Search found 11 matches

by Maoman
Mon Oct 29, 2018 6:58 am
Forum: Ideas and Suggestions
Topic: Reloading weapons
Replies: 3
Views: 2853

Reloading weapons

So, the player carries stacks of ammo magazines, and as you fire the top item in the stack (representing the loaded magazine) loses "durability" which represents the amount of ammo left in that magazine, with the exception of the rocket launcher (so it's also excluded from my suggestion). ...
by Maoman
Mon Oct 29, 2018 6:57 am
Forum: Ideas and Suggestions
Topic: More significant weapon upgrades
Replies: 0
Views: 1104

More significant weapon upgrades

Currently, upgrading your pistol to submachine gun or shotgun to combat shotgun literally only affects fire rate (plus a tiny range boost for submachine gun). I suggest making weapon upgrades more significant by giving them unique behavior which makes the upgrade more desirable, important, and/or sa...
by Maoman
Sun Oct 28, 2018 11:24 pm
Forum: Ideas and Requests For Mods
Topic: Short logistics request delay
Replies: 11
Views: 3137

Re: Short logistics request delay

Sorry for the pointless bump! I clicked "bump topic" cause I wanted to see what it would do... I figured it'd have a confirmation, or maybe have an auto-generated message or... idk, just wasn't expecting it to instantly go through.
by Maoman
Sun Oct 28, 2018 11:21 pm
Forum: Ideas and Requests For Mods
Topic: Short logistics request delay
Replies: 11
Views: 3137

Re: Short logistics request delay

This one should be pretty simple to implement: About 90% of mod ideas that start with that, are actually either impossible, or really damn hard to do. If it really was that simple or easy, most ideas like this already would have a mod for it. Try to avoid starting ideas with lines like that. ;P It'...
by Maoman
Fri Oct 12, 2018 4:12 pm
Forum: Ideas and Suggestions
Topic: Short delay when changing logistic request numbers
Replies: 10
Views: 2573

Re: Short delay when changing logistic request numbers

Btw, while it certainly would be an improvement over the current situation i still think this is bad gui design. Factorio GUIs are closed by pressing esc/e, and not a usual "ok/apply" button like in e.g. windows. In most applications pressing esc would throw away any pending changes and r...
by Maoman
Sun Oct 07, 2018 9:09 pm
Forum: Ideas and Suggestions
Topic: Short delay when changing logistic request numbers
Replies: 10
Views: 2573

Short delay when changing logistic request numbers

There should be a short one or two second delay between when you change the number for a logistics or auto trash slot and when that number is actually sent to the logistic network (or applied to your inventory, for auto trash slots). This would go a long way toward preventing people from accidentall...
by Maoman
Sun Oct 07, 2018 8:23 pm
Forum: Ideas and Requests For Mods
Topic: Short logistics request delay
Replies: 11
Views: 3137

Re: Short logistics request delay

The modding API offers no way of intercepting that input. It's all done internally. I certainly wouldn't mind if that was the default behaviour. But short of reimplementing the whole GUI i see no way to mod that. Ah damn, ok. I guess this needs to be put in ideas and suggestions instead, then. Than...
by Maoman
Sun Oct 07, 2018 12:40 pm
Forum: Ideas and Requests For Mods
Topic: Short logistics request delay
Replies: 11
Views: 3137

Re: Short logistics request delay

Same topics: https://forums.factorio.com/viewtopic.php?t=30913 https://forums.factorio.com/viewtopic.php?t=23622 But now you can set to "request 1 item instead of stack" in the game options. These are not the same topic. I already have that option enabled. That option does keep me from su...
by Maoman
Sun Oct 07, 2018 11:01 am
Forum: Ideas and Requests For Mods
Topic: Short logistics request delay
Replies: 11
Views: 3137

Short logistics request delay

This one should be pretty simple to implement: I'd like a mod where there is a short one or two second delay between when you change the number for a logistics or trash slot and when that number is actually sent to the logistic network. For example: if you request some iron, drag the slider to 200, ...
by Maoman
Sun Oct 07, 2018 10:22 am
Forum: Ideas and Requests For Mods
Topic: Auto-Auto Logistic Trash Slots
Replies: 0
Views: 678

Auto-Auto Logistic Trash Slots

So imagine you put a stack of 100 iron in your logistic request slot. This proposed mod will automatically add a (hidden, if possible) logistic trash rule for 100 iron, so if you pick up some extra iron, it'll automatically be taken away and you'll always (save for a small delay for robot travel tim...
by Maoman
Sat Nov 12, 2016 10:58 am
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 40390

Re: [MOD 0.14.x & 0.13.x] Tree Collision Box - easy passage

Apparently bullets use the collision box to check if they hit trees, so if you plan on using shotguns to destroy trees early game, this mod makes it much more difficult. This really ought to be added to the mod's information.

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