Search found 420 matches

by Yoyobuae
Tue Oct 20, 2020 12:52 am
Forum: Gameplay Help
Topic: Struggling with a simple combinator setup
Replies: 4
Views: 412

Re: Struggling with a simple combinator setup

Using a simple SR latch is the right way to go. What you need to do is to modify the SET and RESET conditions to react to the accumulator charging/discharging, regardless of the actual charge level. Converting a varying signal into a rate of change signal can be done with an arithmetic combinator an...
by Yoyobuae
Thu Oct 15, 2020 2:46 pm
Forum: Gameplay Help
Topic: Inserters pulling from a box
Replies: 2
Views: 384

Re: Inserters pulling from a box

If I have a box being loaded by one inserter, and pulled from by three inserters, most of the time it cycles through the three inserters, each one taking its turn at pulling an item from the box. You should never rely on this behavior. It was never intended to use a box and inserters as a makeshift...
by Yoyobuae
Wed Oct 14, 2020 6:01 pm
Forum: Gameplay Help
Topic: How to build click-drag only on matching ghosts?
Replies: 2
Views: 255

Re: How to build click-drag only on matching ghosts?

It only works with power pole type entities. Because power pole entities have special click&drag behavior which tracks the coverage of entities that need/produce power and additionally reacts to the presence of powerpole ghosts. Other entities which have special click&drag behavior (underground belt...
by Yoyobuae
Tue Oct 13, 2020 12:13 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2344

Re: Bots versus Belts

If that's the case then I'd love to see killer undead robots as a faction. Few games handle rampancy well, and I don't think Factorio can handle the subject with the care it needs. Kinda not inline with the theme of Factorio. Having bots suddenly turn against you would be kinda infuriating when you...
by Yoyobuae
Mon Oct 12, 2020 11:20 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2344

Re: Bots versus Belts

TheRangerLOL wrote:
Mon Oct 12, 2020 11:12 pm
Semi-random thought. What would a robot do if it suddenly discovered that it was malfunctioning?
The factorio devs would hunt it down to fix the bug. ;)
by Yoyobuae
Mon Oct 12, 2020 11:18 pm
Forum: Gameplay Help
Topic: Can't connect pipe together with same product inside
Replies: 7
Views: 591

Re: Can't connect pipe together with same product inside

In addition to the above, check every sulfuric acid chemical plant ensure that neither of the two outputs is touching a non-sulfuric acid pipe. Same thing with battery chem plants, ensure that neither of the two inputs is touching a non-sulfuric acid pipe. Same thing with drills mining uranium, ensu...
by Yoyobuae
Mon Oct 12, 2020 9:02 pm
Forum: Gameplay Help
Topic: Force blueprint on water to add landfill as needed?
Replies: 6
Views: 329

Re: Force blueprint on water to add landfill as needed?

Thanks for the replies! I understand from this, that it is not possible in vanilla and withouth using /editor. It would be extremely painful to do in vanilla without using editor. Y ou could landfill a large area, then paste a blueprint over it, then create a blueprint from that including the landf...
by Yoyobuae
Mon Oct 12, 2020 8:54 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 893

Re: Is high train braking force better? Not really...

Is there a particular reason for the physics-busting braking? Other than "no rails ahead of train" for which there seems no practical alternative, why not eg brake normally to a stop following current path (perhaps including ploughing through an obstacle), then try to repath? Because trains randoml...
by Yoyobuae
Mon Oct 12, 2020 7:03 pm
Forum: General discussion
Topic: Is high train braking force better? Not really...
Replies: 20
Views: 893

Re: Is high train braking force better? Not really...

Huh, I hadn't realised you could get trains to decelerate a lot faster except "instant stop" (eg mine a rail on a train's only path)... But I don't think this should ever happen in normal circumstances, because when a train's stopping point reaches a signal it will either reserve the block (or bloc...
by Yoyobuae
Sun Oct 11, 2020 2:57 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 1515

Re: how do I switch between accumulator and steam/coal based machine?

power cables? I dont understand what you mean. there are only green and red wire here The same copper wire you use to make electronic circuits can be used to connect power poles with copper wire. You use hold it in cursor, click the first power pole and then the second power pole. If the connection...
by Yoyobuae
Fri Oct 09, 2020 6:23 pm
Forum: Ideas and Suggestions
Topic: Combinator Logic Rework
Replies: 9
Views: 315

Re: Combinator Logic Rework

McDuff wrote:
Fri Oct 09, 2020 2:40 pm
Clearly you can do an awful lot of things with the existing system.
Since the existing system is turing complete, it can literally do everything a computer could potentially do.
by Yoyobuae
Fri Oct 09, 2020 6:16 pm
Forum: Gameplay Help
Topic: How to deal with all these biters?
Replies: 19
Views: 515

Re: How to deal with all these biters?

maxp779 wrote:
Fri Oct 09, 2020 6:10 pm
:D

Do fish regrow? I felt bad taking the 1 needed for the spidertron.
Just launch rockets with space science in them to get more fish. ;)
by Yoyobuae
Fri Oct 09, 2020 5:54 am
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 1515

Re: how do I switch between accumulator and steam/coal based machine?

How long does it take the water to boil up to the right temp? Boilers work instantly once they have water (one tick they get water, the next tick they produce steam at full rate). The only delay would be due to fluid flow, so it takes maybe a few ticks. But anyway the condition is "A > 50", it's im...
by Yoyobuae
Wed Oct 07, 2020 7:52 pm
Forum: Gameplay Help
Topic: how do I switch between accumulator and steam/coal based machine?
Replies: 42
Views: 1515

Re: how do I switch between accumulator and steam/coal based machine?

I also don't bother to use an SR latch for backup power, but I circuit control the offshore pumps, and for me those typically only supply about 10-12 boilers each, so the fluid in the pipes provides some lag and hysteresis. (ie the far boilers wont get their full allocation of water for a few ticks...
by Yoyobuae
Fri Oct 02, 2020 2:47 pm
Forum: Gameplay Help
Topic: why is my oil and petroleum production decrease over time?
Replies: 30
Views: 1278

Re: why is my oil and petroleum production decrease over time?

Ok, but, whatever. Just use storage tanks to your liking and explore what happens. hahaha why are you mad? im just asking because for some items, like rails for example where I need it in bulk, I feel like its less hassle to store it on chest rather than wait for the assembling machine That's one g...
by Yoyobuae
Fri Oct 02, 2020 2:42 pm
Forum: Gameplay Help
Topic: why is my oil and petroleum production decrease over time?
Replies: 30
Views: 1278

Re: why is my oil and petroleum production decrease over time?

but what if I need sulfur or plastic to craft something? These are the uses for plastic: Advanced circuit = 5 seconds to craft Cannon shells/Explosive cannon shells = 8 seconds to craft Low Density Structure = 20 seconds to craft Things which use sulfur: Chemical science pack = 24 seconds to craft ...
by Yoyobuae
Fri Oct 02, 2020 9:05 am
Forum: Gameplay Help
Topic: why is my oil and petroleum production decrease over time?
Replies: 30
Views: 1278

Re: why is my oil and petroleum production decrease over time?

Also don't do something dumb like buffering tons of sulfur/plastic or placing storage tanks for acid. what do you mean by this? It means you don't put a lot of sulfur/plastic into chests, or place several storage tanks for sulfuric acid (I wouldn't put even a single storage tank, to be honest). one...
by Yoyobuae
Thu Oct 01, 2020 6:40 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2344

Re: Bots versus Belts

Bots have a limited throughput. The limit is every tile between the in- and output chest being plastered with roboports. Iirc there was a test on that in a fff, probably back when the issue last came up there. I don't remember details but it was surprisingly low. Edit: Found it, #225 "The result is...
by Yoyobuae
Thu Oct 01, 2020 4:51 pm
Forum: Gameplay Help
Topic: why is my oil and petroleum production decrease over time?
Replies: 30
Views: 1278

Re: why is my oil and petroleum production decrease over time?

also, should I combine my oil storage to each other?? should I use pump? I thought pump used to pump liquid faster if your pipe setup is long and far, but according to the wiki, pump works as a valve, and on steam people recommend me to use pump and pipe for storage to production so I guess for fas...

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