Search found 19 matches

by Axios
Wed May 20, 2020 11:03 pm
Forum: Releases
Topic: Version 0.18.25
Replies: 7
Views: 5023

Re: Version 0.18.25

After 0.18.25 I noticed a performace boost on my vanilla savegame. Until 0.18.24 my fps were 35 to 60 randomly walking in the map according to the zoom and the objects present on the terrain. Now with 0.18.25 I have a solid 57 / 60 fps all time. Same save, same pc. Asus CN65 with ChromeOS running De...
by Axios
Mon Feb 24, 2020 7:19 am
Forum: Minor issues
Topic: [0.17.8] Prioritized splitter stuck after loading 0.16 save
Replies: 2
Views: 397

Re: [0.17.8] Prioritized splitter stuck after loading 0.16 save

Hi,

happened the same with a single prioritized splitter, after updating from 0.18.6 to 0.18.7.

The save was created in 0.18.2.
by Axios
Mon Dec 30, 2019 11:48 am
Forum: Ideas and Suggestions
Topic: Factorio on Stadia please
Replies: 13
Views: 1187

Re: Factorio on Stadia please

+1 for Factorio on Stadia!

Actually playing Stadia on my Chromebox with mouse and keyboard. No problem at all.
by Axios
Fri Dec 22, 2017 11:05 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 32603

Re: Version 0.16.7

This is a great example, of making the mistake of allowing a feature without making sure we really wanted that in the first place. If it never existed people would have zero problems with that. Perfectly aware that the game is in development and Devs have the final word about what is in and what is...
by Axios
Fri Dec 22, 2017 10:17 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 32603

Re: Version 0.16.7

Seems a similar situation when in patch 0.15.3 was removed the ability to set /color using RGB values. And activated again in the next patch. GUI has issues? Fix it. No GUI for tank wagon? Let the wagon with 3 independent tanks. Players will use 3 pumps. About complexity: there are roboports network...
by Axios
Fri Sep 22, 2017 9:38 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 26346

Re: Friday Facts #209 - Optimisation is a way of life

Nice FFF as always, love to know how things are going. For the logistic bots dillema. I don't think thats a good idea : If you just change logistic and not construction bot, it will be weird to have two bots acting so differently (not interactable and invulnerable for one). And having things that c...
by Axios
Fri Apr 21, 2017 10:59 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 236888

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi, first of all thanks for this awesome mod! ETA for 1 Gb vram version of the 1.2.0 release? Thanks. Sorry for the late response. I don't think i will make one this time around. Atleast not before 0.15 is out. If HD in 0.15 doesn't cover enough entities then i will update WaiTex to 0.15 and releas...
by Axios
Sun Jan 08, 2017 5:15 pm
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 5291

Re: [MOD 0.14.x] Minimap autohide

daniel34 wrote:
Axios wrote:Hi,

this mod disable Steam achievements?

I suppose yes....
Yes it will, there's no way around that with mods.
Thanks for the reply.

Hoping that 0.15 will bring a better UI for logistic network...
by Axios
Sun Jan 08, 2017 5:09 pm
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 5291

Re: [MOD 0.14.x] Minimap autohide

Hi,

this mod disable Steam achievements?

I suppose yes....
by Axios
Fri Dec 09, 2016 7:01 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 33836

Re: Friday Facts #168 - Nightvision Nightmare

Your biggest problem with nightvision is that you're trying to simultaneously address 2 design goals: (1) Nightvision should improve the appearance of dark areas (2) Areas the player lit should still look accurate In real life, you only wear night vision when you go into dark areas. In a brightly l...
by Axios
Sat Dec 03, 2016 12:57 pm
Forum: Implemented Suggestions
Topic: Overview of items stored in the Logistics Network
Replies: 9
Views: 13739

Re: Overview of items stored in the Logistics Network

So, any news from Devs about a logistic network inventory tab like the production tab?

I use 140% UI scale because I am visually impaired. So hovering a logistic chest, I see only a row of the global inventory...
by Axios
Fri Dec 02, 2016 11:45 am
Forum: Ideas and Suggestions
Topic: Upgraded walls
Replies: 5
Views: 849

Re: Upgraded walls

I think that a tier 2 wall with require concrete and steel would be enough...

Actually seems a little strange to simply place 4-5 lines of stone walls...

Also, concrete gate.
by Axios
Wed Nov 30, 2016 12:22 pm
Forum: Translations
Topic: Italian Translation 0.14.0
Replies: 5
Views: 1970

Re: Italian Translation 0.14.0

dottordispetto wrote:Eccellente !

Dove possiamo trovare la traduzione ?

Grazie
Diego
E' gia' inclusa nel gioco. Ed e' veramente ben fatta. (PS: complimenti al traduttore!)

I traduttori traducono le stringe sul sito https://crowdin.com/project/factorio e poi le stringhe vengono integrate nel gioco.
by Axios
Fri Nov 25, 2016 11:49 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 29739

Re: Friday Facts #166 - Combat Revisit

Exploration is penalized by lack of reward plus extreme enemy density. I think the lead designer said not too long ago he doesn't want to encourage exploration, which might very well be why their approach to combat is unsatisfactory to some of us. On March 2016 they talked about exploration: https:...
by Axios
Fri Nov 25, 2016 7:37 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 29739

Re: Friday Facts #166 - Combat Revisit

I play factorio since 2 weeks only so I cannot express an opinion about the actual combat, but please, mantain weapons variety. Tweak them, add other weapons, but leave the combat an important part of the game. I used the rocket launcer in the New Hope campaign and I feel that it was not too powerfu...
by Axios
Mon Nov 21, 2016 12:20 am
Forum: Combinator Creations
Topic: Movie Player
Replies: 77
Views: 345309

Re: Movie Player

Amazing! Congratulations!
by Axios
Fri Nov 18, 2016 8:18 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 55212

Re: Friday Facts #164 - Nuclear power

So, potentially, with nuclear power we can have: - New resource: Uranium (to enrich for using in the reactor) - New resource: Graphite (for control rods) - New resource: Lead (for containement walls, barrels, radiation suit) - A building for enrich Uranium - Concrete / Steel / Lead barrels for stock...
by Axios
Thu Nov 17, 2016 8:43 pm
Forum: Ideas and Suggestions
Topic: Vehicle Assembly Plant / no hand crafting of tanks / trains
Replies: 15
Views: 11645

Re: Vehicle Assembly Plant / no hand crafting of tanks / trains

+1 for the OP and +1 for the idea of disassemble on removal from rail.

Also a flatbed wagon for transport vehicles. Maybe with ramps on sides.
by Axios
Tue Nov 15, 2016 8:57 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 236888

Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack

Hi,

first of all thanks for this awesome mod!

ETA for 1 Gb vram version of the 1.2.0 release?

Thanks.

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