Search found 8 matches

by SockPuppet
Mon Oct 02, 2017 7:43 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60506

Re: Personal robots prioritizing nearest first

here's a basic reason why prioritising bots based on distance really won't work (without even needing to look at the code) for every target you'll need to work out the distance to it so every tick you need to do ((playerX-targetX)^2+(playerY-targetY)^2)^0.5 to get the distance for every blue print ...
by SockPuppet
Wed Sep 27, 2017 8:55 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60506

Personal Roboport - Handle NEAR before FAR

As much as I love the personal roboport to speed up basically anything remote, whether it is removing trees or laying down blueprints, I have noticed something inefficient. My suggestion is: "Have bots handle tasks NEAR the player before handling tasks FAR from the player". Currently the o...
by SockPuppet
Mon May 01, 2017 9:39 am
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18316

Re: Confirmation on Delete Blueprint Book

They aren't copies when you are modifying your 'cloud' storage instead of your 'ingame' storage. Here's basically my scenario: - Create a really nice blueprint, that you want to reuse in other games. - Now you want to store it in your 'cloud' storage. You pick up your blueprint and press B. - You wa...
by SockPuppet
Fri Apr 28, 2017 4:22 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18316

Confirmation on Delete Blueprint Book

I've been using the 0.15 release quite a bit and I really like the new blueprint book idea. However I have been doing the same thing over and over again: Deleting the blueprint book when I meant to delete the blueprint. Could you PLEASE add a confirmation dialog saying I'm about to delete a blueprin...
by SockPuppet
Sat Mar 25, 2017 1:38 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69250

Re: Friday Facts #183 - Aiming for the release date

I really like the turret range option display thing, yet it makes me wonder how effective it is in the current way. When would you use the turret overlay? For me it would be: - to check if I have any gaps at construction time - to check if biters are about to break through - to check if biters have ...
by SockPuppet
Fri Oct 21, 2016 9:43 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155355

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

Found two guys destroying the factory in one of the EU servers, shooting other players. They admitted destroying it for fun it in the chat. I can show proof of the chat and a save game with the factory, but my post level is too low to PM. It makes a nice scenario though. Here's a somewhat large base...
by SockPuppet
Fri Oct 21, 2016 9:30 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 266808

Re: Just bought the game; What were Your first impressions?

1. I can automate all the things? Awesome!
2. How on earth do people find the patience to build such a huge base.
3. Wait.. where did those first 10 hours go?
4. Campaign isn't the most interesting. Went to normal games after two campaign levels. Maybe I should spend more time.
by SockPuppet
Fri Oct 21, 2016 9:20 pm
Forum: Ideas and Suggestions
Topic: Player text balloons + taunts
Replies: 4
Views: 2212

Player text balloons + taunts

One of the things I find very difficult in multiplayer is properly communicating with other players. It would be nice to improve this part, other than relying on external application like discord. I wonder if it is possible to have a console/chat command that will show a small popup on top of the pl...

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