Search found 7 matches

by Nimaniel
Fri Oct 27, 2017 3:09 pm
Forum: Ideas and Suggestions
Topic: Resource settings, Starting Area Size = None
Replies: 0
Views: 819

Resource settings, Starting Area Size = None

I tried starting a game with high frequency of small resource patches and enemy bases. The idea being that scouting out a good starting area while being under threat, and then being forced to relocate to get more resources would make for a different gameplay experience.

Unfortunate even the "Very ...
by Nimaniel
Sun Oct 25, 2015 6:42 pm
Forum: Maps and Scenarios
Topic: Here is a fun map exchange string for 0.12.13-0
Replies: 1
Views: 9268

Here is a fun map exchange string for 0.12.13-0

>>>AAAMAA0AAAABAwYAAAAEAAAAY29hbAMCAgoAAABjb3BwZXItb3Jl
AwICCQAAAGNydWRlLW9pbAMCAwoAAABlbmVteS1iYXNlAwQDCAAAAGl
yb24tb3JlAwICBQAAAHN0b25lAwICJ4nA058dAACfcgAAAAAAAAAAAA
ABANKFz/k=<<<

I am 4 and a half hours into this map. It can be tricky to generate maps that are interesting to play, so since I ...
by Nimaniel
Wed Aug 06, 2014 11:43 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 5584

Re: Purist challenge

Thanks for the link Safan. Guess I'm late to the party.
by Nimaniel
Wed Aug 06, 2014 9:41 am
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 5584

Purist challenge

Win the game without ever building anything without using a machine (assembler, chem plant, etc.).

The purpose:
1) Challenge veterans who need to switch things up
2) Help everyone get rid of the "I just need a few inserters now, and maybe just a couple of belts.. and just 2 turrets.. oh, and a few ...
by Nimaniel
Sat Aug 02, 2014 9:44 am
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 15677

Re: About gun turrets

Perhaps I didn't make it clear that my whole premise for opening this topic was game settings that force you to kill a significant amount of spawners just to survive, driving up the evolution MUCH faster than in a default ("medium") setting.

I feel Khyron understands this premise based on this ...
by Nimaniel
Fri Aug 01, 2014 8:31 am
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 15677

Re: About gun turrets

Thanks for the replies guys.


by DaveMcW Β» Thu Jul 31, 2014 11:15 pm
I recommend distractor capsules for early spawner clumps.

The early spawners are not a problem, and I can assure you that I am not sitting idly by while being attacked. By this time in the game I have transitioned to new fields ...
by Nimaniel
Thu Jul 31, 2014 9:49 pm
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 15677

About gun turrets

I tried building a factory that only used gun turrets. Partly because guns have awesome damage output (with AP ammo) and I prefer their "style" to lasers, and partly just because I wanted something to be different about the new factory, compared to the last few.

This proved problematic however ...

Go to advanced search