I think traditional phpBB forums (and similar PHP bulletin board software) appeal to a more mature audience than the more modern but convoluted fast-past throw-away communication style on platforms such as Reddit.
It's a bit like IRC, which is used by older internet users, compared to Discord ...
Search found 257 matches
- Thu May 08, 2025 6:39 am
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 13
- Views: 763
- Thu May 01, 2025 8:12 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 12
- Views: 785
Re: Change color of lamp back to pure white
There is a mod that does just that in case it helps : Changes the default light color of the small lamp to the original 255/255/255 value when placed.
Thanks, but I play vanilla. The pure white color has been the vanilla default for the past ~10 years. Good to notice I am not alone with this ...
- Sat Apr 26, 2025 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 12
- Views: 785
Re: Change color of lamp back to pure white
Well, considering that no one noticed it in those several years, and everyone's used to the white...
Exactly. There was nothing *to* notice in several years because lamps have appeared in pure white since the beginning of factorio. Due to a recent a bugfix in 2.0.33, lamps now appear in beige ...
- Sat Apr 26, 2025 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 12
- Views: 785
Re: Change color of lamp back to pure white
By "you" I did not mean you personally, but Wube in general. Please kindly forward this thread with my suggestion and arguments to the GFX department, so they can consider it.Rseding91 wrote: Wed Apr 23, 2025 6:40 pm Me personally? no. It was changed by the GFX department years ago so I doubt they want to change it either.
- Wed Apr 23, 2025 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 12
- Views: 785
Re: Change color of lamp back to pure white
The topic concerns the default color of newly placed lamps. Are you going to revert it to pure white, considering the provided reasoning?Rseding91 wrote: Sun Apr 20, 2025 1:30 pm Why not just click the color picker and set it to what ever you want?
- Sun Apr 20, 2025 1:27 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 460
- Sun Apr 20, 2025 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 12
- Views: 785
Change color of lamp back to pure white
TL;DR
Default color of lamp should be changed back to pure white (RGB 255/255/255).
What?
I suggest the default color of the lamp should be changed back to pure white. Apparently the color was originally intended to be beige, but a bug made lamps appear in pure white, and this was fixed ...
Default color of lamp should be changed back to pure white (RGB 255/255/255).
What?
I suggest the default color of the lamp should be changed back to pure white. Apparently the color was originally intended to be beige, but a bug made lamps appear in pure white, and this was fixed ...
- Thu Apr 17, 2025 8:59 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 223
- Views: 46018
Re: Version 2.0.45
Hi! I am looking for a simple answer to this question:
I have an ongoing run of vanilla Space Age with the "Deathworld Marathon" unmodified preset. Will any achievement be disabled in that run with this update?
I have an ongoing run of vanilla Space Age with the "Deathworld Marathon" unmodified preset. Will any achievement be disabled in that run with this update?
- Wed Apr 09, 2025 10:31 am
- Forum: Fan Art
- Topic: Lego Inserter
- Replies: 5
- Views: 3098
Re: Lego Inserter
Thanks for the comments!
This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.

This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.
- Tue Apr 08, 2025 4:23 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 460
Re: [2.0.43] Incorrect default lamp color
This has actually been the default color since 1.1 - it did not change in 2.0.
I started a factory in 1.1 which has thousands of default white lamps. Loading this factory into 2.0 reveals that their color values are 255/255/255. Newly places lamps are beige with 255/255/191. The two colors look ...
- Mon Apr 07, 2025 5:08 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 460
Re: [2.0.43] Incorrect default lamp color
Hi raiguard!raiguard wrote: Mon Apr 07, 2025 5:04 pm Are you playing with pyanodons? It changes the default color to be exactly this.
No. The incorrect color appears in Vanilla 2.0 with or without Space Age.
- Mon Apr 07, 2025 4:55 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 460
[2.0.43] Incorrect default lamp color
The default lamp color is incorrect: it shows 255/255/191 instead of the pure white 255/255/255 which it has defaulted to ever since.
The wiki does not mention a change in color in version history of lamp.
Expected behaviour: Newly placed lamp has default color of 255/255/255.
04-07-2025, 18-53 ...
The wiki does not mention a change in color in version history of lamp.
Expected behaviour: Newly placed lamp has default color of 255/255/255.
04-07-2025, 18-53 ...
- Thu Apr 03, 2025 9:28 pm
- Forum: General discussion
- Topic: New beige default Lamp Color
- Replies: 0
- Views: 220
New beige default Lamp Color
Hi!
Is there a reason the default lamp color was changed to beige (255/255/191) in 2.0, after so many years that is was white (255/255/255)?
Personally I prefer the white, but I imagine the devs must have had a good reason to change it, I just can't think of any, so I'd like to know.
Is there a reason the default lamp color was changed to beige (255/255/191) in 2.0, after so many years that is was white (255/255/255)?
Personally I prefer the white, but I imagine the devs must have had a good reason to change it, I just can't think of any, so I'd like to know.
- Mon Mar 31, 2025 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
- Replies: 3
- Views: 1769
[Donion] [2.0.42] Specific open/close GUI sounds very loud
The open and close sound of the train wagon and beacon are very loud, compared to most other open/close sounds. Lacking a method of measuring the volume, I subjectively estimate these to be around 2-3 times louder than say, the open/close sound of the assembling machine.
The volume of these two ...
The volume of these two ...
- Wed Mar 26, 2025 11:42 am
- Forum: Ideas and Suggestions
- Topic: Please add "Quality: Any" filter to more chests
- Replies: 10
- Views: 3090
- Sat Mar 22, 2025 10:30 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 3
- Views: 551
Re: Add an option to reduce rocket silo launching sound
+1
Rockets way to loud, stressing with SA launch frequency.
Rockets way to loud, stressing with SA launch frequency.
- Fri Mar 21, 2025 7:08 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.11] GUI element of circuit wire network number cut off (MR)
- Replies: 4
- Views: 732
Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)
This is very puzzling, and only happens with specific widths of the labels and localised texts...
Hi Klonan! Yes, localization is a factor with this bug, and it's still present in 2.0.42. Will the president of the stretchy GUI internals or you kindly fix it please? Thank you! 8-)
2025-03 ...
- Wed Mar 12, 2025 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
- Replies: 5
- Views: 1299
Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
Really? 2.0.40 release notes do not mention this here bug #664872.Rseding91 wrote: Wed Mar 05, 2025 8:26 pm Thanks for the report. This is now fixed for the next release.
- Tue Mar 11, 2025 9:46 pm
- Forum: Implemented mod requests
- Topic: [2.0.10] Add mechanism to hide surfaces list
- Replies: 5
- Views: 859
Re: [2.0.10] Add mechanism to hide surfaces list
I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.
- Tue Mar 11, 2025 9:11 pm
- Forum: Duplicates
- Topic: [2.0.39] Moving map tags with shift+leftclick no longer working
- Replies: 1
- Views: 108