I tried starting a game with high frequency of small resource patches and enemy bases. The idea being that scouting out a good starting area while being under threat, and then being forced to relocate to get more resources would make for a different gameplay experience.
Unfortunate even the "Very ...
Search found 7 matches
- Fri Oct 27, 2017 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Resource settings, Starting Area Size = None
- Replies: 0
- Views: 819
- Sun Oct 25, 2015 6:42 pm
- Forum: Maps and Scenarios
- Topic: Here is a fun map exchange string for 0.12.13-0
- Replies: 1
- Views: 9268
Here is a fun map exchange string for 0.12.13-0
>>>AAAMAA0AAAABAwYAAAAEAAAAY29hbAMCAgoAAABjb3BwZXItb3Jl
AwICCQAAAGNydWRlLW9pbAMCAwoAAABlbmVteS1iYXNlAwQDCAAAAGl
yb24tb3JlAwICBQAAAHN0b25lAwICJ4nA058dAACfcgAAAAAAAAAAAA
ABANKFz/k=<<<
I am 4 and a half hours into this map. It can be tricky to generate maps that are interesting to play, so since I ...
AwICCQAAAGNydWRlLW9pbAMCAwoAAABlbmVteS1iYXNlAwQDCAAAAGl
yb24tb3JlAwICBQAAAHN0b25lAwICJ4nA058dAACfcgAAAAAAAAAAAA
ABANKFz/k=<<<
I am 4 and a half hours into this map. It can be tricky to generate maps that are interesting to play, so since I ...
- Wed Aug 06, 2014 11:43 pm
- Forum: General discussion
- Topic: Purist challenge
- Replies: 9
- Views: 5584
Re: Purist challenge
Thanks for the link Safan. Guess I'm late to the party.
- Wed Aug 06, 2014 9:41 am
- Forum: General discussion
- Topic: Purist challenge
- Replies: 9
- Views: 5584
Purist challenge
Win the game without ever building anything without using a machine (assembler, chem plant, etc.).
The purpose:
1) Challenge veterans who need to switch things up
2) Help everyone get rid of the "I just need a few inserters now, and maybe just a couple of belts.. and just 2 turrets.. oh, and a few ...
The purpose:
1) Challenge veterans who need to switch things up
2) Help everyone get rid of the "I just need a few inserters now, and maybe just a couple of belts.. and just 2 turrets.. oh, and a few ...
- Sat Aug 02, 2014 9:44 am
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 15677
Re: About gun turrets
Perhaps I didn't make it clear that my whole premise for opening this topic was game settings that force you to kill a significant amount of spawners just to survive, driving up the evolution MUCH faster than in a default ("medium") setting.
I feel Khyron understands this premise based on this ...
I feel Khyron understands this premise based on this ...
- Fri Aug 01, 2014 8:31 am
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 15677
Re: About gun turrets
Thanks for the replies guys.
by DaveMcW Β» Thu Jul 31, 2014 11:15 pm
I recommend distractor capsules for early spawner clumps.
The early spawners are not a problem, and I can assure you that I am not sitting idly by while being attacked. By this time in the game I have transitioned to new fields ...
by DaveMcW Β» Thu Jul 31, 2014 11:15 pm
I recommend distractor capsules for early spawner clumps.
The early spawners are not a problem, and I can assure you that I am not sitting idly by while being attacked. By this time in the game I have transitioned to new fields ...
- Thu Jul 31, 2014 9:49 pm
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 15677
About gun turrets
I tried building a factory that only used gun turrets. Partly because guns have awesome damage output (with AP ammo) and I prefer their "style" to lasers, and partly just because I wanted something to be different about the new factory, compared to the last few.
This proved problematic however ...
This proved problematic however ...