The label should be changed to "Enable roboports while moving".
The current label made me think that this option refers to logistic requests (in the logistics tab).
Alternatively, it should have a tooltip explaining what it does.
Search found 213 matches
- Tue Oct 03, 2023 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Clarify Spidertron toggle "Enable logistics while moving"
- Replies: 0
- Views: 49
- Mon Oct 02, 2023 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 1
- Views: 98
Re: Change the R key to a mode switch for construction
I'm unclear on what you're suggesting.
Something like these mods?
Something like these mods?
- Sun Oct 01, 2023 2:17 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 7
- Views: 4394
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
+1 I want to efficiently automate fish to be able to make more legendary spidertrons/fish in the expansion (assuming quality modules work in this case).
- Fri Sep 29, 2023 7:40 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 208
- Views: 32397
Re: Friday Facts #377 - New new rails
I love this! 

- Sat Aug 27, 2022 2:16 pm
- Forum: Ideas and Suggestions
- Topic: 'Paste' button in 'Map generator' dialog
- Replies: 3
- Views: 518
Re: 'Paste' button in 'Map generator' dialog
Genuine question: wouldn't it be simpler to just import the map exchange string when you click the import button? If there's no recognizable map exchange string in the clipboard, the button can just be disabled. Similarly for export, why doesn't it just copy to the clipboard directly instead of open...
- Sat Aug 27, 2022 2:00 pm
- Forum: Ideas and Requests For Mods
- Topic: Blueprint Book Search
- Replies: 0
- Views: 375
Blueprint Book Search
When you pick up a blueprint book under your mouse cursor, a button or shortcut could bring up a text search field. After typing your search text, it would find all matching blueprints (including ones nested in other blueprint books) and put a new blueprint book containing all of the matches in your...
- Sat Aug 27, 2022 12:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Pressure-Controlled Fluid Flow Valve
- Replies: 0
- Views: 407
Pressure-Controlled Fluid Flow Valve
Add a small fluid valve with four fluid connections, which controls fluid flow by pressure difference. Details: Two fluid connections (A and B) on opposite sides allowing fluid to flow from either side to the other, at a rate that is proportional to the valve aperture. Two valve controls: One fluid ...
- Thu Aug 25, 2022 4:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Blueprint Slicer
- Replies: 0
- Views: 423
Blueprint Slicer
Make a mod which can break a blueprint up into independent slices. A slice is a collection of any number of entities that are interacting with each other in any way, directly or indirectly. Every slice can become its own blueprint. (Typically a finished blueprint is made up of only one slice.) Examp...
- Tue Aug 23, 2022 2:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Logistic Request Templates
- Replies: 2
- Views: 534
Re: Logistic Request Templates
Thanks for the tip!
- Tue Aug 23, 2022 2:01 pm
- Forum: Ideas and Requests For Mods
- Topic: Logistic Request Templates
- Replies: 2
- Views: 534
Logistic Request Templates
Make a mod that lets you save and restore your preferred logistic requests (for character, spidertron, etc) similar to the Quickbar Templates mod.
- Tue Aug 23, 2022 1:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Compound Walls
- Replies: 0
- Views: 384
Compound Walls
Add a new artificial cliff type in the style of a big compound wall.
- Tue Aug 23, 2022 1:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Fireworks Rocket
- Replies: 2
- Views: 682
Fireworks Rocket
Make a mod that lets you place a mini rocket and launch it to create a little fireworks show!
- Sat Aug 20, 2022 11:59 am
- Forum: Outdated/Not implemented
- Topic: New types of rails (curves, s-curves ...)
- Replies: 29
- Views: 20939
Re: New types of rails (curves, s-curves ...)
When driving manually you would not be able to choose some directions since you can at most go left (holding left when crossing junction), straight (holding nothing) or right (holding right when crossing junction). This would be an issue, but honestly a new S-bend would be well worth it. Please con...
- Thu Aug 18, 2022 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Shortcut to navigate 1 level up out of blueprint books
- Replies: 1
- Views: 434
Shortcut to navigate 1 level up out of blueprint books
Add a shortcut to navigate to the containing blueprint book. Currently there are 3 keys, all of which do the same (goes to the blueprint library top level): ESC E B I suggest making one of them go up one level. It could be a configurable shortcut. Related suggestion: automatically return to the cont...
- Wed Aug 17, 2022 7:11 am
- Forum: Modding interface requests
- Topic: Train/Rail API Additions
- Replies: 0
- Views: 383
Train/Rail API Additions
I'm thinking of making a mod for a new rail signal type, and some other train-related stuff, but looking at the modding API is not giving me much hope. I would like to have the following APIs: Find best rail path from A to B Optional list of rail pieces or signals to exclude from the path finding Pr...
- Tue Aug 16, 2022 2:39 pm
- Forum: Implemented Suggestions
- Topic: Apple silicon optimization
- Replies: 27
- Views: 6275
Re: Apple silicon optimization
I did some napkin math. I've seen that electricity price cap in the UK is 0.28£ per kWh ( I used this source ). One would need about 1.786 kWh to achieve an additional cost of 0.50£, which, at 50W, would take around 35 hours and 40 minutes. I'm wondering how you can squeeze over 35 hours of Factori...
- Tue Aug 16, 2022 11:47 am
- Forum: Implemented Suggestions
- Topic: Apple silicon optimization
- Replies: 27
- Views: 6275
Re: Apple silicon optimization
The Efficiency_module_3.png of the M1 is quite nice. A few years ago I got a Windows laptop with the intention of switching from Mac to Windows to get away from Apple's walled garden and anti-repair practices. Long story short, I'm still a Mac user because I couldn't get used to the way Windows does...
- Mon Aug 15, 2022 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.34] Mod sorting order by #Downloads count is wrong when using filter
- Replies: 6
- Views: 1645
Re: [1.1.34] Mod sorting order by #Downloads count is wrong when using filter
+1 for improving the filtering/sorting in the mod browser. It's currently too fuzzy and unclear why certain (many) results are displayed for a given string of text. Whole word matches in the mod title should be top results, then in description and then fuzzy matches (stemming?), but fuzzy matching n...
- Sat Aug 13, 2022 11:59 am
- Forum: Ideas and Suggestions
- Topic: Improve the clarity of location pings
- Replies: 2
- Views: 621
Improve the clarity of location pings
Just look at this screenshot from my game yesterday: chat-pings.png Can you understand who's pinging where? (There were more pings that aren't shown in the chat window when I took this screenshot.) It's not made easier by the fact that clicking on the chat link automatically hides the chat, and that...
- Wed Aug 10, 2022 4:08 pm
- Forum: Not a bug
- Topic: [1.1.61] No enemy bases
- Replies: 2
- Views: 689
[1.1.61] No enemy bases
On a multiplayer server I joined recently the host said he had enabled biters but we never found any (even after venturing out 1000s of meters). I made a copy of the savegame and grabbed the map exchange string and imported it into the new freeplay setup screen and confirmed there are no biters in t...