Search found 499 matches

by Yoyobuae
Wed Feb 03, 2021 4:16 pm
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 5181

Re: Please explain to me how the electrical system works.

You'd need to match the ratio of your minigrid to the mains for precise control with that, wouldn't you? It's a really slick idea, though. To have some safety margin it's easy enough to adjust the circuit signal afterwards, so no need to modify the mini grid. For non-perfect ratio solar/accumulator...
by Yoyobuae
Wed Feb 03, 2021 5:48 am
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 5181

Re: Please explain to me how the electrical system works.

But it's actually solar you most want the early warnings with! A large-scale solar setup with a backup that trips only on accumulator level is unlikely to have that backup engage in time to accomplish anything. You want to plug your backup into the system early if you pick up warning signs that you...
by Yoyobuae
Fri Jan 29, 2021 4:22 am
Forum: Not a bug
Topic: Fluid throughput depends on building order
Replies: 8
Views: 3015

Re: Fluid throughput depends on building order

I'm willing to make a lot of compromises for the flow, but building order dependency is one of the things I really hate. I'm really curious as to how the building order even effects the flow. Is there an easy explanation for that like the flow is calculated based on current flow for optimization or...
by Yoyobuae
Fri Jan 15, 2021 7:38 pm
Forum: General discussion
Topic: Ps4 port?
Replies: 9
Views: 8952

Re: Ps4 port?

starlinvf wrote:
Fri Jan 15, 2021 4:00 pm
So in essence, you'd ultimately find it preferable if they reject it.
So devs should always say "No" to every player suggestion, but sometimes implement the suggestion anyway? ;)
by Yoyobuae
Thu Jan 14, 2021 4:53 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 38491

Re: Anyone use barrels?

I admit I didnt think about radar, but that's probably because I avoid radar due to my assumption (wrong?) that it attracts biters. Also, radar is a horrible horrible power draw . I have just 3 radar down and it's drawing more power than anything in my base. I'm all about solar energy to keep the b...
by Yoyobuae
Thu Jan 14, 2021 1:10 am
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 38491

Re: Anyone use barrels?

The problem I think with your solution is the size of the pollution cloud created by filling the pipe between the field and your base. I guess it's a function of how far away it is. Maybe you can do something with pumps. It creates a rather large and unnerving cloud just filling the barrels and flu...
by Yoyobuae
Wed Jan 13, 2021 10:45 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 38491

Re: Anyone use barrels?

- when the only oil patch is sitting on the edge of a biter megabase, you can't afford to pipe it away as the pumpjacks will generate too much pollution filling the pipes. sipping the oil barrel by barrel until you tech up works rather well. What I did on my pacifist deathworld run was to use decon...
by Yoyobuae
Tue Jan 05, 2021 3:51 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7147

Re: Nuclear Reactors BluePrint Cloning

Q: No, they don’t. ;) It depends very much of your layout how the temperature of the plants are spread. If you have a symmetric layout, you might be right. I respectfully disagree. Imagine a 6-core nuclear plant blueprint. Now imagine those 6 were replaced with a HUGE single entity, eats fuel 6 tim...
by Yoyobuae
Mon Jan 04, 2021 5:03 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4200

Re: Multi-items tape mixer (I need your help)

Thanks for your return. Unfortunately, I cannot put this into practice because my knowledge is not high enough. This probably makes sense for you. Then I would suggest to find an alternative solution that does not involve circuits. Trying to control items on belts with circuits in an exact manner w...
by Yoyobuae
Mon Jan 04, 2021 3:29 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4200

Re: Multi-items tape mixer (I need your help)

However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator will reset to 0. I know how to reset it only when there is only one item. Can you help me with this task please ? You can instantly add (or substract...

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