Search found 243 matches
- Wed Mar 26, 2025 11:42 am
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 7
- Views: 2540
- Sat Mar 22, 2025 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 3
- Views: 462
Re: Add an option to reduce rocket silo launching sound
+1
Rockets way to loud, stressing with SA launch frequency.
Rockets way to loud, stressing with SA launch frequency.
- Fri Mar 21, 2025 7:08 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.11] GUI element of circuit wire network number cut off (MR)
- Replies: 3
- Views: 571
Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)
This is very puzzling, and only happens with specific widths of the labels and localised texts...
Hi Klonan! Yes, localization is a factor with this bug, and it's still present in 2.0.42. Will the president of the stretchy GUI internals or you kindly fix it please? Thank you! 8-)
2025-03 ...
- Wed Mar 12, 2025 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
- Replies: 5
- Views: 1172
Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
Really? 2.0.40 release notes do not mention this here bug #664872.Rseding91 wrote: Wed Mar 05, 2025 8:26 pm Thanks for the report. This is now fixed for the next release.
- Tue Mar 11, 2025 9:46 pm
- Forum: Implemented mod requests
- Topic: [2.0.10] Add mechanism to hide surfaces list
- Replies: 5
- Views: 748
Re: [2.0.10] Add mechanism to hide surfaces list
I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.
- Tue Mar 11, 2025 9:11 pm
- Forum: Duplicates
- Topic: [2.0.39] Moving map tags with shift+leftclick no longer working
- Replies: 1
- Views: 88
- Tue Mar 11, 2025 8:42 pm
- Forum: Duplicates
- Topic: [2.0.39] Moving map tags with shift+leftclick no longer working
- Replies: 1
- Views: 88
[2.0.39] Moving map tags with shift+leftclick no longer working
It is no longer possible to move a map tag using shift+leftclick. This was still possible in the previous stable version 2.0.32.
This QoL Feature was extremly useful. Please restore it, thank you!
This QoL Feature was extremly useful. Please restore it, thank you!
- Tue Mar 11, 2025 3:07 pm
- Forum: Resolved for the next release
- Topic: [Klonan] [2.0.39] Wasted space in BP Library Slots View
- Replies: 1
- Views: 235
[Klonan] [2.0.39] Wasted space in BP Library Slots View
In the new "Slots view" of the Blueprint Library, right-hand side window edge does not align with content, as it does so in the other two view modes "List view" and "Grid view".
03-11-2025, 16-04-20.png
Sorry for another nit-pick, but I simply love the near-perfect factorio GUI and I can't ...
03-11-2025, 16-04-20.png
Sorry for another nit-pick, but I simply love the near-perfect factorio GUI and I can't ...
- Tue Mar 11, 2025 11:18 am
- Forum: Assigned
- Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
- Replies: 0
- Views: 162
[Klonan] [2.0.39] Wasted space in Train Stop UI in german language
When game is set to german language, there is a strip of wasted space in the train stop UI. This problem does not exists when the game language is set to default/english.
03-11-2025, 12-17-05.png
03-11-2025, 12-17-39.png
Screenshots were taken at 4K resolution with 200% UI scale.
I had ...
03-11-2025, 12-17-05.png
03-11-2025, 12-17-39.png
Screenshots were taken at 4K resolution with 200% UI scale.
I had ...
- Tue Mar 11, 2025 10:51 am
- Forum: Duplicates
- Topic: [2.0.32] Rich text color in Display Panel breaks with long text
- Replies: 3
- Views: 201
Re: [2.0.32] Rich text color in Display Panel breaks with long text
Hi Klonan!Klonan wrote: Wed Mar 05, 2025 6:55 pm Probably, thank you for the notice, let me know if it still happens in the latest experimental
2.0.39 has been pushed to stable branch just now and I can confirm that this here bug has been resolved.
Thank you!
- Wed Mar 05, 2025 6:41 pm
- Forum: Duplicates
- Topic: [2.0.32] Rich text color in Display Panel breaks with long text
- Replies: 3
- Views: 201
Re: [2.0.32] Rich text color in Display Panel breaks with long text
Possibly related to viewtopic.php?t=122533
I use a 4K monitor with 200% UI scale.
I use a 4K monitor with 200% UI scale.
- Thu Feb 27, 2025 9:28 pm
- Forum: Duplicates
- Topic: [2.0.32] Rich text color in Display Panel breaks with long text
- Replies: 3
- Views: 201
[2.0.32] Rich text color in Display Panel breaks with long text
Colored text in a Display Panel breaks when text is long.
Expected behaviour: Colored text does not break when text is long.
Steps to reproduce:
Short colored text displays correctly inside Display Panel GUI and in banner above the entity.
2025-02-27_22-12-37.png
2025-02-27_22-12-48.png ...
Expected behaviour: Colored text does not break when text is long.
Steps to reproduce:
Short colored text displays correctly inside Display Panel GUI and in banner above the entity.
2025-02-27_22-12-37.png
2025-02-27_22-12-48.png ...
- Tue Feb 25, 2025 3:36 pm
- Forum: Gameplay Help
- Topic: Purpose of item slot right of fuel bar in of locomotive?
- Replies: 2
- Views: 264
Re: Purpose of item slot right of fuel bar in of locomotive?
Wow, thank you for the explanation! So the "mysterious" item slot indeed has a purpose.
- Tue Feb 25, 2025 12:47 pm
- Forum: Gameplay Help
- Topic: Purpose of item slot right of fuel bar in of locomotive?
- Replies: 2
- Views: 264
Purpose of item slot right of fuel bar in of locomotive?
Hello!
I was manually driving a locomotive and stopped next to ore-loading inserters. I noticed that an inserter had placed some ore into the locomotive. :o
This raised two questions:
- What is the purpose of the item slot in the fuel tab of the locomotive UI, on the right hand side of the fuel ...
I was manually driving a locomotive and stopped next to ore-loading inserters. I noticed that an inserter had placed some ore into the locomotive. :o
This raised two questions:
- What is the purpose of the item slot in the fuel tab of the locomotive UI, on the right hand side of the fuel ...
- Tue Feb 25, 2025 12:33 pm
- Forum: Bug Reports
- Topic: [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA
- Replies: 0
- Views: 121
[2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA
A Rocket Silo built/placed in vanilla 2.0 without Space Age, will show "residual" UI artifacts after migrating to Space Age. The checkbox "Send to orbit automatically", irrelevant for Space Age, is left over. Additionally, in german language, a strip of wasted UI space appears.
Removing and ...
Removing and ...
- Fri Feb 21, 2025 11:48 am
- Forum: Duplicates
- Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
- Replies: 2
- Views: 236
- Wed Feb 19, 2025 9:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion][2.0.32] Some buildings missing open/close sound effect
- Replies: 1
- Views: 621
[Donion][2.0.32] Some buildings missing open/close sound effect
The following buildings are missing a sound effect for opening and closing their GUI:
- Recycler
- Cargo landing pad
- Tesla turret
Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
- Recycler
- Cargo landing pad
- Tesla turret
Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
- Mon Feb 17, 2025 7:29 pm
- Forum: Duplicates
- Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
- Replies: 2
- Views: 236
[2.0.32] Ghosting rail signal over other signal type triggers error sound
Placing a ghost of a rail signal over an existing rail chain signal, or, vice versa, a ghost of a rail chain signal over an existing rail signal, causes the error sound ("durrp-durrp") to play. The error sound is overlayed above the sound that placing ghosts usuallay plays.
Expected behaviour: No ...
Expected behaviour: No ...
- Mon Feb 17, 2025 7:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
- Replies: 6
- Views: 4670
Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Good to know! Then I will start reporting missing UI-opening/closing sounds for various entities as bugs.
- Fri Feb 14, 2025 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
- Replies: 6
- Views: 4670
Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Allthough I would not call it a technical bug, the lack of a description of the cargo landing pad is quite surprising to me, as this is a important new building introduced to the game. This makes it difficult for anyone dealing with this building for the first time, to figure out it's purpose and ...