Ok, someone else mentioned that all machines are limited to 4300 fluid/s input, and they are mostly correct. But it's not a limit of the machine but a limit of the fluidboxes for recipes. Holmium plates recipe doesn't show that limit.
There needs to be a more generalized solution than what was ...
Search found 511 matches
- Thu Dec 05, 2024 5:00 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 8
- Views: 3562
- Sun Dec 01, 2024 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 8
- Views: 3562
Re: [2.0.16] Holmium Plate not producing at stated rate
This also happens to max speed Foundry with molten metal from lava recipes. This foundry can never reach the nominal 9600k/s lava consumption the tooltip claims:
Screenshot_2024-12-01_13-40-18.jpg
Again this is a problem of the input fluid box being too small. As this fluidbox fills up it slows ...
Screenshot_2024-12-01_13-40-18.jpg
Again this is a problem of the input fluid box being too small. As this fluidbox fills up it slows ...
- Thu Nov 21, 2024 9:49 am
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8677
Re: Gleba early game should be made easier significantly
Or just bring a car, lol:
https://streamable.com/p2pow5
Explanation: Someone decided that stomper's stomps do exclusively "Impact" type damage. Car (and other vehicles) have -50 impact dmg reduction. Only big stompers have enough damage to power thru that.
I mean, with the right knowledge ...
https://streamable.com/p2pow5
Explanation: Someone decided that stomper's stomps do exclusively "Impact" type damage. Car (and other vehicles) have -50 impact dmg reduction. Only big stompers have enough damage to power thru that.
I mean, with the right knowledge ...
- Wed Nov 20, 2024 6:56 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8677
Re: Gleba early game should be made easier significantly
Would be nicer if the evolution curves where adjusted to be something more like Nauvis, where the stronger enemies are introduced gradually.
Actually, Gleba enemies and spawn rates were rebalan ed in 2.0.17, so it should already feel smoother.
As the above reply says, the rebalance does ...
- Wed Nov 20, 2024 12:35 am
- Forum: Balancing
- Topic: Went to Gleba first -- how to deal with stompers?
- Replies: 16
- Views: 8490
Re: Went to Gleba first -- how to deal with stompers?
Spidertron is late Gleba tech, and we're talking about early(ish) bases.
Have you actually tried those two ? I kind of doubt even uranium turrets and uranium tank can do damage fast enough to not get stomped on. Also, you might not have uranium ordnance yet, and this would make your defenses stop ...
- Tue Nov 19, 2024 3:04 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 8677
Re: Gleba early game should be made easier significantly
Would be nicer if the evolution curves where adjusted to be something more like Nauvis, where the stronger enemies are introduced gradually.
When you start on Nauvis there's only small biters, not even spitters spawn. In Gleba you could land, walk a stone's throw away and run into a stomper which ...
When you start on Nauvis there's only small biters, not even spitters spawn. In Gleba you could land, walk a stone's throw away and run into a stomper which ...
- Tue Nov 19, 2024 2:54 pm
- Forum: Balancing
- Topic: Make Gleba unlock depend on yellow pack or power armor
- Replies: 1
- Views: 514
Re: Make Gleba unlock depend on yellow pack or power armor
A tank is more than enough to deal with enemies on Gleba, and that only needs up to chemical science pack.
- Thu Nov 07, 2024 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
- Replies: 2
- Views: 1812
- Wed Nov 06, 2024 2:48 pm
- Forum: Not a bug
- Topic: the amount of biofuel that exists at this moment after manufacturing starts is inconsistent with the amount of output si
- Replies: 1
- Views: 265
Re: the amount of biofuel that exists at this moment after manufacturing starts is inconsistent with the amount of outpu
The amount of ingredients being used in the current crafting cycle are included in the "Read contents" signal. Fuel/food is not included.
It says so on the description tooltip:
It says so on the description tooltip:
- Tue Nov 05, 2024 5:01 pm
- Forum: Minor issues
- Topic: It's possible to get science - softlocked on Vulcanus.
- Replies: 18
- Views: 3791
Re: It's possible to get science - softlocked on Vulcanus.
Also need Solar Energy research. Otherwise it's not possible to bootstrap the first power.
Absolute most minimal power setup possible in Vulcanus:
Screenshot_2024-11-05_12-03-34.png
With only the required tech for Vulcanus discovery one has access to both chem plants and pumpjacks. But not ...
Absolute most minimal power setup possible in Vulcanus:
Screenshot_2024-11-05_12-03-34.png
With only the required tech for Vulcanus discovery one has access to both chem plants and pumpjacks. But not ...
- Mon Nov 04, 2024 6:57 pm
- Forum: Duplicates
- Topic: [2.0.14] Idle or frozen Pentapods
- Replies: 7
- Views: 1219
Re: [2.0.14] Idle or frozen Pentapods
b]Possibly related, but probably not[/b]
I also notice I get a lot of "destroyed building" errors when pentapods walk over the mines I put down. I don't recall seeing notifications about those on Nauvis with biters. Maybe it's the interaction between mines and pentapods that break the groups ...
- Mon Nov 04, 2024 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
- Replies: 2
- Views: 1812
[boskid][2.0.14] Bogus pipeline overextended warnings where there shouldn't be any
Noticed that when building certain L-shaped pipelines that are too long, some additional "Pipeline has been overextended" warnings may pop-up in a place that makes no sense at all considering the pipeline limit rules. The attached save file is already focused on the bogus warning when you load it ...
- Tue Feb 09, 2021 2:57 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Mon Feb 08, 2021 4:22 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Mon Feb 08, 2021 2:44 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Mon Feb 08, 2021 2:28 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Mon Feb 08, 2021 4:28 am
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Sun Feb 07, 2021 6:53 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Sun Feb 07, 2021 6:24 am
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726
- Sun Feb 07, 2021 6:20 am
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22726