Search found 131 matches
- Fri Mar 01, 2024 2:29 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 10874
Re: Friday Facts #400 - Chart search and Pins
Great features! Somewhat related: Could you please please make the flashing of the alert icons soft/pulsating instead of rigid/hard on/off (HUD and map)? This constant incessant hard flashing is quite irritating and I have sometimes resorted to disabling alerts altogether for this reason. However I ...
- Fri Feb 09, 2024 2:07 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 15544
Re: Friday Facts #397 - Factoriopedia
Great, but please replace the RGP-terms Epic and Legendary. Thank you very much!
- Sat Feb 03, 2024 1:43 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 12079
Re: Friday Facts #396 - Sound improvements in 2.0
Please try to create the sound that steel tank treads would make when driving on a street or cobblestone! It's really noisy!
- Sun Jan 21, 2024 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Remove collision of Car/Tank with Spidertron
- Replies: 2
- Views: 203
Remove collision of Car/Tank with Spidertron
Hi! I suggest the removal of collision of car and tank with spidertron legs. The rationale by which the spidertron collides with no entity, not even huge heavy vehicles like trains, yet collides with small car is baffling. This fact is particularly annoying and cumbersome in the following situation:...
- Sun Jan 21, 2024 12:09 pm
- Forum: Show your Creations
- Topic: My little boy's factory
- Replies: 3
- Views: 580
My little boy's factory
Within my 1.5k spm vanilla Megabase " Magnitogorsk " , established 2021, my little boy has built this little subfactory by himself, starting at age 3, still expanding it currently at age 5. It produces nothing but fun. However in other locations, he is now able to setup simple mines and lo...
- Wed Jan 17, 2024 3:05 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 112453
Re: German localization discussion
Hinweis: Es fehlt in diesem Text ein Leerzeichen bei "drückeKlicke Links"
- Sun Jan 07, 2024 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Increase width of map screen edge texture overlay for 4K resolution
- Replies: 0
- Views: 193
Increase width of map screen edge texture overlay for 4K resolution
Hi! I have transitioned to playing Factorio on a large 32" 4K monitor and have noticed the following problem: When working on the zoomed-in map view, I now more frequently "forget" or get confused that I am in map view, because the subtle grid overlay texture at the edge of the screen...
- Sun Jan 07, 2024 3:31 pm
- Forum: Implemented in 2.0
- Topic: Reduce volume of explosions
- Replies: 1
- Views: 331
Reduce volume of explosions
Hi! Please reduce or add ability to reduce volume of rocket explosions and artillery impact. In my opinion it is completly overproportionally loud compared to the overall average sound effects volume. In fact, it is so loud, that it causes really horrible clipping/crackling noises. Thanks! Regards, ...
- Mon Oct 09, 2023 4:42 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 24717
Re: Friday Facts #379 - Abstract rewiring
Please also allow remotely manipulating a splitter's configuration (preferred input/output, filter). This is not possible on the map, however locally placing a splitter, configuring it, taking a blueprint and pasting it remotely is a very commonly used, yet tedious workaround.
- Sat Sep 16, 2023 5:57 pm
- Forum: Fixed for 2.0
- Topic: [1.1.91] Inconsistent color of fuel level bar in flame turrets
- Replies: 1
- Views: 494
[1.1.91] Inconsistent color of fuel level bar in flame turrets
Hello! Not reporting a bug but an inconsistency. The fuel level indicator bar in the tooltip of flame turrets is lime green when fueled with crude oil, however the bar is red for heavy oil and yellow for light oil. In pipes and other fluid containers, the bar is always colored in the color matching ...
- Fri Sep 08, 2023 8:14 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120522
Re: Friday Facts #375 - Quality
Please rename the quality tiers to more technical sounding terms. Don't use generic Fantasy Action RPG item tier terms. This doesn't suit Factorio at all!
Please reconsider, thank you!
Please reconsider, thank you!
- Wed Jun 14, 2023 8:30 pm
- Forum: Releases
- Topic: Version 1.1.83
- Replies: 22
- Views: 25181
Re: Version 1.1.83
Factorio says it does not recognize my controller. It is a very common XBox One Wireless controller. Perhaps is intereferes with the Steam Setting "Big Picture -> Settings -> Contoller -> Enable Steam Input for Xbox controllers". When that is on, connecting the controller and launching Fac...
- Wed Jan 11, 2023 7:32 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 12897
Re: Version 1.1.75
TIL!! Thank you so much!badtouchatr wrote: ↑Wed Jan 11, 2023 7:28 pmyou have to Control-Alt-Click on "Settings" on the main menu.
- Wed Jan 11, 2023 7:22 pm
- Forum: Releases
- Topic: Version 1.1.75
- Replies: 17
- Views: 12897
Re: Version 1.1.75
Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
- Sat Sep 17, 2022 10:53 am
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 24828
Re: Version 1.1.69
That's pretty much the same I was saying above.Shadow_Man wrote: ↑Fri Sep 16, 2022 9:25 amAnd also there is a discrepancy between the icon and the placed belt: the gear teeth are visible on the icon, but not on the belt.
- Thu Sep 15, 2022 7:39 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 24828
- Tue Sep 13, 2022 9:32 am
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 24828
Re: Version 1.1.69
I like the new belt icons! :P Allthough a minor nitpick would be that their gears are protruding out beyond the belt's edge, which is clearly not the case with how belts look like as an entity on the ground. I also wonder how many modders will decide to update their vertically upwards oriented belt ...
- Mon Sep 12, 2022 7:40 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 24828
Re: Version 1.1.69
What was the reason for changing the belt icons?
- Tue Jul 26, 2022 4:30 pm
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 14973
Re: Version 1.1.62
I noticed that for the first time, the game did NOT have to reboot after updating a mod that is not activated! This makes sense! Thank you!
However, this change is not mentioned in these release notes.
However, this change is not mentioned in these release notes.
- Mon Jun 06, 2022 3:32 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 16479
Re: Version 1.1.60
Very noticable speedup of game startup time on my 10 year old pooter! Thank you!FactorioBot wrote: ↑Mon Jun 06, 2022 1:59 pmOptimizations
- Improved game startup time when using mods.