Search found 159 matches

by SupplyDepoo
Fri Aug 14, 2020 9:19 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 22541

Re: Friday Facts #360 - 1.0 is here!

Congratulations to all!
by SupplyDepoo
Thu Aug 06, 2020 8:03 pm
Forum: Gameplay Help
Topic: Viewing other players' blueprints
Replies: 1
Views: 123

Viewing other players' blueprints

Hey, since a recent 0.18.x experimental branch update the blueprint library no longer shows other players' blueprints in multiplayer. However, as I understand it the blueprints are still stored in the savegame in order to remain synced with all players (indicated by the icon changing from grayed to ...
by SupplyDepoo
Mon Aug 03, 2020 11:04 am
Forum: Ideas and Suggestions
Topic: Electricity kickstart / blackout recovery mechanic
Replies: 2
Views: 119

Electricity kickstart / blackout recovery mechanic

There should be a way to kickstart water/steam pumps at remote outposts that are severed from the main grid, or to recover from blackouts, especially at night when solar panels can't be used! Another issue is that other machines will siphon electricity away from pumps during a blackout, which is esp...
by SupplyDepoo
Sun Aug 02, 2020 9:17 pm
Forum: Technical Help
Topic: [Solved] New to Windows, network issues?
Replies: 2
Views: 122

Re: New to Windows, network issues?

I tried configuring my router to no avail.

Steam it is then.

Thanks!
by SupplyDepoo
Sun Aug 02, 2020 9:50 am
Forum: Technical Help
Topic: [Solved] New to Windows, network issues?
Replies: 2
Views: 122

[Solved] New to Windows, network issues?

I am getting the message "Could not establish network connection with server" a lot since switching to Windows and the standalone/DRM-free version. It seems that I can connect to bigger / headless servers, but every personally hosted server (often named "XYZ's game") I've tried to connect to so far ...
by SupplyDepoo
Wed Jun 03, 2020 9:41 pm
Forum: General discussion
Topic: is checking biter path cheating?
Replies: 16
Views: 1750

Re: is checking biter path cheating?

I feel like biter attack waves became less predictable at some point in 0.17 or 0.18. In my latest freeplay I built a lot of ad-hoc defenses around my factory and it seems like they always manage to sneak around even as I fill in more and more of the gaps in response to the attacks. It's usually onl...
by SupplyDepoo
Thu Apr 30, 2020 11:37 pm
Forum: Ideas and Suggestions
Topic: "Enable/disable" AND "Set filter" possible for filter inserter
Replies: 2
Views: 169

Re: "Enable/disable" AND "Set filter" possible for filter inserter

I think this would be quite useful. I've wanted this many times before. 1) In blacklist mode you cannot disable it by erasing filters. 2) Performance isn't the driving concern here and adding the option won't prevent you from disabling the inserters the traditional way if you do care about performan...
by SupplyDepoo
Tue Apr 28, 2020 8:19 pm
Forum: Ideas and Suggestions
Topic: When emptying player inventory, delay emptying filtered slots
Replies: 2
Views: 268

Re: When emptying player inventory, delay emptying filtered slots

I'd say inserters & robots should also prefer to remove items from un-filtered slots first. I always have to put the filtered slots first in my cargo wagons, because otherwise the inserters that remove excess items (due to stack bonuses) cause these wasted slots. wasted-slot-space.png Very minor iss...
by SupplyDepoo
Tue Apr 28, 2020 8:09 pm
Forum: Ideas and Suggestions
Topic: Logistics robots should not remove repair packs from roboports
Replies: 13
Views: 760

Re: Logistics robots should not remove repair packs from roboports

I made this repair pack delayed availability contraption to prevent robot deaths and it relies on logistic robots being able to take the partially-used repair packs out of the roboports and put them back into the chest (otherwise the construction robots prioritize the roboport packs). It's not terri...
by SupplyDepoo
Tue Apr 28, 2020 7:51 pm
Forum: Ideas and Suggestions
Topic: Drag Entities with Circuit Connections intact
Replies: 7
Views: 823

Re: Drag Entities with Circuit Connections intact

I just built this behemoth and want to rearrange the power poles (ignore the substation) so that they don't occupy the middle space between cargo wagons (because it's good to have some space to move around more easily, to route the odd belt through or to leave space for other modules that might need...
by SupplyDepoo
Tue Apr 28, 2020 4:24 pm
Forum: Minor issues
Topic: [0.18.21] Inserter interaction indicators not updating
Replies: 1
Views: 227

[0.18.21] Inserter interaction indicators not updating

Inserter interaction indicators do not show up if you place a belt after the inserter is already placed, if the inserter is also interacting with a cargo wagon and you mouse over the inserter itself (not the belt). Correct behavior when placing the belt first: after-placing-belt-first.png Incorrect ...
by SupplyDepoo
Mon Apr 27, 2020 5:47 am
Forum: Gameplay Help
Topic: i'm looking to compare Pumpjack Pollution.
Replies: 2
Views: 247

Re: i'm looking to compare Pumpjack Pollution.

It seems 'emissions' was the old name for it before version 0.17.29 and that mod needs to be updated or it may break soon. https://forums.factorio.com/viewtopic.php?p=422109#p422109 Added emissions_per_minute property in the energy source, that is supposed to replace the emissions_per_second_per_wat...
by SupplyDepoo
Sat Apr 25, 2020 1:48 pm
Forum: Implemented Suggestions
Topic: Icons for "unsorted" deconstruction filters
Replies: 10
Views: 504

Re: Icons for "unsorted" deconstruction filters

The default icon was changed from a red "X" to a black "?" in 0.18.20. It's better but why not give these icons the full treatment? :?:
new-unsorted-deconplanner-icons.png
new-unsorted-deconplanner-icons.png (269.83 KiB) Viewed 397 times
by SupplyDepoo
Sat Apr 25, 2020 12:35 am
Forum: Ideas and Suggestions
Topic: Logical operations on combinator networks
Replies: 14
Views: 516

Re: Logical operations on combinator networks

Hi and welcome to the forum! I don't understand what your fourth combinator is for. You can already do this with one combinator. Also, you could use a constant combinator with -2000 coal and -3000 iron and feed it & your storage amount into a decider combinator with the condition "each > 0, output X...
by SupplyDepoo
Fri Apr 24, 2020 2:59 am
Forum: Minor issues
Topic: Placing undergrounds over old ones breakes when you have 51
Replies: 5
Views: 373

Re: Placing undergrounds over old ones breakes when you have 51

Which version of the game is this in? Can you test it without mods?
by SupplyDepoo
Thu Apr 23, 2020 11:37 am
Forum: Ideas and Suggestions
Topic: Blueprint import with missing signals
Replies: 8
Views: 467

Re: Blueprint import with missing signals

I thought a bit and I think it’s a very good idea. I wouldn’t limit the flagging not only to the point where a blueprint is involved. I would change it like so: Any entity capable of handling signals should flag (non blinking, just a small “missing” icon in alt mode), if: - the input and/or output ...
by SupplyDepoo
Tue Apr 21, 2020 12:08 am
Forum: Gameplay Help
Topic: Signal not switching to yellow/green between 2 fast trains
Replies: 3
Views: 275

Re: Signal not switching to yellow/green between 2 fast trains

Only the rail signals that a train is pathing through will turn yellow. Other signals pointing into the same block will always be red. So yes, you have to read the upper signal instead.
by SupplyDepoo
Mon Apr 20, 2020 11:09 pm
Forum: Ideas and Suggestions
Topic: Map zoom shortcut
Replies: 12
Views: 434

Re: Map zoom shortcut

Thanks for your comments! The "power-user hotkeys" idea was indeed quite popular; the poll was 91% in favor and reading some of the discussion about it I don't think anyone would be seriously hurt by the change. Anyways, I made an AutoHotkey macro to implement my idea (mostly). :x The way it works i...
by SupplyDepoo
Sun Apr 19, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: Map zoom shortcut
Replies: 12
Views: 434

Map zoom shortcut

TL;DR One or two keyboard shortcuts to quickly zoom in or out on the map. What ? You press a keyboard shortcut and you are quickly zoomed in or out (instantly or over 100 ms). For example, MMB (middle mouse button) doesn't seem to have any function in the map/world right now. So clicking the mouse ...

Go to advanced search