Search found 9 matches

by evilbrain
Tue Nov 12, 2024 11:48 am
Forum: Bug Reports
Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Replies: 9
Views: 1493

[2.0.16] Inconsistent recycle times for recipes that yield multiple items


What did you do?
Put concrete in a recycler (normal quality recycler, no modules, no beacons, normal quality concrete)

What happened?
It recycled 0.8 items per second

What did you expect to happen instead?
I expected it to recycle 8 items per second.
Base recycling time should be craft_time ...
by evilbrain
Fri Sep 27, 2024 11:15 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 63607

Re: Friday Facts #430 - Drowning in Fluids

256*256
by evilbrain
Sat Dec 16, 2017 7:54 am
Forum: General discussion
Topic: Belt compression in 0.16
Replies: 22
Views: 25736

Belt compression in 0.16

Due to removal of undergound belt compression trick I would like to offer you a combinator based alternative.

A little bit of theory:
1. Each belt tile has 32 slots.
2. Each item takes 9 slots on a belt.
3. Yellow belt advances 1 slot forward every game cycle (2 for red, 3 for blue).

The trick to ...
by evilbrain
Mon Jul 17, 2017 10:26 pm
Forum: Ideas and Suggestions
Topic: Train stops and schedule improvements
Replies: 5
Views: 3471

Train stops and schedule improvements

TL;DR
1. Allow players to control maximum number of trains scheduled to arrive to a station.
2. Add "do not skip if stop is disabled" checkbox to train schedule.

What ?
1. When a train stop is enabled via circuit network all trains that have that stop next in their schedule will start moving ...
by evilbrain
Thu Jun 29, 2017 7:09 pm
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 15486

Re: [MOD 0.15] Bullet Trails

Trails disappeared after 0.15.22
by evilbrain
Fri Feb 10, 2017 8:31 pm
Forum: General discussion
Topic: What's up with inserters?
Replies: 7
Views: 4482

Re: What's up with inserters?

Yoyobuae wrote:The time an item goes thru takes 1 tick longer the first time thru than the remaining times. Almost as if the item "remembers" having gone thru before.
Spiltters remember belt side for each item type that passes through.
https://www.youtube.com/watch?v=FQGFhebyrSI
by evilbrain
Fri Feb 10, 2017 8:20 pm
Forum: General discussion
Topic: What's up with inserters?
Replies: 7
Views: 4482

Re: What's up with inserters?

Did this with Creative Mode mod.

No stack bonuses. No belt corners. All inserters face the same direction. All inserters rotate counterclockwise to unload. Everything is inside one chunk. They pick up from containers so the pickup is instant if there is an item present (with this settings they can ...
by evilbrain
Fri Feb 10, 2017 5:40 pm
Forum: General discussion
Topic: What's up with inserters?
Replies: 7
Views: 4482

What's up with inserters?

Here are my assumptions:
1. Each belt tile has 32 slots.
2. Each item occupies 9 slots on a belt.
3. Yellow belt advances by 1 slot every frame.
4. If there are no items on a belt inserters will always place an items on the same slot of the belt.
5. If the usual slot is occupied inserters have two ...
by evilbrain
Fri Feb 10, 2017 4:58 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 61077

Re: Friday Facts #177 - Difficulty settings

Can we have destruction factor go to negative values so you can go out killing nests to temporarily weaken enemies?
And maybe another slider to speed up evolution every time you kill a spawner.

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