Search found 11 matches
- Mon Oct 29, 2018 6:58 am
- Forum: Ideas and Suggestions
- Topic: Reloading weapons
- Replies: 3
- Views: 2853
Reloading weapons
So, the player carries stacks of ammo magazines, and as you fire the top item in the stack (representing the loaded magazine) loses "durability" which represents the amount of ammo left in that magazine, with the exception of the rocket launcher (so it's also excluded from my suggestion). ...
- Mon Oct 29, 2018 6:57 am
- Forum: Ideas and Suggestions
- Topic: More significant weapon upgrades
- Replies: 0
- Views: 1104
More significant weapon upgrades
Currently, upgrading your pistol to submachine gun or shotgun to combat shotgun literally only affects fire rate (plus a tiny range boost for submachine gun). I suggest making weapon upgrades more significant by giving them unique behavior which makes the upgrade more desirable, important, and/or sa...
- Sun Oct 28, 2018 11:24 pm
- Forum: Ideas and Requests For Mods
- Topic: Short logistics request delay
- Replies: 11
- Views: 3137
Re: Short logistics request delay
Sorry for the pointless bump! I clicked "bump topic" cause I wanted to see what it would do... I figured it'd have a confirmation, or maybe have an auto-generated message or... idk, just wasn't expecting it to instantly go through.
- Sun Oct 28, 2018 11:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Short logistics request delay
- Replies: 11
- Views: 3137
Re: Short logistics request delay
This one should be pretty simple to implement: About 90% of mod ideas that start with that, are actually either impossible, or really damn hard to do. If it really was that simple or easy, most ideas like this already would have a mod for it. Try to avoid starting ideas with lines like that. ;P It'...
- Fri Oct 12, 2018 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Short delay when changing logistic request numbers
- Replies: 10
- Views: 2573
Re: Short delay when changing logistic request numbers
Btw, while it certainly would be an improvement over the current situation i still think this is bad gui design. Factorio GUIs are closed by pressing esc/e, and not a usual "ok/apply" button like in e.g. windows. In most applications pressing esc would throw away any pending changes and r...
- Sun Oct 07, 2018 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Short delay when changing logistic request numbers
- Replies: 10
- Views: 2573
Short delay when changing logistic request numbers
There should be a short one or two second delay between when you change the number for a logistics or auto trash slot and when that number is actually sent to the logistic network (or applied to your inventory, for auto trash slots). This would go a long way toward preventing people from accidentall...
- Sun Oct 07, 2018 8:23 pm
- Forum: Ideas and Requests For Mods
- Topic: Short logistics request delay
- Replies: 11
- Views: 3137
Re: Short logistics request delay
The modding API offers no way of intercepting that input. It's all done internally. I certainly wouldn't mind if that was the default behaviour. But short of reimplementing the whole GUI i see no way to mod that. Ah damn, ok. I guess this needs to be put in ideas and suggestions instead, then. Than...
- Sun Oct 07, 2018 12:40 pm
- Forum: Ideas and Requests For Mods
- Topic: Short logistics request delay
- Replies: 11
- Views: 3137
Re: Short logistics request delay
Same topics: https://forums.factorio.com/viewtopic.php?t=30913 https://forums.factorio.com/viewtopic.php?t=23622 But now you can set to "request 1 item instead of stack" in the game options. These are not the same topic. I already have that option enabled. That option does keep me from su...
- Sun Oct 07, 2018 11:01 am
- Forum: Ideas and Requests For Mods
- Topic: Short logistics request delay
- Replies: 11
- Views: 3137
Short logistics request delay
This one should be pretty simple to implement: I'd like a mod where there is a short one or two second delay between when you change the number for a logistics or trash slot and when that number is actually sent to the logistic network. For example: if you request some iron, drag the slider to 200, ...
- Sun Oct 07, 2018 10:22 am
- Forum: Ideas and Requests For Mods
- Topic: Auto-Auto Logistic Trash Slots
- Replies: 0
- Views: 678
Auto-Auto Logistic Trash Slots
So imagine you put a stack of 100 iron in your logistic request slot. This proposed mod will automatically add a (hidden, if possible) logistic trash rule for 100 iron, so if you pick up some extra iron, it'll automatically be taken away and you'll always (save for a small delay for robot travel tim...
- Sat Nov 12, 2016 10:58 am
- Forum: Mods
- Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
- Replies: 29
- Views: 40390
Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage
Apparently bullets use the collision box to check if they hit trees, so if you plan on using shotguns to destroy trees early game, this mod makes it much more difficult. This really ought to be added to the mod's information.