Right, I did expand my solar array with a 80k+ entity blueprint.
According to your analyse I just tested placing a single belt on the ground and it give me my UPS back.
Glad that this will help you perfect the game even more.
Search found 10 matches
- Wed May 15, 2019 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.38] One inserter cost 20 UPS
- Replies: 6
- Views: 4323
- Wed May 15, 2019 9:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.38] One inserter cost 20 UPS
- Replies: 6
- Views: 4323
[0.17.38] One inserter cost 20 UPS
Hello On my current game, while deconstructing a (very) small part of the factory, I noticed a strange huge UPS gain. I tracked it down to deconstructing some inserters. In fact even destructing a single one make my UPS jump from 15 to 35. The game is slightly modded but I do not expect any of them ...
- Sat Aug 19, 2017 4:58 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43850
Re: Friday Facts #204 - Another day, another optimisation
Doesn't work if you're actually destroying entities outside their own update call though, because you may end up swapping an entity which acted this cycle with one which has not. Not if you iterate the vector from end to beginning. Some pseudo if you wanted to make particle system: for (p = PCount-...
- Fri Aug 18, 2017 8:09 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43850
Re: Friday Facts #204 - Another day, another optimisation
Having an array of struct with each struct containing a boolean for the active state will be an issue if an entity must be activated and processed within the same update cycle. With a linked list you just move the activated entity from the inactive list to the end of the active one. It takes no time...
- Fri Aug 18, 2017 7:20 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43850
Re: Friday Facts #204 - Another day, another optimisation
Very many entities will be aware ahead of time when they will next need to do work. An assembler doesn't need to do a thing for X ticks until its craft is done. An inserter is doing nothing for Y ticks until its swing is complete. Etc. Even an inserter hovering over a belt can predict to some degre...
- Tue Jan 03, 2017 12:28 pm
- Forum: Not a bug
- Topic: Inconsistent progression in tech tree
- Replies: 2
- Views: 1372
Inconsistent progression in tech tree
With addons bobmods and Angels. I managed to research both "Chemical processing 2" and "Plastics" without having researched "Chemical Plant" no matter the fact that the tree view is showing it as a prerequisite.
See screenshoot as attachement.
See screenshoot as attachement.
- Fri Aug 07, 2015 4:20 pm
- Forum: Multiplayer
- Topic: Which Client is uploading the map?
- Replies: 2
- Views: 6821
Re: Which Client is uploading the map?
It should be that, or at least I expected it to be. But it's not. We get the same bahviour than the OP. 3 players, 2 with a max of 80KB/s upload, one with 800KB/s. All with the port forwarded. Indeed, the one launching the game is the one with 800KB/s and the first client connecting is downloading f...
- Fri May 29, 2015 10:53 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 83972
Re: Friday Facts #88 - Combinators
Yes, this is planned. I should have mentioned this. You will be able to have special signals like "Signal 1", "Signal 2", "Signal 3" ... "Signal Blue", "Signal Green"... "Signal A", "Signal B", "Signal C" ... Having spe...
- Wed Aug 06, 2014 3:10 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 248273
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
It's funny (and very frustrating) to see all of you ending your episode by placing the avatar next to what you where doing so the next one can have a hint on what to do....
... and then the first thing done in the following episode is to go as far away as possible without looking at your feet
... and then the first thing done in the following episode is to go as far away as possible without looking at your feet
- Tue Jul 29, 2014 11:11 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 248273
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Fixing science belt is not really needed at this point.
They still have 2 empty lines between the labs.
Just that in place of the classic red|green/blue|purple we can expect red|purple/green|blue.
They still have 2 empty lines between the labs.
Just that in place of the classic red|green/blue|purple we can expect red|purple/green|blue.