Search found 4 matches
- Sat Jun 27, 2020 8:38 am
- Forum: Gameplay Help
- Topic: Question about train stations and cricut network!
- Replies: 5
- Views: 2472
Re: Question about train stations and cricut network!
1) yes, by measuring the train ID of the 1st station to enable the second. 2) yes, hook lights to the signal for the block. Cool thank you! So i used the method to enable the second station but now there is a problem where, when the first train leave the second train goes the the first station. Whi...
- Fri Jun 26, 2020 2:49 pm
- Forum: Gameplay Help
- Topic: Question about train stations and cricut network!
- Replies: 5
- Views: 2472
Question about train stations and cricut network!
So i am trying to enable the first station and disable and second station by default then when a train stops at the first station it will enable the second station and when both trains leave it will reset back to only have the first station enabled. Is that possible? Second question im trying to set...
- Wed Jul 19, 2017 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Circut Network Rotation!!
- Replies: 1
- Views: 846
Circut Network Rotation!!
So using the circut network you could have it automatically rotate objects like an inserter.
- Fri Dec 09, 2016 6:36 am
- Forum: Ideas and Suggestions
- Topic: Under Ground Belt Upgrade
- Replies: 2
- Views: 1158
Under Ground Belt Upgrade
So There Should be an under ground upgrade where you can extend the conveyor belts as long as you want but each square it uses one more conveyor belt so you can have a conveyor belt run a really long time but nothing can attack it or run into it or so that if you have a lot of stuff you can maneuver...