Search found 811 matches

by cpy
Thu Jul 22, 2021 2:13 pm
Forum: General discussion
Topic: Game optimization and playability
Replies: 40
Views: 4153

Re: Game optimization and playability

I built huge factories in game and I never ran into performance problems in factorio. Never.
by cpy
Tue Jan 19, 2021 6:42 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 812
Views: 114327

Re: pY Alien Life - Discussion

Phadai song sounds so familiar but I don't know what song that is.
by cpy
Tue Jan 19, 2021 6:12 pm
Forum: Technical Help
Topic: Automatic Steam update notice, "ok" for the 100:th time
Replies: 7
Views: 774

Re: Automatic Steam update notice, "ok" for the 100:th time

Fixed it! Downloaded zip non steam version. :D
by cpy
Sat Jan 16, 2021 7:52 am
Forum: Technical Help
Topic: Automatic Steam update notice, "ok" for the 100:th time
Replies: 7
Views: 774

Re: Automatic Steam update notice, "ok" for the 100:th time

factorio automatic steam update notice ... how do i disable it?
by cpy
Thu Dec 31, 2020 7:05 pm
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 1513

Re: Implement Super Ultrawide support?

If devs weren't so stubborn up they would design interface in 16:9 fixed ratio. But noooo fixed corners... Universal solution is too hard let's do absolute corner locations.

There better?
by cpy
Thu Dec 31, 2020 12:44 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1766
Views: 324595

Re: pY Coal Processing - Discussion

I tried clicking data array productivity update and game crashed. Logs have this in them: 123.979 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 123.980 Script @__pycoalprocessing__/scripts/wiki.lua:336: hit 126.262 Script @__pycoalprocessing__/scripts/wiki.lua:335: turd 126.263 Script @__p...
by cpy
Mon Dec 28, 2020 11:38 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 1513

Re: Implement Super Ultrawide support?

You don't adapt to anyone! Just look at Ubisoft (at least in Division 2), they are BEST god damn UI designers in the world. Their UI is always at 16:9 and your screenspace can be whatever the hell you want. Simple as that, have your UI obey 16:9 rule and you don't have to worry about any display tre...
by cpy
Mon Dec 28, 2020 7:36 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 1513

Re: Implement Super Ultrawide support?

Yeah, buy SUW monitor and don't use best feature... comment logic 10/10. I mean can we at least get option to move UI around or something? Maybe lock it into hard 16:9 mode or something? I also have Acer Z35P 3440 x 1440 and that is just UW and it's completely different to 32:9 i mean it's a bit wid...
by cpy
Sun Dec 27, 2020 12:09 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 553
Views: 174799

Re: Thank you (Make the dev-team happy today!)

Just remember at one point factorio devs were almost about to give up on this game and just release it in mess state for free! But look at us now, building factories bigger than game can handle.
by cpy
Sun Dec 27, 2020 11:59 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 1513

Implement Super Ultrawide support?

Any chance factorio will support super ultra wide monitors?
Problems vertical zoom is limited, you can't see much up or down when you play on 32:9, interface parts like maps and everything is way out of sight in corners. Interface should be 16:9 and rest should be just visible game.
by cpy
Mon Aug 03, 2020 9:09 am
Forum: Duplicates
Topic: 0.18.38 Angel-Bob modpack
Replies: 3
Views: 327

Re: 0.18.38 Angel-Bob modpack

I did some digging through other desyncs and it looks like it's the same problem as others, looks like it's modded bluprint problem with .38.

My desync looks exactly the same as those reports.
by cpy
Sun Aug 02, 2020 5:28 am
Forum: Duplicates
Topic: 0.18.38 Angel-Bob modpack
Replies: 3
Views: 327

Re: 0.18.38 Angel-Bob modpack

Fun fact, if i disabled ALL mods it still desynced.
by cpy
Fri Jul 31, 2020 3:22 pm
Forum: Duplicates
Topic: 0.18.38 Angel-Bob modpack
Replies: 3
Views: 327

0.18.38 Angel-Bob modpack

Just got some new fresh desync. 179MB http://cpy.zapto.org/fct/desync-report-2020-07-31_17-20-14.zip Also is there a way for me to see what caused desync? .jsonangelssmeltingangelssmelting_0.5.5.jsonangelsbioprocessingangelsbioprocessing_0.5.5.jsonangelsbioprocessingangelsbioprocessing_0.7.9.jsonang...
by cpy
Mon Jul 13, 2020 3:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3570
Views: 541835

Re: Bugs & FAQ

Angel industries mod does not synchronize configs in multiplayer game. If you change angel industries settings it will not sync automatically with other clients.
by cpy
Fri May 29, 2020 2:37 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 15048

Re: Friday Facts #349 - The 1.0 plan

Do I smell factorio DLC?
by cpy
Fri Apr 24, 2020 9:22 am
Forum: Releases
Topic: Version 0.18.20
Replies: 16
Views: 7705

Re: Version 0.18.20

Krastorio 2 with LTN and schall endgame also failed to update mods and deleted all mod settings.
by cpy
Wed Apr 22, 2020 5:43 am
Forum: General discussion
Topic: How to disable keybind sync?
Replies: 1
Views: 283

How to disable keybind sync?

I play factorio on my notebook and on my PC, i use different keybinds for each but they somehow get synced. Any way to disable this?
by cpy
Mon Apr 20, 2020 3:26 pm
Forum: Multiplayer
Topic: Krastorio 2 with space and warfare flair
Replies: 0
Views: 467

Krastorio 2 with space and warfare flair

Anyone want to start new map rampant krastorio 2 with space exploration? It's more combat than you'll ever need! (EU-CET timezone) CZ/SK idealne.

Will be played on 100/100mbit 24/7 server.

My steam code: 24680346
Or meet me at factorio discord! Same nick as here.
by cpy
Sat Apr 11, 2020 1:54 pm
Forum: Logistic Train Network
Topic: Train stations call ony 2 trains at time.
Replies: 5
Views: 617

Re: Train stations call ony 2 trains at time.

I checked signals x times, it works for other trains but not for oil train with 6 wagons and plenty of space to spare.

Thanks for the help, that one station locked with train size was halting all the traffic. Different network for different train sizes seems like a quick and dirty fix for this.
by cpy
Sat Apr 11, 2020 10:06 am
Forum: Logistic Train Network
Topic: Train stations call ony 2 trains at time.
Replies: 5
Views: 617

Re: Train stations call ony 2 trains at time.

There are enough resources to fill up 10 trains both sides. 2400K oil source 2400K oil requested 150K oil for 1 train. So 16 trains worth of transport.

Go to advanced search