Eh... never heard of nitinol I guess, loljodokus31 wrote: - Nickel plate? Not very advanced, but not used anywhere else. (Maybe also a subject to remove?)
Search found 358 matches
- Fri Apr 13, 2018 10:26 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 356626
Re: [0.16.x] Bob's Mods: General Discussion
- Fri Apr 13, 2018 10:16 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 57246
Re: [MOD 0.16.x] SCTM
Good job man! I can't imagine playing this game without this mod.
- Wed Mar 14, 2018 2:27 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 356626
Re: [0.16.x] Bob's Mods: General Discussion
Are we supposed to get only one transport belt with 2 iron gears and 2 tin? The recipe feels like we should get two..
- Thu Jan 11, 2018 4:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 142417
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
I only made it compatible with 0.16. The logistics packs should be producable with the default recipe from bob's mod.
- Sat Jan 06, 2018 7:54 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 386689
Re: Friday Facts #224 - Bots versus belts
Put a cap on the amount of bots and make it an infinite research.
- Mon Dec 25, 2017 3:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 142417
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Considering that Uberwaffe hasn't been on the forum for 6 months, I updated it for 0.16, as I also really enjoy this mod and can't play without it.
- Fri May 12, 2017 10:25 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: [0.15] Science Calculator
- Replies: 0
- Views: 3209
[0.15] Science Calculator
I made a little spreadsheet which you can use to calculate how many assemblers you need to produce equal amounts of science packs. It also tells you how many assemblers you need per required ingredient for the packs. And as a bonus it also calculates how many labs you need to use all that research. ...
- Wed May 10, 2017 3:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: [0.15] 50 times tech cost
- Replies: 4
- Views: 5416
[0.15] 50 times tech cost
I am playing with the Rail World preset and biters turned off. The goal is to get to the usual speed at which I do research, which is 20 labs on 1x costs. So a total of 1000 labs is my goal for now. Here is the screenshot album which I will update as I play more When I reach a thousand labs I will u...
- Wed May 10, 2017 2:34 pm
- Forum: Railway Setups
- Topic: Iron and Copper Loading from a single Train Station
- Replies: 5
- Views: 5407
Re: Iron and Copper Loading from a single Train Station
Set a cargo filter on the wagon and have one side loading iron, the other side loading copper. No circuit magic needed. Of course it's only half speed that way.
- Wed Feb 15, 2017 10:28 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (14.X version)
- Replies: 35
- Views: 47381
Re: My guide to "There is no spoon"
05:02 It was fun and finally i realized i didn't had a spoon to begin with!
- Wed Jul 13, 2016 7:52 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393143
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
No access to stone is an instant restart!bobingabout wrote:some maps lack one or more of the basic 4 ores too.
- Wed Jul 13, 2016 9:35 am
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8682
Re: MOD[0.13+]Oil & Gas Extension
updated to be compatible with 0.13
This is not compatible with saved games with the previous version of this mod installed!
changelog:
- added natural gas spawner
- added natural gas processing chain
- added flare stack
- new icons for gasses and liquids from Arch666Angel
This is not compatible with saved games with the previous version of this mod installed!
changelog:
- added natural gas spawner
- added natural gas processing chain
- added flare stack
- new icons for gasses and liquids from Arch666Angel
- Wed Jul 13, 2016 8:43 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 84208
List of Alpha Mods
Automation Extension 0.1.0 - viewtopic.php?f=97&t=28917
Oil & Gas 0.1.0 - viewtopic.php?f=97&t=26716
Mining Extension - WIP
Oil & Gas 0.1.0 - viewtopic.php?f=97&t=26716
Mining Extension - WIP
- Wed Jul 13, 2016 8:34 am
- Forum: Mods
- Topic: [MOD 0.13+] Automation Extension 0.1.0
- Replies: 0
- Views: 2076
[MOD 0.13+] Automation Extension 0.1.0
Name: Automation Extension Description: This mod adds up to tier 10 assembling machine, a faster belt and inserter to feed those machines, and a t2&3 electric furnace. License: / Version: 0.1.0 Release: 2016-07-13 Tested-With-Factorio-Version: 0.13.6 Category: Gameplay Tags: automation, assembli...
- Fri Jul 01, 2016 10:38 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8682
Re: MOD[0.12.35]Oil & Gas
Fuel cell power plant? :D Good guess! The title of the project gave it away eh :P Looks good, but try to add more details and little things even if you wont really see them in the final render. It is not a finished model :p I am still waiting for a friend to make me a proper logo to slap on those b...
- Fri Jul 01, 2016 8:33 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8682
Re: MOD[0.12.35]Oil & Gas
One can only wonder what the purpose of this machine might be
- Wed Jun 29, 2016 10:10 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 183161
Re: MoMods: CoreMod Downloads
MoLogicCore requires an update ^^Phantum wrote:does mopower not work anymore? not getting anything off of the thermal generators. o.o
- Tue Jun 28, 2016 10:24 pm
- Forum: Mods
- Topic: Natural gas (petrolium) 0.12.x 0.13.11 0.14.x
- Replies: 13
- Views: 17716
Re: Natural gas (petrolium) 0.12.x
hello my russian friend. Nice to see you are still working on this!
- Mon Jun 20, 2016 6:16 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8682
Re: MOD[0.12.35]Oil & Gas
I don't consider modding a competition, but if it's on, it's on!
(maybe it's all a lie to get you working on petrochem )
(maybe it's all a lie to get you working on petrochem )
- Thu Jun 16, 2016 7:15 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 84208
Re: GFX
Ok, so my HDD with all the models on it died a couple months back and it pissed me off big time. All the gfx has to be done again in order for me to continue with my ideas. I simply couldn't be arsed to do it. But now I have started work on the oil & gas again and we will see where it takes us ;...