Search found 101 matches
- Thu Jan 14, 2021 5:01 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 5878
Re: Version 1.1.10
Nope. Try it.... stopped belt with wire connected-> Status: "Working".
- Thu Jan 14, 2021 4:55 pm
- Forum: Releases
- Topic: Version 1.1.10
- Replies: 13
- Views: 5878
Re: Version 1.1.10
Near stable?! Was hoping this myriad of new confusing and pointless statutes introduced was still a work in progress. If you really wanted a status for *everything* for the sake of consistency, then at least add a surrogate status LED for *everything*, I mean, everything. Better imho: Remove the sta...
- Sun Nov 29, 2020 7:32 pm
- Forum: Gameplay Help
- Topic: New 1.1 entity statuses explained?
- Replies: 5
- Views: 420
Re: New 1.1 entity statuses explained?
Well then it's inconsitent, because a pipe now has a status but an underdround belt doesn't. I dont see the point of the status showing on most entities. "Working" somewhat implies movement or activity and a wooden box is really just sitting there. It doesn't even have electronic parts. I ...
- Sun Nov 29, 2020 12:27 pm
- Forum: Gameplay Help
- Topic: New 1.1 entity statuses explained?
- Replies: 5
- Views: 420
New 1.1 entity statuses explained?
Hi! Where can I find explanations of the new entity statuses introduced in 1.1? Some of them I find a bit odd and don't understand their purpose: A car is always showing "working", whether it's standing still, driving, without fuel. I have yet to notice a situation where it isn't "wor...
- Sun Nov 29, 2020 10:23 am
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 397
Re: Mark all 1.1 Tipps read / prevent popping up?
I agree. There should be a "dismiss" button on the popup.
- Sat Nov 28, 2020 7:57 pm
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 397
Mark all 1.1 Tipps read / prevent popping up?
Hi!
Is there a way I can (bulk) mark all tipps added with the 1.1 feature as read and prevent any further automaticall popping up? I want to focus on my factory and have no need to read the basics.

Is there a way I can (bulk) mark all tipps added with the 1.1 feature as read and prevent any further automaticall popping up? I want to focus on my factory and have no need to read the basics.

- Sat Nov 28, 2020 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Please decrease loudness of car
- Replies: 0
- Views: 89
Please decrease loudness of car
Hi!
Could you please decrease the volume of the car while driving? The engine is very noisy.
It could be seens as adapting to the reduction of volume of the assembling machines that you have done in 1.1
Thanks!
Could you please decrease the volume of the car while driving? The engine is very noisy.
It could be seens as adapting to the reduction of volume of the assembling machines that you have done in 1.1
Thanks!

- Wed Nov 18, 2020 1:59 pm
- Forum: Duplicates
- Topic: Minor clipping in station name with rich text
- Replies: 2
- Views: 453
Re: Minor clipping in station name with rich text
Oh, fixed already! 

- Wed Nov 18, 2020 1:22 pm
- Forum: Duplicates
- Topic: Minor clipping in station name with rich text
- Replies: 2
- Views: 453
Minor clipping in station name with rich text
Potion flask is cutt off at top. Screenshot shows 125% UI scale.
- Thu Nov 05, 2020 8:54 pm
- Forum: Logistic Train Network
- Topic: Alerts not being suppressed with Signal "Disable Warnings"
- Replies: 6
- Views: 349
Re: Alerts not being suppressed with Signal "Disable Warnings"
Please explain how I should confiugre the settings to suppress the blinking Icon appearing to the right of my toolbar. Any flashing alerts perceived in the corner of my eye make me nervous and irritated while concentrating on the game.
- Wed Nov 04, 2020 6:24 pm
- Forum: Logistic Train Network
- Topic: Alerts not being suppressed with Signal "Disable Warnings"
- Replies: 6
- Views: 349
Alerts not being suppressed with Signal "Disable Warnings"
Hi! I'm very new to LTN. I have a provider station into which I am feeding "Disable Warnings" signal. However the warning about a trains leaving with imcomplete order still appears as a blinking icon to the right of the toolbar. The alert does not appear as a console message. When I don't ...
- Tue Nov 03, 2020 11:14 pm
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 4792
Re: Lego Recreations
Which software was used for these?
- Tue Nov 03, 2020 11:10 pm
- Forum: Railway Setups
- Topic: Water Supply
- Replies: 6
- Views: 1409
Re: Water Supply
Two green lights are not working on platform 1. Have you fixed it, @Dingo_PD?
- Tue Nov 03, 2020 5:48 pm
- Forum: Resolved Problems and Bugs
- Topic: Confirm sound on station rename twice as loud as close station dialog sound
- Replies: 2
- Views: 210
Re: Confirm sound on station rename twice as loud as close station dialog sound
You guys are awesome Czechs! 

- Mon Nov 02, 2020 9:32 pm
- Forum: Resolved Problems and Bugs
- Topic: Confirm sound on station rename twice as loud as close station dialog sound
- Replies: 2
- Views: 210
Confirm sound on station rename twice as loud as close station dialog sound
Hi! The sound when clicking on confirm from the rename station dialog ... 2020-11-02_22-26-57.png ... is around twice as loud (and too way too loud imho) as the same sound of closing the station dialog ... 2020-11-02_22-27-16.png This one has long bothered my ears, but I also think it is a minor inc...
- Sat Oct 31, 2020 10:28 am
- Forum: Technical Help
- Topic: Mod settings still governing my save after mod uninstall?
- Replies: 5
- Views: 296
Re: Mod settings still governing my save after mod uninstall?
Which values entered into these mod settings correspond exactly to vanilla?
https://mods.factorio.com/mod/Clockwork

I could try setting those, and then removing the mod...
https://mods.factorio.com/mod/Clockwork

I could try setting those, and then removing the mod...
- Sat Oct 31, 2020 10:25 am
- Forum: Technical Help
- Topic: Mod settings still governing my save after mod uninstall?
- Replies: 5
- Views: 296
Re: Mod settings still governing my save after mod uninstall?
Thanks! Hmm I do mind disabling achievements and I dont want to fiddle around with my save file or /editor. Gees, that mod should really warn players about this in the description imho. I'm not all that technically knowlegable about the game, but I always believed that the Modding System of factorio...
- Thu Oct 29, 2020 11:37 pm
- Forum: Technical Help
- Topic: Mod settings still governing my save after mod uninstall?
- Replies: 5
- Views: 296
Mod settings still governing my save after mod uninstall?
Hi! I needed to briefly use the mod "Clockwork" so installed it and tweaked the "per-map" settings of the mod to make daytime very long. After I was done using it, I uninstalled the mod. However I noticed that the days where still very long, so I suspected the mod's settings wher...
- Sat Oct 24, 2020 11:42 pm
- Forum: Not a bug
- Topic: [kovarex] Minor UI-Sound Inconsistency
- Replies: 2
- Views: 221
Re: [kovarex] Minor UI-Sound Inconsistency
Aha, that explains it! OK then. 

- Wed Oct 14, 2020 10:16 pm
- Forum: Not a bug
- Topic: Chosen Tile Placement Size does not persist after loading a save after exit
- Replies: 4
- Views: 216
Re: Chosen Tile Placement Size does not persist after loading a save
I am not complaining, just pointing out a minor inconsistency, hopefully contributing to the overall polish where I can.AmericanPatriot wrote: ↑Wed Oct 14, 2020 10:12 pmI don’t think it is that hard to just press + twice
