Search found 9 matches

by TeZwo
Sat Mar 21, 2020 12:27 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 34775

Re: Friday Facts #339 - Beacon HR + Redesign process

I like the new concept. But I think the principle of the "sending plates" on the mast is actually better. The basic question, how does the beacon send its power to the neighbouring buildings? The basic idea of a tesla coil or generally what Nikola Tesla had in mind. Pure energy transmitted...
by TeZwo
Wed Feb 19, 2020 12:42 am
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 10932

Re: Version 0.18.7

Factorio great overall like everytime, but .. but this time i don't like some of these new sounds. Placing a building, was sounds really pounded. Now it sounds like I'm putting something out of paper. No bass in there. No matter if assambler or i placed a splitter. Overall there are some great sound...
by TeZwo
Tue Feb 26, 2019 9:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] unexpected crash in early game
Replies: 2
Views: 286

Re: [0.17.0] unexpected crash in early game

maybe there will be a reason:

viewtopic.php?f=7&t=65172

We tested on some servers. Well it is a good troll function atm. So beware of the blueprints ;)
by TeZwo
Tue Feb 26, 2019 8:27 pm
Forum: Duplicates
Topic: [0.17.0] MP Change Ghost Blueprint + Undo of origin player will crash the Server
Replies: 3
Views: 575

[0.17.0] MP Change Ghost Blueprint + Undo of origin player will crash the Server

If you set a blueprint yourself, someone else deletes something from the blueprint (not completely) and the one who set the blueprint uses the Undo function, the server is going to crash instantly.
by TeZwo
Fri Jan 05, 2018 9:11 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 173673

Re: Friday Facts #224 - Bots versus belts

Bot are perfect in the current state. Especially if you want to build bigger bases later in the game, bots are essential. Besides, you can't get past the conveyor belts anyway. We also played only with trains and without bots, this was also great. Just add a game function to disable bots, general an...
by TeZwo
Tue Sep 05, 2017 5:06 pm
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 12534

Re: playable Pacman

arrow in my gluteus wrote: this input mechanism: http://steamcommunity.com/sharedfiles/f ... =826088745
I modified it a bit to try to lower the latency.
i'm proud to be a part of your project :D
by TeZwo
Fri Nov 11, 2016 2:18 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 65050

Re: Friday Facts #164 - Nuclear power

found some pretty nice models from YuokiTani original thread: https://forums.factorio.com/viewtopic.php?f=15&t=8732#p73321 designed for 3x3 tiles ingame http://johnsmith.ktec.de/factorio/mods/support/andere/fission-reactor.png http://johnsmith.ktec.de/factorio/mods/support/andere/fusion-reactor....
by TeZwo
Fri Nov 04, 2016 7:23 am
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 20
Views: 31011

Re: Simple combinator-free safe rail crossing

Just nailed it :D the last time i was on a trail only server. The main bus are the trains. Well this kills me very often >_>. The last two days i've working on this setup. A colleague build some examples too. But sometimes the doors open and the train stand infront of me ^^. One big problem was that...

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