Search found 175 matches

by SupplyDepoo
Fri Jan 29, 2021 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.19] Undo tooltip does not update when clicked
Replies: 1
Views: 603

[kovarex] [1.1.19] Undo tooltip does not update when clicked

The tooltip shown for the undo button in the toolbar telling you what will be undone does not update when the button is clicked. It updates only after moving the mouse cursor off and back on to the button. It's a minor issue but can cause you to undo more actions than desired if you're not aware of ...
by SupplyDepoo
Mon Nov 30, 2020 12:26 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 23
Views: 3221

Chain signals are overused

Whenever I play on public multiplayer servers, people share huge blueprint books that are full of chain signals for simple splits, merges, and other junctions. The popular mantra is "chain in, rail out". I disagree. My opinion is that chain signals, the way people often use them, actually ...
by SupplyDepoo
Sat Nov 28, 2020 1:37 pm
Forum: Ideas and Suggestions
Topic: Blueprint library - subfolder search
Replies: 1
Views: 378

Re: Blueprint library - subfolder search

I can't believe this isn't a more popular request.

Especially since we can have nested blueprint books now, recursive subfolder search is a must!

It would save so much time for players with many blueprints.
by SupplyDepoo
Sat Nov 28, 2020 10:04 am
Forum: Ideas and Suggestions
Topic: Ctrl+Click Drag to transfer Items
Replies: 9
Views: 553

Re: Ctrl+Click Drag to transfer Items

If I have 10 stacks of an item and I only want to transfer 8 stacks my options are to shift click each of the 8 stacks or ctrl click all of the stacks and then shift click 2 of the transferred stacks back again. Or you could ctrl+rightclick twice to transfer 5 and then 2.5 stacks and then shift+lef...
by SupplyDepoo
Fri Nov 27, 2020 3:39 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 418

Re: [1.1.1] No character tab in editor

Nevermind, guys... I really got confused and forgot that I did not have a character before, so that explains it. It was a sandbox scenario. It has a player inventory but no character.
by SupplyDepoo
Fri Nov 27, 2020 3:32 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 418

Re: [1.1.1] No character tab in editor

Okay, it does work for me now. Sorry. I was messing with various tools before and that may have caused it. I did have a physical character when switching to play mode, so it's maybe still a bug, not sure how to reproduce it though. It works fine, is simply does not refresh immedaitely when you check...
by SupplyDepoo
Fri Nov 27, 2020 3:18 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 418

Re: [1.1.1] No character tab in editor

Oh, I was thinking of this thing.
character-inventory.png
character-inventory.png (146.76 KiB) Viewed 372 times
by SupplyDepoo
Fri Nov 27, 2020 1:45 pm
Forum: Not a bug
Topic: [1.1.1] No character tab in editor
Replies: 6
Views: 418

[1.1.1] No character tab in editor

The setting in the editor " Show character tab in controller GUI " appears to have no effect. I would expect to see a tab that would allow me to edit the player's inventory. Yes, I have tried closing and reopening the GUI and I have tried with both flat and non-flat inventory settings. The...
by SupplyDepoo
Fri Nov 27, 2020 11:03 am
Forum: Off topic
Topic: Kovarex in the morning...
Replies: 3
Views: 2345

Kovarex in the morning...

Screenshot 2020-11-27 at 10.52.56.png
Screenshot 2020-11-27 at 10.52.56.png (238.16 KiB) Viewed 2345 times
by SupplyDepoo
Fri Nov 27, 2020 12:02 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 20
Views: 2089

Re: Patrol mode for Spidertron

I think this might be too OP. Pack spidertron with construction bots, repair packs & personal laser defenses. Set patrol route. ??? Almost free defense. No fuel or ammo needed. Not sure you even need repair bots if you add 2 or 3 MkII shields. And if it isn't enough, you could simply add one or ...
by SupplyDepoo
Thu Nov 26, 2020 11:52 pm
Forum: Ideas and Suggestions
Topic: Add toggle of the personal logistics to the shortcuts bar
Replies: 10
Views: 603

Re: Add toggle of the personal logistics to the shortcuts bar

FYI: There's a keybinding for toggling personal logistics.
personal-logistics-toggle.png
personal-logistics-toggle.png (509.23 KiB) Viewed 291 times
by SupplyDepoo
Thu Nov 26, 2020 11:46 pm
Forum: Ideas and Suggestions
Topic: Snap to grid should default to relative again
Replies: 20
Views: 1277

Re: Snap to grid should default to relative again

I agree. Absolute snapping seems to be applicable to modular rail networks / city block megabase construction and not much else. Relative snapping is useful for many things, maybe even more than non-snapping, which makes me thing that maybe relative snapping should be the default for all blueprints ...
by SupplyDepoo
Wed Nov 25, 2020 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer
Replies: 1
Views: 748

[posila] [1.1.1] Spidertron remote cannot follow my character in multiplayer

When I attempt to order a spidertron to follow my own character in multiplayer I get the floating text showing "-1 Spidertron remote (1)". I would expect it to issue a follow-order as it does when clicking on other players or on myself when in singleplayer. spidertron-remote-self-follow-mu...
by SupplyDepoo
Tue Nov 24, 2020 1:41 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 53648

Re: Version 1.1.0

Image
MFW Reading the changelog

Kudos to Wube!
by SupplyDepoo
Fri Nov 13, 2020 12:37 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 54964

Re: Friday Facts #363 - 1.1 is getting close

Did anyone else notice the equipment slots UI was moved to the bottom-left corner?

On the topic of alerts: please allow some way to cycle through multiple custom (programmable speaker) alerts.

Thanks!
by SupplyDepoo
Fri Aug 14, 2020 9:19 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 43667

Re: Friday Facts #360 - 1.0 is here!

Congratulations to all!
by SupplyDepoo
Thu Aug 06, 2020 8:03 pm
Forum: Gameplay Help
Topic: Viewing other players' blueprints
Replies: 1
Views: 323

Viewing other players' blueprints

Hey, since a recent 0.18.x experimental branch update the blueprint library no longer shows other players' blueprints in multiplayer. However, as I understand it the blueprints are still stored in the savegame in order to remain synced with all players (indicated by the icon changing from grayed to ...
by SupplyDepoo
Mon Aug 03, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: Electricity kickstart / blackout recovery mechanic
Replies: 2
Views: 305

Electricity kickstart / blackout recovery mechanic

There should be a way to kickstart water/steam pumps at remote outposts that are severed from the main grid, or to recover from blackouts, especially at night when solar panels can't be used! Another issue is that other machines will siphon electricity away from pumps during a blackout, which is esp...

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