Search found 257 matches

by Usul
Thu May 08, 2025 6:39 am
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 13
Views: 763

Re: Where did everyone go?

I think traditional phpBB forums (and similar PHP bulletin board software) appeal to a more mature audience than the more modern but convoluted fast-past throw-away communication style on platforms such as Reddit.

It's a bit like IRC, which is used by older internet users, compared to Discord ...
by Usul
Thu May 01, 2025 8:12 am
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 12
Views: 785

Re: Change color of lamp back to pure white


There is a mod that does just that in case it helps : Changes the default light color of the small lamp to the original 255/255/255 value when placed.


Thanks, but I play vanilla. The pure white color has been the vanilla default for the past ~10 years. Good to notice I am not alone with this ...
by Usul
Sat Apr 26, 2025 6:18 pm
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 12
Views: 785

Re: Change color of lamp back to pure white


Well, considering that no one noticed it in those several years, and everyone's used to the white...


Exactly. There was nothing *to* notice in several years because lamps have appeared in pure white since the beginning of factorio. Due to a recent a bugfix in 2.0.33, lamps now appear in beige ...
by Usul
Sat Apr 26, 2025 6:10 pm
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 12
Views: 785

Re: Change color of lamp back to pure white

Rseding91 wrote: Wed Apr 23, 2025 6:40 pm Me personally? no. It was changed by the GFX department years ago so I doubt they want to change it either.
By "you" I did not mean you personally, but Wube in general. Please kindly forward this thread with my suggestion and arguments to the GFX department, so they can consider it.
by Usul
Wed Apr 23, 2025 5:57 pm
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 12
Views: 785

Re: Change color of lamp back to pure white

Rseding91 wrote: Sun Apr 20, 2025 1:30 pm Why not just click the color picker and set it to what ever you want?
The topic concerns the default color of newly placed lamps. Are you going to revert it to pure white, considering the provided reasoning?
by Usul
Sun Apr 20, 2025 1:27 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 460

Re: [2.0.43] Incorrect default lamp color

raiguard wrote: Tue Apr 08, 2025 5:18 pm In any case, this is not a bug. If you wish the color to be reverted, feel free to make a suggestion in suggestions forum.
Thanks! I did.
by Usul
Sun Apr 20, 2025 1:26 pm
Forum: Ideas and Suggestions
Topic: Change color of lamp back to pure white
Replies: 12
Views: 785

Change color of lamp back to pure white

TL;DR
Default color of lamp should be changed back to pure white (RGB 255/255/255).

What?
I suggest the default color of the lamp should be changed back to pure white. Apparently the color was originally intended to be beige, but a bug made lamps appear in pure white, and this was fixed ...
by Usul
Thu Apr 17, 2025 8:59 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 223
Views: 46018

Re: Version 2.0.45

Hi! I am looking for a simple answer to this question:

I have an ongoing run of vanilla Space Age with the "Deathworld Marathon" unmodified preset. Will any achievement be disabled in that run with this update?
by Usul
Wed Apr 09, 2025 10:31 am
Forum: Fan Art
Topic: Lego Inserter
Replies: 5
Views: 3098

Re: Lego Inserter

Thanks for the comments! :)

This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.
by Usul
Tue Apr 08, 2025 4:23 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 460

Re: [2.0.43] Incorrect default lamp color


This has actually been the default color since 1.1 - it did not change in 2.0.


I started a factory in 1.1 which has thousands of default white lamps. Loading this factory into 2.0 reveals that their color values are 255/255/255. Newly places lamps are beige with 255/255/191. The two colors look ...
by Usul
Mon Apr 07, 2025 5:08 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 460

Re: [2.0.43] Incorrect default lamp color

raiguard wrote: Mon Apr 07, 2025 5:04 pm Are you playing with pyanodons? It changes the default color to be exactly this.
Hi raiguard!

No. The incorrect color appears in Vanilla 2.0 with or without Space Age.
by Usul
Mon Apr 07, 2025 4:55 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 460

[2.0.43] Incorrect default lamp color

The default lamp color is incorrect: it shows 255/255/191 instead of the pure white 255/255/255 which it has defaulted to ever since.

The wiki does not mention a change in color in version history of lamp.

Expected behaviour: Newly placed lamp has default color of 255/255/255.


04-07-2025, 18-53 ...
by Usul
Thu Apr 03, 2025 9:28 pm
Forum: General discussion
Topic: New beige default Lamp Color
Replies: 0
Views: 220

New beige default Lamp Color

Hi!

Is there a reason the default lamp color was changed to beige (255/255/191) in 2.0, after so many years that is was white (255/255/255)?

Personally I prefer the white, but I imagine the devs must have had a good reason to change it, I just can't think of any, so I'd like to know.
by Usul
Mon Mar 31, 2025 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
Replies: 3
Views: 1769

[Donion] [2.0.42] Specific open/close GUI sounds very loud

The open and close sound of the train wagon and beacon are very loud, compared to most other open/close sounds. Lacking a method of measuring the volume, I subjectively estimate these to be around 2-3 times louder than say, the open/close sound of the assembling machine.

The volume of these two ...
by Usul
Sat Mar 22, 2025 10:30 pm
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 3
Views: 551

Re: Add an option to reduce rocket silo launching sound

+1

Rockets way to loud, stressing with SA launch frequency.
by Usul
Fri Mar 21, 2025 7:08 pm
Forum: Assigned
Topic: [kovarex] [2.0.11] GUI element of circuit wire network number cut off (MR)
Replies: 4
Views: 732

Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)


This is very puzzling, and only happens with specific widths of the labels and localised texts...


Hi Klonan! Yes, localization is a factor with this bug, and it's still present in 2.0.42. Will the president of the stretchy GUI internals or you kindly fix it please? Thank you! 8-)



2025-03 ...
by Usul
Wed Mar 12, 2025 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
Replies: 5
Views: 1299

Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut

Rseding91 wrote: Wed Mar 05, 2025 8:26 pm Thanks for the report. This is now fixed for the next release.
Really? 2.0.40 release notes do not mention this here bug #664872.
by Usul
Tue Mar 11, 2025 9:46 pm
Forum: Implemented mod requests
Topic: [2.0.10] Add mechanism to hide surfaces list
Replies: 5
Views: 859

Re: [2.0.10] Add mechanism to hide surfaces list

I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.

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