Search found 117 matches
- Sat Feb 05, 2022 10:18 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 147908
Re: Friday Facts #367 - Expansion news
https://i.kym-cdn.com/photos/images/newsfeed/000/264/241/9e9.gif
I need a preorder button and wouldn't even care if the expansion doesn't live up to expectations.
+1 The £ per hour played is the lowest of any game I have bought, by several orders of magnitude.
+1 Same here ...
- Fri Feb 04, 2022 3:49 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 147908
- Fri Aug 14, 2020 12:58 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124062
Re: Friday Facts #360 - 1.0 is here!
congrats! awesome, stunning work guys! Hope u guys are throwing the biggest party at work today
- Fri Aug 07, 2020 11:45 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 112262
Re: Friday Facts #359 - Crash site: The beginning
As many graphics have changed over the years, more and more related technology icons became outdated. We didn't have enough time to do a complete rework of the technology icons as we did with the item icons, but we could at least update the clearly outdated ones.
Thats why you decided to release ...
Thats why you decided to release ...
- Fri Jul 17, 2020 10:42 pm
- Forum: Spread the Word
- Topic: A chance encounter
- Replies: 4
- Views: 4573
Re: A chance encounter
Yeah, I saw belts and inserters in my dreams when I first started playing. Good times
yeah, good times ^^ I played around 3700 yet and sometimes after long and intense sessions I am still placing quadrillions and quadrillions of belts and pipes in my dreams. or am driving around and explore ...
- Fri Jul 17, 2020 11:11 am
- Forum: General discussion
- Topic: Launch Party - useful info [cancelled]
- Replies: 5
- Views: 3326
Re: Launch Party - useful info
According to a starting city, a group size, situation can change but, generally travel by train is not recommended because time of travel, cost, and arrival hours are annoying. Buses and Cars are better.
(sry for offtopic - move it to dm if necessary)
Travel through your landside is more ...
- Fri Jul 03, 2020 1:51 pm
- Forum: Ideas and Suggestions
- Topic: auto rotating belts when handmaking blueprints
- Replies: 3
- Views: 1844
Re: auto rotating belts when handmaking blueprints
at the moment I guess the only trick to do it 'fast' is to build first belts of same direction, and everytime there is another object or another direction (for the belts F.E., oder inserters etc) you abandon your in-hand-holding-item with `q` and then use the pipette-tool with `q` and it will give ...
- Wed Jul 01, 2020 5:35 pm
- Forum: Ideas and Suggestions
- Topic: A few suggestions
- Replies: 5
- Views: 3085
Re: A few suggestions
I'm well aware of the fact that the ideas around recycling and incinerating stuff are included in mods. My hope is that the devs would re-consider adding this to the main game, if enough players (or forum members...) find these interesting / useful / good to have in all their games.
What would ...
- Wed Jul 01, 2020 8:27 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 45929
Re: Friday Facts #352 - New website
new behaviour: cookies on website and on modportal wont work anymore at all. Besides the 'bug' I posted above, now nearly every time I open the website new I have to log-in again. Surprisingly I am able to log me in with my normal username&pw from standalone and dont have to use my steamacc to login ...
- Tue Jun 30, 2020 11:02 am
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 6042
Re: Factorio 1.0 Launch Special Edition
really really really want a collectors edition with a toy inserter :O
- Mon Jun 29, 2020 2:38 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 45929
Re: Friday Facts #352 - New website
dunno if exactly this issue was reported already, if so I didnt see it sry
On mobile the ‚inbody navtabs‘ use 2 rows, both rows dont use full width, and imho it looks broke (sure, long words on buttons and stuff. but still an unusual look when most other parts/elements/ele-groups use full with and ...
On mobile the ‚inbody navtabs‘ use 2 rows, both rows dont use full width, and imho it looks broke (sure, long words on buttons and stuff. but still an unusual look when most other parts/elements/ele-groups use full with and ...
- Sat Jun 27, 2020 12:13 am
- Forum: Won't implement
- Topic: electric pole property to ignore this pole for energy distribution
- Replies: 7
- Views: 2668
Re: electric pole property to ignore this pole for energy distribution
or even one of the 2 signal-cable but not copper? Poles which use then the same logic, and emerges - /or connects - to all other poles of this new type/its new, separate network but not the vanilla-one? this way a mod could make at least 3 different networks which should be possible to ...
- Fri Jun 26, 2020 11:37 pm
- Forum: Won't implement
- Topic: electric pole property to ignore this pole for energy distribution
- Replies: 7
- Views: 2668
Re: electric pole property to ignore this pole for energy distribution
Would it theoretically (already yet?) be possible to clone the whole electric-pole/substations logic to a new, mod-specific prototype/entity-type (or even family?) and use another item (f.E. iron-cables, signal-cables) instead of the copper cables? or even one of the 2 signal-cable but not copper ...
- Tue Jun 23, 2020 6:17 pm
- Forum: General discussion
- Topic: About PvP as a situation
- Replies: 6
- Views: 2850
Re: About PvP as a situation
+1 imho5thHorseman wrote: Tue Jun 23, 2020 5:44 pm I personally have no desire for PvP in any game except those where PvP is an essential part of gameplay. This blanket statement covers Factorio entirely so no, I do not want PvP in it.
All IMO of course.
- Sat Jun 20, 2020 11:35 pm
- Forum: General discussion
- Topic: Release Day Discount
- Replies: 4
- Views: 2280
Re: Release Day Discount
Do not even think about this, discount ? Maybe 10 years later, not the release day. And this game is so good, it's worth every penny. :D
true story. would be willing to pay 80-100chf/$/eur like AAA titles or even more for a collectors edition with something like a toy-inserter :D
in regards of ...
- Fri Jun 19, 2020 11:10 am
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 45929
Re: Friday Facts #352 - New website
+1y.petremann wrote: Fri Jun 19, 2020 10:49 am Whooohoo, I'm on a hype train ... would the lua-api docs get better styles too ?
--
looks pretty amazing! good job! (not that I've expected something other... )
- Thu Jun 18, 2020 9:36 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 306561
Re: [0.17+] Space Exploration WIP
I am looking for a thermal-water source in our heavily modded server.
Just saw that Core Fragmentation can generate it. So I tried to place a core-miner on the fissure-patches, and guess what? no `core fragment (fissure)` as expectet - only the normal one =/ So I destroyed the core-miner (took it ...
Just saw that Core Fragmentation can generate it. So I tried to place a core-miner on the fissure-patches, and guess what? no `core fragment (fissure)` as expectet - only the normal one =/ So I destroyed the core-miner (took it ...
- Sun Jun 14, 2020 1:18 pm
- Forum: Ideas and Suggestions
- Topic: QoL improvment - export list of mods
- Replies: 2
- Views: 1680
Re: QoL improvment - export list of mods
I make my list with my mods with a little batch file I have created in the mods directory.
right click in explorer > new > textfile
-> edit its content (see below)
-> rename it to XY.bat
-> execute the file
This batch creates a modslist.txt in the same directory with the filename of all .zip (or ...
right click in explorer > new > textfile
-> edit its content (see below)
-> rename it to XY.bat
-> execute the file
This batch creates a modslist.txt in the same directory with the filename of all .zip (or ...
- Fri Jun 12, 2020 8:07 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 242106
Re: ModMyFactory - mod manager and more
thats fine.Artentus wrote: Fri Jun 12, 2020 8:05 am I no longer provide support for MMF1, especially not for the buggy pre-release. Use the stable 1.10 or MMF2
but maybe think about editing first post of this page which links directly to this old, outdated, not-supported versions
- Fri Jun 12, 2020 7:54 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 242106
Re: ModMyFactory - mod manager and more
crashed right at startup:
http://rogpfister.ch/_gaming/factorio/bugreports/mymodmanager_1.11.pre/mymodmanager_crash.png
Here is the error-log (by the way, the log was created in the apps homedirectory and not in %appdata% :) )
System.Windows.Markup.XamlParseException: Provide value on 'System ...
http://rogpfister.ch/_gaming/factorio/bugreports/mymodmanager_1.11.pre/mymodmanager_crash.png
Here is the error-log (by the way, the log was created in the apps homedirectory and not in %appdata% :) )
System.Windows.Markup.XamlParseException: Provide value on 'System ...