Linking to another thread, apparently this is fixed.
viewtopic.php?p=702581
Search found 7 matches
- Tue Aug 25, 2026 2:27 pm
- Forum: Technical Help
- Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
- Replies: 4
- Views: 631
- Mon Aug 24, 2026 6:56 pm
- Forum: Technical Help
- Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
- Replies: 4
- Views: 631
Re: [2.1.12] (expansion, win64) Lack of achievements on steam
I encountered the same issue on 2.1.15, this time in multiplayer on a dedicated server.
What I did
1. Joined a dedicated Factorio 2.1.15 server using the Steam client (Originally started ~ 2 weeks ago on 2.1.14)
2. Finished Space Age by travelling to/past the Solar System Edge at 92:23:29 map ...
What I did
1. Joined a dedicated Factorio 2.1.15 server using the Steam client (Originally started ~ 2 weeks ago on 2.1.14)
2. Finished Space Age by travelling to/past the Solar System Edge at 92:23:29 map ...
- Fri Dec 29, 2017 10:08 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2855
Re: [0.16.7] Desync on placing blueprint in "fog of war"
Maybe a duplicate of this:
viewtopic.php?t=55629
viewtopic.php?t=55629
- Thu Dec 28, 2017 6:09 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2855
- Thu Dec 28, 2017 5:11 pm
- Forum: Pending
- Topic: [0.16.7] Desync on placing blueprint in "fog of war"
- Replies: 4
- Views: 2855
[0.16.7] Desync on placing blueprint in "fog of war"
What did you do?
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.
What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.
What did you expect to happen instead?
Blueprint is placed and ...
Placing a (big) blueprint via map, in an area which is partly obscured (no radar).
Playing in LAN with two players, no mods.
What happened?
Multiplayer Desync, second Player disconnected.
Seems to be reproducable.
What did you expect to happen instead?
Blueprint is placed and ...
- Fri Oct 13, 2017 8:07 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 118548
Re: Friday Facts #212 - The GUI update (Part 1)
Really nice, like the new interface. I got some eye twitching when some text was off by one pixel, but I guess it's just the mockups ;) I found some buttons a bit too big, but I guess this is a design choice.
On the bright side, this mean 0.16 will come a bit sooner.
Oh come on, don't tease us ...
On the bright side, this mean 0.16 will come a bit sooner.
Oh come on, don't tease us ...
- Fri Apr 28, 2017 9:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Electrict Network Info's placement is not updated correctly
- Replies: 7
- Views: 8059
Re: [Kovarex] Electrict Network Info's placement is not updated correctly
This still exists in 0.15.3.