Search found 15 matches
- Tue Jan 03, 2017 8:09 am
- Forum: Ideas and Suggestions
- Topic: Replace green/red wires with colourblind options
- Replies: 3
- Views: 1359
- Mon Dec 19, 2016 9:03 am
- Forum: Ideas and Suggestions
- Topic: Initial power / wreck/crashed ship
- Replies: 9
- Views: 6155
Re: Initial power / wreck/crashed ship
I would add only that the goal of this scenario would be not to build but to REPAIR a spaceship. Much faster play, with more aggressive aliens, proving to be a real challenge for players. There could be a few predefined maps so players could compete with each other in finding the best build order - ...
- Mon Dec 19, 2016 8:57 am
- Forum: Ideas and Suggestions
- Topic: Anti-turret-creep suggestion (+ harder lategame)
- Replies: 5
- Views: 2193
Re: Anti-turret-creep suggestion
Alien creep could spread after some evolution factor value, e.g. 50%. The radius could be dependent on the evolution factor. Creep could creep towards player structures and destroy them. Like acid or something. I think creep could be removed using flamethrower. And mobile flamethrower device for cre...
- Thu Dec 15, 2016 10:00 am
- Forum: Ideas and Suggestions
- Topic: Make pollution management matter in endgame
- Replies: 6
- Views: 3721
Re: Make pollution management matter in endgame
I think this could be done using chimneys or stacks. Electrically operated they will suck dirty air (electric fans) at the bottom and release it at the top. This will smear the pollution over greater area, but it still would be the same amount of pollution. This is pretty much what mass paving does...
- Mon Dec 12, 2016 10:04 am
- Forum: Ideas and Suggestions
- Topic: Make pollution management matter in endgame
- Replies: 6
- Views: 3721
Re: Make pollution management matter in endgame
I think this could be done using chimneys or stacks.
Electrically operated they will suck dirty air (electric fans) at the bottom and release it at the top. This will smear the pollution over greater area, but it still would be the same amount of pollution.
Electrically operated they will suck dirty air (electric fans) at the bottom and release it at the top. This will smear the pollution over greater area, but it still would be the same amount of pollution.
- Thu Dec 08, 2016 9:08 am
- Forum: Ideas and Suggestions
- Topic: Better vehicle camera - panning ahead depending on speed
- Replies: 4
- Views: 1709
Re: Better vehicle camera - panning ahead depending on speed
+1 I support this idea
- Wed Nov 30, 2016 9:18 am
- Forum: Ideas and Suggestions
- Topic: Spray Paint (Ground Decals)
- Replies: 4
- Views: 2986
Re: Spray Paint (Ground Decals)
+1 I like this idea
Also: How did You put text on minimap?
Also: How did You put text on minimap?
- Tue Nov 29, 2016 10:07 am
- Forum: Ideas and Suggestions
- Topic: Alternate ways to store energy (PHES)
- Replies: 6
- Views: 2488
Re: Alternate ways to store energy (PHES)
Water tower Like a water tower, but we can use something heavier than water, so more energy will be kept there. Could be a great sink of concrete that way. Electricity --> Potential energy --> Electricity Ground storage: You heat up the ground and then take the heat away from it when needed. Electr...
- Thu Nov 24, 2016 11:34 am
- Forum: Ideas and Suggestions
- Topic: Eclipses
- Replies: 27
- Views: 29400
Re: Eclipses
I absolutely love this idea !
+1
+1
- Thu Nov 24, 2016 8:50 am
- Forum: Ideas and Suggestions
- Topic: Big structures impossible to be built by hand
- Replies: 1
- Views: 1227
Big structures impossible to be built by hand
Hello I think that big complicated structures like incoming reactors and cooling towers and Mark2 steam engine should not be built by hand but rather by some sort of automated system. Player should provide materials that other machine will built. Buildings will be placed and will await for materials...
- Thu Nov 24, 2016 8:35 am
- Forum: Implemented Suggestions
- Topic: Making Rockets Useful
- Replies: 4
- Views: 2459
Re: Making Rockets Useful
I would suggest that sending satellite reveals underground resource location.
Instead of drilling one should send satellite and know exactly where mine patches underground are.
Instead of drilling one should send satellite and know exactly where mine patches underground are.
- Mon Nov 21, 2016 8:20 am
- Forum: Ideas and Suggestions
- Topic: Electric Network Info Re-Design
- Replies: 9
- Views: 4385
Re: Electric Network Info Re-Design
I support
- Thu Nov 17, 2016 3:55 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 106932
Re: Friday Facts #164 - Nuclear power
Hey loved your article about your ideas for the power plants. A quick thing for your heat retaining idea there is a system we are working on at power plants (Concentrated Solar) that uses molten salt. The idea is that you siphon off heat from your super heaters into a salt storage tank. That heats ...
- Wed Nov 16, 2016 9:52 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 106932
Re: Friday Facts #164 - Nuclear power
Hello I had a little thought recently, as we have nuclear energy, what about nuclear warfare ? Two ideas: 1: Depleted uranium shells - great for stopping big creatures, maybe used in artillery train. 2: Nukes :twisted: - we have rocket fuel, we have control modules, we have some plutonium or whateve...
- Thu Nov 03, 2016 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Shepards mining Idea of geological survey
- Replies: 1
- Views: 1051
Shepards mining Idea of geological survey
Hello everyone in this post I would like to present You my idea on how to expand Factorio into ultimate late game mining. TL;DR Underground minerals should be searched using surveying and satellites. My idea consists of two parts: > Searching > Mining Minerals would be placed in patches of great den...