Search found 175 matches
- Fri Jan 29, 2021 4:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.19] Undo tooltip does not update when clicked
- Replies: 1
- Views: 1037
[kovarex] [1.1.19] Undo tooltip does not update when clicked
The tooltip shown for the undo button in the toolbar telling you what will be undone does not update when the button is clicked. It updates only after moving the mouse cursor off and back on to the button. It's a minor issue but can cause you to undo more actions than desired if you're not aware of ...
- Mon Nov 30, 2020 12:26 pm
- Forum: General discussion
- Topic: Chain signals are overused
- Replies: 23
- Views: 4524
Chain signals are overused
Whenever I play on public multiplayer servers, people share huge blueprint books that are full of chain signals for simple splits, merges, and other junctions. The popular mantra is "chain in, rail out". I disagree. My opinion is that chain signals, the way people often use them, actually ...
- Sat Nov 28, 2020 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint library - subfolder search
- Replies: 1
- Views: 603
Re: Blueprint library - subfolder search
I can't believe this isn't a more popular request.
Especially since we can have nested blueprint books now, recursive subfolder search is a must!
It would save so much time for players with many blueprints.
Especially since we can have nested blueprint books now, recursive subfolder search is a must!
It would save so much time for players with many blueprints.
- Sat Nov 28, 2020 10:04 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+Click Drag to transfer Items
- Replies: 9
- Views: 986
Re: Ctrl+Click Drag to transfer Items
If I have 10 stacks of an item and I only want to transfer 8 stacks my options are to shift click each of the 8 stacks or ctrl click all of the stacks and then shift click 2 of the transferred stacks back again. Or you could ctrl+rightclick twice to transfer 5 and then 2.5 stacks and then shift+lef...
- Fri Nov 27, 2020 3:39 pm
- Forum: Not a bug
- Topic: [1.1.1] No character tab in editor
- Replies: 6
- Views: 783
Re: [1.1.1] No character tab in editor
Nevermind, guys... I really got confused and forgot that I did not have a character before, so that explains it. It was a sandbox scenario. It has a player inventory but no character.
- Fri Nov 27, 2020 3:32 pm
- Forum: Not a bug
- Topic: [1.1.1] No character tab in editor
- Replies: 6
- Views: 783
Re: [1.1.1] No character tab in editor
Okay, it does work for me now. Sorry. I was messing with various tools before and that may have caused it. I did have a physical character when switching to play mode, so it's maybe still a bug, not sure how to reproduce it though. It works fine, is simply does not refresh immedaitely when you check...
- Fri Nov 27, 2020 3:18 pm
- Forum: Not a bug
- Topic: [1.1.1] No character tab in editor
- Replies: 6
- Views: 783
Re: [1.1.1] No character tab in editor
Oh, I was thinking of this thing.
- Fri Nov 27, 2020 1:45 pm
- Forum: Not a bug
- Topic: [1.1.1] No character tab in editor
- Replies: 6
- Views: 783
[1.1.1] No character tab in editor
The setting in the editor " Show character tab in controller GUI " appears to have no effect. I would expect to see a tab that would allow me to edit the player's inventory. Yes, I have tried closing and reopening the GUI and I have tried with both flat and non-flat inventory settings. The...
- Fri Nov 27, 2020 11:03 am
- Forum: Off topic
- Topic: Kovarex in the morning...
- Replies: 3
- Views: 3054
- Fri Nov 27, 2020 12:02 am
- Forum: Ideas and Suggestions
- Topic: Patrol mode for Spidertron
- Replies: 25
- Views: 3717
Re: Patrol mode for Spidertron
I think this might be too OP. Pack spidertron with construction bots, repair packs & personal laser defenses. Set patrol route. ??? Almost free defense. No fuel or ammo needed. Not sure you even need repair bots if you add 2 or 3 MkII shields. And if it isn't enough, you could simply add one or ...
- Thu Nov 26, 2020 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Add toggle of the personal logistics to the shortcuts bar
- Replies: 10
- Views: 1142
Re: Add toggle of the personal logistics to the shortcuts bar
FYI: There's a keybinding for toggling personal logistics.
- Thu Nov 26, 2020 11:46 pm
- Forum: Ideas and Suggestions
- Topic: Snap to grid should default to relative again
- Replies: 20
- Views: 2314
Re: Snap to grid should default to relative again
I agree. Absolute snapping seems to be applicable to modular rail networks / city block megabase construction and not much else. Relative snapping is useful for many things, maybe even more than non-snapping, which makes me thing that maybe relative snapping should be the default for all blueprints ...
- Wed Nov 25, 2020 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer
- Replies: 1
- Views: 1155
[posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer
When I attempt to order a spidertron to follow my own character in multiplayer I get the floating text showing "-1 Spidertron remote (1)". I would expect it to issue a follow-order as it does when clicking on other players or on myself when in singleplayer. spidertron-remote-self-follow-mu...
- Tue Nov 24, 2020 1:41 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 74434
Re: Version 1.1.0

MFW Reading the changelog
Kudos to Wube!
- Mon Nov 23, 2020 12:11 pm
- Forum: Duplicates
- Topic: [1.0.0] [Minor sound glitch] Car "startup" sound plays when it shouldnt
- Replies: 2
- Views: 585
Re: [1.0.0] [Minor sound glitch] Car "startup" sound plays when it shouldnt
Kovarex said it's fixed for v1.1: viewtopic.php?f=30&t=80646
- Fri Nov 13, 2020 12:37 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 67723
Re: Friday Facts #363 - 1.1 is getting close
Did anyone else notice the equipment slots UI was moved to the bottom-left corner?
On the topic of alerts: please allow some way to cycle through multiple custom (programmable speaker) alerts.
Thanks!
On the topic of alerts: please allow some way to cycle through multiple custom (programmable speaker) alerts.
Thanks!
- Fri Aug 14, 2020 9:19 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 208
- Views: 62022
Re: Friday Facts #360 - 1.0 is here!
Congratulations to all!
- Thu Aug 06, 2020 8:03 pm
- Forum: Gameplay Help
- Topic: Viewing other players' blueprints
- Replies: 1
- Views: 491
Viewing other players' blueprints
Hey, since a recent 0.18.x experimental branch update the blueprint library no longer shows other players' blueprints in multiplayer. However, as I understand it the blueprints are still stored in the savegame in order to remain synced with all players (indicated by the icon changing from grayed to ...
- Mon Aug 03, 2020 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.41] Crash picking up new blueprint book (ReadAdapter::canSelect)
- Replies: 12
- Views: 1543
- Mon Aug 03, 2020 11:04 am
- Forum: Ideas and Suggestions
- Topic: Electricity kickstart / blackout recovery mechanic
- Replies: 2
- Views: 572
Electricity kickstart / blackout recovery mechanic
There should be a way to kickstart water/steam pumps at remote outposts that are severed from the main grid, or to recover from blackouts, especially at night when solar panels can't be used! Another issue is that other machines will siphon electricity away from pumps during a blackout, which is esp...