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- Fri Dec 29, 2017 10:08 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2032
- Thu Dec 28, 2017 6:09 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2032
- Thu Dec 28, 2017 5:11 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2032
[0.16.7] Desync on placing blueprint in "fog of war"
What did you do?
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.
What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.
What did you expect to happen instead?
Blueprint is placed and ...
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.
What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.
What did you expect to happen instead?
Blueprint is placed and ...
- Fri Oct 13, 2017 8:07 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 74807
Re: Friday Facts #212 - The GUI update (Part 1)
Really nice, like the new interface. I got some eye twitching when some text was off by one pixel, but I guess it's just the mockups ;) I found some buttons a bit too big, but I guess this is a design choice.
On the bright side, this mean 0.16 will come a bit sooner.
Oh come on, don't tease us ...
On the bright side, this mean 0.16 will come a bit sooner.
Oh come on, don't tease us ...
- Fri Apr 28, 2017 9:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
- Replies: 7
- Views: 5960
Re: [Kovarex] Electrict Network Info's placement is not updated correctly
This still exists in 0.15.3.