Search found 518 matches
- Wed Aug 05, 2026 8:43 pm
- Forum: Not a bug
- Topic: [2.1.12] "Read pipeline contents" circuit connection does not read the content of pumps feeding into pipeline
- Replies: 3
- Views: 239
Re: [2.1.12] "Read pipeline contents" circuit connection does not read the content of pumps feeding into pipeline
Thanks for the report, but this is not a bug. The "pipeline" only includes the pipes, not the pumps.
But there's no way at all to include the pumps in circuit network calculations, because pumps lack a "Read contents" feature.
Even if it had worked like you expected, it would still overshoot ...
- Tue Aug 04, 2026 4:16 pm
- Forum: Not a bug
- Topic: [2.1.12] "Read pipeline contents" circuit connection does not read the content of pumps feeding into pipeline
- Replies: 3
- Views: 239
[2.1.12] "Read pipeline contents" circuit connection does not read the content of pumps feeding into pipeline
What did you do?
I have two pumps feeding into a pipeline, one pump feeds crude oil and one pump feeds water, and then this pipeline connected to both inputs of an oil refinery with Adv Oil Processing recipe set.
There's a circuit connecting the oil refinery, a pipe and both pumps with the ...
I have two pumps feeding into a pipeline, one pump feeds crude oil and one pump feeds water, and then this pipeline connected to both inputs of an oil refinery with Adv Oil Processing recipe set.
There's a circuit connecting the oil refinery, a pipe and both pumps with the ...
- Wed Jul 01, 2026 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Minimum payload should count for mixed rockets also
- Replies: 15
- Views: 2176
Re: Minimum payload should count for mixed rockets also
Completely agree with this.
- Sun Jun 28, 2026 7:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Fluids in connected storage deleted on recipe change
- Replies: 5
- Views: 1467
- Sun Jun 28, 2026 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] Fluids in pipeline still voided when recipe is changed via blueprint or copy/paste settings
- Replies: 1
- Views: 606
[2.1.8] Fluids in pipeline still voided when recipe is changed via blueprint or copy/paste settings
The issue reported here seems to only have been fixed in 2.1.8 when switching from a recipe that requires fluid to the "no recipe set" state. Setting recipe by circuits always goes thru the "no recipe set" state.
Fluid is still voided when switching recipe by other methods from a recipe requiring a ...
Fluid is still voided when switching recipe by other methods from a recipe requiring a ...
- Sun Jun 28, 2026 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Fluids in connected storage deleted on recipe change
- Replies: 5
- Views: 1467
Re: [2.1.7] Fluids in connected storage deleted on recipe change
This issue seems to only have been fixed in 2.1.8 when switching from a recipe that requires fluid to the "no recipe set" state. Setting recipe by circuits always goes thru the "no recipe set" state.
Fluid is still voided when switching recipe by other methods from a recipe requiring a fluid to a ...
Fluid is still voided when switching recipe by other methods from a recipe requiring a fluid to a ...
- Fri Jun 12, 2026 2:44 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 61201
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
And also space platform thrusters? And also do thrusters remain unflippable?raiguard wrote: Fri Jun 12, 2026 1:16 pm Smoothie pipe setups such as this one will continue to work. The fluid mixing prevention only occurs on machines with passthrough ports, such as boilers, steam engines, and electromagnetic plants.
- Thu Dec 05, 2024 5:00 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 9
- Views: 7160
Re: [2.0.16] Holmium Plate not producing at stated rate
Ok, someone else mentioned that all machines are limited to 4300 fluid/s input, and they are mostly correct. But it's not a limit of the machine but a limit of the fluidboxes for recipes. Holmium plates recipe doesn't show that limit.
There needs to be a more generalized solution than what was ...
There needs to be a more generalized solution than what was ...
- Sun Dec 01, 2024 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 9
- Views: 7160
Re: [2.0.16] Holmium Plate not producing at stated rate
This also happens to max speed Foundry with molten metal from lava recipes. This foundry can never reach the nominal 9600k/s lava consumption the tooltip claims:
Screenshot_2024-12-01_13-40-18.jpg
Again this is a problem of the input fluid box being too small. As this fluidbox fills up it slows ...
Screenshot_2024-12-01_13-40-18.jpg
Again this is a problem of the input fluid box being too small. As this fluidbox fills up it slows ...
- Thu Nov 21, 2024 9:49 am
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 26101
Re: Gleba early game should be made easier significantly
Or just bring a car, lol:
https://streamable.com/p2pow5
Explanation: Someone decided that stomper's stomps do exclusively "Impact" type damage. Car (and other vehicles) have -50 impact dmg reduction. Only big stompers have enough damage to power thru that.
I mean, with the right knowledge ...
https://streamable.com/p2pow5
Explanation: Someone decided that stomper's stomps do exclusively "Impact" type damage. Car (and other vehicles) have -50 impact dmg reduction. Only big stompers have enough damage to power thru that.
I mean, with the right knowledge ...
- Wed Nov 20, 2024 6:56 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 26101
Re: Gleba early game should be made easier significantly
Would be nicer if the evolution curves where adjusted to be something more like Nauvis, where the stronger enemies are introduced gradually.
Actually, Gleba enemies and spawn rates were rebalan ed in 2.0.17, so it should already feel smoother.
As the above reply says, the rebalance does ...
- Wed Nov 20, 2024 12:35 am
- Forum: Balancing
- Topic: Went to Gleba first -- how to deal with stompers?
- Replies: 16
- Views: 19533
Re: Went to Gleba first -- how to deal with stompers?
Spidertron is late Gleba tech, and we're talking about early(ish) bases.
Have you actually tried those two ? I kind of doubt even uranium turrets and uranium tank can do damage fast enough to not get stomped on. Also, you might not have uranium ordnance yet, and this would make your defenses stop ...
- Tue Nov 19, 2024 3:04 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 26101
Re: Gleba early game should be made easier significantly
Would be nicer if the evolution curves where adjusted to be something more like Nauvis, where the stronger enemies are introduced gradually.
When you start on Nauvis there's only small biters, not even spitters spawn. In Gleba you could land, walk a stone's throw away and run into a stomper which ...
When you start on Nauvis there's only small biters, not even spitters spawn. In Gleba you could land, walk a stone's throw away and run into a stomper which ...
- Tue Nov 19, 2024 2:54 pm
- Forum: Balancing
- Topic: Make Gleba unlock depend on yellow pack or power armor
- Replies: 1
- Views: 1222
Re: Make Gleba unlock depend on yellow pack or power armor
A tank is more than enough to deal with enemies on Gleba, and that only needs up to chemical science pack.
- Thu Nov 07, 2024 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
- Replies: 2
- Views: 4383
- Wed Nov 06, 2024 2:48 pm
- Forum: Not a bug
- Topic: the amount of biofuel that exists at this moment after manufacturing starts is inconsistent with the amount of output si
- Replies: 1
- Views: 728
Re: the amount of biofuel that exists at this moment after manufacturing starts is inconsistent with the amount of outpu
The amount of ingredients being used in the current crafting cycle are included in the "Read contents" signal. Fuel/food is not included.
It says so on the description tooltip:
It says so on the description tooltip:
- Tue Nov 05, 2024 5:01 pm
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 11411
Re: It's possible to get science - softlocked on Vulcanus.
Also need Solar Energy research. Otherwise it's not possible to bootstrap the first power.
Absolute most minimal power setup possible in Vulcanus:
Screenshot_2024-11-05_12-03-34.png
With only the required tech for Vulcanus discovery one has access to both chem plants and pumpjacks. But not ...
Absolute most minimal power setup possible in Vulcanus:
Screenshot_2024-11-05_12-03-34.png
With only the required tech for Vulcanus discovery one has access to both chem plants and pumpjacks. But not ...
- Mon Nov 04, 2024 6:57 pm
- Forum: Duplicates
- Topic: [2.0.14] Idle or frozen Pentapods
- Replies: 7
- Views: 3300
Re: [2.0.14] Idle or frozen Pentapods
b]Possibly related, but probably not[/b]
I also notice I get a lot of "destroyed building" errors when pentapods walk over the mines I put down. I don't recall seeing notifications about those on Nauvis with biters. Maybe it's the interaction between mines and pentapods that break the groups ...
- Mon Nov 04, 2024 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
- Replies: 2
- Views: 4383
[boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
Noticed that when building certain L-shaped pipelines that are too long, some additional "Pipeline has been overextended" warnings may pop-up in a place that makes no sense at all considering the pipeline limit rules. The attached save file is already focused on the bogus warning when you load it ...
- Tue Feb 09, 2021 2:57 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 34241