Search found 524 matches

by Mylon
Sat Nov 16, 2024 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.19] Crash with construction_robot.enabled = false "!robot.isDeactivatedByScript()"
Replies: 1
Views: 1178

[Genhis][2.0.19] Crash with construction_robot.enabled = false "!robot.isDeactivatedByScript()"

In testing the 2.0 update for my mod Everbuild, I caused a game crash.

Here is the end of the log:


Factorio crashed. Generating symbolized stacktrace, please wait ...
D:\Apps\Factorio\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
D:\Apps\Factorio\src\Logistics\RobotMoveIntention.cpp(29 ...
by Mylon
Tue Nov 05, 2024 4:11 pm
Forum: Ideas and Suggestions
Topic: Docs: Link copies to clipboard
Replies: 0
Views: 144

Docs: Link copies to clipboard

Clicking a method/property directs the user to the details. When hovering over the header of the detail, a link icon is displayed. Please make this link icon copy the link to the clipboard. Currently, the icon doesn't do anything as the view is already at the linked location. Making it copy to ...
by Mylon
Tue Nov 05, 2024 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.14] Disabled construction bots can cause game to hang
Replies: 1
Views: 1258

[Rseding91] [2.0.14] Disabled construction bots can cause game to hang

Observed:

A disabled construction bot makes the game stop responding.

Steps to recreate:
Start new game.
/cheat all
Turn off personal robot grid
Place a roboport and power it
Order a rock/tree for deconstruction
Wait for robot to deconstruct
When the robot is hovering with no place to deposit the ...
by Mylon
Tue Nov 05, 2024 2:05 am
Forum: Duplicates
Topic: [2.0.14] Space platform item insertion is inconsistent
Replies: 1
Views: 190

[2.0.14] Space platform item insertion is inconsistent

Problem:
Space platforms support manually inserting items, but only when the slot is empty. When the slot is full, a request is made but only fulfilled if the slot goes empty.

Before manually inserting the item:

11-04-2024, 20-58-18.png

After:

11-04-2024, 20-58-56.png

The slot can be ...
by Mylon
Mon Nov 04, 2024 10:34 pm
Forum: Modding interface requests
Topic: LuaSpacePlatform.send_drop_pod(), receive_drop_pod()
Replies: 3
Views: 365

LuaSpacePlatform.send_drop_pod(), receive_drop_pod()

send_drop_pod{
target=surface,
payload=Itemstack,
abort_if_missing_item=bool (default true),
now=bool (wait until destination can receive, default false),
void=bool (default false, destroy items, replaces need for target.)
}

Returns true if successful, or false if aborted. It might be ...
by Mylon
Sat Nov 02, 2024 8:53 pm
Forum: Mods
Topic: [0.17+] Warptorio2
Replies: 17
Views: 15346

Re: [0.17+] Warptorio2

Space Age gives all sorts of tools for managing multiple platforms. Multiple platforms seems like the natural progression for warptorio.

Alternatively, Warptorio gives free water a concession for the purpose of usability. It wouldn't be unusual to give the player a free farm, a lava pit, or an ...
by Mylon
Sat Nov 02, 2024 3:49 pm
Forum: Resolved for the next release
Topic: [Klonan] [2.0.14] Locomotive equipment grid access is hard to find
Replies: 1
Views: 385

[Klonan] [2.0.14] Locomotive equipment grid access is hard to find

Problem:
If a locomotive has an equipment grid, it can be difficult to know or access it. Contrast this with a cargo wagon, which has a dedicated tab for equipment.

11-02-2024, 11-41-37.png 11-02-2024, 11-42-25.png

To access the grid, players need to drive the wagon (physically or remotely) and ...
by Mylon
Sat Nov 02, 2024 2:49 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 149687

Re: Mylon's Many Mods

sarcolopter wrote: Sat Mar 02, 2024 2:09 am it's been a year, you did anything or nah?
I finally found the cause of the slowdown. dangOreus performs much better now!
by Mylon
Wed Oct 30, 2024 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] LuaEntity.max_health to include evolution scaling factor
Replies: 2
Views: 724

[2.0.12] LuaEntity.max_health to include evolution scaling factor

Problem: When evolution has increased a spawner's max health, there's no reliable way to get it's real max health. LuaEntity.max_health is equal to LuaEntity.prototype.max_health (assuming normal quality)

Observed behavior:
/c game.player.surface.pollute({0,0}, 1000000000) --This sets evolution to ...
by Mylon
Mon Oct 28, 2024 11:53 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 6730

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.


The thing is, not every player is going to want to use the quality strips and these people need to be able to switch them off for the interface!

And even for those who want to use the feature, there should always be a default value - why not do it that way? If you want to change the quality, you ...
by Mylon
Sun Oct 27, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: Remote Drivables Menu
Replies: 0
Views: 153

Remote Drivables Menu

Quick mockup of the idea:
10-27-2024, 10-07-28.png

This page can show which remote driveables are on a surface. At the bottom of each card is their current order, e.g. following player. The list can be filtered by type, (only tanks, only spidertrons). Card will display the name, type and, for ...
by Mylon
Tue May 23, 2023 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.82] Game sounds stacked on top of each other are not properly scaled down
Replies: 1
Views: 971

[1.1.82] Game sounds stacked on top of each other are not properly scaled down

Problem:

Too many sounds played at once are very loud. Even louder than should be expected given the system volume.

Expected:

The sound matches the volume of other sounds in the game and does not cause excessively loud bursts.

To recreate:

This command reliably causes an extremely loud ...
by Mylon
Thu Apr 13, 2023 11:41 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 149687

Re: Mylon's Many Mods

I think I figured out how to make dangOreus perform more smoothly. Gimme some time to write it up.
by Mylon
Sat Jul 23, 2022 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.61] Switch raises on_gui_click twice
Replies: 1
Views: 2325

[1.1.61] Switch raises on_gui_click twice

Problem: On_gui_click event fires twice when a switch is toggled.

Expected: Event only fires once.

To recreate:

* Run this command to create a gui element and hook into the event:

/c global.count = 0; game.player.gui.center.add{type="switch", name="bug"}; script.on_event(defines.events.on_gui ...
by Mylon
Fri May 27, 2022 1:48 pm
Forum: Won't implement
Topic: Request: Dummy capsules
Replies: 1
Views: 1319

Request: Dummy capsules

What: Add several dummy capsule items. Example would be to create a prototype for each signal in the game.

Why: Create more potential events for softmods. e.g. "magic spells".
by Mylon
Wed May 18, 2022 2:22 pm
Forum: Modding interface requests
Topic: LuaGuiElement request: Inventory
Replies: 0
Views: 767

LuaGuiElement request: Inventory

I would like a native inventory widget specifically for accessing LuaScriptInventory.

The goal is to attach it to an existing GUI using the "relative" container to extend functionality depending on items inside.
by Mylon
Mon Aug 30, 2021 3:29 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.38] Grenades ignore entities with no flags
Replies: 1
Views: 3368

[1.1.38] Grenades ignore entities with no flags

Problem:
Grenades are not damaging entity-with-health that have no flags set.

To recreate:
Create an entity-with-health with no flags, or remove the flags of an existing entity, like so:

data.raw["simple-entity"]["rock-big"].flags = {}
data.raw["simple-entity"]["rock-big"].flags = nil ...
by Mylon
Mon Apr 19, 2021 9:23 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 149687

Re: Mylon's Many Mods


Mentioned it in the portal, but I know things can get hidden there. Assembler Assay's mod portal link in the OP of this thread is broken, but the main thing I wanted to report, don't know if a solution is possible: Assembler Assay conflicts with Production Scrap 2.

"data_final_fixes.lua: 179 ...
by Mylon
Fri Feb 05, 2021 1:38 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 206592

Re: Friday Facts #365 - Future plans

I hope the expansion means the base game will be discounted. I almost always way for the GOTY edition to get the "full" game at a reasonable price. And this is one reason why I'll never buy the "complete" EU4.

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