Search found 255 matches

by HurkWurk
Thu Sep 19, 2019 5:30 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 19939

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

So that means that that in this case, the two outside (built) underground pipes would be connected, even though they should have different content. Is that what you meant to do? the answer is no. let me walk through what i invision. 1. you have your setup you picture. no pipes are connected to both...
by HurkWurk
Thu Sep 19, 2019 3:55 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 19939

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

@Dominik can you just prevent underground pipes from filling until they are connected on both sides? if one side is disconnected, have them destroy their current content? How would that help if the straight pipes and tanks get filled? every example i saw of evil bob breaking the current anti-mix me...
by HurkWurk
Thu Sep 19, 2019 2:55 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 19939

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

@Dominik

can you just prevent underground pipes from filling until they are connected on both sides?
if one side is disconnected, have them destroy their current content?
by HurkWurk
Fri Jul 05, 2019 12:03 am
Forum: Resolved Problems and Bugs
Topic: [updating to 17.54]
Replies: 4
Views: 557

[updating to 17.54]

6.784 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reprodu...
by HurkWurk
Mon Jul 01, 2019 5:50 pm
Forum: General discussion
Topic: Biters .Are they natives of the planet ?
Replies: 8
Views: 1067

Re: Biters .Are they natives of the planet ?

Light wrote:
Mon Jul 01, 2019 8:18 am
We have insects here on Earth that look very otherworldly as well.
dont forget the freaky fish
https://news.nationalgeographic.com/new ... vironment/
by HurkWurk
Mon Jul 01, 2019 5:16 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 9111

Re: Friday Facts #301 - Crash site: First state

rseding i love that you love to fix bugs, and im sure alot of folks here appreciate it as well, keep up the good work! so. much. this. I cant tell you how many games i have played by people that loved creating the games, but had no one to help them debug and optimize, so they floundered. every time...
by HurkWurk
Tue Jun 18, 2019 7:32 pm
Forum: General discussion
Topic: Understanding pipe capacity - important for large scale refineries
Replies: 12
Views: 2089

Re: Understanding pipe capacity - important for large scale refineries

whats not in that table is pipe to pump. this is the part i have the most issues with. do inline pumps help? whats the math for it?
by HurkWurk
Tue Jun 18, 2019 5:19 pm
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 10059

Re: Friday Facts #299 - Everything is more complex than expected

So just to get that straight... You're saying a train can enter a block that it has reserved itself? So that would mean that if Block 2 in the example would be accessible to the train by a long right-turn it would be possible for the train (provided it is long enough) to bite it's own tail? To me i...
by HurkWurk
Sat Jun 08, 2019 5:16 pm
Forum: Not a bug
Topic: [0.17.38] Items disappear when picking up assembling machine
Replies: 17
Views: 1483

Re: [0.17.38] Items disappear when picking up assembling machine

one of my favorite quotes from Legion: "you ever try to unmake soup?"
by HurkWurk
Sat Jun 08, 2019 4:54 pm
Forum: Releases
Topic: Version 0.17.46
Replies: 11
Views: 5843

Re: Version 0.17.46

The Map Editor - resources - paint and spray options will show the non-infinite ore count next to the cursor. This isnt working for oil. I'd also like to see the per tile value. (ie whats under my cursor show on the right like it used to) oil still paints faster if you use a larger brush per spot, ...
by HurkWurk
Thu May 02, 2019 10:46 pm
Forum: Minor issues
Topic: [0.17.35]minor issue, robot charging sparks layer under trees
Replies: 0
Views: 109

[0.17.35]minor issue, robot charging sparks layer under trees

if you are in a forest, robots fly over the trees, but when they are charging, the sparks that show they are charging are drawn under the trees instead of over them with the robots.
by HurkWurk
Tue Apr 30, 2019 1:05 am
Forum: General discussion
Topic: Implementation of experimental elements in the stable version "Research ". n .
Replies: 3
Views: 437

Re: Implementation of experimental elements in the stable version "Research ". n .

Could not a game component like research formulas be migrated to the stable version of the game ? With mod adjustment to the change ? That's exactly what they are doing, but each change is not modular or self contained, so when 17 becomes stable you get it all at once. That way they don't have to r...
by HurkWurk
Tue Apr 30, 2019 12:54 am
Forum: General discussion
Topic: Stack inserter bug, flawed design or is the current behavior the best possible?
Replies: 23
Views: 1573

Re: Stack inserter bug, flawed design or is the current behavior the best possible?

I'm happy with the current method. If you are trying to load a single car with lots of different things, learn to chain several stations together in a short space to load the one train car. A train does not have to clear it's current station to stop at another, so you can have stations engines + car...
by HurkWurk
Mon Apr 29, 2019 8:33 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 4830

Re: When do YOU give up and start fresh?

I restart when I make significant mod changes.

Also restart when I get bored.

I play on custom made maps, so each is different in point and theme. Been trying to work with trains and main bus, I normally do spaghetti
by HurkWurk
Mon Apr 29, 2019 8:16 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 492
Views: 29693

Re: [0.17] Please post bugs and balance issues here.

I don't know enough about the works to say. I also need to let this run for about an hour and check again to make sure it's not residual heat. I was testing with it for about ~5 min at a shot, but read some place else that someone had nuclear take about 20 min to settle. EDIT: i let it settle over t...
by HurkWurk
Mon Apr 29, 2019 5:42 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 492
Views: 29693

Re: [0.17] Please post bugs and balance issues here.

possible bug, or me not understanding bob's power: 0.17.34, bobs power 0.17.4 doing a nuclear setup, with 2x10 reactors. this should net me 40mw x3 x4 = 480mw from the 4 end reactors, and 40mw x4 x16 = 2,560mw for the 16 middle reactors, total 3,040mw. Heat Exchanger MK3 consume 18mw. 3040/18 = 168....
by HurkWurk
Sat Mar 30, 2019 3:50 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 492
Views: 29693

Re: [0.17] Please post bugs and balance issues here.

cross posting this here, also posted on the big-bags mod thread: mod conflict with factorio version 17.23 and bob's logsitics 17.5 and big bags 1.0.30. something about "factorio failed to load mods technology worker-robots-storage infinite research followed by level 5" i believe bobs is setting work...
by HurkWurk
Sat Mar 30, 2019 3:47 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 194
Views: 68464

Re: [MOD 0.13] Big Bags - more space in your bags

mod conflict with factorio version 17.23 and bob's logsitics 17.5 and big bags 1.0.30. something about "factorio failed to load mods technology worker-robots-storage infinite research followed by level 5" i believe bobs is setting worker storage to infinite, and you are trying to extend it to 5, and...
by HurkWurk
Thu Feb 28, 2019 6:43 pm
Forum: Duplicates
Topic: Fluid mixing prevention and multiple recipe setups
Replies: 12
Views: 436

Re: Fluid mixing prevention and multiple recipe setups

This is a bug. Already been reported Why is that a bug? The "problem" as I see it is that when you change the recipe the fluids in the chemical plant flow back out into the pipe(s) if there is space (right?). So if the water pipe connected to the light oil input is empty then it would fill with lig...
by HurkWurk
Thu Feb 28, 2019 6:32 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5448

Re: Not pleased with 17.1 so far...

default settings may need some tuning. so feedback on that is good. however, if you are looking for playable settings, just do a custom game and really the only thing you need to change is the default starting area, set it to the new maximum 600, and you will have plenty of time to build up before b...

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