Search found 27 matches
- Sun Nov 03, 2024 12:33 am
- Forum: Technical Help
- Topic: High resolution sprites in GeForce Now
- Replies: 12
- Views: 2846
Re: High resolution sprites in GeForce Now
Update: after Space Age release, GeForce Now correctly use HD textures by default.
- Fri May 10, 2024 11:06 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23958
Re: Friday Facts #410 - Rocket turret & Target priorities
Awesome news! Really love rocket turret. Patiently waiting the release. Thanks!
- Fri Oct 13, 2023 11:47 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43244
Re: Friday Facts #380 - Remote view
The remote view improvements are very interesting!
Anyway, a detail catched my attention: "Day night cycle, gravity, magnetic field, pressure, solar power in atmosphere". We can expect different values on different planets or it is for modders only?
Thanks in advance for replies.
Anyway, a detail catched my attention: "Day night cycle, gravity, magnetic field, pressure, solar power in atmosphere". We can expect different values on different planets or it is for modders only?
Thanks in advance for replies.
- Sat Sep 23, 2023 9:38 pm
- Forum: Outdated/Not implemented
- Topic: Nvidia GeForce Now - Remember HD texture setting.
- Replies: 4
- Views: 1670
Re: Nvidia GeForce Now - Remember HD texture setting.
Thanks again for the detailed reply.
- Sat Sep 23, 2023 2:55 pm
- Forum: Outdated/Not implemented
- Topic: Nvidia GeForce Now - Remember HD texture setting.
- Replies: 4
- Views: 1670
Re: Nvidia GeForce Now - Remember HD texture setting.
Thanks for the reply. If I understand well, the software running the Nvidia server can change the settings of the game? Because with some games all graphic settings are resetted every time (Euro Truck Simulator 2, for example), other games, all settings are saved between sessions (No Man's Sky, for ...
- Fri Sep 22, 2023 10:59 pm
- Forum: Outdated/Not implemented
- Topic: Nvidia GeForce Now - Remember HD texture setting.
- Replies: 4
- Views: 1670
Nvidia GeForce Now - Remember HD texture setting.
Hi everyone, I mainly play Factorio using Nvidia GeForce Now cloud gaming platform. Between sessions, all settings are keep except HD textures. If I enable them and reboot the game, the session go lost and I start again on a new machine and the texture are again on normal. I will be glad to have an ...
- Sat Aug 26, 2023 5:05 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99288
Re: Friday Facts #373 - Factorio: Space Age
Awesome news! Already consider my copy sold! Definitely sure that the next FFF will cover this... Now, with one planet only, we can use the map, the robots and remoted controlled Spidertron for quick solve issue not near the player. How it will be with several planets and space bases? Can't wait to ...
- Fri Feb 05, 2021 5:34 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183587
Re: Friday Facts #365 - Future plans
Deinitely agree to a big expansion pack! One copy already sold! Thanks Wube, take your time.
Probably one of the few games that nowadays deserve a "shut up and take my money!" even before announcing the title of the expansion pack.
Probably one of the few games that nowadays deserve a "shut up and take my money!" even before announcing the title of the expansion pack.
- Wed May 20, 2020 11:03 pm
- Forum: Releases
- Topic: Version 0.18.25
- Replies: 7
- Views: 9890
Re: Version 0.18.25
After 0.18.25 I noticed a performace boost on my vanilla savegame. Until 0.18.24 my fps were 35 to 60 randomly walking in the map according to the zoom and the objects present on the terrain. Now with 0.18.25 I have a solid 57 / 60 fps all time. Same save, same pc. Asus CN65 with ChromeOS running De...
- Mon Feb 24, 2020 7:19 am
- Forum: Minor issues
- Topic: [0.17.8] Prioritized splitter stuck after loading 0.16 save
- Replies: 2
- Views: 1999
Re: [0.17.8] Prioritized splitter stuck after loading 0.16 save
Hi,
happened the same with a single prioritized splitter, after updating from 0.18.6 to 0.18.7.
The save was created in 0.18.2.
happened the same with a single prioritized splitter, after updating from 0.18.6 to 0.18.7.
The save was created in 0.18.2.
- Mon Dec 30, 2019 11:48 am
- Forum: Outdated/Not implemented
- Topic: Factorio on Stadia please
- Replies: 20
- Views: 9007
Re: Factorio on Stadia please
+1 for Factorio on Stadia!
Actually playing Stadia on my Chromebox with mouse and keyboard. No problem at all.
Actually playing Stadia on my Chromebox with mouse and keyboard. No problem at all.
- Fri Dec 22, 2017 11:05 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 74003
Re: Version 0.16.7
This is a great example, of making the mistake of allowing a feature without making sure we really wanted that in the first place. If it never existed people would have zero problems with that. Perfectly aware that the game is in development and Devs have the final word about what is in and what is...
- Fri Dec 22, 2017 10:17 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 74003
Re: Version 0.16.7
Seems a similar situation when in patch 0.15.3 was removed the ability to set /color using RGB values. And activated again in the next patch. GUI has issues? Fix it. No GUI for tank wagon? Let the wagon with 3 independent tanks. Players will use 3 pumps. About complexity: there are roboports network...
- Fri Sep 22, 2017 9:38 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 60304
Re: Friday Facts #209 - Optimisation is a way of life
Nice FFF as always, love to know how things are going. For the logistic bots dillema. I don't think thats a good idea : If you just change logistic and not construction bot, it will be weird to have two bots acting so differently (not interactable and invulnerable for one). And having things that c...
- Fri Apr 21, 2017 10:59 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 320622
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
Hi, first of all thanks for this awesome mod! ETA for 1 Gb vram version of the 1.2.0 release? Thanks. Sorry for the late response. I don't think i will make one this time around. Atleast not before 0.15 is out. If HD in 0.15 doesn't cover enough entities then i will update WaiTex to 0.15 and releas...
- Sun Jan 08, 2017 5:15 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Minimap autohide
- Replies: 23
- Views: 12935
Re: [MOD 0.14.x] Minimap autohide
Thanks for the reply.daniel34 wrote:Yes it will, there's no way around that with mods.Axios wrote:Hi,
this mod disable Steam achievements?
I suppose yes....
Hoping that 0.15 will bring a better UI for logistic network...
- Sun Jan 08, 2017 5:09 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Minimap autohide
- Replies: 23
- Views: 12935
Re: [MOD 0.14.x] Minimap autohide
Hi,
this mod disable Steam achievements?
I suppose yes....
this mod disable Steam achievements?
I suppose yes....
- Fri Dec 09, 2016 7:01 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82260
Re: Friday Facts #168 - Nightvision Nightmare
Your biggest problem with nightvision is that you're trying to simultaneously address 2 design goals: (1) Nightvision should improve the appearance of dark areas (2) Areas the player lit should still look accurate In real life, you only wear night vision when you go into dark areas. In a brightly l...
- Sat Dec 03, 2016 12:57 pm
- Forum: Implemented Suggestions
- Topic: Overview of items stored in the Logistics Network
- Replies: 9
- Views: 21470
Re: Overview of items stored in the Logistics Network
So, any news from Devs about a logistic network inventory tab like the production tab?
I use 140% UI scale because I am visually impaired. So hovering a logistic chest, I see only a row of the global inventory...
I use 140% UI scale because I am visually impaired. So hovering a logistic chest, I see only a row of the global inventory...
- Fri Dec 02, 2016 11:45 am
- Forum: Ideas and Suggestions
- Topic: Upgraded walls
- Replies: 5
- Views: 3164
Re: Upgraded walls
I think that a tier 2 wall with require concrete and steel would be enough...
Actually seems a little strange to simply place 4-5 lines of stone walls...
Also, concrete gate.
Actually seems a little strange to simply place 4-5 lines of stone walls...
Also, concrete gate.