Search found 278 matches

by Usul
Sat Jul 11, 2026 10:16 am
Forum: Duplicates
Topic: [2.1.9] UI element not strechting to full width
Replies: 3
Views: 227

Re: UI element not strechting to full width

Loewchen wrote: Sat Jul 11, 2026 10:11 am What version of the game is this?
Sorry Loewchen, forgot to specify, now added to post title.
by Usul
Sat Jul 11, 2026 10:14 am
Forum: Not a bug
Topic: Inconsistency from use of digit grouping
Replies: 3
Views: 269

Inconsistency from use of digit grouping

The stat "Products finished" uses digit grouping with spaces, though no other numerical stat anywhere in the game uses digit grouping. For the sake of Factorio's famous consistency, digit grouping should be removed from "Products finished".

07-11-2026, 12-14-02.png
07-11-2026, 12-14-02.png (16.38 KiB) Viewed 269 times
by Usul
Sat Jul 11, 2026 10:07 am
Forum: Duplicates
Topic: [2.1.9] UI element not strechting to full width
Replies: 3
Views: 227

[2.1.9] UI element not strechting to full width

Noticed this in circuit connection panel of Storage Tank. I have seen this artifact in other entities in the past, they were fixed, so perhaps a general fix would be needed.


07-11-2026, 12-06-36.png
07-11-2026, 12-06-36.png (320.9 KiB) Viewed 227 times
by Usul
Sat Jul 11, 2026 9:54 am
Forum: Ideas and Suggestions
Topic: Distinct SFX for open/close map and open/close inventory
Replies: 0
Views: 105

Distinct SFX for open/close map and open/close inventory

Hi!

You added identical sound effects for open/close map and open/close inventory. Please make these distinct for better feedback.

Thank you!
by Usul
Tue Jun 30, 2026 3:45 pm
Forum: Assigned
Topic: [Klonan] [2.1.9] Entity preview not stretching to full width in entity UI
Replies: 0
Views: 156

[Klonan] [2.1.9] Entity preview not stretching to full width in entity UI

When the game is set to a non-default language, there are some entity UIs, in which the entity preview area does not properly stretch to full width of the surrounding UI. Examples I found are Inserter and Selector combinator. There might be more entitity UIs that have this issue.

Inserter:


06 ...
by Usul
Tue Jun 30, 2026 2:12 pm
Forum: Implemented Suggestions
Topic: Change color of lamp back to pure white
Replies: 31
Views: 6881

Re: Change color of lamp back to pure white

I can confirm that in 2.1 the default color of lamps was finally changed back to pure white (RGB 255/255/255). I am so happy about this! 8-)
by Usul
Sun Jun 28, 2026 11:56 am
Forum: Ideas and Suggestions
Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Replies: 9
Views: 724

Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1

Please bring back the simple on-hover visualization of pipe network. It was one of the most useful features to me. The new alternatives are clunky and less useful.
by Usul
Fri Jun 19, 2026 11:31 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 33254

Re: Friday Facts #443 - More Planet Deliveries

Ingame cloud animation are very mismatching to depiction of clouds on the background planets.
viewtopic.php?p=694532
by Usul
Fri Jun 19, 2026 11:26 am
Forum: Ideas and Suggestions
Topic: Cloud shadows should be different be different between planets
Replies: 2
Views: 1878

Re: Cloud shadows should be different be different between planets

Gains renewed relevancy now that planets are shown in background with a depiction of their cloud cover that is clearly mismatching the ingame cloud shadows, that have been made very patchy and dark a couple years ago.

https://factorio.com/blog/post/fff-443

Please at least restore the old very ...
by Usul
Mon Feb 16, 2026 7:09 pm
Forum: Implemented Suggestions
Topic: Change color of lamp back to pure white
Replies: 31
Views: 6881

Re: Change color of lamp back to pure white

Lighting up the surroundings means increasing visibility of entities and terrain (making them less dark) and *preserving* their original colors, i.e. the colors that the designer chose in the first place. Only pure-white light achieves this. Any other color will alter the colors of the surroundings ...
by Usul
Thu Oct 23, 2025 6:18 am
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 30108

Re: Version 2.0.72


Changes

When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.



Finally, thank you!!
I had reported this issue five years ago and Kovarex supposedly had fixed it, but it hadn't actually been fixed in ...
by Usul
Tue Aug 05, 2025 4:07 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 30554

Re: Version 2.0.61

Loewchen wrote: Tue Aug 05, 2025 9:02 am Are you sure you are on the experimental branch?
Thank you and sorry!! :oops:
by Usul
Tue Aug 05, 2025 8:22 am
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 30554

Re: Version 2.0.61

Thanks, but I still cannot get both features to work. No belts get deconstructed in both cases.

* Cursor simply "glides" backwards along the placed belts with no effect. Where I am dragging is always equal to "current cursor position".

* Creates a T-shaped belt that starts side-loading. The L ...
by Usul
Mon Aug 04, 2025 2:27 pm
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 30554

Re: Version 2.0.61


Changes

When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.



Please explain how to use these new features, I do ...
by Usul
Thu Jul 24, 2025 6:39 am
Forum: Implemented Suggestions
Topic: Change color of lamp back to pure white
Replies: 31
Views: 6881

Re: Change color of lamp back to pure white

simplest solution to this problem is adding some sort of global way to change the lamp colors.

Nah, I believe the simplest solution would be for Wube to simply change an integer value of 191 to 255, at the single location in the game's code where the lamp's default color origiantes from. It can't ...
by Usul
Tue Jul 22, 2025 7:36 pm
Forum: Implemented Suggestions
Topic: Change color of lamp back to pure white
Replies: 31
Views: 6881

Re: Change color of lamp back to pure white

There are a few more new mods to avoid the beige color:

In 2.0.33 a bug got fixed that resulted in newly placed lamps being a weird yellow instead of white.

https://mods.factorio.com/mod/lamps-are-white-by-default
https://mods.factorio.com/mod/lamp-override

I still wish a "fix for the fix ...
by Usul
Wed Jul 09, 2025 10:56 am
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 10875

Re: Version 2.0.59

FactorioBot wrote: Wed Jul 09, 2025 10:00 am Changes
  • [space-age] Remastered and remixed music.
I'm curious to know why the SA music, that was recorded in a professional modern sound studio just a couple years ago required remastering, like with classic music albums/records from decades ago?
by Usul
Wed Jun 25, 2025 7:16 pm
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 7
Views: 2725

Re: Add an option to reduce rocket silo launching sound

Please just permanently reduce the volume of the rocket launch by 50%. It's just too annoying in Space Age.
by Usul
Mon Jun 09, 2025 8:21 am
Forum: Assigned
Topic: [Klonan] [2.0.55] Wasted space in Inserter UI in german language
Replies: 1
Views: 1120

[Klonan] [2.0.55] Wasted space in Inserter UI in german language

Hello!

There is wasted space in the inserter UI when game is set to german language.

I speculate that the root cause is the same as with https://forums.factorio.com/viewtopic.php?t=127386 that was fixed by Klonan. Presumably the lengthy localized string "Greifarmkapazität begrenzen" adjacent to ...

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