Search found 119 matches

by Usul
Wed Jan 11, 2023 7:32 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 6596

Re: Version 1.1.75

badtouchatr wrote:
Wed Jan 11, 2023 7:28 pm
you have to Control-Alt-Click on "Settings" on the main menu.
TIL!! Thank you so much! :D
by Usul
Wed Jan 11, 2023 7:22 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 6596

Re: Version 1.1.75

Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
by Usul
Sat Sep 17, 2022 10:53 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 17645

Re: Version 1.1.69

Shadow_Man wrote:
Fri Sep 16, 2022 9:25 am
And also there is a discrepancy between the icon and the placed belt: the gear teeth are visible on the icon, but not on the belt.
That's pretty much the same I was saying above.
by Usul
Thu Sep 15, 2022 7:39 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 17645

Re: Version 1.1.69

Usul wrote:
Tue Sep 13, 2022 9:32 am
I also wonder how many modders will decide to update their vertically upwards oriented belt icons to be consistent with the now horizontally oriented vanilla icons. :?:
The author of "Black Rubber Belts" mod hast just done it!
by Usul
Tue Sep 13, 2022 9:32 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 17645

Re: Version 1.1.69

I like the new belt icons! :P Allthough a minor nitpick would be that their gears are protruding out beyond the belt's edge, which is clearly not the case with how belts look like as an entity on the ground. I also wonder how many modders will decide to update their vertically upwards oriented belt ...
by Usul
Mon Sep 12, 2022 7:40 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 17645

Re: Version 1.1.69

What was the reason for changing the belt icons?
by Usul
Tue Jul 26, 2022 4:30 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 9454

Re: Version 1.1.62

I noticed that for the first time, the game did NOT have to reboot after updating a mod that is not activated! This makes sense! Thank you!

However, this change is not mentioned in these release notes.
by Usul
Mon Jun 06, 2022 3:32 pm
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 12594

Re: Version 1.1.60

FactorioBot wrote:
Mon Jun 06, 2022 1:59 pm
Optimizations
  • Improved game startup time when using mods.
Very noticable speedup of game startup time on my 10 year old pooter! Thank you!
by Usul
Tue May 10, 2022 8:16 am
Forum: Ideas and Suggestions
Topic: Minimap Toggle Key
Replies: 13
Views: 7770

Re: Minimap Toggle Key

+1 for QoL Minimap Toggle (Shift+M) It's a bit annoying having to go to Options each time I want to toggle the minimap. I turn in on/off frequently due to various reasons, some explained by others above. I only need it in some situations like placing radars, exploring, combat, but otherwise prefer t...
by Usul
Wed Mar 23, 2022 4:08 pm
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 92007

Re: German localization discussion

Ich habe mir mal erlaubt die Änderung vorzuschlagen. Danke dir für den Hinweis! Vielen Dank, Ichputzdichweg, darf ich dich gleich um eine weitere klitzekleine Korrektur bitten? Beim Beschreibungstext von Lokomotive fehlt am Ende ein Punkt. Alle Beschreibungstexte scheinen mit einem Punkt abgeschlos...
by Usul
Sun Mar 13, 2022 8:30 am
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 92007

Re: German localization discussion

Einfach Änderungsvorschlag in crowdin eintippen, das geht schneller als hier erst lang und breit drüber zu schreiben. Letztlich ist es 1 Buchstabe. Hallo Tertius! Danke für die Erläuterungen! Kannst du mir bitte den gefallen tun und in Crowdin den o.g. Schreibfehler korrigieren? Ich kenne mich da n...
by Usul
Sat Mar 12, 2022 9:36 pm
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 92007

Re: German localization discussion

2022-03-12_22-34-23.png
2022-03-12_22-34-23.png (70.65 KiB) Viewed 3196 times
Hi!

Ich glaube nachts schreibt man klein. War mir nur aufgefallen.
https://www.duden.de/rechtschreibung/nachts
Weiß nicht ob das noch was bringt Auffälligkeiten zu melden weil ich mal gelesen habe die Übersetzungen sein "eingefroren". Stimmt das?
by Usul
Fri Feb 25, 2022 7:06 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 10845

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

I have configured a controller profile for Factorio years ago using Xpadder utility. However, I only play Factorio with controller occasionally when I just want to chill out and run around my base, gaze at spaghetti or hang out on multiplayer servers, not actually building anything. xpadder_factorio...
by Usul
Sun Oct 31, 2021 7:50 am
Forum: Technical Help
Topic: Adjust mouse wheel zoom speed?
Replies: 1
Views: 475

Adjust mouse wheel zoom speed?

Hi! Is there a way I can adjust (increase) the speed of zooming when turning the mouse wheel? In the mouse settings of Windows, I increased the number of lines scrolled by the wheel, but this does not seem to have any effect in factorio. I also checked in the app of my Razer mouse, but there is only...
by Usul
Fri Aug 27, 2021 8:09 pm
Forum: Technical Help
Topic: Way to lower volume of a specific sound effect (car engine)?
Replies: 2
Views: 802

Way to lower volume of a specific sound effect (car engine)?

Hi!

Is there a way to lower the volume of a specific sound effect? Particularly I would like to make the car's noisy engine quieter, as I find it much too loud in comparison to the global sound effect volume.

Thanks!

8-)
by Usul
Sun Jul 11, 2021 3:16 pm
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 1879

Statuses for every entity for completeness?

Hi! Is there still any chance that statuses will be added to absolutely every entity in vanilla, for the sake of completeness and consistency? For example chests have a status that is either "Normal" or "Marked for deconstruction". Substations have no status but can show status &...
by Usul
Sun Jul 11, 2021 2:51 pm
Forum: General discussion
Topic: Any point in Steam still subscribing to "Latest 1.1 Experimental"?
Replies: 1
Views: 853

Any point in Steam still subscribing to "Latest 1.1 Experimental"?

Hi! I still have my Factorio installation subscribed to "Latest 1.1 Experimental" in Steam settings under "Betas". Is there still any point in leaving it like that, since there will be no more patches (not sure if that's true)? The official website currently says: "Latest ex...
by Usul
Sat May 15, 2021 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Tooltip delay does not reset timer for next entity hovered upon
Replies: 2
Views: 1907

Re: [kovarex] Tooltip delay does not reset timer for next entity hovered upon

The flickering tooltip effect while driving a train is not removed by this fix; it is still present in the current version 1.1.33.
Settings (tooltip / entity tooltip delay : 100 / 200 ms)
by Usul
Thu Jan 14, 2021 5:01 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 9170

Re: Version 1.1.10

Nope. Try it.... stopped belt with wire connected-> Status: "Working".
by Usul
Thu Jan 14, 2021 4:55 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 9170

Re: Version 1.1.10

Near stable?! Was hoping this myriad of new confusing and pointless statutes introduced was still a work in progress. If you really wanted a status for *everything* for the sake of consistency, then at least add a surrogate status LED for *everything*, I mean, everything. Better imho: Remove the sta...

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