maybe take a look at pyanodons mods, production buildings like the moss farm or tree farm.
there are catalyst items but instead of being in the recipe, they are actually modules that increase the crafting speed of the building. without any "catalysts" the building will produce nothing because the ...
Search found 154 matches
- Tue Jan 13, 2026 2:29 pm
- Forum: Modding interface requests
- Topic: [2.0] Non-consumption Inputs
- Replies: 4
- Views: 365
- Tue Jan 06, 2026 6:23 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 60
- Views: 6170
Re: Brickbuild Factorio Designs
to make it cheaper, you can also order the parts from bluebrix or any other lego clone
- Mon Jan 05, 2026 5:35 pm
- Forum: Fan Art
- Topic: Brickbuild Factorio Designs
- Replies: 60
- Views: 6170
Re: Brickbuild Factorio Designs
Very cool designs!
Maybe you should contact kovarex to make them into factorio merch!
Maybe you should contact kovarex to make them into factorio merch!
- Thu Oct 16, 2025 7:27 pm
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1509
Re: Give Combinators Higher Power Priority
+1
that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
that one quirk is the only reason i use a mechanical (belt and wire) state machine for my kovarex processing.
- Wed Oct 15, 2025 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 15
- Views: 2027
Re: Palletization - A Way to Make Trains Relevant in the Late Game
there is already a mod if you want to play around with this idea:
https://mods.factorio.com/mod/Intermoda ... rom=search
https://mods.factorio.com/mod/Intermoda ... rom=search
- Fri Oct 03, 2025 12:02 am
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 14993
- Sat Aug 30, 2025 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Some QOL for those of us that actually fight the bugs.
- Replies: 5
- Views: 769
Re: Some QOL for those of us that actually fight the bugs.
https://mods.factorio.com/mod/NoRespawn ... rom=search
this mod gets rid of the pistol if you die
this mod gets rid of the pistol if you die
- Sun Aug 10, 2025 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Let's overhaul smart belt!
- Replies: 25
- Views: 4440
Re: Let's overhaul smart belt!
i think this will go in the thounsands of possibilities. make sure you have an automaterd test for each of them aswell
good luck!
- Thu Jul 31, 2025 5:59 am
- Forum: Not a bug
- Topic: [2.0.61] Radar is missing circuit behavior description
- Replies: 1
- Views: 458
[2.0.61] Radar is missing circuit behavior description
Hello!
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
I'm not sure if this is a bug or more of a suggestion. Maybe a moderator could move it to the correct place?
The radar is missing the description that it can transmit circuit signals wirelessly on a surface. The only places you can find this information are in the wiki and the FFF-402 .
If ...
- Mon Jul 28, 2025 2:28 am
- Forum: General discussion
- Topic: FactorioForum.com + Free Hosting — What Will You Build?
- Replies: 7
- Views: 2337
Re: FactorioForum.com + Free Hosting — What Will You Build?
Havent you made the same topic like 3 or 4 times already?
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
Also why are you so hell bent on getting someone to do the work for you for free? (some people have said similar things in your other threads) seems really shady but at the same time low effort to me.
If you really want to do "something" with ...
- Fri Jul 11, 2025 3:37 pm
- Forum: Ideas and Suggestions
- Topic: wire color inversion
- Replies: 3
- Views: 605
Re: wire color inversion
you can decode your blueprint with this tool. maybe its possible change the red/green wire instances with a text editor.
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Tue Jun 24, 2025 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Pressing "Enter" after searching in remote view should "commit" search term and un-focus search field
- Replies: 7
- Views: 1507
- Tue Jun 24, 2025 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Decider combinator: Duplicate condition
- Replies: 6
- Views: 1488
Re: Decider combinator: Duplicate condition
Honestly, i would rather the ability to type in a logic statement by hand. But something to make strong up conditions is definitely needed.
this would be another great use case for the selector combinator as stated in FFF-384
Since the scope of the Selector combinator is quite broad, there is ...
- Mon Jun 23, 2025 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Orbital Weapons
- Replies: 2
- Views: 705
- Wed May 14, 2025 7:20 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 58
- Views: 18142
Re: Please add a button to add a new blueprint parameter variable
+1
this seems like a good addition!
this seems like a good addition!
- Mon Apr 28, 2025 12:33 am
- Forum: Not a bug
- Topic: [2.0.45] Artillery Wagon color missing
- Replies: 1
- Views: 477
[2.0.45] Artillery Wagon color missing
Hello,
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.
for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
it seems the dark/military green color of the artillery wagon is gone. i searched the changelogs but there was no mention of it being removed.
for comparison, here is the wiki picture of the artillery wagon and the one in the game:
wiki:
https://wiki.factorio.com/images/Artillery_wagon ...
- Tue Feb 11, 2025 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Demolishers should damage each other
- Replies: 7
- Views: 1349
Re: Demolishers should damage each other
on my first trip to vulcanus i tried the exact same thing and was dissapointed it didnt work.
so +1 from me.
so +1 from me.
- Sat Jan 25, 2025 9:45 pm
- Forum: General discussion
- Topic: Is there a way to decipher code from a blueprint?
- Replies: 5
- Views: 1744
Re: Is there a way to decipher code from a blueprint?
there are some decoders around like this one:
https://burnysc2.github.io/Factorio/Too ... Blueprint/
https://burnysc2.github.io/Factorio/Too ... Blueprint/
- Mon Jan 20, 2025 8:26 pm
- Forum: Gameplay Help
- Topic: Am I stuck on Gleba?
- Replies: 8
- Views: 2730
Re: Am I stuck on Gleba?
the game creates an autosave on your first trip to a new planet. maybe start over from there?
- Fri Jan 10, 2025 2:39 pm
- Forum: Questions, reviews and ratings
- Topic: k2 and se in sa
- Replies: 10
- Views: 11122
Re: k2 and se in sa
Now already 2025. And still none of the (most popular) overhauls are actually updated for 2.0. :s
only 3 months after release. give the mod authors some time to play the expansion.
i have some small mods of my own, but i have not updated them yet, because even with a small mod it is a lot of ...