on Gleba?

the game creates an autosave on your first trip to a new planet. maybe start over from there?
by Brathahn
Fri Jan 10, 2025 2:39 pm
Forum: Questions, reviews and ratings
Topic: k2 and se in sa
Replies: 10
Views: 6965

Re: k2 and se in sa


Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s


only 3 months after release. give the mod authors some time to play the expansion.
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of ...
by Brathahn
Sun Dec 29, 2024 4:59 am
Forum: Minor issues
Topic: [2.0.28] Window is unresponsive during launch
Replies: 4
Views: 833

Re: [2.0.28] Window is unresponsive during launch

I have the same "problem" or behavior. but i never seen it as a bug, just the game loading its stuff from the disk.
Moving the game from HDD to SSD helped to shorten the time the window is unresponsive a lot.
In my experience a lot of games have this behavior on starting.
by Brathahn
Sun Dec 15, 2024 2:28 pm
Forum: Gameplay Help
Topic: Radar Perma-Reveal
Replies: 5
Views: 658

Re: Radar Perma-Reveal

Roboports have radar coverage now too
by Brathahn
Sat Nov 23, 2024 12:05 am
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 3016

Re: Agricultural Tower Grid

+1
also let us see the grid from the map/remote view
by Brathahn
Tue Nov 19, 2024 12:44 pm
Forum: Ideas and Suggestions
Topic: A view mode that ignores elevated rails
Replies: 15
Views: 2665

Re: A view mode that ignores elevated rails

i second this.
in places like this, its really hard to see or change things if there are elevated rails on top
2024-11-19 13_34_09-Factorio_ Space Age 2.0.20.png


maybe a solution like rollercoaster-tycoon where you could make the rides transparent but still see a hint of them would be a good ...
by Brathahn
Mon Nov 18, 2024 4:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Replies: 9
Views: 3724

Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation

i know its already fixed but my workaround for this was to just super force build it twice to get the correct result
by Brathahn
Mon Nov 11, 2024 12:30 pm
Forum: Ideas and Suggestions
Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
Replies: 23
Views: 10029

Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item

+1
the selector combinator would be perfect for this. as it stated in the FFF it woud be a catch-all solution for niche applications like this
https://factorio.com/blog/post/fff-384
Since the scope of the Selector combinator is quite broad, there is also room for further functions we could give it ...
by Brathahn
Fri Nov 08, 2024 2:17 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 24108

Re: Friday Facts #436 - Lost in Translation

.




P̷̧̪̯͔̪͈͉̖̲̣͖̐̋̓̓̏̅̀͛̈́̉͋̍̃͐͑͘̕̚l̸̛̛̼̜̖̣̞̻͕̆̋̂̓̉̌̌̀͊͆͘ě̸̡̻̠͙̙̼̹̭̱̘͚̘̰̰͓̠̹̺̥̳̦̟͉̦̱̠̥̟̻̥̱̦͐̒̅͆̔̂̃̈͊͛́̕͜ͅͅͅà̴̛̘̖̹̘͙̖̖͎̋̔̌͜ͅś̸̨̛̘̪͎͎̰̦̼́̍̔͊̊͋̿̿͗̏͋̈́͂̐̒̈́͒̆̽̔̅̋̎͑͝͠͠͝ȩ̶̢̡̥̺̥̭̤͖̣͔̜̪͙̜̤̱̫̤̻̱͇͓̰̝͚̤̖̩̖̙̥̪̀̊͑̈͋̌̃͗̾̈͒̾̈́̌͋̒̂͒͊̏̆̿̕̕͜͜͠͠ͅ ̶̨̛̱̏͆̽͋̊͗̏͛͛̀̾̊̊͆̉̀̈́̈̀̑́͝͝͠ą ...
by Brathahn
Tue Nov 05, 2024 6:08 pm
Forum: Minor issues
Topic: It's possible to get science - softlocked on Vulcanus.
Replies: 18
Views: 5600

Re: It's possible to get science - softlocked on Vulcanus.



if you manage to get yourself to vulcanus without power poles, you still can send some with your space platform


Umm... no? Power poles aren't needed on the space platform, if you didn't load them in, and don't have bots to load them from Nauvis, this will not be possible.
There was a very ...

Go to advanced search