Search found 358 matches

by cartmen180
Fri Apr 13, 2018 10:26 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 356626

Re: [0.16.x] Bob's Mods: General Discussion

jodokus31 wrote: - Nickel plate? Not very advanced, but not used anywhere else. (Maybe also a subject to remove?)
Eh... never heard of nitinol I guess, lol
by cartmen180
Fri Apr 13, 2018 10:16 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 57246

Re: [MOD 0.16.x] SCTM

Good job man! I can't imagine playing this game without this mod.
by cartmen180
Wed Mar 14, 2018 2:27 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 356626

Re: [0.16.x] Bob's Mods: General Discussion

Are we supposed to get only one transport belt with 2 iron gears and 2 tin? The recipe feels like we should get two..
by cartmen180
Thu Jan 11, 2018 4:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 142417

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

I only made it compatible with 0.16. The logistics packs should be producable with the default recipe from bob's mod.
by cartmen180
Sat Jan 06, 2018 7:54 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 386689

Re: Friday Facts #224 - Bots versus belts

Put a cap on the amount of bots and make it an infinite research.
by cartmen180
Mon Dec 25, 2017 3:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 142417

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Considering that Uberwaffe hasn't been on the forum for 6 months, I updated it for 0.16, as I also really enjoy this mod and can't play without it.
by cartmen180
Fri May 12, 2017 10:25 am
Forum: Cheatsheets / Calculators / Viewers
Topic: [0.15] Science Calculator
Replies: 0
Views: 3209

[0.15] Science Calculator

I made a little spreadsheet which you can use to calculate how many assemblers you need to produce equal amounts of science packs. It also tells you how many assemblers you need per required ingredient for the packs. And as a bonus it also calculates how many labs you need to use all that research. ...
by cartmen180
Wed May 10, 2017 3:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.15] 50 times tech cost
Replies: 4
Views: 5416

[0.15] 50 times tech cost

I am playing with the Rail World preset and biters turned off. The goal is to get to the usual speed at which I do research, which is 20 labs on 1x costs. So a total of 1000 labs is my goal for now. Here is the screenshot album which I will update as I play more When I reach a thousand labs I will u...
by cartmen180
Wed May 10, 2017 2:34 pm
Forum: Railway Setups
Topic: Iron and Copper Loading from a single Train Station
Replies: 5
Views: 5407

Re: Iron and Copper Loading from a single Train Station

Set a cargo filter on the wagon and have one side loading iron, the other side loading copper. No circuit magic needed. Of course it's only half speed that way.
by cartmen180
Wed Feb 15, 2017 10:28 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (14.X version)
Replies: 35
Views: 47381

Re: My guide to "There is no spoon"

05:02 It was fun and finally i realized i didn't had a spoon to begin with!
by cartmen180
Wed Jul 13, 2016 7:52 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 393143

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

bobingabout wrote:some maps lack one or more of the basic 4 ores too.
No access to stone is an instant restart!
by cartmen180
Wed Jul 13, 2016 9:35 am
Forum: Mods
Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
Replies: 17
Views: 8682

Re: MOD[0.13+]Oil & Gas Extension

updated to be compatible with 0.13

This is not compatible with saved games with the previous version of this mod installed!

changelog:
- added natural gas spawner
- added natural gas processing chain
- added flare stack
- new icons for gasses and liquids from Arch666Angel
by cartmen180
Wed Jul 13, 2016 8:43 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 84208

List of Alpha Mods

Automation Extension 0.1.0 - viewtopic.php?f=97&t=28917
Oil & Gas 0.1.0 - viewtopic.php?f=97&t=26716
Mining Extension - WIP
by cartmen180
Wed Jul 13, 2016 8:34 am
Forum: Mods
Topic: [MOD 0.13+] Automation Extension 0.1.0
Replies: 0
Views: 2076

[MOD 0.13+] Automation Extension 0.1.0

Name: Automation Extension Description: This mod adds up to tier 10 assembling machine, a faster belt and inserter to feed those machines, and a t2&3 electric furnace. License: / Version: 0.1.0 Release: 2016-07-13 Tested-With-Factorio-Version: 0.13.6 Category: Gameplay Tags: automation, assembli...
by cartmen180
Fri Jul 01, 2016 10:38 pm
Forum: Mods
Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
Replies: 17
Views: 8682

Re: MOD[0.12.35]Oil & Gas

Fuel cell power plant? :D Good guess! The title of the project gave it away eh :P Looks good, but try to add more details and little things even if you wont really see them in the final render. It is not a finished model :p I am still waiting for a friend to make me a proper logo to slap on those b...
by cartmen180
Fri Jul 01, 2016 8:33 pm
Forum: Mods
Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
Replies: 17
Views: 8682

Re: MOD[0.12.35]Oil & Gas

One can only wonder what the purpose of this machine might be
Image
by cartmen180
Wed Jun 29, 2016 10:10 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 183161

Re: MoMods: CoreMod Downloads

Phantum wrote:does mopower not work anymore? not getting anything off of the thermal generators. o.o
MoLogicCore requires an update ^^
by cartmen180
Tue Jun 28, 2016 10:24 pm
Forum: Mods
Topic: Natural gas (petrolium) 0.12.x 0.13.11 0.14.x
Replies: 13
Views: 17716

Re: Natural gas (petrolium) 0.12.x

hello my russian friend. Nice to see you are still working on this! :)
by cartmen180
Mon Jun 20, 2016 6:16 pm
Forum: Mods
Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
Replies: 17
Views: 8682

Re: MOD[0.12.35]Oil & Gas

I don't consider modding a competition, but if it's on, it's on! :P
(maybe it's all a lie to get you working on petrochem :twisted: )
by cartmen180
Thu Jun 16, 2016 7:15 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 84208

Re: GFX

Ok, so my HDD with all the models on it died a couple months back and it pissed me off big time. All the gfx has to be done again in order for me to continue with my ideas. I simply couldn't be arsed to do it. But now I have started work on the oil & gas again and we will see where it takes us ;...

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