Search found 67 matches

by Usul
Sat Jul 18, 2020 8:17 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 117
Views: 11195

Re: Friday Facts #356 - Blueprint library for real

The biggest issue I personally had with the blueprint library will finally be fixed! In the panel showing all the blueprints, if I was scrolled mid-way down the list, it was hard for me to remember if a bp title corresponds to the bp above or below the title. Now there is a spacing that visually mak...
by Usul
Sun Jun 28, 2020 6:41 pm
Forum: Bug Reports
Topic: Tooltip delay does not reset timer for next entity hovered upon
Replies: 0
Views: 96

Tooltip delay does not reset timer for next entity hovered upon

The tooltip delay for entities does not reset the timer when hovering from one entity to the next. Therefore it does not prevent rapid flickering of tooltips when driving by train.
by Usul
Sun Jun 28, 2020 4:40 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 22
Views: 2574

Re: What happens after 1.0 release?

Elaborate on "all developement is frozen" please. This contradicts the next thing you say, about "new features".
by Usul
Sun Jun 28, 2020 4:38 pm
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 239

Re: Please release new LTN Demo Map

Oh yes, it works indeed, thank you!

I was confused by the popup of migrated content and seeing all the locomotives showing "no path". On second try, it worked .
by Usul
Sun Jun 28, 2020 3:47 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 22
Views: 2574

What happens after 1.0 release?

Hi! Sorry if this might have been asked many times before, but I cannot find the answer on the official web site. What does the release of 1.0 or end of Early Access mean in terms of further development? No more updates? No more bugfixes? Or bugfixes yes, but no new features? Or none of the above? P...
by Usul
Wed Jun 24, 2020 8:11 pm
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 239

Re: Please release new LTN Demo Map

I don't understand. LTN was recently changed from requiring the dependency OpteraLib to requiring FactorioLib. The Demo Map still requires the old dependency OpteraLib, instead of the new one, so I cannot load it.
by Usul
Wed Jun 24, 2020 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.32] [kovarex] Minor UI clipping on new purge fluid button
Replies: 1
Views: 511

[0.18.32] [kovarex] Minor UI clipping on new purge fluid button

2020-06-24_22-00-55.png
2020-06-24_22-00-55.png (135.41 KiB) Viewed 511 times
Visible when hovering.
Showing 125% UI scale, but also clips at 100%.
by Usul
Sun Jun 21, 2020 1:58 am
Forum: Logistic Train Network
Topic: Please release new LTN Demo Map
Replies: 4
Views: 239

Please release new LTN Demo Map

1.11.0 doesnt work with flib
by Usul
Fri Jun 19, 2020 5:04 pm
Forum: Not a bug
Topic: Cannot deconstruct when holding blueprint or copied entites at cursor
Replies: 2
Views: 133

Cannot deconstruct when holding blueprint or copied entites at cursor

When holding the entities from a blueprint or copied entities in the cursor, one cannot rightclick to deconstruct obstucting entites, like it is possible when holding a building at cursor, which was selected from inventory/belt. This should be fixed and enabled.
by Usul
Fri Jun 19, 2020 4:57 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 8855

Re: Friday Facts #352 - New website

What exactly does the 1.0 release or the end of Early Access signify? No more developement? No more updates? Or just bugfixes?
by Usul
Tue Jun 16, 2020 9:16 pm
Forum: Gameplay Help
Topic: Overlap producing and consuming assemblers along a belt OK?
Replies: 1
Views: 148

Overlap producing and consuming assemblers along a belt OK?

Hi! Let's say I have a row of 20 assemblers producing product X on one side of the belt, and a row of 7 assemblers consuming product X on the other side of the belt (ratio 20:7). Do I have to place 1st consuming assembler *after* (downstream) of the last producing assembler to maintain the ratio? Or...
by Usul
Sat Jun 13, 2020 7:43 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 14809

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Overall I love the new beacon design! However I would prefer a small ball-end to the antenna instead of spike.
by Usul
Thu Jun 11, 2020 10:06 am
Forum: Translations
Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Replies: 5
Views: 236

Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"

Wow, vielen Dank für die ausführlichen Erläuterungen! Ich finde es toll dass Du und andere Mitwirkende bei der deutschen Übersetzung des Spiels so viel Wert auf Präzision legen und jeder String mit Bedacht gewählt wurde. Ich habe Factorio jahrelang auf englisch gespielt, da ich grundsätzlich Compute...
by Usul
Thu Jun 11, 2020 6:07 am
Forum: Translations
Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Replies: 5
Views: 236

Re: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"

Moment, habe ich da etwa eine kleine Inkonsistenz angezettelt? Müsste man es wenn dann nicht "Maximaldurchsatz" nennen, so wie es beim Strom "Maximalverbrauch" heißt? "Tempo" finde ich persönlich klingt geringfügig seltsam, aber an die Taschentüchermarke habe ich dabei nicht gedacht. "Geschwindigkei...
by Usul
Wed Jun 10, 2020 8:57 pm
Forum: Translations
Topic: Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"
Replies: 5
Views: 236

Fließband "Geschwindigkeit" (Tempo) -> "Durchsatz"

Als Vorschlag: Da es an verschiedenen Stellen des Spiels schon den Begriff "Tempo" gibt, wäre bei Fließbändern m.E. nach statt "Geschwindigkeit" treffender: "Durchsatz", z.B. 30 Gegenstände/s.
by Usul
Wed Jun 03, 2020 5:58 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 7430

Re: Version 0.18.30

FactorioBot wrote:
Wed Jun 03, 2020 1:55 pm
Graphics
  • Improved 8px versions of circuits so they look better on belts when zooming out.
Heavy Moiré Effect on the circuits now... not an improvement. :(
by Usul
Tue May 26, 2020 11:41 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 248
Views: 52661

Re: [MOD 0.14] Alien Biomes

Confirmed that it's fixed, thank you very much!
by Usul
Tue May 26, 2020 11:27 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 11169

Re: Version 0.18.27

*aaaaw* the new belt immunity equipment are cute little glowing shoes! Love it. :D
by Usul
Tue May 26, 2020 11:23 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 11169

Re: Version 0.18.27

My second comment is the difference in appearance between how the icon for the miner appears as and what the actual entity is on the ground. Additionally, when the inventory is opened up, and a minor drill is picked up, it displays what looks like a supped up burner miner, once the cursor moves off...
by Usul
Tue May 26, 2020 11:10 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 11169

Re: Version 0.18.27

MbraY wrote:
Tue May 26, 2020 9:31 pm
Sound of placing belts is now quieter than before, don't know if that's intentional or not
Yes, it's definately was made quieter, which I like, however the deconstruction sound of the belts is now about twice the volume of the construction sound. Please make it quieter, thanks!

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