Search found 101 matches

by Usul
Thu Jan 14, 2021 5:01 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 5878

Re: Version 1.1.10

Nope. Try it.... stopped belt with wire connected-> Status: "Working".
by Usul
Thu Jan 14, 2021 4:55 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 5878

Re: Version 1.1.10

Near stable?! Was hoping this myriad of new confusing and pointless statutes introduced was still a work in progress. If you really wanted a status for *everything* for the sake of consistency, then at least add a surrogate status LED for *everything*, I mean, everything. Better imho: Remove the sta...
by Usul
Sun Nov 29, 2020 7:32 pm
Forum: Gameplay Help
Topic: New 1.1 entity statuses explained?
Replies: 5
Views: 420

Re: New 1.1 entity statuses explained?

Well then it's inconsitent, because a pipe now has a status but an underdround belt doesn't. I dont see the point of the status showing on most entities. "Working" somewhat implies movement or activity and a wooden box is really just sitting there. It doesn't even have electronic parts. I ...
by Usul
Sun Nov 29, 2020 12:27 pm
Forum: Gameplay Help
Topic: New 1.1 entity statuses explained?
Replies: 5
Views: 420

New 1.1 entity statuses explained?

Hi! Where can I find explanations of the new entity statuses introduced in 1.1? Some of them I find a bit odd and don't understand their purpose: A car is always showing "working", whether it's standing still, driving, without fuel. I have yet to notice a situation where it isn't "wor...
by Usul
Sun Nov 29, 2020 10:23 am
Forum: Gameplay Help
Topic: Mark all 1.1 Tipps read / prevent popping up?
Replies: 6
Views: 397

Re: Mark all 1.1 Tipps read / prevent popping up?

I agree. There should be a "dismiss" button on the popup.
by Usul
Sat Nov 28, 2020 7:57 pm
Forum: Gameplay Help
Topic: Mark all 1.1 Tipps read / prevent popping up?
Replies: 6
Views: 397

Mark all 1.1 Tipps read / prevent popping up?

Hi!

Is there a way I can (bulk) mark all tipps added with the 1.1 feature as read and prevent any further automaticall popping up? I want to focus on my factory and have no need to read the basics.

:?
by Usul
Sat Nov 28, 2020 1:56 pm
Forum: Ideas and Suggestions
Topic: Please decrease loudness of car
Replies: 0
Views: 89

Please decrease loudness of car

Hi!

Could you please decrease the volume of the car while driving? The engine is very noisy.
It could be seens as adapting to the reduction of volume of the assembling machines that you have done in 1.1

Thanks! 8-)
by Usul
Wed Nov 18, 2020 1:59 pm
Forum: Duplicates
Topic: Minor clipping in station name with rich text
Replies: 2
Views: 453

Re: Minor clipping in station name with rich text

Oh, fixed already! :)
by Usul
Wed Nov 18, 2020 1:22 pm
Forum: Duplicates
Topic: Minor clipping in station name with rich text
Replies: 2
Views: 453

Minor clipping in station name with rich text

Potion flask is cutt off at top. Screenshot shows 125% UI scale.
by Usul
Thu Nov 05, 2020 8:54 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 6
Views: 349

Re: Alerts not being suppressed with Signal "Disable Warnings"

Please explain how I should confiugre the settings to suppress the blinking Icon appearing to the right of my toolbar. Any flashing alerts perceived in the corner of my eye make me nervous and irritated while concentrating on the game.
by Usul
Wed Nov 04, 2020 6:24 pm
Forum: Logistic Train Network
Topic: Alerts not being suppressed with Signal "Disable Warnings"
Replies: 6
Views: 349

Alerts not being suppressed with Signal "Disable Warnings"

Hi! I'm very new to LTN. I have a provider station into which I am feeding "Disable Warnings" signal. However the warning about a trains leaving with imcomplete order still appears as a blinking icon to the right of the toolbar. The alert does not appear as a console message. When I don't ...
by Usul
Tue Nov 03, 2020 11:14 pm
Forum: Fan Art
Topic: Lego Recreations
Replies: 11
Views: 4792

Re: Lego Recreations

Which software was used for these?
by Usul
Tue Nov 03, 2020 11:10 pm
Forum: Railway Setups
Topic: Water Supply
Replies: 6
Views: 1409

Re: Water Supply

Two green lights are not working on platform 1. Have you fixed it, @Dingo_PD?
by Usul
Mon Nov 02, 2020 9:32 pm
Forum: Resolved Problems and Bugs
Topic: Confirm sound on station rename twice as loud as close station dialog sound
Replies: 2
Views: 210

Confirm sound on station rename twice as loud as close station dialog sound

Hi! The sound when clicking on confirm from the rename station dialog ... 2020-11-02_22-26-57.png ... is around twice as loud (and too way too loud imho) as the same sound of closing the station dialog ... 2020-11-02_22-27-16.png This one has long bothered my ears, but I also think it is a minor inc...
by Usul
Sat Oct 31, 2020 10:28 am
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 296

Re: Mod settings still governing my save after mod uninstall?

Which values entered into these mod settings correspond exactly to vanilla?

https://mods.factorio.com/mod/Clockwork
Image

I could try setting those, and then removing the mod...
by Usul
Sat Oct 31, 2020 10:25 am
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 296

Re: Mod settings still governing my save after mod uninstall?

Thanks! Hmm I do mind disabling achievements and I dont want to fiddle around with my save file or /editor. Gees, that mod should really warn players about this in the description imho. I'm not all that technically knowlegable about the game, but I always believed that the Modding System of factorio...
by Usul
Thu Oct 29, 2020 11:37 pm
Forum: Technical Help
Topic: Mod settings still governing my save after mod uninstall?
Replies: 5
Views: 296

Mod settings still governing my save after mod uninstall?

Hi! I needed to briefly use the mod "Clockwork" so installed it and tweaked the "per-map" settings of the mod to make daytime very long. After I was done using it, I uninstalled the mod. However I noticed that the days where still very long, so I suspected the mod's settings wher...
by Usul
Sat Oct 24, 2020 11:42 pm
Forum: Not a bug
Topic: [kovarex] Minor UI-Sound Inconsistency
Replies: 2
Views: 221

Re: [kovarex] Minor UI-Sound Inconsistency

Aha, that explains it! OK then. :)
by Usul
Wed Oct 14, 2020 10:16 pm
Forum: Not a bug
Topic: Chosen Tile Placement Size does not persist after loading a save after exit
Replies: 4
Views: 216

Re: Chosen Tile Placement Size does not persist after loading a save

AmericanPatriot wrote:
Wed Oct 14, 2020 10:12 pm
I don’t think it is that hard to just press + twice
I am not complaining, just pointing out a minor inconsistency, hopefully contributing to the overall polish where I can. 8-)

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